(ââdf) |
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* Unparryable | * Unparryable | ||
* Ignores regular power crush armor | * Ignores regular power crush armor | ||
* Jails | |||
* Ends Heat}} | * Ends Heat}} | ||
}} | }} |
Revision as of 09:08, 30 January 2024
Yoshimitsu |
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Movelist & frame data (Tekken 8) |
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Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Heat
Input
2+3
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
- Unparryable
- Ignores regular power crush armor
H.2+3
- Recovers health on hit
- Transition to r29 DGF on block with U, +10~11
- Unparryable
- Ignores regular power crush armor
- Jails
- Ends Heat
n
1,1
- Combo from 1st hit with 2f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 3 chip damage on block
- Power up in NSS or Heat
2,1
- Combo from 1st CH with 2f delay
- Move can be delayed 2f
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Alternate notation: 1SS.2,1
2,2
- Combo from 1st hit with 1f delay
- Move can be delayed 1f
- Transition to NSS on hit or block only
- Transition to r25 KIN with 1+2
2,3
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
2,d+3
- Combo from 1st hit with 2f delay
- Move can be delayed 2f
3,1
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation and Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS
3,2,1+2
- Combo from 2nd hit
- 5 chip damage on block
- Power up in NSS or Heat
3~4
- Transition to r18 DGF with 1SS.U
4,4
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
4,4,2
4,4,2,2
- Combo from 3rd hit
- Opponent recovers BT on hit
4,4,2,2,1
- Alternate notation: 4,4,2,2,1SS.1 or 1SS.4,4,2,2,1
4,4,2,2,1~1
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
- Alternate notation: 4,4,2,2,1SS.1~1 or 1SS.4,4,2,2,1~1
4,4,4
- Combo from 2nd CH with 4f delay
- Move can be delayed 4f
1+4
- Power up in NSS or Heat
- Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
- Alternate notation: 1SS.1+4
- Alternate names: Yoshimitsu Flash, Soul Stealer
1+2+3
- Alternate notation: 1SS.1+2+3
f
f+2,1
- Combo from 1st CH
- Alternate input: BT.2,1
f+2,db+2
f+3,4
- 18f delay after 1st attack
- Interrupt with i17 from 1st block
f+4
- -9 on attack absorbtion
- 8 chip damage on attack absorbtion
f+1+2
- 4 chip damage on block
- Power up in NSS or Heat
f+3+4
- Floor break 3rd hit
- Transition to FLE on hit only
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
- Cancel to r55 BT with b
- Alternate notation: 1SS.f+3+4
df
Input
df+1,2
- Combo from 1st CH with 2f delay
df+1,2,1
- Combo from 2nd CH
- Alternate notation: 1SS.df+1,2,1 or df+1,2,1SS.1
df+1,2,db+2
- Links to db+2 extensions
df+1,4
- Jail from 1st attack with 2f delay
df+2
- On hit +4s~+5s against crouching opponent
- On CH launches crouching opponent
df+3,1
- Combo from 1st hit
- Power up in NSS or Heat
- Input can be held to transition to d+1*
df+1+4
- Can be buffered
- Transition to r37? KIN with 1+2
- Can be performed in FC
- Power up input: f,n,d,df+1
- Alternate notation: 1SS.df+1+4
df+2+3
- Can be performed in FC
- Power up input: f,n,d,df+2
- Alternate notation: 1SS.df+2+3
d
d+1
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
d+2,2
- Combo from 1st hit
- In 1SS transition to r? NSS with B
d+2,2,1
- Combo from 2nd CH?
d+2,2,2
- Combo from 2nd CH?
d+1+4,B+1,1,1,1,1
- 6,6,10,12,17 self-damage
db
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2' not found. If you've added 'Yoshimitsu-DB+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2,2' not found. If you've added 'Yoshimitsu-DB+2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st hit
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3' not found. If you've added 'Yoshimitsu-DB+3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3' not found. If you've added 'Yoshimitsu-DB+3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Can transition to r? KIN with 1+2
- Can transition to r? NSS with B
- Same animation as ws4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
b
B+1,1,1,1,1
b+2,1
- Combo from 1st CH?
- Can transition to r? KIN with 1+2
b+3,3,3,3,3,3
- 5 self-damage with each spin
- Alternate input: b+4,4,4,4,4,4
ub
ub+1+2
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
ub+1+3,n+1
- Cancel to r? with B
u
uf
uf+3+4
- On hit, jumps backward
- In 1SS can transitions to r? DGF with 1+2
- In 1SS can transitions to r? FLE with d+1+2
- Can transitions to r? IND with d+3+4
uf+3+4,1,4,1
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
uf+3+4,1,3+4
uf+1+3,d
uf+1+3,b
Motion Input
f,F+2:2
- Transition to attack throw on standing or airborne front hit only
- Can transition to r? IND with d+3+4
f,F+3+4,1+2
- Combo from 2nd CH?
- Can transition to r? IND with 3+4 on wall hit
f,F+3+4,1+2,3+4
f,F+1+4
- 60 self-damage
- NSS.f,F+1+4 will always cancel into Confusion
qcf+1
- Deals chip damage on block
f,f,F+3
- Deals chip damage on block
- In 1SS can transition to r? DGF with U
Crouch
WS
ws1,1,1,1
ws1,2,db+2
ws4
- Can transition to r? KIN with 1+2
- Can transition to r? NSS with B
KIN (Kincho)
1+2
- Can recover in r? FC with D
- Parries mid or high punches or kicks
KIN.1,1
- Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)
KIN.2,1+2
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
KIN.4
- Can transition to r? KIN with 1+2
- Can transition to r? MED with 3+4
- Alternate input: SS.4
KIN.1+2
- Combos from any hit
KIN.1+4
- Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)
KIN.f+1
- Input can be held
- Deals chip damage on block
- Powers up during NSS or Heat (recovers health on hit, consumes Heta)
MED (Meditation)
FLE (Flea)
FLE.f,âf
WFL.3
IND (Indian Stance)
IND.3+4
IND.3+4*
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
NSS (Mutou no Kiwami)
3,2,NSS.1+2
- Combo from 2nd hit
- Deals chip damage on block
- Has clean hit property
- Recovers health on hit
- Alternate input: H.3,2,1+2
NSS.1+4
- Increased damage on block
- Recovers health on hit
NSS.ub+1+2
- Deals chip damage on block
- Has clean hit property
- Recovers health on hit, consumes Heat
- Alternate input: H.ub+1+2)
ws2,NSS.1,2
ws2,NSS.1,3
- Combo from 2nd CH
,2
- Combo from 1st hit
- Alternate input: NSS.db,b+1,2
Error querying parent: Move with id = 'Yoshimitsu-NSS.FC.df+1' not found. If you've added 'Yoshimitsu-NSS.FC.df+1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DGF (Manji Dragonfly)
DGF.1
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
DGF.2,4
- Combo from 1st hit
- Transition to r? NSS with B
DGF.3+4
- Transitions to attack throw on front standing or airborne hit only
DGF.f+1+2
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
BT
Others