Raven movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (Undertaker is uf+1+2, not uf+1+4)
mNo edit summary
Line 4: Line 4:
== Heat ==
== Heat ==


{{MoveDataHeader}}
{{Sticky|{{MoveDataHeader}}}}
{{Move
{{Move
|id=Raven-2+3
|id=Raven-2+3
Line 49: Line 49:


== Rage ==
== Rage ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-R.df+1+2
|id=Raven-R.df+1+2
Line 74: Line 74:


== n ==
== n ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-1
|id=Raven-1
Line 673: Line 673:


== df ==
== df ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-df+1
|id=Raven-df+1
Line 880: Line 880:


== d ==
== d ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-d+1
|id=Raven-d+1
Line 960: Line 960:


== db ==
== db ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-db+2
|id=Raven-db+2
Line 1,420: Line 1,420:


== u ==
== u ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-ub+1
|id=Raven-ub+1
Line 1,718: Line 1,718:


== Motion Input ==
== Motion Input ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-f,F+2
|id=Raven-f,F+2
Line 1,860: Line 1,860:


== Others ==
== Others ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-1+2+3+4
|id=Raven-1+2+3+4
Line 2,003: Line 2,003:


== WS ==
== WS ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-ws1
|id=Raven-ws1
Line 2,190: Line 2,190:


== Crouch ==
== Crouch ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-FC.1
|id=Raven-FC.1
Line 2,372: Line 2,372:


== BT ==
== BT ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-b+3+4
|id=Raven-b+3+4
Line 3,296: Line 3,296:


== CD ==
== CD ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-qcf
|id=Raven-qcf
Line 3,565: Line 3,565:


== SZN (''Soulzone'') ==
== SZN (''Soulzone'') ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-3+4
|id=Raven-3+4
Line 3,876: Line 3,876:


== Throws ==
== Throws ==
{{MoveDataHeader}}
 
{{Move
{{Move
|id=Raven-1+3
|id=Raven-1+3

Revision as of 16:35, 30 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc8~
t92 r52
Heat Burst
  • Cancel to r45 with b,b
Pandemonium

H.2+3

m,​t
20,​35
+14g
+3a
i18~20
t63 r43
Heat Smash
  • Transition to r20 SZN on block

Rage

Wild Hunt X-ecutor

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
r39
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Jab

1

h
5
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
5,​12
-3
+7
,i12
t33 r21
  • Jail from 1st attack with 2f delay
Left Right Combo > Black Hole

1,​2,4

h,​h,​m
5,​12,​20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
Tornado
Balcony Break
  • Combo from 1st CH

1,​2,3+4

h,​h
5,​12
-4
+6
t42 r22 SZN
Alternate input: 1,2~D
Right Jab

2

h
9
-1
+8
i10
t30 r20
PDK Combo

2,3

h,​l
9,​10
-13
-2
,i22
,cs6~
t54 r32
Combo from 1st hit
PK Combo

2,4

h,​h
9,​16
-8~-7
+8~+9
,i18~19
t46 r31 CD
  • Combo from 1st hit
  • Cancel to r31 with B

3

m
10
-8~-7
+3~+4
,i14~15
t41 r26

3,3

m,​h
10,​16
-8~-7
+5~+6
,i17~18
t44 r26
  • Jail from 1st attack
Valkyrie Lance Combo

3,​3,4

m,​h,​h
10,​16,​20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
Balcony Break
  • Combo from 2nd CH

3,​3,​4~B

m,​h,​h
10,​16,​20
-16~-15
-3~-2
r18 BT
High Kick

4

h
16
-7~-6
+3~+4
i12~13
t39 r26
Brocken Connect

4,1

h,​h
16,​13
-3~-2
+7~+8
,i19~20
t44 r24
  • Jail from 1st attack
Chariot

3~4

m,​M
10,​16
-9~-4
+19a
i25~26 i31~36
t62 r26 BT
Spike
Chariot to Blind Roll

3~4,F

m,​M
10,​16
-39~-36
-8
,js13~41 fs42~44
r53
Will phase through opponent up-close
Hydra Bite

4~3

m,​m
8,​10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low

4~3,1

m,​m,​l
8,​10,​15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
Hydra Bite High

4~3,3

m,​m,​h
8,​10,​18
-3~+0
+14a
,i24~27
t55 r28
Balcony Break
  • Can be delayed
Hydra Bite Mid

4~3,4

m,​m,​m
8,​10,​20
-14~-13
+15a
,i33~34
t63 r29
Balcony Break
  • Can be delayed
Crusader

1+2

m
20
-9
+15a
i14
t47 r33
Heat Engager
Crusader > Heat Dash

H.1+2,F

m
20
+5
+45a (+35)
i14
r27

f

f+2

m
10
-12~-11
-1~+0
i15~16
t46 r30
Tartaros

f+2,3

m,​M
10,​13
-9~-8
+6c~+7c
,i21~22
t49 r27
Spike
  • Combo from 1st hit
  • Can be delayed

f+2,​3,3+4

m,​M
10,​13
r27 SZN
  • Alternate input: f+2,3~D

f+3

m
18
-9
+3
i17
t50 r33
Homing

f+3~B

m
18
-6
+6
r30 BT
Circling Winds

f+3,2

m,​m
18,​21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
Balcony Break
  • Combo from 1st hit
Lance Kick

f+4

h
23
-9~-8
+31a (+23)
i15~16
t49 r33
Balcony Break
Minos Typhoon

f+1+2

m
10,​20
-14
+30a (+4)
i18~19 i26
pc7~
t62 r36
Heat Engager
Balcony Break
  • Frame advantage is -9 if an attack is absorbed
Minos Typhoon > Heat Dash

H.f+1+2,F

m
10,​20
+5
+34a
i18~19 i26
pc7~
r27

df

Body Blow

df+1

m
13
-2~-1
+8~+9
i14~15
t37 r22
Body Blow > Phantom Mace

df+1,4

m,​sm
13,​25
-14~-5
+32a (-26)
,i18~27
t60 r29
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
Body Blow > Phantom Mace

H.df+1,4

m,​sm,​sm
13,​25,​30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Uppercut

df+2

m
15
-13~-11
+30a (+20)
i16~18
t46 r28 BT
  • Launches crouching opponent
Meat Hook

df+2,3

m,​h
15,​17
-8~-7
+28a (+19)
,i12~13
t34 r21
Balcony Break
Bolt Stunner

df+2,4

m,​m
15,​24
-15~-14
+11a (+2)
,i12~13
t46 r33
Balcony Break
Shadow Snap Kick

df+3

h
17
-9~-8
+12a
+46a (+36)
i16~17
cs6~17
t44 r27

df+4

m
15
-9~-8
+2~+3
i15~16
t43 r27
Pendulum Kick

df+4,4

m,​M
15,​16
-14~-13
+6a
,i22~25
t56 r31
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Pendulum Shadow

df+4,​4,3

m,​M,​M
15,​16,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29

d

Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Can recover standing with f
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Stinging Low

d+3

L
10
-11
+0
i15
t45 r30
Basilisk Fang

d+4

L
18
-13
-2
+13g
i21
cs6~
t53 r32 FC

db

Assassin's Sting

db+2

m
13
-4~-3
+5~+6
i13~14
r24 BT
Assassin's Sting Combo

db+2,1

m,​h
13,​15
-1~+0
+8~+9
,i22~23
t42 r19
  • Combo from 1st hit
Assassin's Sting > Phantom Javelin

db+2,​1,1

m,​h,​sm
13,​15,​21
-14~-13
+2a (-7)
,i18~19
r25
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
Assassin's Sting > Phantom Javelin

H.db+2,1,1

m,​h,​sm,​sm
13,​15,​21,​30
-3~+5
+2a (-7)
i13~14, i22~23, i18~19 i39~47
r25
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit

db+2,​1,3+4

m,​h
13,​15
-4
+5
r22 SZN
Alternate input: db+2,1~D
Killer Bee

db+3

L
19
-12~-11
+5~+6
+39d
i28~29
js8~24 fs25~27 cs28~
t59 r30 FC
Shinobi Cyclone

db+4

L
21
-14~-13
+4c~+5c
+37a
i24~25
cs6~49
t57 r32

b

Elbow Strike

b+1

h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
Spike
Elbow
  • Deals chip damage on block
  • Transitions to r26 SZN on hit or block only

b+2

h
12
-14~-12
-3~-1
i15~17
t48 r31

b+2,2

h,​m
12,​17
-3
+6
+8
,i22
t60 r22 BT
Elbow
  • Combo from 1st hit
  • Input can be delayed 13f
Unicorn's Tail

b+2,​2,3

h,​m,​M
12,​17,​20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
Balcony Break
  • Combo from 2nd CH
  • Grounded hit can be inconsistent
Deadly Talon

b+2,​2,1+2

h,​m,​L
12,​17,​20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
  • Combo from 2nd CH
Missing Worm

b+2,4

h,​h
12,​17
-7~-6
+4~+5
,i24~25
t50 r25
  • Combo from 1st hit with 4f delay
  • Input can be delayed 13f
Missing Worm > Phantom Halberd

b+2,​4,2

h,​h,​sm
12,​17,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Missing Worm > Phantom Halberd

H.b+2,4,2

h,​h,​sm,​sm
12,​17,​21,​30
-3~-1
+24a (+9)
i15~17, i24~25, i19~20 i39~-41
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Hades Heel

b+3

M
23
+4~+6
+15a
i27~29
t52 r23
Spike
  • Chip damage on block

b+4

m
13
-9~-8
-1~+0
i14~15
t45 r30
Knee
Skull Smasher

b+4,4

m,​m
13,​20
-8~-6
+6c~+8c
,i17~19
r45 BT
Spike
  • Combo from 1st hit
Skull Smasher Feint

b+4,B+4

m,​M
13,​24
+1c~+6c
+2c~+7c
+12a
,i37~42
r65 BT
Spike
Skull Smasher Feint Low

b+4,​B+4~3

m,​M,​L
13,​24,​11
-11
+0
,i20
,cs12~37
t50 r30
Skull Spin

b+4,​B+4~3,3+4

m,​M,​L,​m
13,​24,​11,​15
-25~-21
+6a
,i26~30
t70 r40
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 7f
Alternating Smash

b+1+2

m
25
-15~-13
+20a (+10)
i28~30
t65 r33
Balcony Break
  • Backswing blow

u

ub+1

m
11
-6
+5
i16
t41 r25
Gate Keeper

ub+1,2

m,​m
11,​13
-13~-12
-2c~-1c
,i18~19
t50 r31
Spike
  • Combo from 1st hit with 7f delay
Deathbringer

u+3

h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
  • Chip damage on block
  • Alternate input: ub+3
Deathbringer Low

u+3,3

h,​L
23,​18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
  • Transitions to r76 Ki Charge on hit only
  • Alternate input: ub+3,3
Deathbringer Low > Shadow

u+3,​3,3

h,​L,​M
23,​18,​22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Alternate input: ub+3,3,3

u+4

m
11
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
  • Alternate input: ub+4
Shadow Scythe

uf+3

M
20
-9
+20a
i29~30
js9~30
t59 r29
Spike

uf+4

m
14
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
Stormbringer

uf+4,4

m,​m
14,​20
-15
+9g~12g
+21a
,i16~19
t50 r31
Balcony Break
  • Alternate input: ub+4,4 or u+4,4

uf+4,​4~B

m,​m
14,​20
-16~-15
+15a (+5)
r19 BT

uf+3+4

m
17
-16~-14
+14a
i23~25
js8~26
t59 r34
Spike

uf+3+4,4

m,​L
17,​9
-11~-10
+0~+1
,i21~22
cs1~41
t51 r29
Chakram

uf+3+4,​4,2

m,​L,​m
17,​9,​21
-13
+10a
,i21
t58 r37
Spinning Chakram

uf+3+4,3+4

m,​m
17,​15
-25~-21
+6a
,i20~24
t65 r41
Delayed Rising Toe Kick

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Shadow Spear

f,F+2

m
26
-12~-11
+15a (+5)
i16~17
t56 r39
Balcony Break
Sudden Strike

f,F+3

m
20
-14~-11
+43a (+29)
i15~18
js7~23 fs24~26
t38 r20
Balcony Break
Iron Maul

f,F+4

m
21
-10~-8
+21a (+4)
i15~17
t44 r27
Balcony Break
Typhon Fang

f,f,F+3

m
20
+4~+6
+6a
i26~28
js14~34 fs35~37
t70 r42
Chip damage on block
Typhon Fang Phantom

H.f,f,F+3,4

m,​sm
20,​20
+7~+8
+72a (+56)
i26~28, i43~44
r74 BT
Tornado
  • Partially uses remaining Heat time
  • Available only on hit or block
War Hound

b,B+2

m,​h
15,​21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
Balcony Break
  • Jail from 1st attack
  • Parries high or low punches or kicks
Blind Ghost

b,​B+2,P

m,​h,​t
15,​21,​35
-8~+2
+0d
,i15~25
r32 BT

Others

Summon Force

1+2+3+4

r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
Dead End

1+2+3+4,b,f,1+2

,​m!
,​60
+21a (+11)
,i59~61
,cs12~42
t115 r51
Balcony Break
Wall Jump Attack

(Back to wall).b,​b,​UB

m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Balcony Break
Back Handspring

UB,b

js10~41 fs42~44
r54 SZN
Pandra Spin

UB,​b,3+4

,​M!,​M!,​M!
,​20,​20,​20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66
Spike
Utsusemi Escape

b+1+3

ps1~10
r40
  • Parries all attacks
  • Alternate input: b+2+4
Utsusemi Escape

b+1+3,P

-31
js1~32 cs33~
r50 FC
  • Deals recoverable self-damage on a successful parry
  • Raven will teleport back a safe distance
  • Alternate input: BT.b+1+3 or BT.b+2+4

WS

Rising Uppercut

ws1

m
14
-14~-13
+35a (+25)
i14~15
t39 r24
Jackknife Elbow

ws2

m
17
-8~-7
+8~+9
+37a (+27)
i13~14
t40 r28
Elbow
Trident Kick

ws3

m
18
-8~-7
+0s
i16~17
t46 r29
Trident Kick > Phantom Halberd

ws3,2

m,​sm
18,​20
-14~-13
+65a (+49)
,i19~20
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
Trident Kick > Phantom Halberd

H.ws3,2

m,​sm,​sm
18,​18,​20
-3~-1
+65a (+49)
i16~17, i19~20 i39~41
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Shadow Snap Kick

ws4

m
18
-6~-5
+7~+8
+4
i11~12
t37 r25
Spinning Middle Kick

ws3+4

m
20
-12~-10
+7~+9
i16~18
t52 r34
Heat Engager
Homing
Balcony Break
  • Alternate input: qcf+3+4
Spinning Middle Kick

H.ws3+4,F

m
20
+5
+62a (+42)
i16~18
r27
Homing
  • Alternate input: H.qcf+3+4,F

ws3+4~B

m
20
r19 BT
Alternate input: qcf+3+4~B

Crouch

Crouch Jab

FC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Can recover standing with f
Crouch Straight

FC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

FC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Chin Kick

FC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Aqua Spider

FC.df+3

L
17
-9~-7
+2~+4
+30d
i20~22
cs1~35
t48 r26 BT
Tornado Destruction

FC.df+3+4

L,​sm
17,​25
-23~-21
-5a
i18~20 i34~36
cs1~17
t66 r46
Spike
  • Transition to r20 SZN on hit only
  • Second hit available on hit only
  • Power up during Heat
Tornado Destruction

H.FC.df+3+4

L,​sm
17,​25
-23~-21
-5
i18~20 i34~36
cs1~17
t66 r46
Spike
  • Transition to r20 SZN on hit only
  • Second hit available on hit only
  • Recover Heat on hit
Crouch Step

FC.df,d,DF

cs1~30
t30 r1? FC
Crouch Step to Shadow Sprint

FC.df,​d,​DF,f

t25 r1? CD

BT

Labyrinth

b+3+4

r14 BT
Labyrinth to Front

BT.b+3+4

r14
Can block mid or high attacks after 6f
Blind Axe

BT.1

h
7
-1~+0
+5~+6
i8
t28 r19
Blind Lance

BT.1,4

h,​h
7,​23
-8~-7
+40a (-18)
+67a (+51)
,i16~17
t50 r33
Balcony Break
  • Combo from 1st hit
Backfist

BT.2

h
13
+0
+7
i10
t28 r18 BT
Backfist > Straight

BT.2,1

h,​h
13,​10
-3
+3
,i14
t36 r22
  • Combo from 1st hit
  • Can transition to r36 BT with B
Backfist > Straight to Shadow Sprint

BT.2,​1~F

h,​h
13,​10
+1
+7
t31 r18 CD
Blinding Knife

BT.2,2

h,​m
13,​15
-9~-8
+2~+3
,i21~22
t49 r27
Combo from 1st CH
Blinding Knife > Phantom Javelin

BT.2,​2,1

h,​m,​sm
13,​15,​21
-14~-13
+2a (-7)
,i18~19
r41
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Power up during Heat
Blinding Knife > Phantom Javelin

H.BT.2,2,1

h,​m,​sm,​sm
9,​12,​21,​30
-3
+2a (-7)
i10, i21~22, i18~19, i39~47
r25
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit

BT.2,​2,3+4

h,​m
13,​15
-7~-6
+8~+9
t45 r25 SZN
Alternate input: BT.2,2~D

BT.3

h
10
-11
+0
i10
t40 r30

BT.3,4

h,​m
10,​17
+0~+2
+1~+3
+11g~+13g
,i28~30
t57 r27
  • Combo from 1st hit with 2f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
  • Forces crouch on CH
Crescent Mirage

BT.3,​4,3

h,​m,​M
10,​17,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Same move as df+(4,4),3
Fafnir

BT.3,​4,4

h,​m,​M
10,​17,​21
-9~-8
+5a
,i32~34
,js12~31 fs32~34
t67 r33 BT
Spike
  • Combo from 2nd CH
Fafnir to Blind Roll

BT.3,​4,​4,F

h,​m,​M
10,​17,​21
-36
,js18~49 fs50~52
r60
Will phase through opponent up-close
Chronos Lathe

BT.4

m
21
-5~-4
+44a (-14)
i19~20
js6~19
t49 r29
Heat Engager
Balcony Break
Chronos Lathe > Heat Dash

H.BT.4,F

m
21
-5~-4
+36a (+26)
i19~20
js6~19
r27
Crusader

BT.1+2

m
23
-13
+30a (+22)
i15~16
pc9~
t50 r34
Balcony Break
  • Frame advantage is -7 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
Spiral Cannon

BT.3+4

m,​m
5,​20
-20~-19
+43a (+39)
i15 i34~35
js13~31 fs32~34
t73 r58
Second kick's frame advantage on hit: +34a (+24)
Soul Steal

BT.f+1

m
18
-8
+6
I16
t48 r32
Balcony Break
  • Transitions to throw on hit only
  • Opponent recovers BT on hit

BT.f+2

m
13
-5~-4
+6~+7
i17~18
t41 r23
Cold Massacre

BT.f+2,3

m,​M
13,​15
-7~-6
+14~+15
,i24~25
t50 r25
Spike
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
  • Forces crouch on CH
Cold Worm

BT.f+2,4

m,​h
13,​17
-7~-6
+4~+5
,i20~21
t46 r25
  • Combo from 1st hit with 1f delay
  • Input can be delayed 12f
  • Power up during Heat
Cold Worm > Phantom Halberd

BT.f+2,​4,2

m,​h,​sm
13,​17,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Cold Worm > Phantom Halberd

H.BT.f+2,4,2

m,​h,​sm,​sm
13,​17,​21,​30
-3~-1
+24a (+9)
i17~18, i20~21, i19~20 i39~41
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Demon Knee

BT.f+3

m
17
-5~-4
+3~+4
+38a (+30)
i13~14
t55 r41
Knee

BT.f+3~B

m
17
-8
+0
+35a (+27)
r45 BT
Kama Kick

BT.f+4

L
9
-9
+2
i16
t44 r28 BT
Trick Bang

BT.f+4,1

L,​h
13,​15
-9~-8
+5~+6
,i22~23
t52 r29
Tornado
  • Combo from 1st hit

BT.f+4,​1,3+4

L,​h
13,​15
-6~-5
+8~+9
tr36 r26 SZN
Alternate input: BT.f+4,1~D
Reverse Chakram

BT.f+3+4

M
24
-9~-7
+5a
i25~27
js5~24 fs25~27 cs28~51
t60 r36
Spike
Reverse Chakram to Blind Roll

BT.f+3+4,F

M
24
-36
-22
,js18~49 fs50~52
r60
Will phase through opponent up-close
Crouch Spin Knuckle

BT.d+1

sl
5
-3
+6
i10
cs1~
t34 r24 FC
Alternate input: BT.d+2
Shinobi Cyclone (clean)

BT.d+3

l
21
-26
KDN
KDN
25f(2)
TC,5F
r
TC from 4F to 5F
Shinobi Cyclone

BT.d+3

L
16
-26~-24
+0~+2
i25~27
cs4~48
t55 r28
Clean hit +74a (+58), 20 damage
Crouch Spin Kick

BT.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

BT.b+2

m
17
-2~-1
+6~+7
i16~17
t40 r20 BT
Abyss Cannon

BT.b+2,3

m,​m,​m
17,​5,​20
-20~-19
+42a (+38)
,i20 i39~40
,js18~36 fs37~39
t69 r38
  • Combo from 1st CH
  • Second kick's frame advantage on hit: +34a (+24)
Abyss Spear

BT.b+2,4

m,​h
17,​13
-9~-8
+2~+3
,i17~18
t45 r27
Jail from 1st attack with 3f delay
Cannon Tail

BT.b+3

h
22
+4~+5
+41a
i18~19
t44 r25
Homing
Balcony Break
  • Chip damage on block
Gremlin Smasher

BT.f,F+3

m
25
-9~-8
+8a
i21~22
cs4~22
t58 36
Vermillion

BT.f,F+3+4

L
17
-18~-11
+24a
i23~30
fs13~21 cs18~49
t60 r30
Blind Roll

BT.f,f,f

js10~41 fs42~44
r45
Will phase through opponent up-close
Sixth Sense

BT.f+1+2

ps1~8
r40
Parries mid or high punches or kicks

BT.f+1+2,P

t
25
+5d
Opponent recovers FUFA

CD

Shadow Sprint

qcf

t25 r2? CD
Shadow Sprint Cancel to FC

qcf,d,DF

cs1~
t30 r1? FC
Fatal Elbow

qcf+1

m
15
-9
+4
+15a
i16
t49 r33
Elbow
Fatal Elbow > Phantom Halberd

qcf+1,2

m,​sm
15,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
Fatal Elbow > Phantom Halberd

H.qcf+1,2

m,​sm,​sm
15,​21,​30
-3~-1
+24a (+9)
i16, 19~20, 39~41
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Fatal Elbow to SZ

qcf+1,3+4

m
15
+0
+13
+24a
t44 r24 SZN
Alternate input: qcf+1~D
Buzzsaw

qcf+2

L
18
-12~-11
+5~+6
+14~+15
i25~26
cs10~45
t56 r30
Cancel to r45 BT with B
Laevateinn

qcf+2~1

L,​m
18,​25
-9~-8
+24a (+14)
,i20~21
t51 r30
Balcony Break
  • Chip damage on block
  • Actual startup is i40~41
Poison Needle > Nightmare

qcf+3

h,​t
16,​14
-7~-6
-4d
i16~17
t47 r30
Spike
  • Transitions to attack throw on front hit only, otherwise launch +33a (+23)
  • Power up during Heat
Poison Needle > Nightmare

H.qcf+3

h,​t
16,​14
-7~-6
-4d
i16~17
t47 r30
Spike
  • Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Black Hole

qcf+4

M
15
-14~-12
+32a (+22)
i18~20
fs20~32
t50 r30 BT
Tornado
Hellhound

qcf+1+2

m,​m
12,​21
-9
+11a (+2)
i24 i35
ps1~5 cs19~
t68 r33 FC
Balcony Break
  • Attack reversal
  • Parries high or mid punches or kicks
Blind Ghost

qcf+1+2,P

m,​m,​t
12,​21,​35
-8~+2
+0d
,i15~25

SZN (Soulzone)

Soulzone

3+4

t40 r20 SZN
Alternate input: d+3+4 or FC.3+4
Swift Blade

SZN.1

h
12
-3~-2
+8~+9
i14~15
t36 r21
Swift Blade > Phantom Mace

SZN.1,4

h,​sm
12,​25
-14~-5
+32a (-26)
,i18~27
r25
Spike
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
Swift Blade > Phantom Mace

H.SZN.1,4

H,​sm,​sm
12,​25,​30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Swift Blade to Shadow Sprint

SZN.1~F

h
12
+1~+2
+12~+13
t30 r2? CD
Dual Thanatos

SZN.2

m,​sm
20,​10
-9
+7a (-2)
i18 23~24
t48 r30
Heat Engager
Balcony Break
  • Power up during Heat
Dual Thanatos > Heat Dash

H.SZN.2,F

m,​sm
20,​10
+5
+36a (+26)
i18 23~24
r27
Radius Flail

SZN.3

m
16
-4~-3
+5~+6
i16~17
js9~17
t46 r29 BT
Radius Flail > Phantom Halberd

SZN.3,2

m,​sm
16,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Power up during Heat
Radius Flail > Phantom Halberd

H.SZN.3,2

m,​sm,​sm
16,​21,​30
-3~-1
+24a (+9)
i16~17, i19~20 i39~-41
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Cocytus Glide

SZN.4

L
21
-16~-9
+2~+9
+26a
i17~24
cs6~
t52 r28 FC
Oceanus Fissure

SZN.1+2

h
25
+0~+1
+23a
i15~16
t47 r31
Homing
Balcony Break
  • Chip damage on block
Blind Fall

SZN.U

js1~17 fs15~17
r25
Blind Fall to Crouching State

SZN.D

js1~17 fs15~17
r25 FC
Blind Labyrinth

SZN.B

js1~17 fs15~17
r25 BT

Throws

Grave Digger

1+3

t
35
-6
+0d
i12~14
t39 r25
Throw break 1 or 2
Salamander

2+4

t
35
-3
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch
Neck Ringer

Left throw

t
40
-3
-3d
Floor Break
  • Throw break 1
  • Side switch on hit
Swift Assassin

Right throw

t
40
-3
-4d
Floor Break
  • Throw break 2
Dark Matter

Back throw

t
50
-4d
Floor Break
  • Unbreakable
Orbiting Moon

df+1+4

t
35
-2
+0d
i11
t39 r28
Floor Break
  • Throw break 1
  • Alternate input: qcf,df+1+4
Undertaker

uf+1+2

t
40
-2
+0d
i12
t38 r27
  • Throw break 1+2
  • Can side switch on hit

10 String

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+1 m 11 -
2 m 13 -
2 m 5 -
2 h 5 -
4 h 8 -
2 m 8 -
3 m 9 -
4 L 5 -
2 m 6 -
1+2 M! 35