Line 2,527: | Line 2,527: | ||
|damage=12 | |damage=12 | ||
|startup=i12 | |startup=i12 | ||
|block= | |block=-4 | ||
|hit= | |hit=+8 | ||
|ch= | |ch=+13 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,550: | Line 2,550: | ||
|damage=22 | |damage=22 | ||
|startup=i25~26 | |startup=i25~26 | ||
|block= | |block=-9 | ||
|hit=+ | |hit=+9g | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,571: | Line 2,571: | ||
|damage=30 | |damage=30 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block= | |block=-9 | ||
|hit= | |hit=+11 (+2) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,594: | Line 2,594: | ||
|damage=30 | |damage=30 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block= | |block=+5 | ||
|hit=+17 | |hit=+17 | ||
|ch= | |ch=Launch | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,614: | Line 2,614: | ||
|damage=17 | |damage=17 | ||
|startup=i28 | |startup=i28 | ||
|block= | |block=-6 | ||
|hit= | |hit=+22 (+12) | ||
|ch= | |ch= | ||
|crush=js | |crush=js | ||
Line 2,636: | Line 2,636: | ||
|damage=,14 | |damage=,14 | ||
|startup=,i18~19 | |startup=,i18~19 | ||
|block= | |block=+6 | ||
|hit=+17 (+16) | |hit=+17 (+16) | ||
|ch= | |ch= | ||
Line 2,659: | Line 2,659: | ||
|damage=6,8 | |damage=6,8 | ||
|startup=i17~18,i13 | |startup=i17~18,i13 | ||
|block= | |block=-10 | ||
|hit= | |hit=-10 | ||
|ch= | |ch=+7 | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 2,669: | Line 2,669: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Entire string guaranteed on CH | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 2,679: | Line 2,681: | ||
|damage=,8 | |damage=,8 | ||
|startup=,i15 | |startup=,i15 | ||
|block= | |block=-18 | ||
|hit= | |hit=-7 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,699: | Line 2,701: | ||
|damage=,4 | |damage=,4 | ||
|startup=,i15 | |startup=,i15 | ||
|block= | |block=-12 | ||
|hit= | |hit=-1 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 2,719: | Line 2,721: | ||
|damage=,22 | |damage=,22 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block= | |block=-20 | ||
|hit=+24 (+3) | |hit=+24 (+3) | ||
|ch= | |ch= | ||
Line 2,741: | Line 2,743: | ||
|damage=30 | |damage=30 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block= | |block=-13 | ||
|hit=+16 | |hit=+16 | ||
|ch= | |ch= | ||
Line 2,762: | Line 2,764: | ||
|damage=26 | |damage=26 | ||
|startup=i18~19 | |startup=i18~19 | ||
|block= | |block=-5 | ||
|hit=+5 | |hit=+5 | ||
|ch= | |ch= | ||
Line 2,783: | Line 2,785: | ||
|damage=9 | |damage=9 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block= | |block=-15 | ||
|hit= | |hit=-4 | ||
|ch= | |ch=+2 | ||
|crush= | |crush=High Crush | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 2,803: | Line 2,805: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i21~22 | |startup=,i21~22 | ||
|block= | |block=-16 | ||
|hit=+48 (+17) | |hit=+48 (+17) | ||
|ch= | |ch=Launch | ||
|crush= | |crush=High | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 2,813: | Line 2,815: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Guaranteed on 1st hit CH | |||
}} | }} | ||
}} | }} |
Revision as of 23:51, 29 January 2024
Reina |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
n
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
- +11 SEN
- +2 (cancel)
i13
- Cancel transition with B
- Combo from 1st hit
- Can be delayed 11F
Sting the Works
1,2,3,4
h,h,m,h
5,8,10,21
-4
+21 (+12)
i22~23
High Crush
Natural on 3rd hit
Raging Bishamon
2,2,2,2
h,h,m,m
6,6,21,25
-14
+21 (+0)
,i31
- Extra damage with input qcf+2
Ondeko
2~1
mm
4,18
-14
+31 (+23)
i11
- Just Frame version creates a blue spark
- With input, it comes out at i14 as the fastest
f
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
i18~19
- Natural on 1st hit
- Transition to SEN with F
- Transition to UNS with u or d
- On block SEN transition is -2
- On hit SEN transition is +9
Ouhen Manji-geri
f+3+4
m
25
-14
+50 (+19)
Launch
i43
High Crush
- Alternate input: UNS.3+4
- can be cancelled into crouch with D
Ouhen Fubi Manji-geri
f+3+4*
m
30
+50
i67
High Crush
- can be cancelled into crouch with D
df
Gekirosatsu (2)
df+4,2
m,m
14,10
-8
+6
,i18
- Transition to WRA with D
- Natural on 1st hit
Kasho Maki-manji (1)
df+3+4
mh
5,10
-15
+2
i16,i5~9
High Crush
Alternate input: d+3+4
Kyogeki Goutsuiken
,2
,sm
,25
- Chip damage when guarded
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d
db
b
Hen-in 4 Hit Combo (3)
b+1,1,3
h,m,m
14,15,13
-10
+3
,i15~17
Transition to SEN with F
Hen-in 4 Hit Combo
b+1,1,3,3
h,m,m,m
14,15,13,20
-16
+48 (+17)
Launch
,i32
High
Tatenashi
b+1+3
ps
- Alternate input: b+2+4
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transition to WRA on successful parry
Haburi-kaze
SEN.1+3_2+4
th(m)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
u
Seigan Ugachi
uf+1
h
15
-9
+8
+17
i13
- Alternate input: ub+1 or u+1
- Transition to WRA on hit
Fading Shadow
ub+1+2
sp
js
- Alternate input: ub,b or UNS.ub+1+2
- Transition to Wind God Step with DF
Swift Shadow
u+1+2
sp
js
- Alternate input: UNS.u+1+2
- Transition to Wind God Step with DF
Motion Input
Raiden
f,F+2
m
14
-9
+1
i12
- Transition to SEN with F
- SEN transition +2 on block
- SEN transition +12 on hit
Crouch
WS
Seven Seas Splits Kick
ws4,4
m,m
10,15
-17
-1c
,i17~18
- Transition to -10 (ob) +6 (oh) WRA with D
WGS (Wind God Step)
Wind God Fist
WGS.2
h
15
-10
+35 (+25)
i11~12
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
War God Kick
WGS.df+3
m
17
-13
+3
+23 (+17)
i15~17
High Crush
- Alternate input: f,n,d,DF+3
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick
f,n,d,df#3
m
27
-9
+13 (-4)
+23 (+17)
i15~17
High Crush
- Chip damage when guarded
Ruthless Demon (1)
WGS.DF+4
l
6
-23
+2c
i16
- Alternate input: f,n,d,DF+4
- Recovers Crouching
Ruthless Demon
WGS.DF+4,2
l,h
6,20
-22
-1
,i24
- Transition to WRA (ob) -15, +6 (oh) WRA with D
Spinning Demon
WGS.DF+4,4
l,l
6,16
-23
+2
Launch
,i17~18
High Crush
- Recovers Crouching
SEN (Sentai)
Inverse Deva Laser
SEN.1+2
m,m
13,17
+32 (+18)
i14~15,i12~13
- Transition to WRA on hit
SSN (Senshin)
UNS (Unsoku)
Unsoku
d+3
sp
- Partially drains heat meter when in heat
- Can transition to SEN with f+3
- Can transition to WGS with DF
Unpu Tobi-Manji
UNS.4
m
30
-8
+43 (-15)
i18~19
High Crush
- Deals chip damage on block
- Can be cancelled into crouch with D
WRA (Heaven's Wrath)
Funkei Goma (1)
WRA.1
h
12
-4
+8
+13
i12
- Deals chip damage on block
- Transition to SEN with F
Hell Axle
WRA.3,4
m,m
17,14
+6
+17 (+16)
,i18~19
js
- Deals chip damage on block
- Can transition to WRA with D
Kongo Gekimetsujin (1)
WRA.4
m,m
6,8
-10
-10
+7
i17~18,i13
- Entire string guaranteed on CH
Kongo Gekimetsujin
WRA.4,2,2,1+2
M,M,m,h,m
6,8,8,4,22
-20
+24 (+3)
,i24~25
- Alternate input: qcf+1+2 (extra damage)
Harai Kuzushi-manji
WRA.d+4,3
L,m
9,20
-16
+48 (+17)
Launch
,i21~22
High
- Guaranteed on 1st hit CH
WDS (Wind Step)
Wind Step
f,n
sp
ps
- Transition to WGS with DF
- Transition to WGS on successful parry with +10
Other
Sacred Dismantle Spark
R.df+1+2
m
55
i20
- Erases opponent's recoverable health on hit
- Alternate input: R2
Throws
Gekka Hyojin
1+3
th(h)
35
i12~14
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
Gekka Hyojin
Left throw
th(h)
40
i12~14
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Right throw
th(h)
40
i12~14
- Throw break 2
- Opponent recovery on hit: FUFA
Trailokyavijaya
Back throw
th(h)
50
i12~14
- Break: none
- Opponent recovery on hit: FDFA
Raidou Hitsumetsu
d,db,b,f+2
th(h)
40
i12
- Throw break: 2
- Opponent recovery on hit: FUFT
Haburi-kaze
SEN.1+3_2+4
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
Heaven's Roar
WRA.1+3_2+4
th(h)
20
+10
i16
- Throw break: none
- Opponent recovery on hit: FUFT
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
4 | h | 18 | i23~27 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
3 | m | 15 | i26~30 | +14 (-21) |