(โโHeat: recovery frames added) |
(โโWRA (Heaven's Wrath): recovery frames added) |
||
Line 2,743: | Line 2,743: | ||
|alt=db+1+2 | |alt=db+1+2 | ||
|name=Heaven's Wrath | |name=Heaven's Wrath | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 2,750: | Line 2,750: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r30 | ||
|tot= | |tot=70 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,757: | Line 2,757: | ||
|video=File:Reina-d+1+2.mp4 | |video=File:Reina-d+1+2.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Can transition to SEN with input f+3 | * Can transition to r14 SEN with input f+3 | ||
* Can transition to WGS with input DF | * Can transition to r2 WGS with input DF | ||
}} | }} | ||
}} | }} | ||
Line 2,773: | Line 2,773: | ||
|ch=[[Reina_combos#Mini-combos|+13]] | |ch=[[Reina_combos#Mini-combos|+13]] | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=40 | ||
|range=2.53 | |range=2.53 | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,791: | Line 2,791: | ||
|input=,4 | |input=,4 | ||
|name=Funkei Goma | |name=Funkei Goma | ||
|target=, | |target=,M | ||
|damage=,22 | |damage=,22 | ||
|startup=,i25~26 | |startup=,i25~26 | ||
Line 2,798: | Line 2,798: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r40 | ||
|tot= | |tot=66 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,806: | Line 2,806: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* {{Spike}} | |||
* Combo from 1st hit | * Combo from 1st hit | ||
}} | }} | ||
Line 2,821: | Line 2,822: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=48 | ||
|range=2.63 | |range=2.63 | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,846: | Line 2,847: | ||
|hit=+22 (+12) | |hit=+22 (+12) | ||
|ch= | |ch= | ||
|crush= | |crush=js9~36 fs37~39 | ||
|recv= | |recv=r28 | ||
|tot= | |tot=56 | ||
|range=3.17 | |range=3.17 | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,870: | Line 2,871: | ||
|hit=+17 (+16) | |hit=+17 (+16) | ||
|ch= | |ch= | ||
|crush= | |crush=js9~36 fs37~39 | ||
|recv= | |recv=r31 | ||
|tot= | |tot=50 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,890: | Line 2,891: | ||
|input=WRA.4 | |input=WRA.4 | ||
|name= | |name= | ||
|target= | |target=M,M | ||
|damage=6,8 | |damage=6,8 | ||
|startup=i17~18,i13 | |startup=i17~18,i13 | ||
Line 2,897: | Line 2,898: | ||
|ch=+7 | |ch=+7 | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=62 | ||
|range=2.76 | |range=2.76 | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,904: | Line 2,905: | ||
|video=File:Reina-WRA.4.mp4 | |video=File:Reina-WRA.4.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* 2nd hit | * {{Spike}} | ||
** on 2nd hit | |||
* Combo from 1st CH | |||
* Both hits jail on block | * Both hits jail on block | ||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,921: | Line 2,923: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r37 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,946: | Line 2,948: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r37 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,971: | Line 2,973: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r45 | ||
|tot= | |tot=70 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 2,995: | Line 2,997: | ||
|hit=+16d | |hit=+16d | ||
|ch= | |ch= | ||
|crush= | |crush=pc6~14 | ||
|recv= | |recv=r33 | ||
|tot= | |tot=49 | ||
|range=2.82 | |range=2.82 | ||
|tracksLeft= | |tracksLeft= | ||
Line 3,018: | Line 3,020: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r34 | ||
|tot= | |tot=53 | ||
|range=2.99 | |range=2.99 | ||
|tracksLeft= | |tracksLeft= | ||
Line 3,025: | Line 3,027: | ||
|video=File:Reina-WRA.3+4.mp4 | |video=File:Reina-WRA.3+4.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Spike}} | |||
* Deals chip damage on block | * Deals chip damage on block | ||
* Opponent is FDFA on normal hit | * Opponent is FDFA on normal hit | ||
Line 3,037: | Line 3,040: | ||
|block= | |block= | ||
|hit=+10d | |hit=+10d | ||
|target= | |target=t (h) | ||
|startup=i16 | |startup=i16 | ||
|range=2.13 | |range=2.13 | ||
|video=File:Reina-WRA.1+3.mp4 | |video=File:Reina-WRA.1+3.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Unbreakable | ||
* Opponent recovery on hit: FUFT | * Opponent recovery on hit: FUFT | ||
}} | }} | ||
Line 3,051: | Line 3,054: | ||
|input=WRA.d+4 | |input=WRA.d+4 | ||
|name= | |name= | ||
|target= | |target=L | ||
|damage=9 | |damage=9 | ||
|startup=i16~17 | |startup=i16~17 | ||
Line 3,057: | Line 3,060: | ||
|hit=-4 | |hit=-4 | ||
|ch=+2 | |ch=+2 | ||
|crush= | |crush=cs6~ | ||
|recv= | |recv=r33 FC | ||
|tot= | |tot=50 | ||
|range=2.51 | |range=2.51 | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|video=File:Reina-WRA.d+4.mp4 | |video=File:Reina-WRA.d+4.mp4 | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 3,078: | Line 3,080: | ||
|hit=+48 (+17) | |hit=+48 (+17) | ||
|ch=[[Reina_combos#Staples|+53]] | |ch=[[Reina_combos#Staples|+53]] | ||
|crush= | |crush=cs1~9 | ||
|recv= | |recv=r37 | ||
|tot= | |tot=59 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 3,086: | Line 3,088: | ||
|video=File:Reina-WRA.d+4,3.mp4 | |video=File:Reina-WRA.d+4,3.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st CH | * Combo from 1st CH with 14f delay | ||
* | * Input can be delayed 15f | ||
* Move can be delayed 13f | |||
* CH-confirmable | * CH-confirmable | ||
}} | }} |
Revision as of 20:14, 14 April 2024
Reina |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
2+3
- Alternate input: R1
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
- Unparryable
- Ignores regular power crush armor
H.2+3
- Alternate input: H.R1
- Jails from 1st block
- Transitions to attack throw on 1st hit for a total of 50 dmg
- Transitions to r53 WRA on 2nd block, whiff or hit
- +19d WRA if only second hit connects (25 dmg)
H.WRA.2+3
- Alternate input: H.WRA.R1
- Jails if any hit is blocked
- Transitions to attack throw on 1st hit for a total of 40 dmg
- +4a (-5) if any hit after the 1st connects
3,4,H.4
- Combo from 2nd hit
3+4,4,H.4
- Combo from 2nd hit
f+3+4,H.4
- Combo from 1st hit
H.d+1+2
- Parries all mids and highs
- Deals 40 damage on successful parry
df+1,2
- Combo from 1st hit with 2?F delay
- Can be delayed
UNS.4
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
WRA.2
- Deals chip damage on block
n
Input
1,1,2
- +11 SEN
- +2 (cancel)
- Cancel transition with input B
- Combo from 1st hit with 11f delay
- Wall crush on hit, +23g minimum
1,2,2
- Jail from 2nd attack with 2f delay
- Input can be delayed 3f
- Move can be delayed 2f
1,2,3
- Combo from 2nd CH with 3f delay
- Input can be delayed 3f
- Move can be delayed 2f
1,2,3,4
- Combo from 3rd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
- Interrupt with i5 from 3rd block
2,2,1
- Combo from 2nd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 9f
2,2,2
- Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i11 from 2nd block
2,2,2,1
- Combo from 3rd hit with 1f delay
- Input can be delayed 4f
- Move can be delayed 3f
- Evasive, can go under jabs
2,2,2,2
- Combo from 3rd hit with 4f delay
- Move can be delayed 3f
- Blue spark with input qcf+2 for 5 more damage
2~1
- Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
- 5f input window
3+4,4
1+4
- Can transition to WGS with DF after 14 frames
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
f
Input
f+2,3
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (-2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
f+3+4
- can be cancelled into crouch with input DB/D/DF
f+3+4*
- can be cancelled into crouch with input DB/D/DF
- crumple stun on normal hit
df
Input
df+1
- Can transition to SEN (-3/+4/+4) with input F
- Cannot block up to i15 on empty transition on block
df+1,1
- Combo from 1st hit without delay
- Can be delayed
df+1,2
- Combo from 1st hit without delay
- Can be delayed
df+4,2
- Can transition to WRA (-6/+8/+8) with input D
- Combo from 1st hit
df+4,2,3
- Combo from 2nd CH
- Can be delayed
df+3+4,4
d
Input
d+3
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
db
Input
db+4,1+2
- Combo from 1st CH even with delay
- Can be delayed
b
Input
b+1,1,3
b+1,1,3,3
b+3
- Partially drains heat meter when in heat
- Transitions to UNS (Gen)
- Can transition to UNS (Kou, u/d) with input u+3 or d+3
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
- See also Unsoku Cancel
b+1+3
- Parry mids and highs
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
b+1+4
- Can cancel with input b,b
u
Input
u+3
- Transitions to UNS (Kou, u)
- Can transition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- ub+2
- u+2
uf+2
- Normal hit offsets opponent slightly to the left of the axis and rotates them.
- Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
uf+3,1
- +13c on crouching hit
- Jails on 1st block
- Combo from 1st hit
- ub+4
- u+4
uf+4
- ub,b
- UNS.ub+1+2
ub+1+2
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
u+1+2
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Motion Input
Input
f,F+2
f,f,F+4
- Can transition to WRA (+8/+35a (+9)/-) with input D
Crouch
Input
WS
Input
ws3,4
- Combo from 1st hit without delay
- Can be delayed
ws4,4
- Can transition to WRA (-10/+6/+6) with input D
- Combo from 1st hit
- Jails from 1st block
WGS (Wind God Step)
Input
WGS.1
- 24dmg with df+3
- 26dmg if manual cd
WGS.1,3
- Combo from 1st hit
- 1st hit 22dmg if manual cd
WGS.1,4
- Combo from 1st hit
- 1st hit 22dmg if manual cd
WGS.2
- Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
- 20dmg if manual crouch dash
f,n,d,df#2
- Chip damage when guarded
WGS.df+3
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
- 21dmg if manual cd)
f,n,d,df#3
- Chip damage when guarded
WGS.DF+4,2
- Can transition to WRA (-15/+6/+6) with input D
- Combo from 1st hit
- 1st hit 8dmg if manual cd
WGS.DF+4,4
- Combo from 1st hit
- 1st hit 8dmg if manual cd
SEN (Sentai)
Input
SEN.1,2
- Blue spark with input qcf+2 for 5 extra damage
- Combo from 1st hit even with delay
- Can be delayed
- Becomes -9 on block if 1st hit absorbed an attack
SEN.1+2
- Transitions to WRA after recovery
SEN.1+3
- Throw break: none
- Opponent recovery on hit: FUFA
SSH (Senshin)
Input
SSH.uf+4
- Can transition to WRA (+8/+35a (+9)/-) with input D
UNS (Unsoku)
Input
b+3
- Partially drains heat meter when in heat
- Transitions to UNS (Gen)
- Can transition to UNS (Kou, u/d) with input u+3 or d+3
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- See also Unsoku Cancel
d+3
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
u+3
- Transitions to UNS (Kou, u)
- Can ttansition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
UNS.4
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
WRA (Heaven's Wrath)
Input
d+1+2
- Can transition to r14 SEN with input f+3
- Can transition to r2 WGS with input DF
WRA.1
WRA.3,4
- Deals chip damage on block
- Can transition to WRA (+8/+19 (+18)/-) with input D
- Jails from 1st block
- Combo from 1st hit
WRA.4
- on 2nd hit
- Combo from 1st CH
- Both hits jail on block
WRA.4,2
- Jails from 2nd block
- Combo from 1st CH
- Combo from 2nd hit
- Can be delayed
WRA.4,2,2
- Jails from 3rd block
- Combo from 3rd hit
- Can be delayed
WRA.4,2,2,1+2
- Blue spark with input qcf+1+2 for 6 extra damage
- Combo from 4th hit without delay
- Can be delayed
WRA.3+4
- Deals chip damage on block
- Opponent is FDFA on normal hit
WRA.1+3
- Unbreakable
- Opponent recovery on hit: FUFT
WRA.d+4,3
- Combo from 1st CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 13f
- CH-confirmable
WDS (Wind Step)
Input
f,n
- Can transition to WGS with input DF
- Transitions to WGS on successful parry with +10
Others
Input
R.df+1+2
- Erases opponent's recoverable health on hit
- Alternate input: R2
- 150% Scaling at 1HP- 82dmg
OTG.d+4,1
- Blue spark with input OTG.d+4:1 for 3 extra damage
- Jails from 1st block
- Combo from 1st hit
Throws
Input
1+3
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FUFA
- Side switch on Hit or Throw break
Left throw
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Right throw
- Throw break 2
- Opponent recovery on hit: FUFA
Back throw
- Break: none
- Opponent recovery on hit: FDFA
uf+1+2
- Throw break: 1+2
- Side switch on Throw break
d,db,b,f+2
- Throw break: 2
- Opponent recovery on hit: FUFT
SEN.1+3
- Throw break: none
- Opponent recovery on hit: FUFA
WRA.1+3
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
- HW.1+3
- HW.2+4
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | -4 | +7 | |
2 | h | 6 | i14~15 | -11 | +0 | Hit |
2 | m | 21 | i29 | -4 | +6 | |
3 | l | 8 | i30~31 | -18 | -7 | CH |
1 | h | 6 | i36 | -20 | -10 | |
1 | m | 6 | i22 | -19 | -13 | CH |
3 | m | 6 | i15~17 | -16 | -5 | CH[1] |
3 | m | 10 | i32 | -26 | -12 | |
1 | m | 12 | i35~36 | -22 | +24 (+14) | |
4 | h | 18 | i23~27 | -12 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | -4 | +7 | |
2 | h | 6 | i14~15 | -11 | +0 | Hit |
2 | m | 21 | i29 | -4 | +6 | |
3 | l | 8 | i30~31 | -18 | -7 | CH |
1 | h | 6 | i36 | -20 | -10 | |
1 | m | 6 | i22 | -19 | -13 | CH |
3 | m | 6 | i15~17 | -16 | -5 | CH[1] |
3 | m | 10 | i32 | -26 | -12 | |
1 | m | 12 | i35~36 | -22 | +24 (+14) | |
3 | m | 15 | i26~30 | -16 | +14 (-21) |