m (→u) |
m (→Motion Input) |
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|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to SEN | * Transition to SEN (+2/+12/+12) with F | ||
}} | }} | ||
}} | }} | ||
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* {{BB}} | * {{BB}} | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash| | * {{HeatDash|+5, [[Reina_combos#Staples|+67a (+50)]]}} | ||
}} | }} | ||
}} | }} | ||
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* {{BB}} | * {{BB}} | ||
* {{Homing}} | * {{Homing}} | ||
* Transition to WRA with D | * Transition to WRA (+8/+35a (+9)/-) with D | ||
}} | }} | ||
}} | }} |
Revision as of 20:49, 19 March 2024
Reina |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Divine Dominance of Annihilation
H.2+3
m
50
+8 WRA
Th
Th
i21
- Alternate input: H.R1
- Transitions to WRA on block or whiff.
Divine Wrath of Annihilation
H.WRA.2+3
l
40
-17
Th
Th
i18~19
- Alternate input: H.WRA.R1
Aerial Manji-geri > Lethal Fury
3+4,4,H.4
m,m,m,m
5,10,20
-8
+23a (+3) / -2a (-3)
Ouhen Fubi Manji-geri > Lethal Fury
f+3+4*,H.4
m,m
30
-8
+23a (+3) / -2a (-3)
- Guaranteed if 1st hit is blocked
Muso Basara
df+1,2
m,m
8,20
-14
+12a
,i22~23
t60 r37
- Combo from 1st hit with 2?F delay
- Can be delayed
Unpu Tobi-Manji
UNS.4
m
30
3.3
-8
+43a (-15)
i18~19
r29
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
Iron Hand
WRA.2
m
30
2.63
-9
+11a (+2)
i15~16
t48 r32
- Deals chip damage on block
Sometimes written HW.2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
- +11 SEN
- +2 (cancel)
,i13
- Cancel transition with B
- Combo from 1st hit
- Can be delayed 11F
Sting the Works
1,2,3,4
h,h,m,h
5,8,10,21
-4
+21 (+12)
,i22~23
High Crush
Natural on 3rd hit
Raging Bishamon
2,2,2,qcf+2
2,2,2,2
h,h,m,m
6,6,21,25
-14
+21 (+0)
,i31
- 5 damage more with input qcf+2
Ondeko
2~1
mm
4,18
- Just frame if 2 is held for exactly one frame before 1 is input (without inputting 1+2). Hits for 26 damage.
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
,i18~19
- Natural on 1st hit
- Transition to SEN (+2/+9/+9) with F
Ouhen Manji-geri
UNS.3+4
f+3+4
m
25
- can be cancelled into crouch with D
Ouhen Fubi Manji-geri
UNS.3+4*
f+3+4*
m
30
- can be cancelled into crouch with D
- crumple stun on normal hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gekirosatsu
df+4,2,3
m,m,h
14,10,20
- Natural on 2nd CH
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hen-in 4 Hit Combo
b+1,1,3,3
h,m,m,m
14,15,13,20
Tatenashi
b+2+4
b+1+3
ps
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transition to WRA on successful parry
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Un Tobi Kaijo-geri
f,f,F+4
h
28
+4
+31 (+5)
i26~27
- Transition to WRA (+8/+35a (+9)/-) with D
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Seven Seas Splits Kick
ws4,4
m,m
10,15
-17
-1c
,i17~18
- Transition to -10 (ob) +6 (oh) WRA with D
WGS (Wind God Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Fist
WGS.2
h
15
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written wgf
Electric Wind God Fist
f,n,d,df#2
h
23
- Chip damage when guarded
Sometimes written ewgf
War God Kick
WGS.df+3
M
17
- Alternate input: f,n,d,DF+3
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick
f,n,d,df#3
M
27
- Chip damage when guarded
Sometimes written ewgk
Ruthless Demon
WGS.DF+4,2
l,h
6,20
-22
-1
,i24
- Transition to WRA (ob) -15, +6 (oh) WRA with D
Sometimes written hellsweep
Spinning Demon
WGS.DF+4,4
l,l
6,16
- Recovers Crouching
Sometimes written hellsweep
SEN (Sentai)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Furin Kazan
SEN.1,qcf+2
SEN.1,2
m,m
12,25
-16
+21 (+0)
,i26
- Alternate input: qcf+2 (extra damage)
Inverse Deva Laser
SEN.1+2
m,m
13,17
- Transitions to WRA after recovery
Haburi-kaze
SEN.2+4
SEN.1+3
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
SSH (Senshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Senshin Tobi Kaijo-geri
SSH.uf+4
h
28
+4 / +8 WRA
+31a (+5) / +35a (+9) WRA
i32~33
- Transition to WRA with D
UNS (Unsoku)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Gen
b+3
sp
- Partially drains heat meter when in heat
- Alternate input: u+3 or d+3
- Can transition to SEN with f+3
- Can transition to WGS with DF
- See also Unsoku Cancel
Unsoku Kou
db+3
d+3
sp
ps5~13
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Unsoku Kou
ub+3
u+3
sp
ps5~13
- Transitions to UNS (Kou, u)
- Can transition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unpu Tobi-Manji
UNS.4
m
30
-8
+43 (-15)
i18~19
High Crush
- Deals chip damage on block
- Can be cancelled into crouch with D
WRA (Heaven's Wrath)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hell Axle
WRA.3,4
m,m
17,14
+6
+17 (+16)
,i18~19
js
- Deals chip damage on block
- Can transition to WRA with D
Kongo Gekimetsujin
WRA.4,2,2,1+2
M,M,m,h,m
6,8,8,4,22
-20
+24 (+3)
,i24~25
- Alternate input: qcf+1+2 (extra damage)
Goma Sai
WRA.3+4
m
26
- Deals chip damage on block
- Opponent is FDFA on normal hit
Heaven's Roar
WRA.2+4
WRA.1+3
th(h)
20
+10
i16
- Throw break: none
- Opponent recovery on hit: FUFT
Harai Kuzushi-manji
WRA.d+4,3
L,m
9,20
- Guaranteed on 1st hit CH
WDS (Wind Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind Step
f,n
sp
ps
- Transition to WGS with DF
- Transition to WGS on successful parry with +10
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sacred Dismantle Spark
R.df+1+2
m
55
-15
i20
- Erases opponent's recoverable health on hit
- Alternate input: R2
Wall Jump
b,b,UB
m
21
+4c
+22 KND
+23 KND
i39-41
js
Requires back close to wall to execute
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gekka Hyojin
1+3
th(h)
35
0
0
i12~14
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
Gekka Hyojin
Left throw
th(h)
40
-3
0
i12~14
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Right throw
th(h)
40
-3
0
i12~14
- Throw break 2
- Opponent recovery on hit: FUFA
Trailokyavijaya
Back throw
th(h)
50
0
i12~14
- Break: none
- Opponent recovery on hit: FDFA
Raidou Hitsumetsu
d,db,b,f+2
th(h)
40
0
0
i12
- Throw break: 2
- Opponent recovery on hit: FUFT
Sometimes written qcb,f+2
Haburi-kaze
SEN.2+4
SEN.1+3
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
Heaven's Roar
WRA.2+4
WRA.1+3
t (h)
20
2.13
+10d
i16
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
Sometimes written
- HW.1+3
- HW.2+4
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
4 | h | 18 | i23~27 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
3 | m | 15 | i26~30 | +14 (-21) |