Asuka movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (Replace KND/LNC/JG with actual frame advantages)
Line 69: Line 69:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=31
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 88: Line 88:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=60
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH with 3f delay
* Links to f+1
* Links to f+1 extensions
* Interrupt with i4 from 1st block
}}
}}
}}
}}
Line 110: Line 111:
|ch=+14c
|ch=+14c
|crush=
|crush=
|recv=
|recv=r23
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 2nd CH with 9f delay
* Input can be delayed 10f
}}
}}
}}
{{Move
{{Move
Line 129: Line 133:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
*Combo from 1st hit}}
* Combo from 1st hit
* Combo from 1st CH with 3f delay}}
}}
}}
{{Move
{{Move
Line 149: Line 154:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip on block
* {{BB}}
* Link to f+4
* Chip damage on block
* Can interrupt with up to i15 if previous hit is blocked
* Cancel to r18 with B
* Cancel with input 1,2,3,B
* Interrupt with i15 from 2nd block
* Last input can be held to power up}}
* Last input can be held to power up}}
}}
{{Move
|id=Asuka-1,2,3*
|parent=Asuka-1,2
|input=,3*
|name=Jab Uppercut > Spinning Heel Drop (Hold)
|target=,m
|damage=,26
|startup=i52~53
|block=+6
|hit=+28a (+19)
|ch=
|crush=
|recv=r21
|tot=84?
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
* Cancel to r15 with B
* Interrupt with i36 from 2nd block}}
}}
}}
{{Move
{{Move
Line 170: Line 198:
|startup=i18~19
|startup=i18~19
|block=-12
|block=-12
|hit=+12a
|hit=+12s
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=84
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd CH
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 2nd CH with 1f delay
}}
}}
}}
{{Move
{{Move
Line 192: Line 223:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit}}
* Combo from 1st hit with 2f delay
* Combo from 1st CH with 3f delay}}
}}
}}
{{Move
{{Move
Line 208: Line 240:
|damage=9
|damage=9
|startup=i12
|startup=i12
|block=-11
|block=-7
|hit=+0
|hit=+2
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 227: Line 259:
|damage=,10
|damage=,10
|startup=i18~19
|startup=i18~19
|block=-3
|block=-6
|hit=+8
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=56
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Elbow}}
* Jails}}
* Jail from 1st attack with 1f delay}}
}}
}}
{{Move
{{Move
Line 252: Line 284:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=93
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* Combo from 2nd CH with 1f delay
* Interrupt with i8 from 2nd block
}}
}}
}}
{{Move
{{Move
Line 271: Line 308:
|ch=[[Asuka_combos#Staples|+38a]]
|ch=[[Asuka_combos#Staples|+38a]]
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 2nd CH
* {{Spike}}
* Cancel to standing with input 2,1,d+1+2,B
* Combo from 2nd CH with 1f delay
* Cancel to FC with input 2,1,d+1+2,D}}
* Cancel to r20 with B
* Cancel to FC with D
* Interrupt with i10 from 2nd block}}
}}
}}
{{Move
{{Move
Line 289: Line 328:
|damage=,16
|damage=,16
|startup=i22~23
|startup=i22~23
|block=-19
|block=-17
|hit=+14gc
|hit=+14g
|ch=
|ch=
|crush=
|crush=,js18~41 fs42~44
|recv=
|recv=r38
|tot=
|tot=74
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 1f delay
* Opponent recovers crouching on hit
}}
}}
}}
{{Move
{{Move
Line 312: Line 355:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r26
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 331: Line 374:
|ch=[[Asuka_combos#Minicombos|+35a (+27)]]
|ch=[[Asuka_combos#Minicombos|+35a (+27)]]
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 14f delay
* Can be delayed 14f
* Input can be delayed 14f
* Combo can be delayed 14f from hit
* Move can be delayed 10f
* Balcony break on CH
}}
}}
}}
}}
Line 350: Line 394:
|damage=18
|damage=18
|startup=i11
|startup=i11
|block=-7
|block=-9
|hit=+7
|hit=+7
|ch=[[Asuka_combos#Staples|+32a]]
|ch=[[Asuka_combos#Staples|+32a]]
Line 359: Line 403:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Balcony break on CH
}}
}}
{{Move
{{Move
Line 385: Line 429:
|input=3+4
|input=3+4
|name=Ryuuntsui
|name=Ryuuntsui
|target=mm
|target=m,M
|damage=10,21
|damage=10,21
|startup=i23
|startup=i23~24, i6~8
|block=-6
|block=-6
|hit=+25d
|hit=+25a
|ch=
|ch=
|crush=js5~
|crush=js5~33 fs34~36
|recv=
|recv=r23
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Special effect when hitting grounded opponents
* Cancel to FC with D
* Cancel to FC with input 3+4,D
* r44 on grounded hit
}}
}}
}}
}}
Line 409: Line 453:
|target=sl,h
|target=sl,h
|damage=5,8
|damage=5,8
|startup=i14,i17
|startup=i14, i17
|block=-19
|block=-3
|hit=-8
|hit=-3
|ch=
|ch=+4
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Jail from 1st attack
* Combo from 1st CH
* 2nd hit when blocked is -3, on hit is +9
}}
}}
}}
}}
Line 432: Line 474:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=i19
|startup=,i19
|block=-2
|block=-2
|hit=+9
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 458: Line 500:
|ch=+17a (+8)
|ch=+17a (+8)
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=102
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 472: Line 514:
|input=,d+4
|input=,d+4
|name=White Heron Lower Dance
|name=White Heron Lower Dance
|target=,l
|target=,L
|damage=,15
|damage=,15
|startup=i24~25
|startup=i24~25
Line 478: Line 520:
|hit=+27d
|hit=+27d
|ch=
|ch=
|crush=
|crush=,cs10~38
|recv=
|recv=r30
|tot=
|tot=105
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 500: Line 542:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=66?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 507: Line 549:
|notes={{Plainlist|
|notes={{Plainlist|
* Chip on block
* Chip on block
* Cancel to r18 with B
* Interrupt with i18 from 2nd block
* Last input can be held to power up
* Link to attack from Spinning Heel Drop (f+3)
* Link to attack from Spinning Heel Drop (f+3)
* Can be cancelled with input B
* Last input can be held to power up
}}
}}
}}
}}

Revision as of 07:39, 2 August 2024

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
37
+1
+2
i16
pc8~
Heat Burst
Triple Ascension Kicks

H.2+3

m,​th
12,​3
+10
-6
i16
Heat Smash
  • Throw on hit
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit

Lua error: Move with id = 'Asuka-Destabilizer.2' not found. If you've added 'Asuka-Destabilizer.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
6
-2
+9
i10
t31 r21
Whiplash

1,1

h,​m
6,​15
-7
+4
i24
t60 r26
  • Combo from 1st CH with 3f delay
  • Links to f+1 extensions
  • Interrupt with i4 from 1st block

1,​1,3

h,​m,​m
6,​15,​17
-5
+6
+14c
i21~22
t79 r23
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 10f
Jab Uppercut

1,2

h,​m
6,​9
-8
+6
i22~23
t59 r26
  • Combo from 1st hit
  • Combo from 1st CH with 3f delay
Jab Uppercut > Spinning Heel Drop

1,​2,3

h,​m,​m
6,​9,​24
-2
+29a (+20)
i31~33
t62 r19
Balcony Break
  • Chip damage on block
  • Cancel to r18 with B
  • Interrupt with i15 from 2nd block
  • Last input can be held to power up
Jab Uppercut > Spinning Heel Drop (Hold)

1,​2,3*

h,​m,​m
6,​9,​26
+6
+28a (+19)
i52~53
t84? r21
Balcony Break
  • Chip damage on block
  • Cancel to r15 with B
  • Interrupt with i36 from 2nd block
Jab Uppercut > Front Kick

1,​2,4

h,​m,​m
6,​9,​20
-12
+12s
i18~19
t84 r31
  • Combo from 1st CH
  • Combo from 2nd CH with 1f delay
Jab Low Kick

1,3

h,​l
6,​10
-11
+0
i21
t61 r30
  • Combo from 1st hit with 2f delay
  • Combo from 1st CH with 3f delay

2

h
9
-7
+2
i12
t40 r28

2,1

h,​h
9,​10
-6
+6
i18~19
t56 r24
Elbow
  • Jail from 1st attack with 1f delay
Basho Cutter

2,​1,2

h,​h,​m
9,​10,​16
-10
+16a (-1)
i26~27
t93 r33
Tornado
Balcony Break
  • Combo from 2nd CH with 1f delay
  • Interrupt with i8 from 2nd block
Basho Oroshi

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
i28~30
t98 r35
Spike
  • Combo from 2nd CH with 1f delay
  • Cancel to r20 with B
  • Cancel to FC with D
  • Interrupt with i10 from 2nd block
Mizu Basho

2,3

h,​m
9,​16
-17
+14g
i22~23
,js18~41 fs42~44
t74 r38
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching on hit

3

m
17
-7
+9
i14
t40 r26
Hyakujitsuko

3,1

m,​m
17,​17
-11
+8
i18~19
t66 r29
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
  • Balcony break on CH
High Kick

4

h
18
-9
+7
i11
t37 r26
Balcony break on CH
Inner Strength

1+2

m
21
-9
i16~17
t45 r29
Ryuuntsui

3+4

m,​M
10,​21
-6
+25a
i23~24, i6~8
js5~33 fs34~36
t79 r23
  • Cancel to FC with D
  • r44 on grounded hit

1+4

sl,​h
5,​8
-3
-3
+4
i14, i17
t52 r21
  • Jail from 1st attack

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
,i19
t71 r21
  • Combo from 2nd CH
White Heron Dance

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
+17a (+8)
i24
t102 r28
  • Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

sl,​h,​h,​L
5,​8,​10,​15
-23
+27d
i24~25
,cs10~38
t105 r30
  • Combo from 3rd CH
White Heron Spinning Heel Drop

1+4,3

sl,​h,​m
5,​8,​25
-2
+29a (+20)
i31~33
t66? r19
  • Chip on block
  • Cancel to r18 with B
  • Interrupt with i18 from 2nd block
  • Last input can be held to power up
  • Link to attack from Spinning Heel Drop (f+3)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash

f+1

m
17
-7
+4
i20
Whiplash > Toe Kick

f+1,3

m,​m
17,​17
-5
+6
,i21~22
Whiplash Sacred Blade

f+1,4

m,​l
17,​26
-26
+24
i25~27
cs
Homing
  • Combo from 1st CH
  • Can be delayed 15F
  • Combo can be delayed 5F from CH
  • Interruption 11F after 1st block
Demon Slayer

f+2

m
20
-18
i17
  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1
Sometimes written Tooth Fairy
Spinning Heel Drop (One Spin)

f+3

m
24
-2~+0
+29a (+20)
i31~i33
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop (Two Spins)

f+3*n

m
26
+6~+7
+28a (+19)
i52~i53
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop (Three Spins)

f+3*

ub(m)
28
+28a (+19)
+28a (+19)
i70
Balcony Break
  • Can be cancelled with input B
Back Spin Kick

f+4

h
21
+3
+28
+28d
i19
t44 25
Homing
Exorcisor

f+1+2

h
26
-9
+19a (+9)/HE
i15
pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Spinning Heel Chop > Naniwa Gusto

f+3+4

m
27
-1
-2(-11)
i29~30
Balcony Break
  • Chip damage when guarded (8)
  • On hit, gain Naniwa Gusto
  • If you already have Naniwa Gusto it's 18a(+9) on hit
Wheel Kick

f+2+3

h
21
+0
+25d
i23
ps4~15
Balcony Break
  • Sabaki
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13
Falling Tower

df+1,2

m,​h(,​th)
10,​13(,​25)
-1
Th
Th
Spike
  • Combo from 1st CH
  • Can be delayed 7F
  • Damage () is Throw bonus
Kyara Boku

df+1,4

m,​m
10,​22
-12
+22a (+17)
Balcony Break
  • Combo from 1st CH
  • Can be delayed 7F
Rising Palm

df+2

m
14
-6
i15
t40 25
+5 upon crouch hit
Kagamino

df+3

m
23
-8
+12d
i20
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
Sacred Blade

df+3+4

l
22
-26
i28
cs6~
t60 32 FC
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Sashiro

d+1+2

l
20
-18
+11d
i20
cs10~
Same move as FC.1+2
Double Lift Kicks

d+3+4

l,​h
5,​20
-25
i14
js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block
Sometimes written Can Cans

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice

db+1

m
13
-10
+7
i14
cs6~
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
i26~27
Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Swallow Torrent

db+1,4

m,​m
13,​25
-15
+16a (+9)
i28~29
js
Tornado
Funeral Palm

db+2

m
22
-11
i20
cs3~
Tornado
Enchanted Circle

db+3

l
17
-12
+4c
+14g
i20

db+4

l
14
-11
+0
+3
i21
cs6~
Cancel to FC with input D

db+4,4

L,​l
14,​15
-7
+4
+35d
i31~33
cs
Cancel to FC with input D
Leg Cutter

db+4,​4,4

L,​L,​l
14,​15,​16
-7
+4
+35d
i31~33
cs
Cancel to FC with input D
Kariashi Shiranui

(During Leg Cutter),3

h
21
-3
i17
CH combo from Leg Cutter
Kariashi Hakuro

(During Leg Cutter),1+4

sl,​h
5,​8
-19
+9
i22,i17
  • Jails
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block
Raging Storm

db+1+2

m,​m
10,​20
+10
+18a (+9)
i42,i3
ps
Balcony Break
Wall Crush +25g on block
  • Parries lows

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

l(,​th)
17(,​22)
-10
+6
Th
i29
cs6~
t58 29 FC
  • Connect to Sumiregari upon CH
  • Damage () is Throw bonus
  • Can be cancelled into FC with input D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
Swallow Mallet Lunging Mist Thrust

b+2,1

m,​m
12,​14
-7
+4
  • Combo from 1st CH
  • Link to attack from Lunging Mist Thrust ()
Swallow Mallet Leg Cutter

b+2,4

m,​l
12,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled with input D

b+2,1+2

m,​h
12,​7
-9
+2
i36
  • Jails
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
  • Can be cancelled with input D
Swallow Mallet Combo

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
+18a (+9)
  • Combo from 2nd CH
Dragon Wheel Kick

b+3

m
15
-19
i16
js10~
t54 38
Sometimes written Backflip
Dragon Wheel Kick Demon Slayer

b+3,2

m,​m
15,​20
  • Interruption 23F after 1st block
  • Can be cancelled with input D
  • on hit, gain NWG with input 1
Dragon Wheel Leg Cutter

b+3,4

m,​l
15,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled into FC with input D

b+4

m
17
-7
+8
i15
t45 30

b+4,2

m,​m
17,​12
-12
+4c
  • Can be delayed 15F
Tsuyababuki

b+4,​2,3

m,​m,​m
17,​12,​21
-16
+15a (-2)
  • Combo from 2nd hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
  • on hit, can gain NWG with input 1
Attack Reversal

b+1+3_b+2+4

25
-6
ps3~12
t40
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Attack Reversal (Hold)

b+1+3*_b+2+4*

25
-6
ps3~54
t83
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks

b+1+4

h,​l
15,​8
-8
+5
+7
i12
Combo from 1st hit
Reverse Narcissus

b+1+4,3

h,​L,​l
15,​8,​18
-13
-2
+16d
Combo from 2nd CH
Narcissus

b+1+4,4

h,​L,​m
15,​8,​23
-14
+5b
+5b
  • Combo from 2nd CH
Azalea

b+2+3

m
23
-9
+6
i24
ps4~15
Sabaki absorbs kicks

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sumiyoshi Plunge
ub+1+2

u+1+2

m
20
-13~-12
+19d
i31~i32
js
  • Chip damage when guarded
Sumiyoshi Festival Plunge

NWG.u+1+2

m
24
+8~+9
KDN
i31~i32
js
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Rangetsu

uf+2

h(,​th)
20(,​25)
-7
Th
Th
i14
t42 28
Damage () is Throw bonus
Iwato
  • ub+3
  • u+3

uf+3

m
17
-3
+8
i20~21
js11~
t42 22
Night Sky
  • ub+4
  • u+4

uf+4

m
25
-13
i20
js9~

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern

f,F+1

m
30
+5
+14
i23
t55 32

f,F+2

m
16
-13
-3
i15
Hiboko no Kagami

f,​F+2,1

m,​h
16,​21
-5
+45a (-13)
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 8F from hit
  • Combo can be delayed 11F from CH
Yata Kagami

f,​F+2,3

m,​m
16,​22
-8
+15d
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 5F from CH
Higata no Kagami

f,​F+2,1+2

m,​m,​sp
16,​25
-13
+23a (+13)
Balcony Break
  • Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
Matoi Hiragi

f,F+3

m
23
-9
+11g
+35a
i20
? FC
Balcony Break
Homing
Leaping Spin Kick

f,F+4

h
28
-3
i20
js6~
Balcony Break
  • Causes Strong Aerial Tailspin
Tenjin Upward Strike

f,F+1+2

m
20
-6
+29a (+14)
i19
  • Chip damage when guarded
Tornado
Tenjin Festival Upward Strike

NWG.f,F+1+2

m
24
+2
i19
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Tornado
Ame-no-Uzume

f,f,F+3

m
32
+3~+7
+16a (+7)
i24~28
js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3
Aizen Swing

f,f,F+1+2

h
30
+4
+32a (+6)
+67a (+51)
i17
  • Chip damage when guarded
Homing
Aizen Festival Swing

NWG.f,f,F+1+2

h
36
+11g
+66a (+50)
i17
Balcony Break
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Homing

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
Crouch Spin Kick

hFC.3

l
10
-17
-6
i16
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12

FC.3+4

mm
10,​10
-6
+5c
+5c
i21
js13~
Twin Cloud Kicks

FC.3+4,3

m,​m,​mm
10,​10,​10,​10
+0c
+15d
js
  • Interruption 11F after 2nd block
  • Cancel into FC with input D
Grace

FC.df+2

l
10
-11
+0
+25g
i16
cs
? FC
  • Crumple State 17F upon CH
Minazuki

FC.df+3

m
20
-9
+34a (+26)
i17
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14
Shikeitai

ws1,4

m,​h
12,​20
-8
+37a (+29)
  • Combo from 1st hit
  • Can be delayed 7F

ws2

m
18
-8
+8
i13
Kohaku

ws2,1+2

mh,​th
18,​4
Th
  • Combo from 1st hit
  • Link to attack from Destablilizer (f+1+3 or f+2+4)

ws2,1

mh
18,​10
-2
+9
  • Combo from 1st hit
  • Continuation into ten string
Moon Scent

ws3

m
20
Tornado
Toe Smash

ws4

m
15
-3
+8
i11
Sudare Nagashi

ws1+2

m
20
-2
+13g
i21
t48 r27
Wall Crush +25g on hit
  • Crumple state 17F upon CH
  • Cancel into FC with input D

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Camellia

SS.4

h
18
-6
+7
+30a
i17
t42 25
Meaty 2F

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​th
10,​49
-15
+0d
i20
pc8~
  • Rage Art
  • Damage increases with lower health
  • Removes recoverable health on hit
  • Input can be held
Naniwa Peacemaker Knuckle

R.df+1+2**

m,​t
60
+3
+0d
i56
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Input can be held
Ki Charge

1+2+3+4

t72 r55
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c
+22a
i39
fs5~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage

1+3

t
35
-2
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Reverse Pos., F Sd. FU
Katanuki

2+4

t
35
-3
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Head Sd. FD
Cloud Taste

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opp. Position on break: CCW
  • Opp. Position on hit: F Sd. FD
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Opp. Position on break:
  • Opp. Position on hit: FD F Sd.
Twisted Limbs

Back throw

t
50
+0d
  • Throw break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Head Sd. Face D
Destabilizer

f+1+3_f+2+4

t(h)
0
+8
i19
t39 r20
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:
Compulsory Reform

f+1+3,2

t,​m
0,​20
-3
+8a/HE
i19
Heat Engager
  • Gain Naniwa Gusto on Heat Activation
  • Chip on block
Inescapable Tirade

f+1+3,4

t,​l
0,​19
-14
+11d
i19
White Mountain

df+2+3

t(h)
40
-6
i12
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU
Cherry Blossom

uf+1+2

t(h)
40
-3
i12
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Head sd. FU
Falling Rain

FC.db+1+2

t(h)
15,​15,​15
-6
i11
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus
Naniwa Ultimate Tackle

1+2+3+4,1+2

,​t(m)
,​5,​5
-6
i61
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot sd. FU
  • Left slap is auto-attack
  • Throw breaks 16f later (1f)
Eternal Punishment

1+2+3+4,​1+2,1,2,1,2

,​m,​t
,​0,​0,​5,​5,​5,​10
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit: Foot sd. FU

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1 sm 5 -10 +1
4 m 7 -16 -6
3 l 7 -25 -9
3+4 mm 25,25 -11 KND
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1+4 lh 7,5 -33 -7
1 h 6 -10 -43
3+4 lm 5,24 -43 LNC


External Links