Reina movelist: Difference between revisions

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m (Rename HRA to WRA)
Line 52: Line 52:
}}
}}
{{Move
{{Move
|id=Reina-H.HRA.2+3
|id=Reina-H.WRA.2+3
|parent=
|parent=
|input=H.HRA.2+3
|input=H.WRA.2+3
|name=Divine Wrath of Annihilation
|name=Divine Wrath of Annihilation
|target=l
|target=l
Line 70: Line 70:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* Alternate input: H.HRA.R1
* Alternate input: H.WRA.R1
}}
}}
}}
}}
Line 850: Line 850:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HRA with D
* Transition to WRA with D
}}
}}
}}
}}
Line 1,303: Line 1,303:
* Converts incoming damage to recoverable health
* Converts incoming damage to recoverable health
* Partially restores Heat on successful parry
* Partially restores Heat on successful parry
* Transition to HRA on successful parry
* Transition to WRA on successful parry
}}
}}
}}
}}
Line 1,383: Line 1,383:
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ub+1 or u+1
* Alternate input: ub+1 or u+1
* Transition to HRA on hit
* Transition to WRA on hit
}}
}}
}}
}}
Line 1,667: Line 1,667:
* {{BB}}
* {{BB}}
* {{Homing}}
* {{Homing}}
* Transition to HRA with D
* Transition to WRA with D
}}
}}
}}
}}
Line 1,836: Line 1,836:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to ?? (ob) +6 (oh) HRA with D
* Transition to ?? (ob) +6 (oh) WRA with D
}}
}}
}}
}}
Line 2,185: Line 2,185:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to ?? (ob) +6 (oh) HRA with D
* Transition to ?? (ob) +6 (oh) WRA with D
}}
}}
}}
}}
Line 2,404: Line 2,404:
* {{Tornado}}
* {{Tornado}}
* {{BB}}
* {{BB}}
* Transition to HRA on hit
* Transition to WRA on hit
}}
}}
}}
}}
Line 2,553: Line 2,553:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Transition to HRA with D
* Transition to WRA with D
}}
}}
}}
}}
Line 2,627: Line 2,627:
}}
}}


== HRA (''Heaven's Wrath'') ==
== WRA (''Heaven's Wrath'') ==


{{Move
{{Move
Line 2,652: Line 2,652:
}}
}}
{{Move
{{Move
|id=Reina-HRA.1
|id=Reina-WRA.1
|parent=
|parent=
|input=HRA.1
|input=WRA.1
|name=Funkei Goma (1)
|name=Funkei Goma (1)
|target=h
|target=h
Line 2,675: Line 2,675:
}}
}}
{{Move
{{Move
|id=Reina-HRA.1,4
|id=Reina-WRA.1,4
|parent=Reina-HRA.1
|parent=Reina-WRA.1
|input=,4
|input=,4
|name=Funkei Goma
|name=Funkei Goma
Line 2,696: Line 2,696:
}}
}}
{{Move
{{Move
|id=Reina-HRA.2
|id=Reina-WRA.2
|parent=
|parent=
|input=HRA.2
|input=WRA.2
|name=Iron Hand
|name=Iron Hand
|target=m
|target=m
Line 2,719: Line 2,719:
}}
}}
{{Move
{{Move
|id=Reina-H.HRA.2,F
|id=Reina-H.WRA.2,F
|parent=
|parent=
|input=H.HRA.2,F
|input=H.WRA.2,F
|name=Iron Hand > Heat Dash
|name=Iron Hand > Heat Dash
|target=m
|target=m
Line 2,739: Line 2,739:
}}
}}
{{Move
{{Move
|id=Reina-HRA.3
|id=Reina-WRA.3
|parent=
|parent=
|input=HRA.3
|input=WRA.3
|name=Hell Axle (1)
|name=Hell Axle (1)
|target=m
|target=m
Line 2,761: Line 2,761:
}}
}}
{{Move
{{Move
|id=Reina-HRA.3,4
|id=Reina-WRA.3,4
|parent=Reina-HRA.3
|parent=Reina-WRA.3
|input=,4
|input=,4
|name=Hell Axle
|name=Hell Axle
Line 2,780: Line 2,780:
* {{BB}}
* {{BB}}
* Deals chip damage on block
* Deals chip damage on block
* Can transition to HRA with D
* Can transition to WRA with D
}}
}}
}}
}}
{{Move
{{Move
|id=Reina-HRA.4
|id=Reina-WRA.4
|parent=
|parent=
|input=HRA.4
|input=WRA.4
|name=Kongo Gekimetsujin (1)
|name=Kongo Gekimetsujin (1)
|target=m,m
|target=m,m
Line 2,804: Line 2,804:
}}
}}
{{Move
{{Move
|id=Reina-HRA.4,2
|id=Reina-WRA.4,2
|parent=Reina-HRA.4
|parent=Reina-WRA.4
|input=,2
|input=,2
|name=Kongo Gekimetsujin (2)
|name=Kongo Gekimetsujin (2)
Line 2,824: Line 2,824:
}}
}}
{{Move
{{Move
|id=Reina-HRA.4,2,2
|id=Reina-WRA.4,2,2
|parent=Reina-HRA.4,2
|parent=Reina-WRA.4,2
|input=,2
|input=,2
|name=Kongo Gekimetsujin (3)
|name=Kongo Gekimetsujin (3)
Line 2,844: Line 2,844:
}}
}}
{{Move
{{Move
|id=Reina-HRA.4,2,2,1+2
|id=Reina-WRA.4,2,2,1+2
|parent=Reina-HRA.4,2,2
|parent=Reina-WRA.4,2,2
|input=,1+2
|input=,1+2
|name=Kongo Gekimetsujin
|name=Kongo Gekimetsujin
Line 2,866: Line 2,866:
}}
}}
{{Move
{{Move
|id=Reina-HRA.1+2
|id=Reina-WRA.1+2
|parent=
|parent=
|input=HRA.1+2
|input=WRA.1+2
|name=Demon Bolt
|name=Demon Bolt
|target=m
|target=m
Line 2,887: Line 2,887:
}}
}}
{{Move
{{Move
|id=Reina-HRA.3+4
|id=Reina-WRA.3+4
|parent=
|parent=
|input=HRA.3+4
|input=WRA.3+4
|name=Goma Sai
|name=Goma Sai
|target=m
|target=m
Line 2,908: Line 2,908:
}}
}}
{{Move
{{Move
|id=Reina-HRA.d+4
|id=Reina-WRA.d+4
|parent=
|parent=
|input=HRA.d+4
|input=WRA.d+4
|name=Harai Kuzushi-manji (1)
|name=Harai Kuzushi-manji (1)
|target=l
|target=l
Line 2,928: Line 2,928:
}}
}}
{{Move
{{Move
|id=Reina-HRA.d+4,3
|id=Reina-WRA.d+4,3
|parent=Reina-HRA.d+4
|parent=Reina-WRA.d+4
|input=,3
|input=,3
|name=Harai Kuzushi-manji
|name=Harai Kuzushi-manji
Line 3,113: Line 3,113:
}}
}}
{{MoveData|
{{MoveData|
|id=Reina-HRA.1+3_2+4
|id=Reina-WRA.1+3_2+4
|name=Heaven's Roar
|name=Heaven's Roar
|input=HRA.1+3_2+4
|input=WRA.1+3_2+4
|damage=20
|damage=20
|block=
|block=

Revision as of 18:11, 27 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
i16
pc
Heat Burst
  • Alternate input: R1
Divine Dominance of Annihilation

H.2+3

m
50
Th
Th
i21
Heat Smash
  • Alternate input: H.R1
Divine Wrath of Annihilation

H.WRA.2+3

l
40
Th
Th
i18~19
Heat Smash
  • Alternate input: H.WRA.R1

Rage

Sacred Dismantle Spark

R.df+1+2

m
55
i20
  • Erases opponent's recoverable health on hit
  • Alternate input: R2

n

Jab

1

h
5
+1
+8
i10
Alternate input: f+1
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
44
Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
  • +11 SEN
  • +2 (cancel)
  • Cancel transition with B
  • Combo from 1st hit
  • Can be delayed 11F
One Two Strike

1,2

h,​h
5,​8
+8
,i10

1,​2,2

h,​h,​h
5,​8,​14
+0
,i17
Sting the Works (1)

1,​2,3

h,​h,​m
5,​8,​10
,i21
Sting the Works

1,​2,​3,4

h,​h,​m,​h
5,​8,​10,​21
+21 (+12)
i22~23
Right Jab

2

h
12
+7
i12
Ganzan Basara (1)

2,2

h,​h
6,​6
,i14~15
Ganzan Basara

2,​2,1

h,​h,​m
6,​6,​20
KND
,i22~23
Balcony Break
Bishamon Massacre (1)

2,​2,2

h,​h,​m
6,​6,​21
,i29
Bishamon Massacre

2,​2,​2,1

h,​h,​m,​m
6,​6,​21,​20
+30 (+20)
,i35~37
Tornado
Raging Bishamon

2,​2,​2,2

h,​h,​m,​m
6,​6,​21,​25
+21 (+0)
,i31
Balcony Break
  • Extra damage with input qcf+2
Ondeko

2~1

mm
4,​18
+31 (+23)
i11

3

h
12
i18~19
Homing
Senjo Zuki

3,2

h,​h
12,​16
+8
Tornado
Senjo-manji

3,4

h,​m
12,​20
+50 (+19)
,i20
Nobility Hunter

4

h
20
+11g
i13~14
Balcony Break
Demon Breath

1+2

m
25
+24 (+14)
i12~13

3+4

mm
15
i18
js
Aerial Manji-geri

3+4,4

m,​m,​m
5,​10,​20
+50 (+19)
,i16
Fukuteki

1+4

sp
cs
Transition to WGS with DF

f

Sousoku Rengeki (1)

f+2

h
8
i13
Sousoku Rengeki

f+2,3

h,​m
8,​16
i18~19
  • Transition to SEN with F
  • Transition to UNS with u or d
Sentai

f+3

sp
r?? SEN
Kamadhatu Splits Kick

f+4

m
20
+5c
i19~20
Senshin-zuki

f+1+2

m
22
+7
i32
  • Transition to UNS with 1+2
Ouhen Manji-geri

f+3+4

m
25
+50 (+19)
i43
  • Alternate input: UNS.3+4
  • can be cancelled into crouch with D
Ouhen Fubi Manji-geri

f+3+4*

m
30
+50
i67
  • can be cancelled into crouch with D

df

Muso Tensho (1)

df+1

m
8
+4
i13~14
  • Transition to SEN with F
Muso Tensho

df+1,1

m,​h
8,​10
+7
,i20
Muso Basara

df+1,2

m,​m
8,​20
,i22~23
Heat Engager
Muso Basara > Heat Dash

H.df+1,2,F

m,​m
8,​20
+17
i13
Queen Bee Stinger

df+2

m
13
+30 (+20)
i15~16
Wind God Step

df+3

sp
  • Alternate input: f,n,d,df
Gekirosatsu (1)

df+4

m
14
i15
Gekirosatsu (2)

df+4,2

m,​m
14,​10
,i18
  • Transition to WRA with D
Gekirosatsu

df+4,​2,3

m,​m,​h
14,​10,​20
+35
,i27
Tornado
Kasho Maki-manji (1)

df+3+4

mh
5,​10
i16,i5~9
Alternate input: d+3+4
Nen Dougarami

CH.df+3+4

m,​th
6,​35
i16
Alternate input: CH.d+3+4
Kasho Maki-manji

df+3+4,4

m,​h,​m
5,​10,​20
+50 (+19)
,i20
Kyogeki Goutsuiken (1)

df+3+4,1

m,​h,​m
5,​10,​14
  • Chip damage when guarded
Kyogeki Goutsuiken

,2

,​sm
,​25
  • Chip damage when guarded

Error querying parent: Move with id = 'Reina-df+3+4,1' not found. If you've added 'Reina-df+3+4,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

d

Crouch Jab

d+1

sm
5
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Tecchuu-ate

d+2

m
17
+3c
i15
Unsoku Kou

d+3

sp
  • Alternate input: db+3
Crouch Chin Kick

d+4

l
7
-13
-2
i12
cs4~
FC
Heaven's Wrath

d+1+2

sp
  • Alternate input: db+1+2

db

Eisaimon

db+2

l,​l
10,​12
-3
i20~21,i9~10
Un Oshi-kuzushi (1)

db+4

l
7
i16
Un Oshi-kuzushi

db+4,1+2

L,​m
7,​20
+39 (+19)
,i15
Balcony Break

b

Hen-in 4 Hit Combo (1)

b+1

h
14
+6
i18
Hen-in 4 Hit Combo (2)

b+1,1

h,​m
14,​15
-4
,i22
Hen-in 4 Hit Combo (3)

b+1,​1,3

h,​m,​m
14,​15,​13
+3
,i15~17
Transition to SEN with F
Hen-in 4 Hit Combo

b+1,​1,​3,3

h,​m,​m,​m
14,​15,​13,​20
+48 (+17)
,i32
Sin Smiter

b+2

m
14
+3
i16~17
Homing
Unsoku Gen

b+3

sp
Ebi-geri

b+4

h
20
35
i18
Tornado
Tatenashi

b+1+3

ps
  • Alternate input: b+2+4
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transition to WRA on successful parry
Haburi-kaze

SEN.1+3_2+4

th(m)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA
Clairvoyant Fatal Violet

b+1+4

ub(m)
50
+20 (-1)
+20 (-1)
i64
Balcony Break

u

Unsoku Kou

u+3

sp
Alternate input: ub+3
Seigan Ugachi

uf+1

h
15
+8
i13
  • Alternate input: ub+1 or u+1
  • Transition to WRA on hit
Tobisenzuki (1)

uf+3

h
10
i21~22
js
Tobisenzuki

uf+3,1

h,​m
10,​15
+5
,i16
Silver Gleam

uf+4

m
15
+70 (+54)
i17~18
js
Tornado
  • Alternate input: ub+4 or u+4
Un Hiensatsu (1)

uf+3+4

mm
10,​10
i20,i4
js
  • Alternate input: ub+3+4 or u+3+4
Un Hiensatsu

uf+3+4,1+2

mm,​m
10,​10,​20
-4
,i17
Fading Shadow

ub+1+2

sp
js
  • Alternate input: ub,b or UNS.ub+1+2
  • Transition to Wind God Step with DF
Swift Shadow

u+1+2

sp
js
  • Alternate input: UNS.u+1+2
  • Transition to Wind God Step with DF

Motion Input

Raiden

f,F+2

m
14
+1
i12
  • Transition to SEN with F
Trailokya Splits Kick

f,F+3

m
20
i20~22
Balcony Break
Heat Engager
Trailokya Splits Kick > Heat Dash

H.f,F+3,F

m
20
+17
i20~22
Un Hien-geri

f,F+3+4

h
22
+49 (-9)
i16~19
js
Balcony Break
Ten Chuten-geri

f,f,F+3

m
22
+32 (+24)
i24~27
js
Balcony Break
  • Chip damage when guarded
Un Tobi Kaijo-geri

f,f,F+4

h
28
+31 (+5)
i26~27
Balcony Break
Homing
  • Transition to WRA with D

Crouch

Nen Hangetsu-ate

FC.df+3

m
25
+54
i20
Balcony Break
Manji-geri

FC.df+4

m
20
+54
i15
Balcony Break

WS

Jewel Snatcher

ws1

m
12
+13
i13
Transition to SEN on hit
Benten Thrust

ws2

m
20
+9
i18
Balcony Break
Twin Stingers (1)

ws3

m
14
+1
i15~16
Twin Stingers

ws3,4

m,​h
14,​21
+21 (+12)
,i22~23
Balcony Break
Seven Seas Splits Kick (1)

ws4

m
10
i11~12
Seven Seas Splits Kick

ws4,4

m,​m
10,​15
-1c
,i17~18
  • Transition to ?? (ob) +6 (oh) WRA with D
Hen Gyakujo-geri

ws3+4

m
14
+14
i14~15

Other

Jirin Sweep

SS.4

l
17
+0
i18~19
Rear Manji-geri

BT.4

m
20
+54
i17
Taunt

2+3+4

sp
Ki Charge

1+2+3+4

sp
Input D to get Heihachi's secret taunt
Totetsu Jyurin (1)

OTG.d+4

l
11
i19
Totetsu Jyurin

OTG.d+4,1

L,​l
14,​16
-15 (-23)
,i20~21
Just Input

WGS (Wind God Step)

Wind God Step

df+3

sp
  • Alternate input: f,n,d,df
Thunder God Fist

WGS.1

m
20
i19~21
Lightning Splits Kick

WGS.1,3

m,​m
24,​10
+18 (-17)
i26~30
Spike
Lightning Wheel

WGS.1,4

m,​h
24,​12
+1 (+0)
i23~27
Balcony Break
Wind God Fist

WGS.2

h
15
+35 (+25)
i11~12
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Electric Wind God Fist

f,n,d,df#2

h
23
+5
+25 (+25)
i11
  • Chip damage when guarded
War God Kick

WGS.df+3

m
17
+3
i15~17
  • Alternate input: f,n,d,DF+3
  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick

f,n,d,df#3

m
27
+13 (-4)
i15~17
Balcony Break
  • Chip damage when guarded
Ruthless Demon (1)

WGS.DF+4

l
6
i16
  • Alternate input: f,n,d,DF+4
Ruthless Demon

WGS.DF+4,2

l,​h
6,​20
-1
,i24
  • Transition to ?? (ob) +6 (oh) WRA with D
Spinning Demon

WGS.DF+4,4

l,​l
6,​16
+2
,i17~18
Sentai

WGS.f+3

,​sp

SEN (Sentai)

Sentai

f+3

sp
Furin Kazan (1)

SEN.1

m
12
i16
pc
Furin Kazan

SEN.1,2

m,​m
12,​25
+21 (+0)
,i26
Balcony Break
  • Alternate input: qcf+2 (extra damage)
Rashomon

SEN.2

m
20
+8
i13
Tornado
Sen Kaijo-geri

SEN.3

h
22
i12~13
Homing
Heat Engager
  • Deals chip damage on block
Sen Kaijo-geri > Heat Dash

H.SEN.3,F

h
22
+17
i12~13
Homing
  • Deals chip damage on block
Kandachi-geri

SEN.4

m
24
+12
i26~27
  • Deals chip damage on block
Inverse Deva Laser

SEN.1+2

m,​m
13,​17
+32 (+18)
i14~15,i12~13
Tornado
Balcony Break
  • Transition to WRA on hit
Yaksha Sweep

SEN.3+4

l,​h
10,​12
+4
i20~21,i35~36
Homing

SSN (Senshin)

Senshin-zuki

f+1+2

m
22
+7
i32
  • Transition to UNS with 1+2
Senshin Karami-ate

SSN.3

l
26
-4c
i22
Nen Ashigarami

SSN.CH.3

l
33,​18
i22
Senshin Hiei

SSN.uf

sp
Senshin Chuten-geri

SSN.uf+3

m
22
+32 (+24)
i30~33
Balcony Break
Senshin Tobi Kaijo-geri

SSN.uf+4

h
28
+31 (+5)
i32~33
Homing
Balcony Break
  • Transition to WRA with D

UNS (Unsoku)

Unsoku

d+3

sp
  • Partially drains heat meter when in heat
  • Can transition to SEN with f+3
  • Can transition to WGS with DF
Unpu Tobi-Manji

UNS.4

m
30
i18~19
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Can be cancelled into crouch with D
Unpu Tobi-Manji > Heat Dash

H.UNS.4,F

m
30
+17
i18~19

WRA (Heaven's Wrath)

Heaven's Wrath

d+1+2

sp
  • Transition to SEN with f+3
  • Transition to WGS with DF
Funkei Goma (1)

WRA.1

h
12
i12
Homing
  • Deals chip damage on block
  • Transition to SEN with F
Funkei Goma

WRA.1,4

hm
1222
+9
i25~26
Balcony Break
Iron Hand

WRA.2

m
30
i15~16
Balcony Break
Heat Engager
  • Deals chip damage on block
Iron Hand > Heat Dash

H.WRA.2,F

m
30
+17
i15~16
Hell Axle (1)

WRA.3

m
17
i28
js
Balcony Break
  • Deals chip damage on block
Hell Axle

WRA.3,4

m,​m
17,​14
+17 (+16)
,i18~19
js
Balcony Break
  • Deals chip damage on block
  • Can transition to WRA with D
Kongo Gekimetsujin (1)

WRA.4

m,​m
6,​8
i17~18,i13
Kongo Gekimetsujin (2)

WRA.4,2

M,​M,​m
6,​8,​8
,i15
Kongo Gekimetsujin (3)

WRA.4,​2,2

M,​M,​m,​h
6,​8,​8,​4
,i15
Kongo Gekimetsujin

WRA.4,​2,​2,1+2

M,​M,​m,​h,​m
6,​8,​8,​4,​22
+24 (+3)
,i24~25
Balcony Break
  • Alternate input: qcf+1+2 (extra damage)
Demon Bolt

WRA.1+2

m
30
+16
i15~16
pc
Balcony Break
Goma Sai

WRA.3+4

m
26
+5
i18~19
  • Deals chip damage on block
Harai Kuzushi-manji (1)

WRA.d+4

l
9
i16~17
Harai Kuzushi-manji

WRA.d+4,3

L,​m
9,​20
+48 (+17)
,i21~22

WDS (Wind Step)

Wind Step

f,n

sp
ps
  • Transition to WGS with DF
  • Transition to WGS on successful parry with +10
Fusenkyaku

WDS.3

m
17
+4
i16~17

Throws

Gekka Hyojin

1+3

th(h)
35
i12~14
  • Throw break 1 or 2
Spike
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
Gekka Hyojin

Left throw

th(h)
40
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

Right throw

th(h)
40
i12~14
  • Throw break 2
  • Opponent recovery on hit: FUFA
Trailokyavijaya

Back throw

th(h)
50
i12~14
  • Break: none
  • Opponent recovery on hit: FDFA
Stonehead

uf+1+2

th(h)
35
+25 (+8)
i12
Balcony Break
  • Alternate input f,F+1+2
  • Throw break: 1+2
Raidou Hitsumetsu

d,db,b,f+2

th(h)
40
i12
Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT
Haburi-kaze

SEN.1+3_2+4

th(h)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA
Heaven's Roar

WRA.1+3_2+4

th(h)
20
+10
i16
  • Throw break: none
  • Opponent recovery on hit: FUFT

10 Hit Combo

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7
2 h 6 i14~15
2 m 21 i29
3 l 8 i30~31 -7
1 h 6 i36 -10
1 m 6 i22
3 m 6 i15~17 -5
3 m 10 i32 -12
1 m 12 i35~36
4 h 18 i23~27 -4 (-5)
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7
2 h 6 i14~15
2 m 21 i29
3 l 8 i30~31 -7
1 h 6 i36 -10
1 m 6 i22
3 m 6 i15~17 -5
3 m 10 i32 -12
1 m 12 i35~36
3 m 15 i26~30 +14 (-21)