Kuma movelist: Difference between revisions

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== HBS (''Hunting'') ==
== HBS (''Hunting'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Kuma-3+4
|parent=
|input=3+4
|name=Hunting
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: FDFA.3+4
* Can low parry in HBS with HBS.F
* Transition to HBS
* Transition to standing with input ub or u or uf
}}
}}
{{Move
|id=Kuma-HBS.1
|parent=
|input=HBS.1
|name=
|target=m
|damage=10
|startup=i12~13
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Kuma-HBS.1,2
|parent=Kuma-HBS.1
|input=,2
|name=Honeycomb Spike
|target=,m
|damage=,20
|startup=,i24~25
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* can hold at last step
}}
}}
{{Move
|id=Kuma-HBS.1,2*
|parent=Kuma-HBS.1
|input=,2*
|name=Honeycomb Spike
|target=,m
|damage=,20
|startup=,i33~34
|block=
|hit=+13c
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
}}
}}
{{Move
|id=Kuma-HBS.1,2**
|parent=Kuma-HBS.1
|input=,2**
|name=Fresh Honeycomb Spike
|target=,m
|damage=,30
|startup=,i44~45
|block=
|hit=+49
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* chip damage on block
* cannot absorb with power crush
* shortened hold during Heat (consumes remaining Heat time)
}}
}}
{{Move
|id=Kuma-HBS.2
|parent=
|input=HBS.2
|name=Bear Claw
|target=l
|damage=16
|startup=i21~24
|block=
|hit=+21
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to HBS
}}
}}
{{Move
|id=Kuma-HBS.1+2
|parent=
|input=HBS.1+2
|name=Bear Fling
|target=m
|damage=24
|startup=i19~22
|block=
|hit=+79
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Kuma-HBS.3+4
|parent=
|input=HBS.3+4
|name=Bear Tackle
|target=m
|damage=21
|startup=i25~30
|block=
|hit=-2 (-11)
|ch=
|crush=pc
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
{{Move
|id=Kuma-HBS.f+3+4
|parent=
|input=HBS.f+3+4
|name=Hunting Hip Smash
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: HBS.b+3+4
* Transition to SIT
}}
}}
{{Move
|id=Kuma-HBS.df+2
|parent=
|input=HBS.df+2
|name=Big Tree
|target=m
|damage=20
|startup=i15~16
|block=
|hit=+35 (+25)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
{{Move
|id=Kuma-HBS.d+1+2
|parent=
|input=HBS.d+1+2
|name=Frolicking Bear
|target=m
|damage=22
|startup=i16~20
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* Transition to HBS (does not shift when using Heat Dash)
}}
}}
{{Move
|id=Kuma-HBS.b+1+2
|parent=
|input=HBS.b+1+2
|name=
|target=l
|damage=16
|startup=i26~29
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
}}
}}
{{Move
|id=Kuma-HBS.b+1+2,1+2
|parent=Kuma-HBS.b+1+2
|input=,1+2
|name=Break'n
|target=l
|damage=23 (16)
|startup=i22~24
|block=
|hit=-3 (-10)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
{{Move
|id=Kuma-HBS.3
|parent=
|input=HBS.3
|name=Hunting to Roll Over
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to FUFA
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
}}
}}
{{Move
|id=Kuma-HBS.d+3+4
|parent=
|input=HBS.d+3+4
|name=Hunting to Play Dead
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to FDFA
}}
}}
{{Move
|id=Kuma-HBS.f,f
|parent=
|input=HBS.f,f
|name=Bear Roll
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to ROL
* Becomes special mid attack during heat
}}
}}
{{Move
|id=Kuma-HBS.b,b
|parent=
|input=HBS.b,b
|name=Backward Roll
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Alternate input: SIT.B
* Transition to HBS with input D or 3+4
}}
}}
{{Move
|id=Kuma-HBS.f+1+2
|parent=
|input=HBS.f+1+2
|name=Bear Toss
|target=th(h)
|damage=35
|startup=i26~27
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: none
* {{Spike}}
* Opponent status on hit:
}}
}}
== ROL (''Bear Roll'') ==
== ROL (''Bear Roll'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}

Revision as of 18:40, 9 February 2024

Heat

Some hold moves can have shortened max level holds (db+1,2* etc.)
Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1 etc.)
Allows the use of Wind Bear Fist (H.df+2+3), Fresh Wind Bear Fist (H.df+2+3*)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+2c
i16
pc
Heat Burst
Demon Bear Breath

1+2

m
25
i13~14
Balcony Break
Heat Engager
Bear Slash

b+1

m
24
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X

b+1+2

hh
10,​20
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear

f,f,F+1+2

m
30
i20~24
Balcony Break
Heat Engager
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear

HBS.d+1+2

m
22
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)
Wind Bear Fist

H.df+2+3

sm
20
+39 (+29)
i15~16
  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up
Fresh Wind Bear Fist

H.df+2+3*

sm
26
+45 (+35)
i25~26
  • Partially uses remaining heat time
  • H.f,n,d,df+2* to power up
  • Cannot absorb with power crush
Salmon Fishing Cast

H.2+3

m
51
+33 (+23)
i13~15
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10

1,1

h,​m
5,​8
-4c
,i22~23
G-Clef Cannon

1,​1,1

h,​m,​m
5,​8,​14
+69 (+23)
,i22~23
Tornado
Angry Lumberjack

1,2

h,​h
5,​25
+11 (+2)
,i22~24
Balcony Break
  • chip damage on block

2

h
10
i10

2,1

h,​m
10,​11
,i16
Bear Combo Middle

2,​1,2

h,​m,​m
10,​11,​22
+31 (+21)
,i33~34
Bear Combo Low

2,​1,3

h,​m,​l
10,​11,​13
-2
,i18
Demon Bear Breath

1+2

m
25
i13~14
Balcony Break
Heat Engager
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Transition to HBS

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
11
i12
Wild Lumberjack

f+2,1

h,​h
1120
+36 (+10)
i20
Balcony Break

f+1+2

m
16
i18
Bear Claw Cross

f+1+2,1+2

m,​m
1614 (9)
+65 (+49)
i30~31
Tornado
Shape-Up Kick

f+3+4

l
20
+6
i28~30
Shape-Up Hip

f+3+4,3+4

l
20

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
6
i15~16

df+1,2

m,​m
6,​9
,i22~23
Grizzly Rampage

df+1,​2,1+2

m,​m,​m
6,​9,​20
+17
,i25~26

df+2

m
10
i15~16
Kuma Musou

df+2,1

m,​m
10,​12
+35 (+25)
,i20~21

df+3

m
13
i16
Honey Trap

df+3,2

m,​h
13,​24
+22
,i27~28
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hip Smash

d+1+2

m
28
+20 (+10)
i14~15
Balcony Break
Bear Sit

d+3+4

sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
11
i14~15
Double Wild Slap

db+1,2

h,​m
1120
+4
i17~18
  • Can hold
  • Transition to HBS with input D or 3+4
Double Wild Slap

db+1,2*

h,​m
1120
+13
i34~35
  • chip damage on block
  • Transition to HBS with input D or 3+4
Fresh Wild Slap

db+1,2**

h,​m
1130
+42
i47~48
  • chip damage on block
  • Cannot absorb with power crush
  • shortened hold during Heat (consumes remaining time)
  • Transition to HBS with input D or 3+4
Bear Lariat

db+2

l
10
-1
i18
  • Transition to HBS with input D or 3+4
Bear Pump in Pedal

db+3

l
12
+1
i18
Spinning Kuma

db+4

l
20
+6
i21~22

db+1+2

mm
4,​4
i14~15

db+1+2,1+2

mm,​mm
4,​4,​4,​4
,i15~16
Drum Roll

db+1+2,​1+2,2

mm,​mm,​m
4,​4,​4,​4,​18
+22 (+12)
,i20~21
Salmon Hunter

db+2+3

l
30
+39
i32~34
  • Hold to power up and deal more chip damage on block
Salmon Hunter

db+2+3*

l
40
+39
i45~47
  • chip damage on block
Fresh Salmon Hunter

db+2+3**

l
60
+43
i60~62
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash

b+1

m
24
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

b+2

m
12
i15

b+2,1

m,​h
12,​14
,i23
  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F
Howling Bear

b+2,​1,1+2

m,​h,​m
12,​14,​20
+15 (+6)
,i26
Balcony Break

b+2,2

m,​m
12,​15
,i25
Salmon Massacre

b+2,​2,1

m,​m,​m
12,​15,​25
+25 (+15)
,i35~39
Tornado
Bear X

b+1+2

hh
10,​20
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
High Jinks

b+3+4

m
20
+61
i22~23
  • Alternate input: ws3+4
Tornado
Deadly Claw

b+1+4

ub(m)
25
+60
i60~62
  • Transition to HBS with input D or 3+4
Rolling Bear

b+1+4,f,f

sm
40
+42
i55~130
  • Input b+1+4,f,F to extend

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Skip

ub+1+2

l
25
+12
i31~32
  • Cancel into HBS with input D or 3+4
Big Bear Attack

u+1+2

m
24
+3
i18~23
  • Transition to HBS with input D or 3+4
Pancake Press

u+3+4

m
21
+20
i34~39
  • Transition to SIT
Hornet Sweep

uf+1

m
20
+22
i26~28
  • Alternate input: ub+1 or u+1
  • chip damage on block
Ultra Kuma

uf+2

m
27
+30
i28~30
Balcony Break
Homing
  • Alternate input: ub+2 or u+2

uf+3

m
13
i16~17

uf+3,4

m,​m
13,​9 (6)
+21
,i10~12
Bear Double Hop Kick Combo

uf+3,​4,1+2

m,​m,​m
13,​13,​11 (7)
-2
,i18~19
Spike
  • Transition to HBS with input D or 3+4

uf+4

m
20
i29~30
Balcony Break
Hell Axle

uf+4,3

m,​m
20,​17 (11)
+21 (+14)
,i20~21
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon Uppercut

f,F+2

m
23
+45 (+35)
i19~21
Falling Bear

f,F+1+2

m
30
+52
i37~38
  • chip damage
  • Transition to HBS
  • Transition to ROL with input F
Anger Hook

b,f+2

h
26
+17 (+8)
i15~17
Balcony Break
  • chip damage on block

d,df,f+2

m
15
i18~19
Grizzly Claws

d,​df,​f+2,1

m,​m
15,​25
+29 (+3)
,i27
Balcony Break
Grizzly Claw Smash

d,​df,​f+2,2

m,​l
15,​22
+40
,i33~34
  • chip damage on block
Leaping Side Kick

f,f,F+3

m
30
+13 (+3)
i22~23
Balcony Break
  • chip damage on block
Rabid Bear

f,f,F+1+2

m
30
i20~24
Balcony Break
Heat Engager
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Watch Your Feet

FC.1

l
12
+2c
i19~21
Bear Roll

FC.1+2

sp
  • Transition to ROL
  • becomes special mid attack during Heat (partially uses remaining Heat time)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
i13~15
Killing Claws

ws1,2

m,​m
13,​20
+6
,i18~19
  • Can hold
  • Transition to HBS with input D or 3+4
Tornado
Killing Claws

ws1,2*

m,​m
13,​28
+18c
,i35
  • Can hold
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
Fresh Killing Claws

ws1,2**

m,​m
13,​38
+27 (-9)
,i44
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
  • chip damage on block
  • Cannot absorb with power crush
  • shortened hold during Heat (consumes remaining time)
Mad Angler

ws2

m
20
+29 (+19)
i15~16
Spinning Bear Kick

ws3

m
21
+18 (+8)
i18~20
Balcony Break
Homing
Paw Smash

ws4

m
20
+5
i11~12

HBS (Hunting)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf

HBS.1

m
10
i12~13
Honeycomb Spike

HBS.1,2

m,​m
10,​20
,i24~25
  • can hold at last step
Honeycomb Spike

HBS.1,2*

m,​m
10,​20
+13c
,i33~34
  • chip damage on block
Fresh Honeycomb Spike

HBS.1,2**

m,​m
10,​30
+49
,i44~45
  • chip damage on block
  • cannot absorb with power crush
  • shortened hold during Heat (consumes remaining Heat time)
Bear Claw

HBS.2

l
16
+21
i21~24
  • Transition to HBS
Bear Fling

HBS.1+2

m
24
+79
i19~22
Tornado
Bear Tackle

HBS.3+4

m
21
-2 (-11)
i25~30
pc
Balcony Break
Hunting Hip Smash

HBS.f+3+4

  • Alternate input: HBS.b+3+4
  • Transition to SIT
Big Tree

HBS.df+2

m
20
+35 (+25)
i15~16
Tornado
Frolicking Bear

HBS.d+1+2

m
22
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

HBS.b+1+2

l
16
i26~29
  • Transition to HBS with input D or 3+4
Break'n

HBS.b+1+2,1+2

ll
1623 (16)
-3 (-10)
i22~24
Balcony Break
Hunting to Roll Over

HBS.3

sp
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Hunting to Play Dead

HBS.d+3+4

sp
  • Transition to FDFA
Bear Roll

HBS.f,f

sp
  • Transition to ROL
  • Becomes special mid attack during heat
Backward Roll

HBS.b,b

sp
  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4
Bear Toss

HBS.f+1+2

th(h)
35
i26~27
  • Throw break: none
Spike
  • Opponent status on hit:

ROL (Bear Roll)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SIT (Bear Sit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit
You're Welcome

1+3+4

sp
Ki Charge

1+2+3+4

Salmon Swipe

SS.1+2

m
23
+11
i22~23

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

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