m (→External Links) |
(→Heat) |
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{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | {{Move | ||
|id= | |id=Kuma-2+3 | ||
|parent= | |parent= | ||
|input= | |input=2+3 | ||
|name= | |name=Heat Burst | ||
|target= | |target=m | ||
|damage= | |damage=12 (12) | ||
|startup= | |startup=i16 | ||
|block= | |||
|hit=+2c | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatBurst}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-1+2 | |||
|parent= | |||
|input=1+2 | |||
|name=Demon Bear Breath | |||
|target=m | |||
|damage=25 | |||
|startup=i13~14 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{HeatEngager}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+1 | |||
|parent= | |||
|input=b+1 | |||
|name=Bear Slash | |||
|target=m | |||
|damage=24 | |||
|startup=i22~23 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{HeatEngager}} | |||
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-b+1+2 | |||
|parent= | |||
|input=b+1+2 | |||
|name=Bear X | |||
|target=hh | |||
|damage=10,20 | |||
|startup=i18~19 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* {{HeatEngager}} | |||
* {{Homing}} | |||
* chip damage | |||
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-f,f,F+1+2 | |||
|parent= | |||
|input=f,f,F+1+2 | |||
|name=Rabid Bear | |||
|target=m | |||
|damage=30 | |||
|startup=i20~24 | |||
|block= | |block= | ||
|hit= | |hit= | ||
Line 31: | Line 122: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* {{HeatEngager}} | |||
* chip damage | |||
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.d+1+2 | |||
|parent= | |||
|input=HBS.d+1+2 | |||
|name=Frolicking Bear | |||
|target=m | |||
|damage=22 | |||
|startup=i16~20 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatEngager}} | |||
* Transition to HBS (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-H.df+2+3 | |||
|parent= | |||
|input=H.df+2+3 | |||
|name=Wind Bear Fist | |||
|target=sm | |||
|damage=20 | |||
|startup=i15~16 | |||
|block= | |||
|hit=+39 (+29) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Partially uses remaining heat time | |||
* H.f,n,d,df+2 to power up | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-H.df+2+3* | |||
|parent= | |||
|input=H.df+2+3* | |||
|name=Fresh Wind Bear Fist | |||
|target=sm | |||
|damage=26 | |||
|startup=i25~26 | |||
|block= | |||
|hit=+45 (+35) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Partially uses remaining heat time | |||
* H.f,n,d,df+2* to power up | |||
* Cannot absorb with power crush | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-H.2+3 | |||
|parent= | |||
|input=H.2+3 | |||
|name=Salmon Fishing Cast | |||
|target=m | |||
|damage=51 | |||
|startup=i13~15 | |||
|block= | |||
|hit=+33 (+23) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatSmash}} | |||
}} | }} | ||
}} | }} |
Revision as of 21:15, 8 February 2024
Kuma |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X
b+1+2
hh
10,20
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
f,f,F+1+2
m
30
i20~24
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear
HBS.d+1+2
m
22
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Wind Bear Fist
H.df+2+3
sm
20
+39 (+29)
i15~16
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
Fresh Wind Bear Fist
H.df+2+3*
sm
26
+45 (+35)
i25~26
- Partially uses remaining heat time
- H.f,n,d,df+2* to power up
- Cannot absorb with power crush
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HBS (Hunting)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ROL (Bear Roll)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SIT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes