(Add whiff punishers (credit: StrikeMist)) |
(BOK -> KNK) |
||
Line 6: | Line 6: | ||
|{{o| moveId = Leo-1,2 | enemy = -10 }} | |{{o| moveId = Leo-1,2 | enemy = -10 }} | ||
|{{o| moveId = Leo-1,4 | enemy = -10 | |{{o| moveId = Leo-1,4 | enemy = -10 | ||
| framesNote = | | framesNote = KNK<ref name="KNK on block">The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.</ref>}} | ||
|{{o| moveId = Leo-2,2 | enemy = -11 }} | |{{o| moveId = Leo-2,2 | enemy = -11 }} | ||
|{{o| moveId = Leo-uf+1,2 | enemy = -13 | |{{o| moveId = Leo-uf+1,2 | enemy = -13 |
Revision as of 18:26, 23 February 2024
Leo |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +8 |
1,4 | 22 | +11 KNK[1] | |
-11 | 2,2 | 29 | +6 |
-13 | uf+1,2[2] | 33 | +37d (-21)[3] |
-14 | b+2,1+2 | 32 | +8[4] |
f+2,4,LTG.3[2] | 50 (60 (11)) | +16d | |
f+2,2 | 35 | +8 | |
-15 | df+2 | 15 (69 (34)) | +28a (+18) |
uf+4 | 15 (69 (34)) | +33a (+23) | |
-16 | db+2,4[5] | 40 (?) | +12a (+3)[6] |
-17 | f+1+2[7] | 24 | +10a (+1) |
-23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4,1+2 | 26 (?) | +4d[8] |
-13 | uf+1,2[2] | 33 | +37d (-21)[3] |
ws1+2[7] | 25 | +22g[9] | |
ws3,1,d | 18 | +9 BOK | |
-15 | ws2 | 17 (67 (31)) | +28a (+18) |
-23 | uf,n,4 | 20 (70 (31)) | +32a (+22) |
Back-turned opponent | |||
Grounded opponent |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,4 | i10 | 22 | -5 | High | |
f+2,4 | i14~16 | 30 | -1~0 | High | |
f,F+2[10] | i14~15 | 25 | -9~-8 | Mid | |
df+2 | i15~16 | 15 | -13~-12 | Mid | |
db+2,4[6] | i16~17 | 40 | -9~-7 | Mid | |
uf+2,1 | i18~21 | 32 | -8~-7 | Mid |
- ↑ The transition into KNK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
- ↑ 2.0 2.1 2.2 High balcony break.
- ↑ 3.0 3.1 Gain LTG on hit with 1+2 - +22g (-36).
- ↑ Heat Engager +17g, Heat Dash +67a (+50)
- ↑ More range than df+2.
- ↑ 6.0 6.1 Heat Engager +17g, Heat Dash +64a (+42).
- ↑ 7.0 7.1 Mid balcony break.
- ↑ Heat Engager +17g, Heat Dash +43a (+35).
- ↑ Gain LTG on hit with 1+2 - +3.
- ↑ Gain LTG on hit with 1+2 - -9a.