Kuma movelist: Difference between revisions

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Line 544: Line 544:
== df ==
== df ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Kuma-df+1
|parent=
|input=df+1
|name=
|target=m
|damage=6
|startup=i15~16
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-df+1,2
|parent=Kuma-df+1
|input=,2
|name=
|target=,m
|damage=,9
|startup=,i22~23
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-df+1,2,1+2
|parent=Kuma-df+1,2
|input=,1+2
|name=Grizzly Rampage
|target=,m
|damage=,20
|startup=,i25~26
|block=
|hit=+17
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-df+2
|parent=
|input=df+2
|name=
|target=m
|damage=10
|startup=i15~16
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-df+2,1
|parent=Kuma-df+2
|input=,1
|name=Kuma Musou
|target=,m
|damage=,12
|startup=,i20~21
|block=
|hit=+35 (+25)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-df+3
|parent=
|input=df+3
|name=
|target=m
|damage=13
|startup=i16
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-df+3,2
|parent=Kuma-df+3
|input=,2
|name=Honey Trap
|target=,h
|damage=,24
|startup=,i27~28
|block=
|hit=+22
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
== d ==
== d ==
{{MoveDataHeader}}
{{MoveDataHeader}}

Revision as of 21:17, 8 February 2024

Heat

Some hold moves can have shortened max level holds (db+1,2* etc.)
Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1 etc.)
Allows the use of Wind Bear Fist (H.df+2+3), Fresh Wind Bear Fist (H.df+2+3*)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+2c
i16
pc
Heat Burst
Demon Bear Breath

1+2

m
25
i13~14
Balcony Break
Heat Engager
Bear Slash

b+1

m
24
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X

b+1+2

hh
10,​20
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear

f,f,F+1+2

m
30
i20~24
Balcony Break
Heat Engager
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear

HBS.d+1+2

m
22
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)
Wind Bear Fist

H.df+2+3

sm
20
+39 (+29)
i15~16
  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up
Fresh Wind Bear Fist

H.df+2+3*

sm
26
+45 (+35)
i25~26
  • Partially uses remaining heat time
  • H.f,n,d,df+2* to power up
  • Cannot absorb with power crush
Salmon Fishing Cast

H.2+3

m
51
+33 (+23)
i13~15
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10

1,1

h,​m
5,​8
-4c
,i22~23
G-Clef Cannon

1,​1,1

h,​m,​m
5,​8,​14
+69 (+23)
,i22~23
Tornado
Angry Lumberjack

1,2

h,​h
5,​25
+11 (+2)
,i22~24
Balcony Break
  • chip damage on block

2

h
10
i10

2,1

h,​m
10,​11
,i16
Bear Combo Middle

2,​1,2

h,​m,​m
10,​11,​22
+31 (+21)
,i33~34
Bear Combo Low

2,​1,3

h,​m,​l
10,​11,​13
-2
,i18
Demon Bear Breath

1+2

m
25
i13~14
Balcony Break
Heat Engager
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Transition to HBS

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
11
i12
Wild Lumberjack

f+2,1

h,​h
1120
+36 (+10)
i20
Balcony Break

f+1+2

m
16
i18
Bear Claw Cross

f+1+2,1+2

m,​m
1614 (9)
+65 (+49)
i30~31
Tornado
Shape-Up Kick

f+3+4

l
20
+6
i28~30
Shape-Up Hip

f+3+4,3+4

l
20

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
6
i15~16

df+1,2

m,​m
6,​9
,i22~23
Grizzly Rampage

df+1,​2,1+2

m,​m,​m
6,​9,​20
+17
,i25~26

df+2

m
10
i15~16
Kuma Musou

df+2,1

m,​m
10,​12
+35 (+25)
,i20~21

df+3

m
13
i16
Honey Trap

df+3,2

m,​h
13,​24
+22
,i27~28
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HBS (Hunting)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ROL (Bear Roll)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SIT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links