Jin movelist: Difference between revisions

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|startup=,i8
|startup=,i8
|block=-12
|block=-12
|hit=+7
|hit=-7
|ch=+43a
|ch=+43a
|crush=
|crush=

Latest revision as of 13:59, 14 October 2024

This page is for Tekken 8. For Tekken 7, see Jin movelist (Tekken 7).

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Allows the use of EWHF and ecd1 without Just Input (consumes heat, but doesn't with Just Input).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Hellfire Trespass Slayer

H.2+3

m,​h,​m
57
+3
+0d
i15~16
r33
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw after 1st hit
  • Transitions to Breaking Step automatically on block
  • Cancel Breaking Step transition with B
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Hellfire Darkside Slayer

H.2+3,4

m,​h,​m
48
+9
+32a (-4)
i15~16
r32
Heat Smash
Wall Crush +21g on block
Reversal Break
Balcony Break
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)
i13 i8 i12
t97 r33
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
,i22
t68 r31
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st hit
  • Balcony break on airborne hit
Right Spinning Axe Kick

df+4

m
22
+0
+8c
i20~i21
t42 r21
Spike
Heat Engager
Heat Dash +67a (+50), +5
Demon's Paw

f,F+2

m
22
4?/7?
9?/12?
-8
+15a (+6)
i14~15
t44 r29
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Cannot be buffered
  • 6 chip damage on block
Fiendish Claw

ZEN.2

h
27
-5
+17a (+8)
i21~i22
pc6~20
t54 r32
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
  • Chip damage on block
  • +0 on block after absorbing an attack
Sometimes written CDS.2
Awakened Power Stance

H.db+1+2

M
0
+4
+23g~+38g
i19~34
pc6~18
t60 r26
Strong Aerial Tailspin
Balcony Break
  • Enter Awakened Breaking Step r10 on hit or block
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Partially uses remaining Heat time
  • Causes wall splat on hit
  • Opponent recovers crouching
Awakened Thunder God Fist

H.db+1+2,1

M,​m
0,​25
-13
+72a (+56)
,i20~22
  • ,js22~43
  • fs44~46
t52 r30
Tornado
  • 10 chip damage on block
Awakened Wind God Fist

H.db+1+2,2

M,​sm
0,​23
+4
+38a (+28)
,i11~12
t36 r24
  • 9 chip damage on block
Awakened Demon's Hoof

H.db+1+2,3

M,​M
0,​25
+2c
+22a
,i26~28
  • ,js5~25
  • fs26~28
t54 r26
Spike
  • 10 chip damage on block
Awakened Demon's Tail

H.db+1+2,DF+3

M,​L
0,​24
-23
-2a
,i33~34
  • ,js5~25
  • fs26~28
t75 r41
  • 10 chip damage on block

H.db+1+2,4

M,​L
0,​10
-23
+22a
,i16
t55 r39
  • 4 chip damage on block
Awakened Spinning Demon

H.db+1+2,​4,4

M,​L,​m
0,​10,​28
-23
+20d (-15)
,i25~26
t77 r34
Spike

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo

1,2

h,​h
5,​12
-3
+6
,i10
t41 r21
Jail from 1st attack with 4f delay
Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
,i20~22
  • js20~49
  • fs50~52
t84 r37
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
+0
+31d
,i24~26
t72 r21
Spike
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move can be delayed 4f
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
,i20~22
t72 r25
Balcony Break
  • Combo from 3rd hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
Left Jab > Single Low

1,3

h,​L
5,​9
-12
-1
,i16~17
t61 r30
  • Combo from 1st hit with 4f delay
  • Grounded hit can be inconsistent
Left Jab > Double Low

1,​3,4

h,​L,​l
5,​9,​17
-13
+3
+29a
,i23
t85 r32
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 12f
Right Jab

2

h
9
+0
+9
i10
t29 r19
Double Thrust

2,1

h,​m
9,​9
-3
+6
,i16~17
t47 r20
  • Jail from 1st attack with 2f delay
  • Same animation as df+1
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
+27a
,i18~20
t73 r26
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f
Double Thrust > Low Trick Kick

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16a
,i20~21
t90 r28
Interrupt with i16 from 2nd block
Switchblade

2,4

h,​h
9,​20
-9
+11
,i24~27
t66 r29
Balcony Break
  • Combo from 1st hit with 2f delay
  • Enter ZEN -6 +14 r26 with F

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
,i20
t54 r20
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+29a
,i18
t86 r32
  • Combo from 2nd CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 12f
High Right Roundhouse

4

h
15
-9
+10g
+13c
i13~14
t46 r32
Homing
Balcony Break
Spinning Flare Kick
  • ws4~3
  • CD.df+4,3+4

4~3

m
27
-11~-2
+2a~+12a
i24~34
  • js12~31
  • fs32~
t62 r28 FUFT
Spike
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)
i13 i8 i12
t97 r33
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick

f+3

m
12
-16
-5
i14
t49 r35
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
,i22
t68 r31
Heat Engager
Heat Dash +36a (+26), +5
  • Combo from 1st hit
  • Balcony break on airborne hit
Left Sidekick > Stinger

f+3,3

m,​h
12,​14
-8
+8
,i20
t62 r27
  • Enter ZEN -7 +9 r26 with F
  • Transition to backdash with B
Front Thrust Kick

f+4

m
21
-8
+4
i16-17
t49 r32
  • Enter ZEN -1 +11 +49a r26 with F
  • Balcony break on airborne hit
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14 i9~10
t71 r33
Balcony Break
  • Jail from 1st attack
  • Chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch

df+1

m
10
-3
+4
+6
i13~14
t34 r20
Mid Left Punch > High Roundhouse Kick

df+1,4

m,​h
10,​18
-9
+10g
+17a (+8)
,i18~21
t66 r30
Balcony Break
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
Mid Left Punch > Mid Sidekick

df+1,4~4

m,​m
10,​24
-12
+10a (+1)
,i20
t84 r35
Balcony Break
Fiendish Rend

df+2

m
12
-9
+6
i16~17
t47 r30
Balcony Break
  • Enter Breaking Step -2 +13g r23 with df
  • Chip damage on block
Left Roundhouse

df+3

m
16
-8
+3
i12
t39 r27
Brazilian Kick

df+3~3

m
20
+6c
+13c
i23~i24
t48 r23
Spike
  • Enter Breaking Step +2c +9c r27 with df
Right Spinning Axe Kick

df+4

m
22
+0
+8c
i20~i21
t42 r21
Spike
Heat Engager
Heat Dash +67a (+50), +5

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash

d+1

m,​t
21,​10
-13
+0d
i21
pc7~20
t56 r35
  • Balcony break on airborne hit
  • Transition to attack throw on standing hit
  • -9 on block after absorbing an attack and 8 chip damage on block
Scourge

d+2

L
22
-14
+4c
+71a (+55)
i22~23
cs8~55
t55 r32 FC
  • Balcony break on airborne hit

d+3

l
7
-14
-3
i15~16
t48 r32

d+3,4

l,​h
7,​10
-11
-3
,i20~21
t66 r29
Combo from 1st CH
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​h,​m
7,​10,​21
-12
+31d (+23)
,i24~25
t95 r33
Tornado
Balcony Break
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 10f
Knee Popper > Mid Sidekick

d+3,4~4

l,​m
7,​24
-12
+10a (+1)
,i20
t89 r35
Balcony Break
Right Sweep

d+4

L
11
-12
-1
i16~17
cs6~31
t47 r30
Double Lift Kick

d+3+4

m,​m
5,​15
-19
i15 i10~12
  • js16~31
  • fs32~34
t63 r36

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-10
-4
i16
t50 r34

db+2,2

m,​h
12,​11
-12
-7
+43a
,i8
t61 r37
Jail from 1st attack
Savage Sword

db+2,​2,3

m,​h,​m
12,​11,​21
-9
+20a
,i35~i36
t87 r27
  • Balcony break on airborne hit
Punch > Cascade Kick

db+2,3

m,​M
12,​23
-8
+7a
,i27~i29
t81 r31
Spike
Left Spinning Back Kick

db+3

h
28
-10~-8
+17a
i19~i21
cs4~21
t56 r35
Balcony break on airborne hit
Right Low Roundhouse

db+4

l
18
-13
+3
+13g
i20~21
t52 r31
Power Stance

db+1+2

M
0
-11~+4
+17g~+32g
i19~34
t60 r26
Balcony Break
  • +4a (-5) on BT hit
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Opponent recovers crouching
  • Power up in Heat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
11
-9
+2
i12
t40 r28
Shun Maten

b+1,2

h,​h
11,​20
-10
+32a (+17)
,i22~24
t67 r31
Tornado
  • Combo from 1st hit with 8f delay

b+2

m
12
-11
+0
i15~16
t45 r29
Shun Masatsu

b+2,1

m,​m
12,​10
-9
+2
,i14~15
t57 r27
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 13f delay
Left Knee

b+3

m
17
-6
+5
i16
t41 r25
Knee
  • Enter ZEN -2 +9 r20 with F
Left Knee > Right Thrust

b+3,2

m,​m
17,​20
-9
+9g +21w
,i19~20
t66 r30
Wall Crush +21g on hit
  • Balcony break on airborne hit
Spinning Sidekick

b+4

m
21
-7
+15a
i17~18
t47 r29
Balcony Break
Suigetsu Strike

b+1+2

m
20
-12
+6
i23~24
ps3~10
t54 r30
Punch sabaki: balcony break and +34d (+26) on hit
  • Zanshin
  • Crouching Demon Stance (CDS)
  • Mental Alertness (2)

b+3+4

cs6~39
r5 ZEN
  • Can perform all attacks from ZEN Stance
  • Enter Breaking Step with DF
  • Cancel on any frame with f
  • Transition to dash with f
  • Steps backward
  • Actionable after 5f
Sometimes written CDS

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+4

m
15
-13
+19a (+9)
+33a (+23a)
i15~17
  • js9~20
  • fs21~23
t46 r29
Balcony Break
  • Avenger
  • Konshin Seikenzuki

ub+1+2

m!
50
+9a (+0)
i75~i76
t110 r34
Balcony Break
  • Cancel to r50 with b,b
Evading Middle Strike

uf+2

m
18
-7~-6
+6~+7
+19a (+10)
i15~i16
t41 r25
  • Balcony break on CH
  • Evasive, can avoid some attacks due to built-in sidestep
Left Spinning Jump Kick
  • ub+1
  • u+1

uf+3

m
17
-9
+6
+59a
i22~23
  • js9~23
  • fs24~26
t53 r30
Front Jump Kick
u+4

uf+4

m
13
-13
i15~17
  • js9~20
  • fs21~23
t46 r29
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
22
4?/7?
9?/12?
-8
+15a (+6)
i14~15
t44 r29
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Cannot be buffered
  • 6 chip damage on block
Left Axe Kick

f,F+3

m
20
-4
+24a
i23~i25
t49 r24
Spike
  • Cannot be buffered
Left Axe Kick > Left Jab

f,​F+3,1

m,​h
20,​5
+1
+7
,i15
t58 r18
  • Links to 1 jab extensions (e.g. f,F+3,1,2,4)
Battery Sidekick

f,F+4

m
28
-7
+22a (+12)
i17~i18
t50 r32
Balcony Break

b,f+2

m
15
-7
+4
i15~i16
t41 r25

b,​f+2,1

m,​h
15,​14
-5
+6
+9
,i21
t61 r24
  • Combo from 1st hit with 8f delay
  • Input can be delayed 12f
Evil Intent

b,​f+2,​1,2

m,​h,​m
15,​14,​20
-5
+18a (+9)
+50a (+3)
,i19~20
t88 r26
Balcony Break
  • Combo from 2nd CH with 15f
  • Input can be delayed 16f
  • Move can be delayed 10f
Geyser

b,​f+2,​1,df+2

m,​h,​M
15,​14,​22
-14
+37a (+27)
,i28~29
t107 r36
Tornado
  • Combo from 2nd CH
  • Input can be delayed 16f
  • Move can be delayed 10f
Keito

b,​f+2,3

m,​m
15,​17
-9
+6
+59a
,i25
t72 r31
  • Combo from 1st hit with 4f delay
  • Input can be delayed 9f
  • Enter ZEN +2 +17g +71a r20 with F
Leaping Side Kick
f,n,d,df,UF+3

f,f,F+3

m
30
+6
+13a~+14a (+3~+4)
i22~i23
  • js3~25
  • fs26~28
t59 r36
Balcony Break
  • Chip damage on block
Sometimes written wr3

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Sweep (2)

FC.df+4

L
20
-26
+22a
i25~i26
cs1~57
t57 r31

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
7
-6
+5
i13~i14
t38 r24
Twin Lancer

ws1,2

m,​m
7,​19
-8
+3c
,i19~20
t60 r26
Spike
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 13f
  • Enter ZEN -9 +2 r27 with F

ws1,3

m,​h
7,​8
-6
+4
,i14
t54 r26
  • Jail from 1st attack
  • Transition to r25 backdash with B

ws1,​3,2

m,​h,​m
7,​8,​4
-11
-6
,i18
Combo from 1st hit

ws1,​3,​2,1

m,​h,​m,​m
7,​8,​4,​3
-11
+3
,i10
Combo from 1st hit

ws1,​3,​2,​1,4

m,​h,​m,​m,​l
7,​8,​4,​3,​5
-31
+8
,i20~21
Combo from 1st hit
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​l,​M
7,​8,​4,​3,​5,​10
-16
-8
,i31~32
  • ,js8~28
  • fs29~31
  • Combo from 1st hit
Spike
Solar Plexus Strike > Brazilian Kick

ws1,3~3

m,​m
7,​20
+6
+13c
,i23~i24
t72 r23
Spike
  • Enter Breaking Step +2 +9c with DF
  • +16a on BT hit
Crouching Uppercut

ws2

m
14
-12
i14~15
t35 r20
Bamboo Splitter

ws3

m
20
-9
+10g
+22a
i16~18
t49 r31
Homing
Balcony Break

ws4

m
13
-3
+8
i11~12
t33 r21
Double Cross Kicks

ws4,4

m,​h
13,​15
-7
+4
,i19~20
t53 r30
  • Combo from 1st hit with 1f delay

CD (Breaking Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
  • Crouch Dash
  • Breaking Step

f,n,d,df

r3?
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Sometimes written CD

f,​n,​d,​df,UF

  • js1~20
  • fs21~23
r26
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Sometimes written CD.UF
Thrusting Uppercut

CD.df+1

m
20
-13
i16~i17
t48 r31
Tornado
  • Turns into CD.df#1 while in heat
Sometimes written f,n,d,df+1
Electric Thrusting Uppercut

CD.df#1

M
22
-13
i16~i17
t48 r31
Tornado
  • Chip damage on block
Sometimes written
  • f,n,d,d#1
  • ECD+1
Wind Hook Fist

CD.df+2

h
20
-10
i11~12
t40 r28
Balcony Break
  • Turns into EWHF (CD.df#2) while in heat
Sometimes written
  • WHF
  • f,n,d,df+2
Electric Wind Hook Fist

CD.df#2

h
25
+5~+6
i11~i12
t39 r27
Balcony Break
  • Recovers 3f faster on hit or block (t36 r24)
Sometimes written
  • EWHF
  • Electric
  • ECD+2
  • f,n,d,df#2

CD.DF+4

l
12
-31
+8c
i20~i21
t49 r28
Depraved Savagery

CD.DF+4,2

l,​M
12,​28
-16
+21a
,i31~i32
  • ,js8~28
  • fs29~31
t81 r28
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block

ZEN (Zenshin/Zanshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zenshin

f+3+4

cs10~39
r10 ZEN
  • Enter Breaking Step r20 with DF
  • Steps forward
  • Actionable after 10f
Sometimes written ZEN
  • Zanshin
  • Crouching Demon Stance (CDS)
  • Mental Alertness (2)

b+3+4

cs6~39
r5 ZEN
  • Can perform all attacks from ZEN Stance
  • Enter Breaking Step with DF
  • Cancel on any frame with f
  • Transition to dash with f
  • Steps backward
  • Actionable after 5f
Sometimes written CDS

ZEN.1

m
14
-3
+8
i16~i17
t38 r21
Sometimes written CDS.1
Brimstone Bite

ZEN.1,2

m,​m
14,​21
-14
+32a (+6)
,i23~24
t56 r32
Balcony Break
  • Combo from 1st hit with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Cancel to Breaking Step -11 -12 r40 with DF on frame 20
Sometimes written CDS.1,2
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h,​t
14,​14,​14
-9
+0d
,i24~25
t74 r31
  • Combo from 1st hit
  • Transition to attack throw on standing or airborne hit
  • +33a (+18) on side hit
  • +18a (+11) and balcony break on BT hit
Sometimes written CDS.1,3
Fiendish Claw

ZEN.2

h
27
-5
+17a (+8)
i21~i22
pc6~20
t54 r32
Heat Engager
Heat Dash +34a (+27), +5
Homing
Balcony Break
  • Chip damage on block
  • +0 on block after absorbing an attack
Sometimes written CDS.2
Halberd Heel

ZEN.3

m
20
-9
+10g
+22a
i17~i18
t50 r32
Homing
Balcony Break
  • +17a (+8) on BT hit
Sometimes written CDS.3
Corpse Crusher

ZEN.4

M
24
+2~+8
+17d~+23d
i27~i33
  • js7~33
  • fs34~36
t64 r31
Spike
  • Chip damage on block
Sometimes written CDS.4
Low Chop > Karmic Epicenter

ZEN.1+2

l,​t
10,​20
-14
+4 +16w
i24 i61
cs10~
t57 r33 FC
Wall Crush +16g on hit
  • Transition to attack throw on standing hit
  • Recover standing after throw
Sometimes written CDS.1+2
Black Wing Bolt

ZEN.3+4

h
25
+9g~+15g
+19a (+9) +15w
i21~27
  • js10~32
  • fs33~35
t58 r31
Wall Crush +15g~+21g on block
Balcony Break
  • Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
  • Chip damage on block
Sometimes written CDS.3+4
Black Wing Rondo

ZEN.u+1

m
20
-16
+31a (+21)
i14~i16
  • js8~43
  • fs44~46
t53 r37
Tornado
  • Chip damage on block
Sometimes written CDS.u+1

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Polar Demon Gouge

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • State of Zanshin
  • Mental Alertness

1+3+4

r46
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Parry
b+2+4

b+1+3

ps3~9
r30
  • Strong parry: parries all highs or mids except throws, unblockables and charge moves
  • r14 after parrying
  • Plus frames after parrying depend on the recovery of the parried move
Black Out

OTG.d+1+2

L
24
-13
-2 (-10)
i19~20
t51 r31
Spike

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick

1+3

t
35
+0
+2d
i12~i14
t39 r25
Homing
  • Throw break 1 or 2
  • Jin recovers BT on break
Over the Shoulder Reverse

2+4

t
35
-3
+0d
i12~i14
t39 r25
Homing
  • Throw break 1 or 2
  • Side switch on hit
Shoulder Flip

Left throw

t
43
-3
+0
Throw break 1
Over the Limit

Right throw

t
40
-3
+0d
  • Throw break 2
  • Side switch on hit
Pivoting Hip Throw

Back throw

t
50
+1d
  • Unbreakable
  • Side switch on hit
Shun Ren Dan
ZEN.2+3

df+2+3

t
40
5?
7/8/9?
-2
-4d
i12
t39 r27
  • Throw break 2
Tidal Wave
CD.UF+1+2

uf+1+2

h
40
5?
6?
+0
+0d
i12
t39 r27
Floor Break
  • Throw break 1+2
Complicated Wire

qcb+1+3

h
40
5?
7?
-2
0
i12
t39 r27
  • Throw break 1
  • Opponent recovers FUFA

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+2 h 12 i16~17 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3)

External Links