Bryan movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(โ†’โ€ŽHeat: ss2 > SS.2)
Line 1,765: Line 1,765:
|target=m,m
|target=m,m
|damage=5,2
|damage=5,2
|startup=i15,i12
|startup=i15 i12
|block=-16
|block=-16
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,777: Line 1,777:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
}}
}}
}}
{{Move
{{Move
Line 1,786: Line 1,786:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i12
|startup=,i12
|block=-13
|block=-13
|hit=-3
|hit=-3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r47
|tot=
|tot=74
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit 8f delay
* Chip damage on block}}
* Input can be delayed 18f}}
}}
}}
{{Move
{{Move
Line 1,807: Line 1,807:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i11
|startup=,i11
|block=-16
|block=-16
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=98
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,819: Line 1,819:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 11f input window-
}}
}}
}}
{{Move
{{Move
Line 1,828: Line 1,829:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i10
|startup=,i10
|block=-13
|block=-13
|hit=-3
|hit=-3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=110
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,840: Line 1,841:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 9f input window}}
}}
}}
{{Move
{{Move
Line 1,849: Line 1,850:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i9
|startup=,i9
|block=-16
|block=-16
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=122
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,861: Line 1,862:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 8f input window}}
}}
}}
{{Move
{{Move
Line 1,870: Line 1,871:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i8
|startup=,i8
|block=-13
|block=-13
|hit=-3
|hit=-3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=134
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,882: Line 1,883:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 7f input window}}
}}
}}
{{Move
{{Move
Line 1,891: Line 1,892:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i7
|startup=,i7
|block=-16
|block=-16
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=146
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,903: Line 1,904:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 6f input window}}
}}
}}
{{Move
{{Move
Line 1,912: Line 1,913:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i6
|startup=,i6
|block=-13
|block=-13
|hit=-3
|hit=-3
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=158
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,924: Line 1,925:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 5f input window}}
}}
}}
{{Move
{{Move
Line 1,933: Line 1,934:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i5
|startup=,i5
|block=-16
|block=-16
|hit=-6
|hit=-6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=170
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,945: Line 1,946:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 4f input window}}
}}
}}
{{Move
{{Move
Line 1,954: Line 1,955:
|target=,m
|target=,m
|damage=,2
|damage=,2
|startup=i5
|startup=,i5
|block=-26
|block=-26
|hit=-15
|hit=-15
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=182
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,966: Line 1,967:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Chip damage on block}}
* 4f input window}}
}}
}}
{{Move
{{Move
Line 1,975: Line 1,976:
|target=,m
|target=,m
|damage=,14
|damage=,14
|startup=i10
|startup=,i10
|block=-35
|block=-35
|hit=-15a (-24)
|hit=-15a (-24)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r70?
|tot=
|tot=272?
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,988: Line 1,989:
* {{Knee}}
* {{Knee}}
* {{BB}}
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit}}
* Chip damage on block}}
}}
}}
{{Move
{{Move
Line 2,003: Line 2,003:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,017: Line 2,017:
|target=,m
|target=,m
|damage=,4
|damage=,4
|startup=i10
|startup=,i10
|block=-10
|block=-10
|hit=+1
|hit=+1
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* Combo from 1st hit with 7f delay
* Move can be delayed 5f
}}
}}
}}
{{Move
{{Move
Line 2,036: Line 2,039:
|target=,m
|target=,m
|damage=,4
|damage=,4
|startup=i10
|startup=,i10
|block=-10
|block=-10
|hit=+1
|hit=+1s
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r29
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Combo from 1st hit with 5f delay
}}
}}
{{Move
{{Move
Line 2,055: Line 2,058:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=i22~23
|startup=,i22~23
|block=-15
|block=-15
|hit=[[Bryan combos#Wall|+30a (+12)]]
|hit=[[Bryan combos#Wall|+30a (+12)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,067: Line 2,070:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* {{Knee}}
* Combo from 1st hit}}
* Combo from 3rd hit with 5f delay}}
}}
}}
{{Move
{{Move
Line 2,073: Line 2,076:
|parent=
|parent=
|input=uf+3
|input=uf+3
|alt={{Dotlist|
* ub+3
* u+3}}
|name=Rolling Driver
|name=Rolling Driver
|target=m
|target=m
Line 2,080: Line 2,086:
|hit=[[Bryan combos#Mini-combos|+15]]
|hit=[[Bryan combos#Mini-combos|+15]]
|ch=
|ch=
|crush=js9
|crush={{Plainlist|
|recv=
* js9~28
|tot=
* fs29~31}}
|recv=r20
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input u+3
|notes=
}}
}}
{{Move
{{Move
Line 2,092: Line 2,100:
|parent=
|parent=
|input=uf+4
|input=uf+4
|alt={{Dotlist|
* ub+4
* u+4}}
|name=Orbital Heel Kick
|name=Orbital Heel Kick
|target=m
|target=m
|damage=20
|damage=20
|startup=i24
|startup=i24~26
|block=-5
|block=-5
|hit=+26a
|hit=+26a
|ch=
|ch=
|crush=js9
|crush={{Plainlist|
|recv=
* js9~32
|tot=
* fs33~35}}
|recv=r22
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input u+4
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 2,118: Line 2,131:
|hit=+8a
|hit=+8a
|ch=
|ch=
|crush=js9
|crush={{Plainlist|
|recv=
* js9~26
|tot=
* fs27~29}}
|recv=r31
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,140: Line 2,155:
|hit=[[Bryan combos#Staples|+32a (+22)]]
|hit=[[Bryan combos#Staples|+32a (+22)]]
|ch=
|ch=
|crush=js9
|crush={{Plainlist|
|recv=
* js9~30
|tot=
* fs31~33}}
|recv=r30
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Jump takes 9 frames
}}
}}



Revision as of 19:08, 13 September 2024

Heat

Gain SNE on Heat activation.
During Heat: SNE moves consume Heat instead of SNE.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Notorious Monster

H.2+3

m,​m,​t
20,​20,​35
+15g
-1d
i16
js9
Heat Smash
Floor Break
  • Transition to attack throw on hit
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
t73 r30
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15 i12
t76 r34
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack
Mach Breaker

f,F+2

h
29
-9
+41d (-17)
i13
t46 r33
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block (8)
Sometimes written Mach Punch
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
t48 r32
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Chip damage 8 (30%) on block
Sometimes written
  • qcf+1+2
  • d,df,f+1+2
Snake Fang

SS.2,1

M,​h
15,​20
-5
+43d (-15)
,i21~22
t71 r30
Heat Engager
Heat Dash +62a (+42), +5
Balcony Break
Elbow
  • Combo from 1st hit with 8f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
r17 on hit or block
Left Right Combo

1,2

h,​h
5,​8
-3
+8
+9
,i12
t43 r21
Jail from 1st attack
One Two Body Blow

1,​2,1

h,​h,​m
5,​8,​18
-6
+6
,i19
t66 r25
Combo from 2nd CH with 10f delay
One Two Low Kick

1,​2,3

h,​h,​L
5,​8,​15
-12
+2
,i24
t80 r31
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
t73 r30
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f

1,4

h,​h
5,​14
-7
+4
,i15
t51 r26
Jail from 1st attack
1,4,b+2

1,​4,2

h,​h,​h
5,​14,​18
-7
+4
,i24
t79 r26
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 18f
  • Move can be delayed 16f
  • Cancel into 1,4,2,1 with f+1
  • Cancel into 1,4,2,4 with f+4
  • Interrupt with i8 from 3rd block
  • b+2,1
  • qcf+4,1

1,​4,​2,1

h,​h,​h,​h
5,​14,​18,​16
+0
,i19
t99 r25
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Input can be delayed 8f
  • Move can be delayed 6f
Lair's Dance
  • b+2,1,2
  • qcf+4,1,2

1,​4,​2,​1,2

h,​h,​h,​h,​h
5,​14,​18,​16,​22
-9
+41d (-17)
,i24
t132 r33
Balcony Break
  • Input can be delayed 1f
Cremation
  • b+2,1,4
  • qcf+4,1,4

1,​4,​2,​1,4

h,​h,​h,​h,​m
5,​14,​18,​16,​21
-10
+37a
,i25~26
t133 r30
Tornado
Strong Aerial Tailspin
  • Can hit grounded while off-axis
Whipping Fury
b+2,4

1,​4,​2,4

h,​h,​h,​m
5,​14,​18,​21
-5
+40a (+14)
i30~31
  • ,js16~31
  • ,fs32~34
t116 r25
Strong Aerial Tailspin
Balcony Break
Jab > Double Spin Kick

1,​4,3

h,​h,​m
5,​14,​15
-10
+1
,i21
t75 r26
Combo from 2nd CH with 5f delay
Running Blind

1,​4,​3,3

h,​h,​m,​h
5,​14,​15,​18
-7
+7
+14a
,i23
t95 r26
Combo from 3rd CH

2

h
10
+1
+7
i10
t28 r18
PK Combination

2,3

h,​m
10,​14
-10
+6
+16a (+7)
,i16
t56 r29
  • Combo from 1st hit with 1f delay
  • CH frames also apply to combo from 1st CH
  • Balcony break on CH
Mid Kick

3

m
14
-4
+7
i16
t39 r23

3,2

m,​m
14,​11
-10
+1
,i22
t67 r29
Combo from 1st CH

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
t86 r28
  • Combo from 2nd hit
  • Combo from 1st CH
Mid Kick > Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+19a (+10)
,i19
t110 r31
Balcony Break
  • Combo from 3rd CH with 2f delay
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22
t113 r30
Combo from 3rd CH with 3f delay

3,3

m,​h
14,​13
-6
+6
,i23
t63 r24
Combo from 1st CH
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
t92 r30
Tornado
  • Combo from 2nd CH
Anaconda Rage

3,​3,4

m,​h,​m
14,​13,​25
-12
+37d (-21)
,i28
t105 r37
Balcony Break
  • Combo from 2nd CH

4

h
15
-7
+6
i12
t38 r26

4,3

h,​m
15,​12
-10
+2
,i24~25
t64 r27
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-12
+14a (+5)
,i24~25
t93 r30
Balcony Break
  • Hold to power up and deal more chip damage on block
Double Spin Tomahawk (Hold)

4,​3,4*

h,​m,​m
15,​12,​25
-6
+35a (+9)
,i40~41
t93 r30
Balcony Break
  • Chip damage on block
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,i24~25
t85 r30
Combo from 2nd CH

1+2

m
15
-7
+6
i17~18
t45 r27
Homing
Snake Bite

1+2,1

m,​h
15,​15
-1
+6
,i23~24
t62 r22
  • Combo from 1st hit
  • Enter SWA +0 +7 r15 with b
Snake Pit

1+2,2

m,​m
15,​20
-14
+51d (+20)
,i26~27
t80 r34
  • Combo from 1st hit with delay
Middle Side Kick

3+4

m
20
-13
+8
i18
t50 r32
Balcony break on airborne hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-10
+1
i15
t44 r29

f+2,1

m,​m
10,​12
-10
+1
,i10
t54 r29
Jail from 1st attack
Right Left > Spin Kick > Snake Eyes

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3a
,i18~19
t80 r36
  • Combo from 1st or 2nd hit
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Balcony break on airborne hit
Knee Strike

f+3

m
18
+0~+2
+4~+6
i16~18
t45 r27
Knee

f+4

m
10
-9
+0
i18
t48 r30
Boa Crusher

f+4,1

m,​m
10,​10
-13c
,i25~26
t85 r40
Spike
  • Combo from 1st hit with 5f delay
  • Move can be delayed 4f
Sidestep Elbow

f+1+2

h
22
-9
+44d (-14)
i20~21
pc7~19
t50 r29
Balcony Break
Elbow
  • +1 on block after absorbing an attack
  • Deals chip damage on block after absorbing an attack

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1

DF+1

m
8
-5
+1
i15
t39 r24
  • DF must be held for the extensions

DF+1,1

m,​m
8,​2
-10
-4
,i10
t54 r29
  • Combo from 1st hit with 15f delay
  • Input can be delayed 16f

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
t64 r29
Combo from 1st hit
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
t74 r29
Combo from 1st hit
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
t74 r36
  • Combo from 1st hit
  • Alternate inputs:
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Balcony break on airborne hit

df+2

m
12
-6
+5
i13
t38 r25
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+5
,i16
t51 r22
  • Combo from 1st hit
  • Enter SWA -1 +8 r15 with b
Blackout Trap

df+2,3

m,​m
12,​20
-13
+8
,i23
t68 r32
Combo from 1st CH
Snake Edge

df+3

L
20
-26
i29~30
cs6~
t63 r33
Homing
Wolf's Tail

df+4

m
23
-6~-4
i22~24
t56 r32
Homing
  • Balcony break on airborne hit

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
17
-2
+8c
i14~15
t43 r28
Spike
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
,i22
t72 r34
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Move can be delayed 9f

d+3

l
10
-11
+0
i16
t46 r30
Quick Low Screw Punch > Snake Eyes

d+3,2

l,​h
10,​22
-7
+35a (+9)
,i21
t68 r31
Balcony Break
  • Combo from 1st CH
  • Gain SNE on hit with 1+2
Low Kick

d+4

L
13
-11
+0
i15
t45 r30
FC.D+1+2

d+1+2

m,​m
10,​15
-10
+3
i17
t64 r29
  • Combo from 1st hit
  • Can be canceled into stances after 24 frames
  • Enter SLS -3 +10g r13 with f
  • Enter SWA -5 +8 r15 with b
  • Opponent is further away on CH
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
,i27~28
t94 r31
Snake Bomb

d+1+2~2

m
24
+7
i30
t78 r33
Spike
  • Chip damage on block

d+3+4

l
16
-12
-1
+4
i19
t50 r31
Can hit grounded on certain ranges
Side Low Knuckle Whip

d+3+4,2

l,​m
16,​25
-12
+14a (-3)
,i19
t84 r36
Tornado
Balcony Break
  • Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
t42 r25
Sweeper kick

db+3

L
11
-12
-1
+4
i16~17
cs6~
t47 r30 FC
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15 i12
t76 r34
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
t56 r35
Spike
Elbow
1,4,2

b+2

h
18
-7
+4
i17
t43 r26
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • 1,4,2,1
  • qcf+4,1

b+2,1

h,​h
18,​16
+0
,i19
t62 r25
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Inpput can be delayed 17f
  • Move can be delayed 16f
Hands of Doom
  • 1,4,2,1,2
  • qcf+4,1,2

b+2,​1,2

h,​h,​h
18,​16,​22
-9
+41d (-17)
,i24
t95 r33
Balcony Break
Wolf Call
1,4,2,4

b+2,4

h,​m
18,​21
-5
+40a (+14)
,i30-31
  • ,js16~31
  • ,fs32~34
t79 r25
Strong Aerial Tailspin
Balcony Break
Kickass Combo
  • 1,4,2,4
  • qcf+4,1,4

b+2,​1,4

h,​h,​m
18,​16,​20
-10
+37a
,i25-26
t96 r30
Tornado
  • Can hit grounded when off-axis

b+3

m
12
-7
+4
i19
t45 r26
Enter SLS +1 +12g r18 with f

b+3,2

m,​h
12,​12
-4
+7
,i16
t67 r23
Combo from 1st CH
3,2,1

b+3,​2,1

m,​h,​m
12,​12,​10
-9
+2
,i20
t92 r28
  • Combo from 2nd hit
  • Combo from 1st CH
Front Kick > Rush
3,2,1,2

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
-10
+19a (+10)
,i19
t116 r31
Balcony Break
  • Combo from 2nd CH
Run for Cover
3,2,1,4

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
-11
+0
i22
t119 r30
  • Combo from 2nd CH
Front Kick > Double Hammer

b+3,1+2

m,​m
12,​25
-6
+4c
,i22
t77 r34
Spike
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12
  • Move can be delayed 10
Knee Break

b+4

m
18
-10
i16
t45 r29
Knee
Parry
b+2+4

b+1+3

+31
ps5~12
r35
  • Parries high or mid punches
Parry > Mach Breaker > Snake Eyes

b+1+3,P.2

,​h
,​30
-10
+20d (-38)
,i13~14
t47 r33
Balcony Break
  • Gain SNE on hit
  • SNE gain is r25
  • +40d (-18) if Bryan has SNE already
  • Chip damage on block
Gravity Blow

b+1+4

m
26
-9
+7c
i28
t64 r36
Spike
Meteor Smash

b+1+4*

m!
45
+7a
i53
t95 r42
Spike

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1+2

m,​m
5,​2
-16
-6
i15 i12
t62 r35
  • Combo from 1st hit

ub+1+2,1

m,​m,​m
5,​2,​2
-13
-3
,i12
t74 r47
  • Combo from 1st hit 8f delay
  • Input can be delayed 18f

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
-16
-6
,i11
t98 r35
  • Combo from 1st hit
  • 11f input window-

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
-13
-3
,i10
t110 r35
  • Combo from 1st hit
  • 9f input window

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
-16
-6
,i9
t122 r35
  • Combo from 1st hit
  • 8f input window

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
-13
-3
,i8
t134 r35
  • Combo from 1st hit
  • 7f input window

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i7
t146 r35
  • Combo from 1st hit
  • 6f input window

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
-13
-3
,i6
t158 r35
  • Combo from 1st hit
  • 5f input window

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
-16
-6
,i5
t170 r35
  • Combo from 1st hit
  • 4f input window

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
-26
-15
,i5
t182 r35
  • Combo from 1st hit
  • 4f input window
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
,i10
t272? r70?
Knee
Balcony Break
  • Combo from 1st hit

uf+2

m
6
-10
+1
i13
t42 r29

uf+2,2

m,​m
6,​4
-10
+1
,i10
t54 r29
  • Combo from 1st hit with 7f delay
  • Move can be delayed 5f

uf+2,​2,2

m,​m,​m
6,​4,​4
-10
+1s
,i10
t64 r29
Combo from 1st hit with 5f delay
Bloody War

uf+2,​2,​2,3

m,​m,​m,​m
6,​4,​4,​20
-15
,i22~23
t94 r36
Knee
  • Combo from 3rd hit with 5f delay
Rolling Driver
  • ub+3
  • u+3

uf+3

m
15
-2
i27~28
  • js9~28
  • fs29~31
t48 r20
Orbital Heel Kick
  • ub+4
  • u+4

uf+4

m
20
-5
+26a
i24~26
  • js9~32
  • fs33~35
t48 r22
Spike
Bullet Knee > Snake Eyes

uf+3+4

m
22
-7
+8a
i16~17
  • js9~26
  • fs27~29
t48 r31
Tornado
Knee
  • Gain SNE on hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
  • js9~30
  • fs31~33
t64 r30
Jump takes 9 frames

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
29
-9
+41d(-17)/HE
i13
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
  • Chip damage on block (8)
Slash Kick > Snake Eyes

f,F+3

m
25
-13
+28a(-8)
+39a(-8)
i24~25
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block 7

f,F+3*

m
33
+8 +14wc
+71a
i34~35
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block (9)
Mach Kick

f,F+4

h
32
-9
i16~19
Homing
  • Chip damage on block (9)
Jet Uppercut

f,n,b+2

h
20
-7
i14~15
Tornado
Wedge Driver

b,df+4

l
25
-13
+14g
i29
  • Cancel with B
Flying Knee Kick

b,B+4

m
24
-19
-7
i21~33
FUFT
Snake Slash

f,f,F+3

m
30
+6
+13a (+3)
i22~25
Chip damage on block (9)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
12
-9
+4
i13
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a(+8)
i22~23
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed
Northern Cross

FC.df+4

m
21
-10
i15~16
cs1~
Ballerina spin on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
-14
i15~16
Alternate input SLS.1
Fisherman's Slam

ws2

m,​t
10,​20
-10
i19
  • Throw only on hit
  • Powerup with f+2 or b+2 (perfect) - additional 5 damage
High Knee Kick

ws3

m
17
-10
+4
i12
  • Alternate input SLS.3
Double High Knee Kick

ws3,4

m,​m
17,​21
-10
+4
+29g
i28
  • Alternate input SLS.3,4
  • Move can be delayed
Toe Kick

ws4

m
16
-6
+5
i11~12

SNE (Snake Eyes)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r SNE
Neo Soul Eraser

3+4,SNE.2

m,​m
20,​20
-1
+35a (+9)
i14~15
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
Neo Soul Eraser Exceed

3+4,SNE.2*

m,​m
20,​30
+9
i55~56
Tornado
Balcony Break
  • Consumes SNE
  • Chip damage on block (12)
  • Causes a wall splat on block
  • Cannot be absorbed by Power Crush
  • Instant Tornado launcher

f+2,​1,SNE.2

m,​m,​m
10,​12,​5
-2
+9c
i14~15
Elbow
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (1)

f+2,​1,​SNE.2,3

m,​m,​m,​m
10,​12,​5,​7
-3
+18a (+11)
,i22
Knee
  • Combo from 1st hit
  • Chip damage on block (2)
Neo Incinerator

f+2,​1,​SNE.2,​3,2

m,​m,​m,​m,​m
10,​12,​5,​7,​20
-10
+0a (-1)
i35~36
  • Chip damage on block (8)

uf+2,​2,​2,SNE.2

m,​m,​m,​m
6,​4,​4,​?
-12
+21a (+14)
i10
  • 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
  • Consumes SNE
  • Chip damage on block (2)

uf+2,​2,​2,​SNE.2,2

m,​m,​m,​m,​m
6,​4,​4,​9,​?
-12
+23a (+16)
i10
  • 4 (2) damage on airborne opponent at 50% (70%) scaling
  • Chip damage 2 (22%) on block
Neo Bloody War

uf+2,​2,​2,​SNE.2,​2,3

m,​m,​m,​m,​m,​m
6,​4,​4,​9,​9,​?
-15
+35a (+17)
i22~23
  • 9 (6) damage on airborne opponent at 40% (70%) scaling
  • Chip damage 9 (39%) on block
Neo Mach Breaker

SNE.f,F+1+2

h
36
+5
+33a (+7)
i13
pc
  • Consumes SNE
  • Chip damage 14 (38%) on block
  • Transition into Immortal Payback on opponent attack absorb
Immortal Payback

SNE.f,F+1+2 (on absorb)

m
20
+15 / +21wc
+43d
i13
Balcony Break
Wall Crush +21g on block
  • Consumes SNE

SLS (Slither Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

SLS
r1 SLS
  • Alternate input d,df
  • Enter FC with DF
  • Lapses to standing

SLS.2

h
16
-6
+2
i15~16
Cross Bazooka

SLS.2,1

h,​m
16,​23
-11
+33a (+18)
i15~16
Combo from 1st hit
Cross Grenade

SLS.2,2

h,​m
16,​25
-7
+14a
i25
Balcony Break
  • Combo from 1st hit
Cross Bullet > Snake Eyes

SLS.2,4

h,​m
16,​22
-10
+5a
i16~17
Tornado
  • Combo from 1st hit
  • Gain SNE on hit -12a

SLS.4

m
13
-5
+1
i18

SLS.4,1

m,​h
13,​13
0
+55a
+55a
i27
  • Combo from 1st CH
  • Enter SS with u_d (*/+5/+5)
  • Alternate input:
    • 1,4,2,1
    • b+2,1
Snake Spin Mach Breaker

SLS.4,​1,2

m,​h,​h
13,​13,​22
-9
+41d (+17)
i24
  • Alternate input:
    • 1,4,2,1,2
    • b+2,1,2
Snake Spin Kickass

SLS.4,​1,4

m,​h,​m
13,​13,​20
-10
+37a
i25
Tornado
  • Alternate input:
    • 1,4,2,1,4
    • b+2,1,4
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
Heat Engager
Balcony Break
  • Chip damage 8 (28%) on block

SWA (Sway)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sway (SWA)

qcb

r1 SWA
Lapses to standing
Cannonball Straight
qcb+1

SWA.1

h
22
Tornado
Balcony Break
  • Insta Tornado launcher on CH
  • Chip damage 6 (27%) on block
(Smash)
qcb+2

SWA.2

m
16
-9
+6
i15~16
Smash and Mach Kick

SWA.2,4

m,​h
16,​25
-9
+15a
,i22~25
  • Combo from 1st hit with delay
  • Chip damage on block
Hatchet Kick
qcb+3

SWA.3

l
23
-13
+5
i19~20
Kickoff
qcb+4

SWA.4

m
23
-12
i17~18

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Total Vandalization

R.df+1+2

m
55+
-15
+0d
i20
pc
  • Rage Art
Ki Charge

1+2+3+4

  • Cannot block while still in effect
  • Automatic counter hit
Hellraiser

SS.1

h
23
-5
+8
i17~18

SS.2

m
15
-9
+1
i17~18
Snake Fang

SS.2,1

M,​h
15,​20
-5
+43d (-15)
i21~22
Heat Engager
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-3
-2d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

2+4

t
35
-6
+0d
i12~14
Floor Break
  • Throw break 1 or 2
  • Side switch
Gravity Throw

Left throw

t
40
-3
+1d
Floor Break
  • Throw break 1
  • Side switch
Knee Blast

Right throw

t
40
-3
+6d
  • Throw break 2
Neck throw

Back throw

t
60
-1d
Neck throw

uf+1+2

t
40
-6
-5d
i12
Floor Break
  • Throw break 1+2
Chains of Misery

FC.db+1+2

t
45
-6
+1d
i11
  • Throw break 1+2

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
b+3 m 12
4 m 18
1 m 5
2 m 7
1 h 3
4 h 8
2 h 5
1 h 5
4 m 10
2 h 20

External Links