m (Replace KND/LNC/JG with actual frame advantages) |
(→n) |
||
Line 69: | Line 69: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r21 | ||
|tot= | |tot=31 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 88: | Line 88: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r26 | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st CH | * Combo from 1st CH with 3f delay | ||
* Links to f+1 | * Links to f+1 extensions | ||
* Interrupt with i4 from 1st block | |||
}} | }} | ||
}} | }} | ||
Line 110: | Line 111: | ||
|ch=+14c | |ch=+14c | ||
|crush= | |crush= | ||
|recv= | |recv=r23 | ||
|tot= | |tot=79 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* Combo from 2nd CH with 9f delay | |||
* Input can be delayed 10f | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 129: | Line 133: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r26 | ||
|tot= | |tot=59 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
*Combo from 1st hit}} | * Combo from 1st hit | ||
* Combo from 1st CH with 3f delay}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 149: | Line 154: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r19 | ||
|tot= | |tot=62 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Chip on block | * {{BB}} | ||
* | * Chip damage on block | ||
* | * Cancel to r18 with B | ||
* Interrupt with i15 from 2nd block | |||
* Last input can be held to power up}} | * Last input can be held to power up}} | ||
}} | |||
{{Move | |||
|id=Asuka-1,2,3* | |||
|parent=Asuka-1,2 | |||
|input=,3* | |||
|name=Jab Uppercut > Spinning Heel Drop (Hold) | |||
|target=,m | |||
|damage=,26 | |||
|startup=i52~53 | |||
|block=+6 | |||
|hit=+28a (+19) | |||
|ch= | |||
|crush= | |||
|recv=r21 | |||
|tot=84? | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
* Chip damage on block | |||
* Cancel to r15 with B | |||
* Interrupt with i36 from 2nd block}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 170: | Line 198: | ||
|startup=i18~19 | |startup=i18~19 | ||
|block=-12 | |block=-12 | ||
|hit=+ | |hit=+12s | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=84 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Combo from 2nd CH | |notes={{Plainlist| | ||
* Combo from 1st CH | |||
* Combo from 2nd CH with 1f delay | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 192: | Line 223: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r30 | ||
|tot= | |tot=61 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit}} | * Combo from 1st hit with 2f delay | ||
* Combo from 1st CH with 3f delay}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 208: | Line 240: | ||
|damage=9 | |damage=9 | ||
|startup=i12 | |startup=i12 | ||
|block=- | |block=-7 | ||
|hit=+ | |hit=+2 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=40 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 227: | Line 259: | ||
|damage=,10 | |damage=,10 | ||
|startup=i18~19 | |startup=i18~19 | ||
|block=- | |block=-6 | ||
|hit=+ | |hit=+6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r24 | ||
|tot= | |tot=56 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Elbow}} | ||
* Jail from 1st attack with 1f delay}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 252: | Line 284: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=93 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Tornado}} | |notes={{Plainlist| | ||
* {{Tornado}} | |||
* {{BB}} | |||
* Combo from 2nd CH with 1f delay | |||
* Interrupt with i8 from 2nd block | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 271: | Line 308: | ||
|ch=[[Asuka_combos#Staples|+38a]] | |ch=[[Asuka_combos#Staples|+38a]] | ||
|crush= | |crush= | ||
|recv= | |recv=r35 | ||
|tot= | |tot=98 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 2nd CH | * {{Spike}} | ||
* Cancel to | * Combo from 2nd CH with 1f delay | ||
* Cancel to FC with | * Cancel to r20 with B | ||
* Cancel to FC with D | |||
* Interrupt with i10 from 2nd block}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 289: | Line 328: | ||
|damage=,16 | |damage=,16 | ||
|startup=i22~23 | |startup=i22~23 | ||
|block=- | |block=-17 | ||
|hit=+ | |hit=+14g | ||
|ch= | |ch= | ||
|crush= | |crush=,js18~41 fs42~44 | ||
|recv= | |recv=r38 | ||
|tot= | |tot=74 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Combo from 1st hit | |notes={{Plainlist| | ||
* {{BB}} | |||
* Combo from 1st hit with 1f delay | |||
* Opponent recovers crouching on hit | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 312: | Line 355: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r26 | ||
|tot= | |tot=40 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 331: | Line 374: | ||
|ch=[[Asuka_combos#Minicombos|+35a (+27)]] | |ch=[[Asuka_combos#Minicombos|+35a (+27)]] | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=66 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit with 14f delay | ||
* | * Input can be delayed 14f | ||
* | * Move can be delayed 10f | ||
* Balcony break on CH | |||
}} | }} | ||
}} | }} | ||
Line 350: | Line 394: | ||
|damage=18 | |damage=18 | ||
|startup=i11 | |startup=i11 | ||
|block=- | |block=-9 | ||
|hit=+7 | |hit=+7 | ||
|ch=[[Asuka_combos#Staples|+32a]] | |ch=[[Asuka_combos#Staples|+32a]] | ||
Line 359: | Line 403: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Balcony break on CH | ||
}} | }} | ||
{{Move | {{Move | ||
Line 385: | Line 429: | ||
|input=3+4 | |input=3+4 | ||
|name=Ryuuntsui | |name=Ryuuntsui | ||
|target= | |target=m,M | ||
|damage=10,21 | |damage=10,21 | ||
|startup=i23 | |startup=i23~24, i6~8 | ||
|block=-6 | |block=-6 | ||
|hit=+ | |hit=+25a | ||
|ch= | |ch= | ||
|crush=js5~ | |crush=js5~33 fs34~36 | ||
|recv= | |recv=r23 | ||
|tot= | |tot=79 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cancel to FC with D | |||
* Cancel to FC with | * r44 on grounded hit | ||
}} | }} | ||
}} | }} | ||
Line 409: | Line 453: | ||
|target=sl,h | |target=sl,h | ||
|damage=5,8 | |damage=5,8 | ||
|startup=i14,i17 | |startup=i14, i17 | ||
|block=- | |block=-3 | ||
|hit=- | |hit=-3 | ||
|ch= | |ch=+4 | ||
|crush= | |crush= | ||
|recv= | |recv=r21 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Jail from 1st attack | ||
}} | }} | ||
}} | }} | ||
Line 432: | Line 474: | ||
|target=,h | |target=,h | ||
|damage=,10 | |damage=,10 | ||
|startup=i19 | |startup=,i19 | ||
|block=-2 | |block=-2 | ||
|hit=+9 | |hit=+9 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r21 | ||
|tot= | |tot=71 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 458: | Line 500: | ||
|ch=+17a (+8) | |ch=+17a (+8) | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=102 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 472: | Line 514: | ||
|input=,d+4 | |input=,d+4 | ||
|name=White Heron Lower Dance | |name=White Heron Lower Dance | ||
|target=, | |target=,L | ||
|damage=,15 | |damage=,15 | ||
|startup=i24~25 | |startup=i24~25 | ||
Line 478: | Line 520: | ||
|hit=+27d | |hit=+27d | ||
|ch= | |ch= | ||
|crush= | |crush=,cs10~38 | ||
|recv= | |recv=r30 | ||
|tot= | |tot=105 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 500: | Line 542: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r19 | ||
|tot= | |tot=66? | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 507: | Line 549: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Chip on block | * Chip on block | ||
* Cancel to r18 with B | |||
* Interrupt with i18 from 2nd block | |||
* Last input can be held to power up | |||
* Link to attack from Spinning Heel Drop (f+3) | * Link to attack from Spinning Heel Drop (f+3) | ||
}} | }} | ||
}} | }} |
Revision as of 07:39, 2 August 2024
Asuka |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
f+1+2
- +0 on block after absorbing an attack
- Chip damage on block after attack absorption
- Gain Naniwa Gusto on Heat activation
db+1,2
- Combo from 1st hit with 8f delay
- Gain NWG on Heat activation
SS.2
- Gain NWG on Heat activation
- Balcony break on airborne hit
Lua error: Move with id = 'Asuka-Destabilizer.2' not found. If you've added 'Asuka-Destabilizer.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..
n
Input
1,1
- Combo from 1st CH with 3f delay
- Links to f+1 extensions
- Interrupt with i4 from 1st block
1,1,3
- Combo from 2nd CH with 9f delay
- Input can be delayed 10f
1,2
- Combo from 1st hit
- Combo from 1st CH with 3f delay
1,2,3
- Chip damage on block
- Cancel to r18 with B
- Interrupt with i15 from 2nd block
- Last input can be held to power up
1,2,3*
- Chip damage on block
- Cancel to r15 with B
- Interrupt with i36 from 2nd block
1,2,4
- Combo from 1st CH
- Combo from 2nd CH with 1f delay
1,3
- Combo from 1st hit with 2f delay
- Combo from 1st CH with 3f delay
2,1,2
- Combo from 2nd CH with 1f delay
- Interrupt with i8 from 2nd block
2,1,d+1+2
- Combo from 2nd CH with 1f delay
- Cancel to r20 with B
- Cancel to FC with D
- Interrupt with i10 from 2nd block
2,3
- Combo from 1st hit with 1f delay
- Opponent recovers crouching on hit
3,1
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 10f
- Balcony break on CH
3+4
- Cancel to FC with D
- r44 on grounded hit
1+4,2,4
- Combo from 3rd CH
1+4,2,d+4
- Combo from 3rd CH
1+4,3
- Chip on block
- Cancel to r18 with B
- Interrupt with i18 from 2nd block
- Last input can be held to power up
- Link to attack from Spinning Heel Drop (f+3)
f
Input
f+1,4
- Combo from 1st CH
- Can be delayed 15F
- Combo can be delayed 5F from CH
- Interruption 11F after 1st block
f+2
- Can be cancelled with input f+2,D
- Gain NWG on hit with input f+2,1
f+3
- Chip damage when guarded
- Can be cancelled with input B
f+3*n
- Chip damage when guarded
- Can be cancelled with input B
f+3*
- Can be cancelled with input B
f+1+2
- Absorb an attack to power up
- chip damage on block
- Gain Naniwa Gusto on Heat activation
f+3+4
- Chip damage when guarded (8)
- On hit, gain Naniwa Gusto
- If you already have Naniwa Gusto it's 18a(+9) on hit
f+2+3
- Sabaki
- Absorbs Punch (H/M) during 4 to 15F
- Stun on success punch parry
df
Input
df+1,2
- Combo from 1st CH
- Can be delayed 7F
- Damage () is Throw bonus
df+3+4
- Alternate input: 3~4
- Cancel to FC with input df+3+4,DB
d
Input
d+3+4
- Block frame is blocked 1st attack
- -6F upon 2nd block
db
Input
db+1,2
- Gain Naniwa Gusto on Heat activation
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
db+4,4,4
(During Leg Cutter),3
(During Leg Cutter),1+4
- Jails
- Link to attack to White Heron ()
- Block frame is blocked 1st attack
- -3F upon 2nd block
b
Input
b+1
- Connect to Sumiregari upon CH
- Damage () is Throw bonus
- Can be cancelled into FC with input D
b+2,1
- Combo from 1st CH
- Link to attack from Lunging Mist Thrust ()
b+2,4
- Link to attack from Leg Cutter ()
- Can be cancelled with input D
b+2,1+2
- Jails
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 9F from CH
- Can be cancelled with input D
b+3,2
- Interruption 23F after 1st block
- Can be cancelled with input D
- on hit, gain NWG with input 1
b+3,4
- Link to attack from Leg Cutter ()
- Can be cancelled into FC with input D
b+4,2,3
- Combo from 2nd hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
- on hit, can gain NWG with input 1
b+1+3_b+2+4
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
b+1+3*_b+2+4*
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
u
Input
NWG.u+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
Motion Input
Input
f,F+2,1
- Combo from 1st hit
- Can be delayed 13F
- Combo can be delayed 8F from hit
- Combo can be delayed 11F from CH
f,F+2,3
- Combo from 1st CH
- Can be delayed 13F
- Combo can be delayed 5F from CH
f,F+2,1+2
- Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
f,F+1+2
- Chip damage when guarded
NWG.f,F+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
f,f,F+3
- Chip damage when guarded
- Alternate input: ub,b+3
NWG.f,f,F+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
Crouch
Input
hFC.1
- Transition to Standing with f
FC.3+4,3
- Interruption 11F after 2nd block
- Cancel into FC with input D
WS
Input
ws2,1+2
- Combo from 1st hit
- Link to attack from Destablilizer (f+1+3 or f+2+4)
ws1+2
- Crumple state 17F upon CH
- Cancel into FC with input D
SS
Input
Others
Input
R.df+1+2
- Rage Art
- Damage increases with lower health
- Removes recoverable health on hit
- Input can be held
R.df+1+2**
- Damage increases with lower health
- Input can be held
Throws
Input
1+3
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Reverse Pos., F Sd. FU
2+4
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Head Sd. FD
Left throw
- Throw break 1
- Opp. Position on break: CCW
- Opp. Position on hit: F Sd. FD
Right throw
- Throw break 2
- Opp. Position on break:
- Opp. Position on hit: FD F Sd.
Back throw
- Throw break: none
- Opp. Position on break: -
- Opp. Position on hit: Head Sd. Face D
f+1+3_f+2+4
- Break: none
- Opp. Position on break:
- Opp. Position on hit:
f+1+3,2
- Gain Naniwa Gusto on Heat Activation
- Chip on block
df+2+3
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: CCW. Head sd. FU
uf+1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Head sd. FU
FC.db+1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Foot sd. FD
- 2nd dmg is on landing
- 3rd dmg is non-ukemi bonus
1+2+3+4,1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot sd. FU
- Left slap is auto-attack
- Throw breaks 16f later (1f)
1+2+3+4,1+2,1,2,1,2
- Break: none
- Opp. Position on break:
- Opp. Position on hit: Foot sd. FU
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws2 | m | 18 | -8 | +8 | ||
1 | h | 10 | -2 | +9 | ||
1 | m | 8 | -23 | -12 | ||
1 | h | 8 | -25 | -14 | ||
2 | m | 6 | -11 | +0 | ||
1 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -6 | ||
3 | l | 7 | -25 | -9 | ||
3+4 | mm | 25,25 | -11 | KND |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws2 | m | 18 | -8 | +8 | ||
1 | h | 10 | -2 | +9 | ||
1 | m | 8 | -23 | -12 | ||
1 | h | 8 | -25 | -14 | ||
2 | m | 6 | -11 | +0 | ||
1+4 | lh | 7,5 | -33 | -7 | ||
1 | h | 6 | -10 | -43 | ||
3+4 | lm | 5,24 | -43 | LNC |