Steve movelist: Difference between revisions

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|notes={{Plainlist|
|notes={{Plainlist|
* Remains in PAB
* Remains in PAB
* Punch parry
* {{Homing}}
* {{Homing}}
}}}}
}}}}

Revision as of 23:18, 14 April 2024

This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).

Heat

Can use H.DCK.df+3+4
Can use Two-Faced (TFA) (H.EXD.1+3)
Can parry mid attacks during LNH
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Bretwalda

H.2+3

m,​th
10,​3,​3,​3,​3,​3,​20
+8
i16
Heat Smash
  • Chip damage on block
Two-Faced (TFA)
H.EXD.2+4

H.EXD.1+3

h
i18
  • Unbreakable
Dominion Rush

TFA.1

throw
15
+14
  • Press 1 for throw break
Debutante Ball

TFA.2

throw
40
+0d
  • Press 2 for throw break
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break
  • Input B to FLK (-3/+23a (+14)/-)
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • Chip Damage On block
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Double Jab

1,1

h,​h
5,​7
-3
+3
  • Combo from 1st hit
  • Transition to LWV with 3 (-6/+0/+0)
  • Transition to RWV with 4 (-6/+0/+0)
  • Transition to SWY with b+3_4 (-6/+0/+0)
  • Transition to DCK with f+3_4 (-2/+4/+4)
Jab > Body Blow

1,d+1

h,​m
5,​15
-6
+0
+5
  • Transition to FLK with b (+0/+6/+11)
Double Jab > Body Blow

1,​1,d+1

h,​h,​m
5,​7,​15
-6
+0
+5
  • Transition to FLK with b (+0/+6/+11)
Lightning Combo

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
  • NC from first hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)
Left Right

1,2

h,​h
5,​10
-3
+8
i10
  • Input 3 to LWV (-4/+7/+7)
  • Input 4 to RWV (-4/+7/+7)
  • Input b+3_4 to SWY (-4/+7/+7)

1,​2,1

h,​h,​h
5,​10,​15
-3
+3
  • Input f to PAB (-2/+4/+4)
  • Input b to FLK (-1/+5/+5)
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
5,​10,​15,​15
-10
+16a (+7)
  • Input f+3_4 to DCK (-4/+22a (+13)/-)
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​l
5,​10,​15,​19
-12
+1c
+14d
  • Recover in crouch

2

h
12
-1
+5
i12

2,1

h,​h
12,​14
-5
+6
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Cromwell Combination

2,2

h,​h
12,​17
-14
+6
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Sonic Fang

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
11
-6
+5
i21~22
Ducking Body Blow > Left Hook

f+2,1

m,​h
11,​12
-5
+1
  • Input f to PAB (+0/+4/+4)
  • Input b to FLK (+1/+5/+5)
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
+36d (+28)

f+2,2

m,​m
1115
-6
+11
  • Transistion to LNH
Conqueror Combination

f+2,​2,1+2

m,​m,​m,​m,​m
1115,​5,​8,​20
-12
+5

f+1+2

m,​m
10,​12
-14
-3
i15
Shotgun Combination

f+1+2,2

m,​m,​m
10,​1220
-13
+3d

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+4
i13
  • Input 3 to LWV (-7/0/0)
  • Input 4 to RWV (-7/0/0)
  • Input b+3_4 to SWY (-7/0/0)
  • Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo

df+1,2

m,​h
1213
-6
+3
+5
  • Input 3 to LWV (-16/-9/-9)
  • Input 4 to RWV (-16/-9/-9)
  • Input b+3_4 to SWY (-16/-9/-9)
  • Input f+3_4 to DCK (-14/-7/-7)
Uppercut Psyche-out Hook

df+1,2~1

m,​h
1220
-2
+2
+61a
  • Input b to FLK (+0/+4/+63a)
Uppercut Psyche-out Body

df+1,2~2

m,​m
1212
-10
+36d (+28)
  • Input b to FLK (+0/+4/+36d (+28))
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
+61a
  • Input b to FLK (+0/+4/+63a)
Crescent Hook

df+2

m
10
-11
+6
+8c
i16
  • Input 3 to LWV (-7/+10/+12)
  • Input 4 to RWV (-7/+10/+12)
  • Input b+3_4 to SWY (-7/+10/+12)
  • Input f+3_4 to DCK (-2/+15g/+17)

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
  • Recover in crouch

d+2

l
11
-18
-5
i17
cs6~

d+2,1

l,​m
11,​8
-11
-5
+0
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-4/+2/+7)
Wildman Combo

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
+56a

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

sm
-5
+6
i10
cs4~
Knee Clipper

db+2

l
21
-12
+1c
+14d
i26
cs6~
  • d or db to recover in crouch

db+3

l
10
-13
+0
i16
Foot Stomp Right Hook

db+3,2

l,​h
10,​10
-6
+7
  • Transition to LNH
Stun Gun

db+1+2

m
21
-13
+14
i28
pc

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
10
-14
+2
+61a
i13
  • Input B to FLK (-1/+10/+69)
Quick Draw

b+1,2

h,​h
10,​17
+3
+7
Homing
  • Transitions to LNH
Swindler

b+1,2~1

h,​m
10,​17
-8
+4
+63a

b+1,d+2

h,​l
10,​10
-11
+0
  • Input F to PAB (-9/+2/+2)
Frigate Combo

b+1,​d+2,1

h,​l,​m
10,​10,​10
-9
+35
Tornado
Body Bomb

b+2

m
15
-13
+14
i17

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bounty Hunter

ub+2

h
17
+3
+14
i17
Homing
  • Transition into LNH
  • Input b to cancel LNH
Swindler

ub+2~1

m
17
-8
+4
+63a
i30
Hellfire

ub+1+2

m
70
+12a (+1)
+12a (+1)
i66
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
Burst Hammer

uf+2

m
20
-14
+52a
i22~25

uf+3

l
20
-12
+9
i36
Jump-in Foot Stomp Right Hook

uf+3,2

l,​h
20,​10
-6
+7
  • Transition to LNH
Jumping Duck Kick

uf+4

m
20
-14
+22a (+5)
+36a (+26)
i23

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beat Down

f,F+2

m
24
-13c
+12d
i14~17
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/-)
  • Input B to FLK (-3/+23a (+14)/-)
Low Cross Blaster

qcf+2

l
18
-18
+2
i19
  • Input F transitions to PAB
Eraser

f,f,F+2

m
30
+6
+17
i20~24
Heat Engager
Heat Dash (+5/+67a (+50)/-)
  • Chip Damage On block
Sliding Low Punch

after_2steps+1

l
23
-12
+17d
i16

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Finishing Blow

FC.df+2

m
20
-15
+34a (+24)
i18

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
12
-3
+3
+8
i11
Eagle Jab

WS.1,1

m,​h
12,​7
-3
+3
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-2/+4/+4)
Wildman

WS.1,2

m,​m
12,​20
-13
+3c
+23d

WS.2

m
17
-7
+4
i13
  • Input 3 to LWV (-7/+4/+4)
  • Input 4 to RWV (-7/+4/+4)
  • Input b+3_4 to SWY (-7/+4/+4)
  • Input f+3_4 to DCK (-5/+6/+6)
Nighthawk Combination

WS.2,2

mm
17,​15
-6
+11
  • Transition to LNH

LWV (Ducking Left)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Left

3

sp

LWV.1

m
14
-10
+1
i15
  • Input b to FLK (-3/+8/+8)
Double Stinger

LWV.1,1

m,​m
1422
-13
+28a (+19)

LWV.1,f+1

m,​m
149
-3
+3
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​98
+3
+7
+68a
  • Input b to FLK (+4/+3/+68a)
Bee Sting Combo

LWV.1,2

m,​h
1414
+3
+7
Homing
  • Transition to LNH
  • Causes Strong Aerial Tailspin
Swindler

LWV.1,2~1

m,​m
1417
-8
+4
+63a

LWV.2

m
13
-5
+4
i14~16
  • Input f to PAB (-1/+8/+8)
Right Shoulder Rush > Billy Club

LWV.2,1

mm
1321
-8
+4c
+7d
  • Input f into PAB (-1/+8/+8)

RWV (Ducking Right)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Right

4

sp

RWV.1

m
13
-5
+4
i14~16
  • Input f into PAB (-1/+8/+8)
Hawk Swoop Combo

RWV.1,2

m,​h(?)
13,​17
+3
+7
Homing
  • Transition into LNH
Swindler

RWV.1,2~1

m,​m
13,​?
-8
+4
+63a
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15

SWY (Swaying)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swaying
b+4

b+3

sp
  • Transition to SWY
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK
Billy Club

SWY.1

m
26
-1c
+14
i16
Snake Charmer

SWY.2

m
30
-18
+36a
i17
Position Change

SWY.1+2

throw
+10
i10
  • +10 when opponent hits the wall if the throw is successful
  • Throw break 1+2

SWY.1+2~b_u_d

throw
+10
i10
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

ALB (Quick Spin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Spin

3+4

sp
  • Transition into ALB
  • Input f into PAB
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Cyclone Knee Clip

ALB.d+2

l
17
-12
+1c
+14d
i34
Cyclone Left (Right)

ALB.d_u

sp
  • Input F to transition PAB
Double Cyclone Punch

ALB.d_u,1

sp,​m
,​34
-3
+16a (+7)
,i12
Double Cyclone Knee Punch

ALB.d_u,d+1

sp,​l
,​30
-12
+14d
,i22

DCK (Ducking)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking

f+3_4

sp
  • Transition to DCK
  • Input u+3_4 to LWV
  • Input d+3_4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
  • Input db to FC
Fox Hunt

DCK.1

m
17
-7
+58a (+27)
+34a (+24)
i19
Skyscraper

DCK.2

m
15
-14
+35a (+25)
i19
Punisher

DCK.f+2

h
21
-3
+9d
+49a
i15
  • Input 3 to LWV (+1/+17d/+57a)
  • Input 4 to RWV (+1/+17d/+57a)
  • Input b+3_4 to SWY (+1/+17d/+57a)
  • Input f+3_4 to DCK (+3/+19d/+59a)

DCK.1+2

m,​m
3,​3
-9
+2
i16

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
Gatling Gun

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
Ducking In

DCK.f+3_4

sp
  • Transition to EXTDCK

EXD (Ducking In)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Fox Hunt

EXD.1

m
21
-7
+44d (+36)
+41a (+31)
i19
Power Skyscraper

EXD.2

m
21
-14
+61a (+51)
i19
Power Punisher

EXD.f+2

h
28
+2
+49a
i15
  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)

PAB (Peekaboo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peekaboo

f+3+4

sp
  • Transition to PAB
  • Auto blocks high and mid

PAB.1

h
10
-2
+9
i12
  • Remains in PAB

PAB.1,2

h,​h
1014
+0
+8
  • Remains in PAB
Albion Combination

PAB.1,​2,1

h,​h,​m
101421
-13
+8
+44a
  • Remains in PAB
Spite Hook

PAB.2

,​h
19
-3
+2
+58a
i14
  • Remains in PAB
  • Punch parry
Homing
Ten Count

PAB.1+2

th
45
0
+0d
i11
  • 1+2 for throw break

PAB.f+2

m
18
-13
+31a (+16)
i18
  • Remains in PAB
Straight Punch Combination

PAB.f+2,1

m,​m
1824
+1
+24a (+14)
  • Interruptible by i13 move
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12

PAB.df+1

m
12
-9
+2
i15
  • Remains in PAB

PAB.df+1,1

m,​m
1214
-10
+1
  • Remains in PAB

PAB.df+1,​1,2

m,​m,​m
121412
-11
-3
  • Remains in PAB
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
121412,​20
-13
+17d
Cross Cut

PAB.df+1,2

m,​m,​h
1220
-6
+10
Cutting Elbow

PAB.df+2

m
16
-10
+31a (+21)
i16
  • Remains in PAB
Patella Smash
FC.df+1

PAB.d+1

l
11
-12
+2
i15
  • Remains in PAB
  • Alternate input: FC df1
Knuckle Plow

PAB.d+2

l
25
-12
+7
+32a
i28
  • Hold D to FC

PAB.b+1

m
15
-19
-6
i17

PAB.b+1,1

m,​h
15,​10
-7
-1
i17

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
  • Input b to FLK (-3/+23a (+14)/-)
Swaying Hook

PAB.b+2

m
25
-13
+11a (+2)
i28
Dreadnought Uppercut

PAB.uf+2

m
23
-15
+34a (+24)
i17

FLK (Flicker Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flicker Stance

b+3_4

sp
  • Transition to FLK
  • Auto blocks high and mid

FLK.1

h
14
-4
+7
i12
  • Input b to stay in FLK (-1/+10/+10)

FLK.1,3+4

h,​sp
14,​14
+17g
+28g
+28
  • True +28 on CH
  • ALB 2 guaranteed

FLK.1,1

h,​h
14,​8
-9
+0
  • Input b to stay in FLK (-4/+5/+5)

FLK.1,​1,3+4

h,​h,​sp
14,​8
+14g
+23g

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
  • Input b to stay in FLK (-4/+5/+5)

FLK.1,​1,f+1

h,​h,​m
14,​8,​17
-5
+0

FLK.1,​1,​1,3+4

h,​h,​h,​sp
14,​8,​8
+14g
+23g
+23
  • True +28 on CH
  • ALB 2 guaranteed
Spiteful Combination

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8
-12
+17a (+0)
  • True +28 on CH
  • ALB.2 guaranteed
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0
Power Hook Combo

FLK.1,d+1

h,​m
14,​23
+0
+18g
+42a

FLK.1,2

h,​m
14,​22
-13
+17a (+0)
Fly Swatter

FLK.2

m
21
-5c
+7d
+42a
i18
British Lancer

FLK.b+2

h
21
-9
+35d (+27)
i4
Griffin Throw

FLK.1+2

throw
40
+0d
i12
  • 1+2 for throw break

LNH (Lionheart)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart

ub+3

sp
  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
Sometimes written Outfox
Vigilant Blow

LNH.1

m
21
-9
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing
Bloodhound

LNH.2

m
22
-13
+61a (+51)
i16-17
Tornado
Swingfire Advance

LNH.1+2

h
24
+6a(-3)
i20-21
Guard Break
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dear Land of Hope

R.df+1+2

m
-15
Cheapshot

OTG.d+1+2

l
14
-11c
+2
+2
i17
cs
  • Recovers in crouch
Parry

b+1+3_b+2+4

sp
  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Wrencher

1+3

throw
35
i12~14
  • Throw break 1 or 2
Brain Pulverizer

2+4

throw
35
i12~14
  • Throw break 1 or 2
Choke Slam

Left throw

throw
40
i12
  • Throw break 1
Throw Down

Right throw

throw
40
i12
  • Throw break 2
Schoolyard Bully

Back throw

throw
55
i12
  • Unbreakable
Armlock Throw

uf+1+2

throw
40
i12
  • 1+2 Throw break
Spinning Elbow Drop

qcb+2+4

throw
40
i12
  • 2 Throw break

10 Strings

External Links