(Leroy 10 String following Victor's table format) |
(→n) |
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|tracksRight= | |tracksRight= | ||
|notes= | |notes=Combo from 1st CH | ||
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{{Move | {{Move | ||
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|notes={{Plainlist| | |notes={{Plainlist| | ||
* Power up during Heat (partially uses remaining Heat time | * Power up during Heat (partially uses remaining Heat time) | ||
* Combo from 2nd hit. | |||
}} | }} | ||
}} | }} | ||
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|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= Combo from 3rd hit. | ||
}} | }} | ||
{{Move | {{Move |
Revision as of 05:45, 1 September 2024
Leroy |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Thunderclap
H.2+3
m
50 (25)
+6
+0
i15
- Alternate input: H.HRM.2+3
- Also possible after Twin Dragon Gate is successful
- Transition to HRM on block
Chain Punch: Stem
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
-17~-16
+7a(-2) / HE
,i17~18
- Combo from 1st hit
- Delayable
Lao Weng Xuan Feng Jiao
f+4,4
m,h
14,24
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
Tan Sau Shui Yue Tu
db+1+2
m
25
-11~-10
+36d (+15)
i32~33
ps
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
Chain Punch: Root
HRM.1+2,1
m,h,h,h,h,m
12,x,x,x,20
-17
+7a(-2)/HE
i17~18
- Jailing
- Delayable
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1,1+2
h,m,h
5,7,12
-9~-8
-2~-1
i19~20
- Power up during Heat (partially uses remaining Heat time)
- Combo from 2nd hit.
Chain Punch: Sheath
1,1,1+2,1
h,m,h,m
5,7,12,15
-16~-15
+20(+15)~+21(+17)
,i23~24
Combo from 3rd hit.
From Palm Pulsing Fist
1,2,1
h,h,h
5,9,17
-6~-5
+8~+9
,i27~28
ps
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
2,1,2
h,m,h
10,12,17
-7~-6
+4~+5
,i20~21
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
1+2,1+2
h,h,h,h,h,h
9,9
-2
7
i9
- Power up during Heat (partially uses remaining Heat time
Chain Punch: Stem
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
-17~-16
+7a (-2) / HE
,i17~18
- Delayable
Hermit
3+4
sp
ps
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+3,1+2
m,h
1415
-8
-6
- jail from 1st hit
- power up during Heat (partially uses remaining Heat time)
Strike of the Five Precepts
f+3,1+2,4
m,h,m
1415,20
-16~-15
+13a (+6)
,i20~21
- Natural combo on f+3 CH
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Admonishment Whirl
df+1,1+2,2
m,h
10,9,17
-10
+3
,i24
ps
- Partially restores remaining Heat time when successful during Heat
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tan Sau Shui Yue Tu
db+1+2
m
25
-11~-10
+36d (+15)
i32~33
ps
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Gate
HRM.b+2
b+2
sp
ps5~
- Parry (partially restores remaining Heat time when successful during Heat)
- Becomes Superior Twin Dragon Gate upon perfect parry
- Is ps3~ from HRM.b+2
Chain Punch: Branch
P.b+2,1
m
35
+21g
i13
- Alternate input: P.b+2,2
- power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate
P:b+2
sp
- Alternate input: P:HRM.b+2
- Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch
P:b+2,1
m
40
+2a
i13
- Alternate input: P:b+2,2
- power up during Heat (partially uses remaining Heat time)
Beheading Back Kick
b+3
h
27
+9
+16c
i22~23
- Transition to HRM
- Cancel into HRM with input b+3,3+4
- chip damage on block
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon
ub+2
m
17
-10
+3
+33(+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist
uf+1
h
17
-9
+5
i16~17
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan
uf+2
m
25
+1
+10 (+1)
i24~25
- Alternate input: u+2
- chip damage on block
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piercing Charge
d,df,f+3+4,F
ub(m)
80
-1~0
i56~57
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
HRM (Hermit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit
3+4
sp
ps
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
Tan Zhang
HRM.1
m
17
-10~-9
0~+1
i24~25
ps3~
- Parry
- Partially restores remaining Heat time upon successful parry during Heat
Double Jawbreaker
HRM.2,3
h,h
14,23
-9~-8
+16a (+9)
i24~25
- chip damage on block
- Delayable
HRM.1+2
m,h,h,h,h
12,x,x,x
-2
+5
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root
HRM.1+2,1
m,h,h,h,h,m
12,x,x,x,20
-17
+7a(-2)/HE
i17~18
- True Blockstring
- Delayable
Twin Dragon Acceptance
HRM.b+3,1+2
l,m
12,27
-16
+0a (-1)
i31~32
- Combo from 1st hit
- Combo deals [30; 12] damage
Chain Punch: Seed
HRM.SS.1+2
h
26
+7
+30g
i14
- chip damage on block
- power up during Heat (partially uses remaining Heat time)
- Delayable
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment
R.df+1+2
m
55
i20
- Erase opponent's recoverable health on hit
Go Sugar
1+4
l
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt
1+3+4
sp
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Chain Punch: Seed
SS.1+2
h
26
+7
+30g
i14
- chip damage on block
- power up during Heat (partially uses remaining Heat time)
- Can be delayed
Master's Sermon
db+2+3
lm
10,14 (9)
-14
+67a (+51)
i20~21
- Only once per match
- chip damage on block
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch
1+3
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Devastating Chain Punch
Left throw
th(h)
40
i12~14
- Throw break: 1
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
- Side switch on hit
Lone Dragon's Rage
Back throw
th(h)
50
i12~14
- Throw break: none
- Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao
uf+1+2
th(h)
35
i12~14
- Throw break: 1+2
- Opponent status on hit: FUFA off-axis to the left
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+3 | m | 14 | i16 | -11 | 0 | |
1 | h | 12 | i16~17 | 0 | +6 | |
4 | l | 7 | i23~24 | -18c | -7 | |
1+2 | h,h,h | 15 | i25 | -16 | -3 | |
2 | m | 7 | i23~24 | -17 | -5 | |
1+2 | m,m | 15 | i19~20 | -26 | KND(+15) | |
1+2 | m | 17 | i58 | -19 | +1 (0) |