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* Combo from 1st hit | |||
* Can be delayed from 1st hit by ??? frames | |||
* Can be delayed by a total of ??? frames | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
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|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* {{Homing}} | * {{Homing}} | ||
}} | }} | ||
}} | }} |
Revision as of 18:26, 12 December 2024
Lars |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thunderbird Descent
H.2+3
m
55
+8c (+10c DEN)
+0
i18~19
- Transition to DEN on block
- Cancel auto-DEN transition with input B
Rebellion
H.f+3+4
sm
5 (5)
+5
+10
i18~24
pc
- Transition to SEN
- Partially uses remaining heat time
Blue Jet
H.LEN.1
l,th
20,15
-12c
+5
i16~17
- Side switch on hit throw
- Opponent is left FUFA
Rising Force (Heat)
H.LEN.2
m
20
-9
+65a (+49)
i16~17
- Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Delta Slicer
1,1,1
h,m,m
5,8,20
-12
+5c
,i25~26
- Combo from 2nd hit
- Combo from 1st CH
Bow Shock
DEN.3
m
23
+5
+7
i22~23
js8~
SEN
- Transition to SEN (cannot cancel, does not transition when using Heat Dash)
- chip damage on block
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Delta Slicer
1,1,1
h,m,m
5,8,20
-12
+5c
,i25~26
- Combo from 2nd hit
- Combo from 1st CH
Legionnaire's Spin
1,4
h,l
5,10
-12
+1
,i22
- Combo from 1st CH
- Transition to LEN with input D
Ring Current
2,1
h,m
10,12
-6 LEN
+8 LEN
,i20~21
- Combo from 1st hit
- Transition to LEN, cannot cancel
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Claw
f+1,2
h,m
10,11
-5
+6
,i12
SEN
- Combo from 1st hit
- Transition to SEN
- Cancel SEN transition with input B
Flash Bang
f+1,2,3
h,m,m
10,11,20
-5
+48d (-10)
+49a
,i24
DEN
- Combo from 2nd hit CH
- Transition to DEN
- Cancel DEN transition with input B
Charge Factor
f+2,1
h,h
10,15
-5
+6
,i13
SEN
- Combo from 1st hit
- Jails
- Transition to SEN
- Cancel SEN transition with input B
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Bullet
df+2
m
15
-3
+9
+39 (+31)
i14
SEN
- Transition to SEN
- Cancel SEN transition with input B
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Arc Combination
db+1,3
l,h
9,10
-12
-1
,i19
- Combo from 1st hit
- Transition to LEN with input D
HE Combination
db+2,3
m,m
12,15
-13
+8
,i19
- Input can be held to power up and deal more chip damage on block
HE Combination (Hold)
db+2,3*
m,m
12,15
+13
+24d (+14)
,i51
Input can be partially held from i? to i?
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gilbert Smash
b+2,1
m,m
12,17
-10
+4
+32a
,i15
- Combo from 1st hit
- Can be delayed from 1st hit by ??? frames
- Can be delayed by a total of ??? frames
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
DEN (Dynamic Entry)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rimfire
DEN.2
m
19
-7
+7 / +9 Flip
+62a / +64 Flip
i17~19
- Transition to Avalanche Flip on hit with input UF
Bow Shock
DEN.3
m
23
+5
+7
i22~23
js8~
SEN
- Transition to SEN (cannot cancel, does not transition when using Heat Dash)
- chip damage on block
Stack Up
DEN.3+4
l
21
-14 / -7 SEN
-3 / +4 SEN
+5 / +12 SEN
i22~23
- Transition to SEN with input F
SHB
- DEN.2+3
DEN.2+3
th(h)
40
-3
0
i11
- Throw break: 1+2
- Opponent status on hit: FDFA
Rejection
- (airborne).DEN.2+3
(airborne).DEN.2+3
th(h)
31 (21)
0
i11
- Throw break: none
- Opponent status on hit: FUFT
SEN (Silent Entry)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Axle
SEN.3+4
mm
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js7~
- chip damage on block
LEN (Limited Entry)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blue Jet
H.LEN.1
l,th
20,15
-12c
+5
i16~17
- Side switch on hit throw
- Opponent is left FUFA
Rising Force
LEN.2
m
20
-9
+25 (+15)
i16~17
cs1~15, js16~
- Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jumping Attack
(back to wall).b,b,ub
m
25
-1~+3
+45~+48d (-13~-10)
i29~33
is8~13
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hostile Takedown
1+3
th(h)
35
-3
+1
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFA
Raging Thunder
2+4
th(h)
35
-3
0
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FDFT perpendicular
- Side switch on hit
Tactical Knee
Left throw
th(h)
40
-3
0
i12~14
- Throw break: 1
- Opponent status on hit: FUFT
Lethal Force
Right throw
th(h)
40
-3
+1
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
Swift Silence
Back throw
th(h)
50
0
i12~14
- Throw break: none
- Opponent status on hit: FDFT
Rejection
(airborne).f,f,F+2+4
th(h)
31 (21)
0
i11
- Throw break: none
- Opponent status on hit: FUFT
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
uf+1 | h | 12 | i13 | -16 | -5 | |
2 | m | 7 | i16 | -25 | -14 | 2 Hit (19 damage) |
1 | m | 8 | i15 | -16 | -5 | |
1 | m | 12 | i25 | -25 | -14 | 2 Hit (20 damage) |
2 | l | 6 | i17 | -26 | -15 | |
2 | m | 10 | i23 | -27 | +23 | |
3 | m | 7 | i14 | 2 hit (17 damage (4)) | ||
3 | m | 6 | i18 | +11 (+4) | 3 hit (23 damage (6)) | |
1+2 | m | 2+1 | +12 | 4 hit (24,26 damage (1,2)) | ||
1+2 | m | 17 | i15 | +4 (+3) | 5 hit (43 damage (20)) |