mNo edit summary |
m (Add move data headers) |
||
Line 3: | Line 3: | ||
== Heat == | == Heat == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id= | |id= | ||
Line 28: | Line 26: | ||
== n == | == n == | ||
{{MoveDataHeader}} | |||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{MoveData | {{MoveData | ||
Line 43: | Line 41: | ||
== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
== u == | == u == | ||
<!-- includes ub, u and uf moves --> | {{MoveDataHeader}}<!-- includes ub, u and uf moves --> | ||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== HBS (''Hunting'') == | == HBS (''Hunting'') == | ||
{{MoveDataHeader}} | |||
== ROL (''Bear Roll'') == | == ROL (''Bear Roll'') == | ||
{{MoveDataHeader}} | |||
== SIT (''Sitting Stance'') == | |||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
<!-- includes Rage Art --> | {{MoveDataHeader}}<!-- includes Rage Art --> | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== 10 Strings == | == 10 Strings == | ||
== External Links == | == External Links == |
Revision as of 00:18, 31 January 2024
Kuma |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
HBS (Hunting)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
ROL (Bear Roll)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
SIT (Sitting Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.