(→f: Added recovery and total frames. Removed unnecessary entries.) |
(→n: Added recovery frames for ZEN transitions.) |
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* {{BB}} | * {{BB}} | ||
* Combo from 1st hit with 2f delay | * Combo from 1st hit with 2f delay | ||
* Enter ZEN -6 +14 with F}} | * Enter ZEN -6 +14 r26 with F}} | ||
}} | }} | ||
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|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* Enter ZEN +4 +12 with F | * Enter ZEN +4 +12 r15 with F | ||
}} | }} | ||
}} | }} |
Revision as of 00:29, 18 September 2024
Jin |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Trespass Slayer
H.2+3
m,h,m,th
15,12,15,15
+3
+0
+0
i15~16
- Transitions to Breaking Step on block
Hellfire Trespass Slayer (Cancelled Breaking Step)
H.2+3,B
m,h,m
57
+3
N/A
N/A
- Only possible on block
Awakened Power Stance
H.db+1+2
m
0
+4
+23c
+23c
i19~34
pc6
- Partially uses remaining Heat time
- Transitions to Awakened Breaking Step on hit or block
- Causes Strong Aerial Tailspin
- Causes WallSplat on hit
Awakened Thunder God Fist
H.db+1+2,1
M,m
0,25
-13
+72a (56)
+72a (56)
i20~22
- Uses Tornado on launch
- 10 Recoverable Damage on block
Awakened Wind God Fist
H.db+1+2,2
M,s
0,23
+4
+38a (28)
+38a (28)
i11~12
- 9 Recoverable Damage on block
Awakened Demon's Hoof
H.db+1+2,3
M,m
0,25
+2c
+22a
+22a
i26~28
- 10 Recoverable Damage on block
Awakened Demon's Tail
H.db+1+2,DF+3
M,l
0,24
-23
-2d
-2d
i33~34
- 10 Recoverable Damage on block
Awakened Spinning Demon (1)
H.db+1+2,4
M,l
0,10
-23
+22a
+22a
i16
- 4 Recoverable Damage on block
Awakened Spinning Demon
H.db+1+2,4,4
M,L,m
0,10,19
-23
+20d (-15)
+20d (-15)
i25~26
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Right > Black Wing Rondo
1,2,1
h,h,m
5,12,20
-16
+31a (+21)
,i20~22
- js20~49
- fs50~52
t84 r37
- Combo from 2nd CH with 7f delay
- Input can be delayed 9f
- Move can be delayed 4f
- Chip damage on block
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
+0
+31d
,i24~26
t72 r21
- Interrupt with i10 from 2nd block
- Input can be delayed 9f
- Move can be delayed 4f
Left Right > Spinning Hook Kick
1,2,4
h,h,h
5,12,26
-4
+23a (+14)
,i20~22
t72 r25
- Combo from 3rd hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 4f
Left Jab > Single Low
1,3
h,L
5,9
-12
-1
,i16~17
t61 r30
- Combo from 1st hit with 4f delay
- Grounded hit can be inconsistent
Left Jab > Double Low
1,3,4
h,L,l
5,9,17
-13
+3
+29a
,i23
t85 r32
- Combo from 2nd CH with 7f delay
- Input can be delayed 12f
Double Thrust
2,1
h,m
9,9
-3
+6
,i16~17
t47 r20
- Jail from 1st attack with 2f delay
- Same animation as df+1
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
+27a
,i18~20
t73 r26
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
Double Thrust > Low Trick Kick
2,1,4~4
h,m,l
9,9,20
-31
+16a
,i20~21
t90 r28
Interrupt with i16 from 2nd block
Switchblade
2,4
h,h
9,20
-9
+11
,i24~27
t66 r29
- Combo from 1st hit with 2f delay
- Enter ZEN -6 +14 r26 with F
Kishin Rekko
3,1,4
h,h,l
19,7,18
-13
+3
+29a
,i18
t86 r32
- Combo from 2nd CH with 9f delay
- Input can be delayed 14f
- Move can be delayed 12f
Spinning Flare Kick
- ws4~3
- CD.df+4,3+4
4~3
m
27
-11~-2
+2a~+12a
i24~34
- js12~31
- fs32~
t62 r28 FUFT
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tanden Nidan-uchi
f+3,1
m,m
12,17
-12
+4
,i22
t68 r31
- Combo from 1st hit
- Balcony break on airborne hit
Left Sidekick > Stinger
f+3,3
m,h
12,14
-8
+8
,i20
t62 r27
- Enter ZEN -7 +9 r26 with F
- Transition to backdash with B
Front Thrust Kick
f+4
m
21
- Enter ZEN -1 +11 +49a r26 with F
- Balcony break on airborne hit
Double Chamber Punch
f+1+2
h,h
14,24
-6
+21a (+11)
i14 i9~10
t71 r33
- Jail from 1st attack
- Chip damage on block
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch > High Roundhouse Kick
df+1,4
m,h
10,18
-9
+10
+17a (+8)
i18
Combo from 1st hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash
d+1
m, th
21,10
-13
+0
i21
pc8~
- Absorb an attack to power up, which adds 8 chip damage when guarded
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Low Roundhouse
db+4
l
18
-13
+3
+13g
i20
Opponent can block follow up attacks on CH.
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Suigetsu Strike
b+1+2
m
-12
+6
i23
ps
Sabaki Parry: absorbs punches, causing +34ad (+26) KND on hit
Zanshin
b+3+4
- High Crush evasion, can perform all attacks from ZEN Stance; f to shift to WR, df to shift to CD
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Axe Kick > Left Jab
f,F+3,1
m,h
20,5
+1
+7
i23~i25
- Can follow-up with any strings that start with 1 (e.g. f,F+3, 1, 2, 4)
Leaping Side Kick
f,f,F+3
m
30
+6~+7
+13a~+14a (+3~+4)
i22~i23
- Alternate input: WR.3 or f,n,d,df,UF+3
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kazama Style 6 Hit Combo Redux (2) to Back step
ws1,3,~b
m,hm,h
7,810,8
-6
+4
i14
Jails, *B to shift to special back step (no stance / unique moves)
Kazama Style 6 Hit Combo Redux (5)
ws1,3,2,1,4
m,h,m,m,l
7,8,4,3,5
-31
+8
i20
Kazama Style 6 Hit Combo Redux
ws1,3,2,1,4,2
m,h,m,m,l,m
7,8,4,3,5,15
-16
-8
i31
CD (Breaking Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ZEN (Zenshin/Zanshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zanshin
b+3+4
- Steps backward
- Can transition to dash with input F
- Can transition to Breaking Step with input DF
Brimstone Bite
ZEN.1,2
m,m
14,21
-14~-13
+32a~+33a (+6~+7)
i16
- Can cancel into Breaking Step with input DF
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge
R.df+1+2
m,th,th
10,10,35
- Erases opponent's recoverable health on hit
Black Out
OTG.d+1+2
l
19
-13
-2(-12)
i19~20
Hits grounded, only available when opponent is on the ground
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shun Ren Dan
df+2+3
h
4,5,5,26 (40)
-2
-4
i12
- Throw break: 2
- Alternate input: ZEN 2+3
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |