Reina movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎Heat: recovery frames added)
Line 14: Line 14:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Reina-2+3
|id=Yoshimitsu-2+3
|parent=
|parent=
|input=2+3
|input=2+3
Line 22: Line 22:
|startup=i16
|startup=i16
|block=+1
|block=+1
|hit=+2
|hit=+2c
|ch=
|ch=
|crush=pc
|crush=pc7~62
|recv=
|recv=r30 HEAT
|tot=
|tot=92
|range=2.90
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 35: Line 35:
* {{HeatBurst}}
* {{HeatBurst}}
* Alternate input: R1
* Alternate input: R1
* Cancel to r45 with b,b
* 3 chip damage on block
* Partially uses Heat
* Unparryable
* Ignores regular power crush armor
}}
}}
}}
}}
{{Move
{{Move
|id=Reina-H.2+3
|id=Reina-H.2+3
Line 43: Line 47:
|input=H.2+3
|input=H.2+3
|name=Divine Dominance of Annihilation
|name=Divine Dominance of Annihilation
|target=m(th),m
|target=m,m
|damage=20(30), 25
|damage=20,25
|startup=i21
|startup=i21
|block=+8 WRA
|block=+8  
|hit=+0d
|hit=+0d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r80 WRA
|tot=
|tot=103
|range=3.54
|range=3.54
|tracksLeft=11
|tracksLeft=11
Line 59: Line 63:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{BB}}
* Alternate input: H.R1
* Alternate input: H.R1
* Jails from 1st block
* Jails from 1st block
* Transitions to attack throw on 1st hit for a total of 50 dmg
* Transitions to attack throw on 1st hit for a total of 50 dmg
* Transitions to WRA on 2nd block, whiff or hit
* Transitions to r53 WRA on 2nd block, whiff or hit
* +19d WRA if only second hit connects (25 dmg)
* +19d WRA if only second hit connects (25 dmg)
}}
}}
Line 71: Line 76:
|input=H.WRA.2+3
|input=H.WRA.2+3
|name=Divine Wrath of Annihilation
|name=Divine Wrath of Annihilation
|target=l(th),mm,m
|target=l,m,m,m
|damage=12(28),6,6,20
|damage=12,6,6,20
|startup=i18~19
|startup=i18~19
|block=-17
|block=-17
Line 78: Line 83:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r44
|tot=
|tot=125
|range=2.90
|range=2.90
|tracksLeft=
|tracksLeft=
Line 87: Line 92:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{Spike}}
* Alternate input: H.WRA.R1
* Alternate input: H.WRA.R1
* Jails if any hit is blocked
* Jails if any hit is blocked
Line 102: Line 108:
|startup=,i27
|startup=,i27
|block=-8
|block=-8
|hit=+23a (+3) / -2a (-3)
|hit=+23a (+3)
|ch=
|ch=
|crush=
|crush=
|recv=r41
|recv=r42
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 126: Line 132:
|startup=,i27
|startup=,i27
|block=-8
|block=-8
|hit=+23a (+3) / -2a (-3)
|hit=+23a (+3)
|ch=
|ch=
|crush=
|crush=
|recv=r41
|recv=r42
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 150: Line 156:
|startup=,i27
|startup=,i27
|block=-8
|block=-8
|hit=+23a (+3) / -2a (-3)
|hit=+23a (+3)
|ch=
|ch=
|crush=
|crush=
|recv=r41
|recv=r42
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 174: Line 180:
|startup=,i27
|startup=,i27
|block=-8
|block=-8
|hit=+23a (+3) / -2a (-3)
|hit=+23a (+3)
|ch=
|ch=
|crush=
|crush=
|recv=r41
|recv=r42
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=

Revision as of 19:09, 14 April 2024

Heat

Allows using Lethal Fury (,4) after 3,4, 3+4,4 and f+3+4,4.
Allows use of EWGF and EWGK without just frame input. Partially consumes heat, but doesn't if just frame version is used.
Automatically parry mids and highs during WRA.

Heat Burst

2+3

m
12
+1
+2c
i16
pc7~62
t92 r30 HEAT
Heat Burst
  • Alternate input: R1
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
  • Unparryable
  • Ignores regular power crush armor
Divine Dominance of Annihilation

H.2+3

m,​m
20,​25
3.54
11
11
+8
+0d
i21
t103 r80 WRA
Heat Smash
Balcony Break
  • Alternate input: H.R1
  • Jails from 1st block
  • Transitions to attack throw on 1st hit for a total of 50 dmg
  • Transitions to r53 WRA on 2nd block, whiff or hit
  • +19d WRA if only second hit connects (25 dmg)
Divine Wrath of Annihilation

H.WRA.2+3

l,​m,​m,​m
12,​6,​6,​20
2.90
-17
+0
i18~19
t125 r44
Heat Smash
Spike
  • Alternate input: H.WRA.R1
  • Jails if any hit is blocked
  • Transitions to attack throw on 1st hit for a total of 40 dmg
  • +4a (-5) if any hit after the 1st connects
Senjomanji Lethal Fury

3,​4,H.4

h,​m,​m
12,​20,​28
-8
+23a (+3)
,i27
t69 r42
Balcony Break
  • Combo from 2nd hit
Aerial Manji Lethal Fury

3+4,​4,H.4

m,​m,​m,​m
5,​10,​20,​28
-8
+23a (+3)
,i27
t69 r42
Balcony Break
  • Combo from 2nd hit
Ouhen Manji Lethal Fury

f+3+4,H.4

m,​m
25,​28
-8
+23a (+3)
,i27
t69 r42
Balcony Break
  • Combo from 1st hit

f+3+4*,H.4

m,​m
30,​28
-8
+23a (+3)
,i27
t69 r42
Balcony Break
  • Combo from 1st block
Charging Hard
H.db+1+2

H.d+1+2

sp
ps20~60
  • Parries all mids and highs
  • Deals 40 damage on successful parry
Muso Basara

df+1,2

m,​m
8,​20
-14
+12a
,i22~23
t60 r37
Heat Engager
Heat Dash +18g, +43a (+35)
  • Combo from 1st hit with 2?F delay
  • Can be delayed
Trailokya Splits Kick

f,F+3

m
20
3.03
-3
i20~22
r27
Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Sen Kaijo-geri

SEN.3

h
22
+1
+7
i12~13
r26
Homing
Heat Engager
Heat Dash +5, +34a (+27)
  • Deals chip damage on block
Unpu Tobi-Manji

UNS.4

m
30
3.3
-8
+43a (-15)
i18~19
r29
Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF
Iron Hand

WRA.2

m
30
2.63
-9
+11a (+2)
i15~16
t48 r32
Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block
Sometimes written HW.2

n

f+1

1

h
5
1.83
7
3
+1
+8
i10
t27 r17

1,1

h,​h
5,​6
-1
+8
,i15
t34 r19
Jail from 1st attack with 2f delay
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
  • +11 SEN
  • +2 (cancel)
,i13
t51 r38
  • Cancel transition with input B
  • Combo from 1st hit with 11f delay
  • Wall crush on hit, +23g minimum
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
t32 r22
Jail from 1st attack with 4f delay
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​14
-14
+0
,i17
t50 r33
  • Jail from 2nd attack with 2f delay
  • Input can be delayed 3f
  • Move can be delayed 2f

1,​2,3

h,​h,​m
5,​8,​10
-10
+1
,i21~22
t50 r28
Knee
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 3f
  • Move can be delayed 2f
Sting the Works

1,​2,​3,4

h,​h,​m,​h
5,​8,​10,​21
-4
+21a (+12)
,i22~23
t51 r28
  • Combo from 3rd hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
  • Interrupt with i5 from 3rd block

2

h
12
2.21
8
3
-4
+7
i12
t35 r23

2,2

h,​h
6,​6
-11
+0
,i14~15
t44 r29
  • Jail from 1st attack with 1f delay
Ganzan Basara

2,​2,1

h,​h,​m
6,​6,​20
-14
+12d
,i22~23
t60 r37
Balcony Break
Spike
Head
  • Combo from 2nd hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f

2,​2,2

h,​h,​m
6,​6,​21
-4
+6
,i29
t59 r30
  • Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i11 from 2nd block
Bishamon Massacre

2,​2,​2,1

h,​h,​m,​m
6,​6,​21,​20
-15~13
+30 (+20)
,i35~37
js37~57 fs58~60
t69 r32
Tornado
  • Combo from 3rd hit with 1f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Evasive, can go under jabs
Raging Bishamon
2,2,2,qcf+2

2,​2,​2,2

h,​h,​m,​m
6,​6,​21,​25
-14
+21 (+0)
,i31
t69 r38
Balcony Break
  • Combo from 3rd hit with 4f delay
  • Move can be delayed 3f
  • Blue spark with input qcf+2 for 5 more damage
Ondeko

2~1

m,​m
4,​18
2.39
-14
i11(~14)
t59 r33
Balcony Break
Spike
  • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
  • 5f input window

3

h
12
2.54
-11
+5
i18~19
cs8~17
t48 r29
Homing
Senjo Zuki

3,2

h,​h
12,​16
-9
+8
,i20
t52 r32
Tornado
  • Combo from 1st hit
Senjo-manji

3,4

h,​m
12,​20
-14
+50 (+19)
,i20
cs8~19
t56 r36
Combo from 1st hit
Nobility Hunter

4

h
20
2.53
14
4
-8
+11g
i13~14
t45 r31
Balcony Break
  • Opponent is FUFA on CH
Demon Breath

1+2

m
25
1.97
8
9
-10~-9
+24a (+14)
i12~13
t44 r31

3+4

m,​m
5,​10
3.63
9
7
-8
+3c
i18 i26
js9~26
t53 r27 FC
Spike
Aerial Manji-geri

3+4,4

m,​m,​m
5,​10,​20
-14
+50 (+19)
,i16
cs30~45
t52 r36
Combo from 1st hit with 4f delay
Fukuteki

1+4

cs1~29
r30 FC
  • Can transition to WGS with DF after 14 frames
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

f

f+2

h
8
2.45
8
4
-9
-3
i13
r27
Can transition to UNS (+0/+6/+6) with input u or d
Sousoku Rengeki

f+2,3

h,​m
8,​16
-9
+2
,i18~19
r29
  • Jails from 1st hit without delay
  • Combo from 1st hit without delay
  • Can transition to SEN (-2/+9/+9) with input F
  • Cannot block up to i12 on empty transition on block
  • Can be delayed
Kamadhatu Splits Kick

f+4

m
20
2.25
9
8
+2c
+5c
i19~20
r23
  • +13c on crouching hit
  • Opponent is FDFA on CH
Senshin-zuki
UNS.1+2

f+1+2

m
22
3.93
-11
+7
i32
cs6~24
r32
Wall Crush +19g on hit
Ouhen Manji-geri
UNS.3+4

f+3+4

m
25
4.14
-14
+50 (+19)
i43
cs6~
r35
  • can be cancelled into crouch with input DB/D/DF
Ouhen Fubi Manji-geri
UNS.3+4*

f+3+4*

m
30
5.08
i67
cs6~
  • can be cancelled into crouch with input DB/D/DF
  • crumple stun on normal hit

df

df+1

m
8
2.27
8
19
-3
+4
i13~14
r19
  • Can transition to SEN (-3/+4/+4) with input F
  • Cannot block up to i15 on empty transition on block
Muso Tensho

df+1,1

m,​h
8,​10
-4
+7
,i20
r22
  • Combo from 1st hit without delay
  • Can be delayed
Muso Basara

df+1,2

m,​m
8,​20
-14
+12d
,i22~23
r36
Heat Engager
Heat Dash +18g, +17
  • Combo from 1st hit without delay
  • Can be delayed
Queen Bee Stinger

df+2

m
13
2.60
10
6
-12
i15~16
r28
Wind God Step
f,n,d,DF

df+3

sp
r20
  • Can transition to SEN with input WGS.f+3

df+4

m
14
2.44
7
7
-4
+7
i15
r22

df+4,2

m,​m
14,​10
-8
+6
,i18
r29
  • Can transition to WRA (-6/+8/+8) with input D
  • Combo from 1st hit
Gekirosatsu

df+4,​2,3

m,​m,​h
14,​10,​20
-8
,i27
cs
r32
Tornado
  • Combo from 2nd CH
  • Can be delayed
d+3+4

df+3+4

mh
5,​10
2.67
14
10
-15
+2
i16,i5~9
cs6~14
Nen Dougarami
CH.d+3+4

CH.df+3+4

m,​th
6,​35
+0
i16
Kasho Maki-manji
d+3+4,4

df+3+4,4

m,​h,​m
5,​10,​20
-4
+50 (+19)
,i20
cs
r35
Combo from 1st hit

d

Crouch Jab

d+1

sm
5
1.51
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Tecchuu-ate

d+2

m
17
1.84
9
9
+0c
+3c
i15
r26
Unsoku Kou
db+3

d+3

sp
ps5~13
  • Transitions to UNS (Kou, d)
  • Can transition to UNS (Kou, u) with input u+3
  • Can transition to UNS (Gen) with input b+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Crouch Chin Kick

d+4

l
6
2.32
20
9
-15
-4
i12
cs4~
FC

db

Eisaimon

db+2

l,​l
10,​12
2.77
13
12
-16
-3
i20~21,i9~10

db+4

L
7
2.26
13
14
-13
-2
+2
i16
Un Oshi-kuzushi

db+4,1+2

L,​m
7,​20
-12
+39 (+19)
,i15
r34
Balcony Break
  • Combo from 1st CH even with delay
  • Can be delayed

b

b+1

h
14
2.02
11
10
-4
+6
i18
r23

b+1,1

h,​m
14,​15
-10
-4
,i22
r28
  • Combo from 1st hit without delay
  • Can be delayed

b+1,​1,3

h,​m,​m
14,​15,​13
-10
+3
,i15~17
r28
  • Can transition to SEN (+0/+13/+13) with input F
  • Cannot block up to i14 on empty transition on block
  • Combo from 2nd CH
  • Jails from 2nd block
Hen-in 4 Hit Combo

b+1,​1,​3,3

h,​m,​m,​m
14,​15,​13,​20
-16
+48 (+17)
,i32
cs
r37
Sin Smiter

b+2

m
14
2.72
-9
+3
i16~17
r29
Homing
Unsoku Gen

b+3

t90 r20
  • Partially drains heat meter when in heat
  • Transitions to UNS (Gen)
  • Can transition to UNS (Kou, u/d) with input u+3 or d+3
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
  • See also Unsoku Cancel
Ebi-geri

b+4

h
20
2.52
11
11
-8
i18
cs6~17
r32
Tornado
Tatenashi
b+2+4

b+1+3

ps3~8
  • Parry mids and highs
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Clairvoyant Fatal Violet

b+1+4

ub(m)
50
2.68
+20 (-1)
+20 (-1)
i64
Balcony Break
  • Can cancel with input b,b
Kugai Dachi

b+1+2

m
20
2.99
10
12
-13
+14d
i18
pc7~
r35
Balcony Break

u

Unsoku Kou
ub+3

u+3

sp
ps5~13
  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Seigan Ugachi
  • ub+1
  • u+1

uf+1

h
15
2.17
6
8
-9
+8
i13
r33
  • Transitions to WRA (-/+8/+17) on hit
  • ub+2
  • u+2

uf+2

h
17
2.24
-12
+9
i15-i16
r29
  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

uf+3

h
10
2.91
12
8
-10
+1
i21~22
js11~
r27
Tobisenzuki

uf+3,1

h,​m
10,​15
-5
+5
,i16
r26
  • +13c on crouching hit
  • Jails on 1st block
  • Combo from 1st hit
Silver Gleam
  • ub+4
  • u+4

uf+4

m
15
2.20
6
6
-13
i17~18
js9~
r32
Tornado
Sometimes written hopkick
  • ub+3+4
  • u+3+4

uf+3+4

mm
10,​10
2.67
10
9
-10
-1
i20,i4
js9~
Un Hiensatsu

uf+3+4,1+2

mm,​m
10,​10,​20
-14
-4
,i17
r35
  • Combo from 1st hit
Fading Shadow
  • ub,b
  • UNS.ub+1+2

ub+1+2

sp
js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Swift Shadow
UNS.u+1+2

u+1+2

sp
js10~24
  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Motion Input

Raiden

f,F+2

m
14
3.00
-9
+1
i12
r32
  • Can transition to SEN (+2/+12/+12) with input F
  • Cannot block up to i12 on empty transition on block
Trailokya Splits Kick

f,F+3

m
20
3.03
-3
+20d
i20~22
r27
Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Un Hien-geri

f,F+3+4

h
22
3.22
-2
+49 (-9)
i16~19
js
r21
Balcony Break
Ten Chuten-geri

f,f,F+3

m
22
+6
+32 (+24)
i24~27
js
r28
Balcony Break
  • Chip damage when guarded
Un Tobi Kaijo-geri

f,f,F+4

h
28
+4
+31 (+5)
i26~27
r32
Balcony Break
Homing
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Crouch

FC.d+3

l
10
2.32
12
21
-17
-6
i16
cs1~
Nen Hangetsu-ate

FC.df+3

m
25
2.45
-17
i20
cs1~
r39
Balcony Break
Manji-geri

FC.df+4

m
20
2.45
-14
i15
cs1~
r35
Balcony Break
  • crumple stun on normal hit

WS

Jewel Snatcher

ws1

m
12
2.07
-10
i13
r28
Transitions to SEN on hit
Benten Thrust

ws2

m
20
2.07
-8
+9
i18
r33
Balcony Break

ws3

m
14
2.26
-10
+1
i15~16
r28
Twin Stingers

ws3,4

m,​h
14,​21
-4
+21 (+12)
,i22~23
cs
r27
Balcony Break
  • Combo from 1st hit without delay
  • Can be delayed

ws4

m
10
2.09
-6
+5
i11~12
r23
Seven Seas Splits Kick

ws4,4

m,​m
10,​15
-17
-1c
,i17~18
r35
  • Can transition to WRA (-10/+6/+6) with input D
  • Combo from 1st hit
  • Jails from 1st block
Hen Gyakujo-geri

ws3+4

m
14
1.29
-8
i14~15
cs
r28

WGS (Wind God Step)

Wind God Step
f,n,d,DF

df+3

sp
r20
  • Can transition to SEN with input WGS.f+3
Thunder God Fist
f,n,d,DF+1

WGS.1

m
20
-22
+24 (+14)
i19~21
cs
r37
  • 24dmg with df+3
  • 26dmg if manual cd
Sometimes written otgf
Lightning Splits Kick
f,n,d,DF+1,3

WGS.1,3

m,​m
24,​15(10)
-12
+18 (-17)
,i26~30
js
r31
Spike
  • Combo from 1st hit
  • 1st hit 22dmg if manual cd
Lightning Wheel
f,n,d,DF+1,4

WGS.1,4

m,​h
24,​18(12)
-7
+1 (+0)
,i23~27
js
r47
Balcony Break
  • Combo from 1st hit
  • 1st hit 22dmg if manual cd
Wind God Fist
f,n,d,DF+2

WGS.2

h
15
-10
i11~12
r27
  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
  • 20dmg if manual crouch dash
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
2.50
+5
i11~12 (~i13)
t36 r24
  • Chip damage when guarded
Sometimes written ewgf
War God Kick
f,n,d,DF+3

WGS.df+3

M
17
-13
+3
i15~17
r38
  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
  • 21dmg if manual cd)
Electric War God Kick

f,n,d,df#3

M
27
-9
+13 (-4)
i15~17
t52 r39
Balcony Break
  • Chip damage when guarded
Sometimes written ewgk
f,n,d,DF+4

WGS.DF+4

l
6
-23
+2c
i16
FC
  • 8dmg if manual crouch dash
Ruthless Demon
f,n,d,DF+4,2

WGS.DF+4,2

l,​h
6,​20
-22
-1
,i24
r40
  • Can transition to WRA (-15/+6/+6) with input D
  • Combo from 1st hit
  • 1st hit 8dmg if manual cd
Sometimes written hellsweep
Spinning Demon
f,n,d,DF+4,4

WGS.DF+4,4

l,​l
6,​16
-23
+2
,i17~18
cs
FC
  • Combo from 1st hit
  • 1st hit 8dmg if manual cd
Sometimes written hellsweep

SEN (Sentai)

Furin Kazan
SEN.1,qcf+2

SEN.1,2

m,​m
12,​25
-16
+21 (+0)
,i26
r39
Balcony Break
  • Blue spark with input qcf+2 for 5 extra damage
  • Combo from 1st hit even with delay
  • Can be delayed
  • Becomes -9 on block if 1st hit absorbed an attack
Rashomon

SEN.2

m
20
-4
+8
i13
r31
Tornado
Sen Kaijo-geri

SEN.3

h
22
+1
+7
i12~13
r26
Homing
Heat Engager
Heat Dash +5, +34d
  • Deals chip damage on block
Kandachi-geri

SEN.4

m
24
+4
i26~27
js
r26
  • Deals chip damage on block
Inverse Deva Laser

SEN.1+2

m,​m
13,​17
-6 WRA
i14~15,i12~13
Tornado
Balcony Break
  • Transitions to WRA after recovery
Yaksha Sweep

SEN.3+4

l,​h
10,​12
-29, -11
+4
i20~21,i35~36
cs
Homing
Haburi-kaze
SEN.2+4

SEN.1+3

th(h)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA

SSH (Senshin)

Senshin-zuki
UNS.1+2

f+1+2

m
22
3.93
-11
+7
i32
cs6~24
r32
Senshin Karami-ate

SSH.3

L
26
4.63
-26
-4c
i32
cs
Nen Ashigarami

SSH.CH.3

l
33,​18
+0
i22
Senshin Chuten-geri

SSH.uf+3

m
22
5.49
+6
+32a (+24)
i30~33
r28
Balcony Break
Senshin Tobi Kaijo-geri

SSH.uf+4

h
28
5.27
+4
+31a (+5)
i32~33
r32
Homing
Balcony Break
  • Can transition to WRA (+8/+35a (+9)/-) with input D

UNS (Unsoku)

Unsoku Gen

b+3

sp
  • Partially drains heat meter when in heat
  • Transitions to UNS (Gen)
  • Can transition to UNS (Kou, u/d) with input u+3 or d+3
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
  • See also Unsoku Cancel
Unsoku Kou
db+3

d+3

sp
ps5~13
  • Transitions to UNS (Kou, d)
  • Can transition to UNS (Kou, u) with input u+3
  • Can transition to UNS (Gen) with input b+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unsoku Kou
ub+3

u+3

sp
ps5~13
  • Transitions to UNS (Kou, u)
  • Can ttansition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unpu Tobi-Manji

UNS.4

m
30
3.3
-8
+43 (-15)
i18~19
cs
r29
Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF

WRA (Heaven's Wrath)

Heaven's Wrath
db+1+2

d+1+2

sp
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF

WRA.1

h
12
2.53
-4
+8
i12
r27
Homing
  • Deals chip damage on block
  • Can transition to SEN (+0/+13/+17) with input F
  • Cannot block up to i14 on empty transition on block
Funkei Goma

WRA.1,4

h,​m
12,​22
-9
+9g
,i25~26
r39
Balcony Break
  • Combo from 1st hit
Iron Hand

WRA.2

m
30
2.63
-9
+11 (+2)
i15~16
r31
Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block

WRA.3

m
17
3.17
-6
+22 (+12)
i28
js
r27
Balcony Break
  • Deals chip damage on block
Hell Axle

WRA.3,4

m,​m
17,​14
+6
+17 (+16)
,i18~19
js
Balcony Break
  • Deals chip damage on block
  • Can transition to WRA (+8/+19 (+18)/-) with input D
  • Jails from 1st block
  • Combo from 1st hit
Sometimes written Hunting Hawk

WRA.4

m,​m
6,​8
2.76
-10
-10
+7
i17~18,i13
  • 2nd hit of move is ncc only
  • Both hits jail on block

WRA.4,2

M,​M,​m
6,​8,​8
-18
-7
,i15
r36
  • Jails from 2nd block
  • Combo from 1st CH
  • Combo from 2nd hit
  • Can be delayed

WRA.4,​2,2

M,​M,​m,​h
6,​8,​8,​4
-12
-1
,i15
r36
  • Jails from 3rd block
  • Combo from 3rd hit
  • Can be delayed
Kongo Gekimetsujin
WRA.4,2,2,qcf+1+2

WRA.4,​2,​2,1+2

M,​M,​m,​h,​m
6,​8,​8,​4,​22
-20
+24 (+3)
,i24~25
r44
Balcony Break
  • Blue spark with input qcf+1+2 for 6 extra damage
  • Combo from 4th hit without delay
  • Can be delayed
Demon Bolt

WRA.1+2

m
30
2.82
-13
+16d
i15~16
pc
r32
Balcony Break
Goma Sai

WRA.3+4

M
26
2.99
-5
i18~19
r33
  • Deals chip damage on block
  • Opponent is FDFA on normal hit
Heaven's Roar
WRA.2+4

WRA.1+3

th(h)
20
2.13
+10d
i16
  • Throw break: none
  • Opponent recovery on hit: FUFT

WRA.d+4

l
9
2.51
-15
-4
+2
i16~17
cs
Harai Kuzushi-manji

WRA.d+4,3

L,​m
9,​20
-16
+48 (+17)
,i21~22
cs
r36
  • Combo from 1st CH without max delay
  • Can be delayed
  • CH-confirmable

WDS (Wind Step)

Wind Step

f,n

sp
ps2~(?)
  • Can transition to WGS with input DF
  • Transitions to WGS on successful parry with +10
Fusenkyaku
f,n,3

WDS.3

m
17
-6
+4
i16~17
r30
  • crumple stun on CH

Others

Sacred Dismantle Spark

R.df+1+2

m
55
-15
i20
  • Erases opponent's recoverable health on hit
  • Alternate input: R2
  • 150% Scaling at 1HP- 82dmg
Jirin Sweep

SS.4

l
17
-13
+0
+13g
i18~19
Rear Manji-geri

BT.4

m
20
-14
i17
cs
r35
crumple stun on normal hit
Taunt

2+3+4

sp
Input d+2+3+4 to get Heihachi's secret taunt
Totetsu Jyurin

OTG.d+4,1

L,​L
14,​16
-26
-10 / -15a (-23)
,i20~21
  • Blue spark with input OTG.d+4:1 for 3 extra damage
  • Jails from 1st block
  • Combo from 1st hit
Wall Jump

b,b,UB

m
21
+4c
+22d
i39-41
js
r25
Requires back close to wall to execute

Throws

Gekka Hyojin

1+3

th(h)
35
1.83
-3
+0
i12~14
  • Throw break 1 or 2
Spike
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

2+4

th(h)
35
1.83
-6
+0
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
  • Side switch on Hit or Throw break
Gekka Hyojin

Left throw

th(h)
40
1.83
-3
+0
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

Right throw

th(h)
40
1.83
-3
+0
i12~14
  • Throw break 2
  • Opponent recovery on hit: FUFA
Trailokyavijaya

Back throw

th(h)
50
1.83
+0
i12~14
  • Break: none
  • Opponent recovery on hit: FDFA
Stonehead
f,F+1+2

uf+1+2

th(h)
35
1.75
-6
+25 (+8)
i12
Balcony Break
  • Throw break: 1+2
  • Side switch on Throw break
Raidou Hitsumetsu
qcb,f+2

d,db,b,f+2

th(h)
40
1.83
-3
+0
i12
Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT
Haburi-kaze
SEN.2+4

SEN.1+3

th(h)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA
Heaven's Roar
WRA.2+4

WRA.1+3

t (h)
20
2.13
+10d
i16
  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit
Sometimes written
  • HW.1+3
  • HW.2+4

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 -4 +7
2 h 6 i14~15 -11 +0 Hit
2 m 21 i29 -4 +6
3 l 8 i30~31 -18 -7 CH
1 h 6 i36 -20 -10
1 m 6 i22 -19 -13 CH
3 m 6 i15~17 -16 -5 CH[1]
3 m 10 i32 -26 -12
1 m 12 i35~36 -22 +24 (+14)
4 h 18 i23~27 -12 -4 (-5)
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 -4 +7
2 h 6 i14~15 -11 +0 Hit
2 m 21 i29 -4 +6
3 l 8 i30~31 -18 -7 CH
1 h 6 i36 -20 -10
1 m 6 i22 -19 -13 CH
3 m 6 i15~17 -16 -5 CH[1]
3 m 10 i32 -26 -12
1 m 12 i35~36 -22 +24 (+14)
3 m 15 i26~30 -16 +14 (-21)
  1. Jump up to: 1.0 1.1 Jails

External Links