m (→df) |
m (Replace CH with actual frames) |
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Line 1,955: | Line 1,955: | ||
|block=-7 | |block=-7 | ||
|hit=+58a (+27) | |hit=+58a (+27) | ||
|ch= | |ch=+34a (+24) | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 1,993: | Line 1,993: | ||
|block=-3 | |block=-3 | ||
|hit=+9d | |hit=+9d | ||
|ch= | |ch=+49a | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,739: | Line 2,739: | ||
{{Move | {{Move | ||
|name= | |name= | ||
|id=Steve-FLK.1, | |id=Steve-FLK.1,1,f+1 | ||
|parent=Steve-FLK.1,1 | |parent=Steve-FLK.1,1 | ||
|input=,f+1 | |input=,f+1 |
Revision as of 22:22, 2 April 2024
Steve |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eraser
f,f,F+2
m
30
+6
+10d
i20~24
js9~
- 9 Chip Damage on block
- 12 Chip Damage on block while in heat
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1
h,h
5,7
-3
+3
- Combo from 1st hit
- Transition to LWV with 3 (-6/+0/+0)
- Transition to RWV with 4 (-6/+0/+0)
- Transition to SWY with b+3_4 (-6/+0/+0)
- Transition to DCK with f+3_4 (-2/+4/+4)
1,1,2
h,h,h
5,7,15
-7
+4
- NC from first hit
- Input 3 to LWV (-5/+6/+6)
- Input 4 to RWV (-5/+6/+6)
- Input b+3_4 SWY (-5/+6/+6)
- Input f+3_4 DCK (-3/+8/+8)
1,2
h,h
5,10
-3
+8
i10
- Input 3 to LWV (-4/+7/+7)
- Input 4 to RWV (-4/+7/+7)
- Input b+3_4 to SWY (-4/+7/+7)
1,2,1,2
h,h,h,m
5,10,15,15
-10
+16a (+7)
- Input f+3_4 to DCK (-4/+22a (+13)/-)
2,1,2
h,h,m
12,14,22
-11
+13a (+4)
- Input f to PAB (+2/+13g/+13)
- Input b to FLK (+3/+14g/+14)
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1
m
12
-2
+4
i13
- Input 3 to LWV
- Input 4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK (-5/+2/+2)
df+1,2
m,h
1213
-6
+3
+5
- Input 3 to LWV (-16/-9/-9)
- Input 4 to RWV (-16/-9/-9)
- Input b+3_4 to SWY (-16/-9/-9)
- Input f+3_4 to DCK (-14/-7/-7)
df+2
m
10
-11
+6
+8c
i16
- Input 3 to LWV (-7/+10/+12)
- Input 4 to RWV (-7/+10/+12)
- Input b+3_4 to SWY (-7/+10/+12)
- Input f+3_4 to DCK (-2/+15g/+17)
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+2,1
l,m
11,8
-11
-5
+0
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-4/+2/+7)
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS.1,1
m,h
12,7
-3
+3
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-2/+4/+4)
WS.2
m
17
-7
+4
i13
- Input 3 to LWV
- Input 4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK (-5/+6/+6)
LWV (Ducking Left)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
RWV (Ducking Right)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SWY (Sway)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SWY.1+2
throw
+10
i10
- +10 when opponent hits the wall if the throw is successful
- Throw break 1+2
SWY.1+2~b_u_d
throw
+10
i10
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- Throw break 1+2
ALB (Quick Spin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DCK (Ducking)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DCK.f+2
h
21
-3
+9d
+49a
i15
- Input 3 to LWV (+3/+19d/+59a)
- Input 4 to RWV (+3/+19d/+59a)
- Input f+3_4 to DCK (+3/+19d/+59a)
DCK.1+2,1+2,1+2,1+2
m,m,m,m,m,m,m,m
3,3,3,3,2,2,2,12
-12
+32a (+22)
EXD (Ducking In)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
EXD.f+2
h
28
-+2
+49a
i15
- Input 3 to LWV (+10/+59a/-)
- Input 4 to RWV (+10/+59a/-)
- Input b+3_4 to SWY (+10/+57a/-)
- Input f+3_4 to DCK (+12/+59a/-)
PAB (Peekaboo)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
PAB.b+1,1,2,1
m,h,m,m
15,10,12,21
-10
+16a (+7)
- Input b to FLK (-3/+23a (+14)/-)
FLK (Flicker Stance)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FLK.1,1,1,3+4
h,h,h,sp
14,8,8
+14g
+23g
+23
- True +28 on CH
- ALB 2 guaranteed
LNH (Lionheart)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ub+3
sp
- Transition to LNH
- Input 3 to LWV
- Input 4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1+3_b+2+4
sp
- Parry h and m punches
- Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes