(ââdf) |
m (ââHeat) |
||
Line 89: | Line 89: | ||
}} | }} | ||
}} | }} | ||
{{MoveQuery|Paul-f+2}} | |||
{{MoveQuery|Paul-f+4}} | |||
{{MoveQuery|Paul-uf+2}} | |||
{{MoveQuery|Paul-CS.2}} | |||
{{MoveQuery|Paul-SWA.2}} | |||
== Rage == | == Rage == |
Revision as of 00:04, 24 February 2024
Paul |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
H.2+3
- Transition to throw on 1st hit only
H.1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
H.1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f+2
- Transition to throw on front hit
- +32a without throw transition
- qcf+2
CS.2
SWA.2
- Clean Hit range 2.45
- Heat Dash disables Clean Hit
- 21 damage without Clean Hit
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from 1st attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f
Input
df
Input
df+3,4
- Combo from 1st attack
- Move can be delayed
d
Input
d+1,2
- Chip damage
- Consumes Heat
d+4,2,1+2
- Combo from 1st CH
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage
b
Input
b+2,1
- Chip damage
- Consumes Heat
b+1+2
- Absorb an attack to power up and deal more damage on block
u
Input
uf+3,4
- Combo from 1st attack
- Alternate input u+3,4 and/or ub+3,4
Motion Input
Input
f,F+2,1
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
f,F+2:1
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
f,F+2,2
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
f,f,F+2
- Transition to throw on front hit only
- Alternate input wr2
WS
Input
ws1,2
- Hold b to transition to Sway
- Combo from 1st CH
- Move can be delayed
FC
Input
FC.D,U+4
- Deals recoverable damage to self
Others
Input
CS (Cormorant Step)
Input
CS.2
- Has a clean hit effect
- Power up while Heat is active
CS.3
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Input
,1
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DPD.3+4
- Deals recoverable damage to self
SWA
Input
SWA.3,2,1
- Combo from 1st CH
- Wall Stagger on Block
SWA.3,2,3
- Combo from 1st CH
Throws
Input
df+1+3:2
- Throw break 1
- Consumes Heat
Takedown.2,1,2,1
- Throw break 1 or 2
- Alternate input 1,2,1,2
Takedown.2,d+1,1,1+2
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit