Reina movelist: Difference between revisions

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Revision as of 17:53, 30 January 2024

Heat

Allows using Lethal Fury (,4) after 3,4, 3+4,4,4 and f+1+2,3.
Allows use of EWGF and EWGK without just frame input. Partially consumes heat, but doesn't if just frame version is used.
Automatically parry mids and highs during WRA.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
i16
pc
Heat Burst
  • Alternate input: R1
Divine Dominance of Annihilation

H.2+3

m
50
Th
Th
i21
Heat Smash
  • Alternate input: H.R1
Divine Wrath of Annihilation

H.WRA.2+3

l
40
Th
Th
i18~19
Heat Smash
  • Alternate input: H.WRA.R1

n

Jab

1

h
5
+1
+8
i10
Alternate input: f+1
Flash Punch Combo (2)

1,1

h,​h
5,​6
-1
+8
44
Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
  • +11 SEN
  • +2 (cancel)
i13
  • Cancel transition with B
  • Combo from 1st hit
  • Can be delayed 11F
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10

1,​2,2

h,​h,​h
5,​8,​14
-14
+0
,i17
Sting the Works (1)

1,​2,3

h,​h,​m
5,​8,​10
-10
+1
,i21
Sting the Works

1,​2,​3,4

h,​h,​m,​h
5,​8,​10,​21
-4
+21 (+12)
i22~23
High Crush
Natural on 3rd hit
Right Jab

2

h
12
-4
+7
i12
Ganzan Basara (1)

2,2

h,​h
6,​6
-11
0
0
,i14~15
Ganzan Basara

2,​2,1

h,​h,​m
6,​6,​20
-14
KND
,i22~23
Balcony Break
Bishamon Massacre (1)

2,​2,2

h,​h,​m
6,​6,​21
-4
+6
,i29
Bishamon Massacre

2,​2,​2,1

h,​h,​m,​m
6,​6,​21,​20
-15
+30 (+20)
,i35~37
High
Tornado
Raging Bishamon

2,​2,​2,2

h,​h,​m,​m
6,​6,​21,​25
-14
+21 (+0)
,i31
Balcony Break
  • Extra damage with input qcf+2
Ondeko

2~1

mm
4,​18
-14
i11
  • Just Frame version creates a blue spark
  • With input, it comes out at i14 as the fastest

3

h
12
-11
+5
i18~19
High Crush
Homing
Senjo Zuki

3,2

h,​h
12,​16
-9
+8
i20
Tornado

Natural on 1st hit

Senjo-manji

3,4

h,​m
12,​20
-14
+50 (+19)
,i20
High
Natural on 1st hit
Nobility Hunter

4

h
20
-8
+11g
KND
i13~14
Balcony Break
Demon Breath

1+2

m
25
-10
+24 (+14)
i12~13
Aerial Manji-geri (1)

3+4

mm
15
-8
+3c
i18
js
Aerial Manji-geri

3+4,4

m,​m,​m
5,​10,​20
-14
+50 (+19)
,i16
High Crush
Fukuteki

1+4

sp
cs
Transition to WGS with DF

f

Sousoku Rengeki (1)

f+2

h
8
-9
-3
i13
Sousoku Rengeki

f+2,3

h,​m
8,​16
-9
+2
i18~19
  • Natural on 1st hit
  • Transition to SEN with F
  • Transition to UNS with u or d
  • On block SEN transition is -2
  • On hit SEN transition is +9
Sentai

f+3

sp
r?? SEN
Kamadhatu Splits Kick

f+4

m
20
+2c
+5c
KND
i19~20
Senshin-zuki

f+1+2

m
22
-11
+7
i32
High Crush
  • Transition to UNS with 1+2
Ouhen Manji-geri

f+3+4

m
25
-14
+50 (+19)
i43
High Crush
  • Alternate input: UNS.3+4
  • can be cancelled into crouch with D
Ouhen Fubi Manji-geri

f+3+4*

m
30
+50
i67
High Crush
  • can be cancelled into crouch with D

df

Muso Tensho (1)

df+1

m
8
-3
+4
i13~14
  • Transition to SEN with F
Muso Tensho

df+1,1

m,​h
8,​10
-4
+7
,i20
Muso Basara

df+1,2

m,​m
8,​20
-14
KND
,i22~23
Heat Engager
Muso Basara > Heat Dash

H.df+1,2,F

m,​m
8,​20
+5
+17
i13
Queen Bee Stinger

df+2

m
13
-12
+30 (+20)
i15~16
Wind God Step

df+3

sp
  • Alternate input: f,n,d,df
Gekirosatsu (1)

df+4

m
14
-4
+7
i15
Gekirosatsu (2)

df+4,2

m,​m
14,​10
-8
+6
,i18
  • Transition to WRA with D
  • Natural on 1st hit
Gekirosatsu

df+4,​2,3

m,​m,​h
14,​10,​20
-8
+35
Tornado
,i27
High
Tornado
  • Natural on 2nd CH
Kasho Maki-manji (1)

df+3+4

mh
5,​10
-15
+2
i16,i5~9
High Crush
Alternate input: d+3+4
Nen Dougarami

CH.df+3+4

m,​th
6,​35
0
i16
Alternate input: CH.d+3+4
Kasho Maki-manji

df+3+4,4

m,​h,​m
5,​10,​20
-4
+50 (+19)
,i20
High Crush
Kyogeki Goutsuiken (1)

df+3+4,1

m,​h,​m
5,​10,​14
  • Chip damage when guarded
Kyogeki Goutsuiken

,2

,​sm
,​25
  • Chip damage when guarded

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d

Crouch Jab

d+1

sm
5
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Tecchuu-ate

d+2

m
17
+3c
i15
Unsoku Kou

d+3

sp
  • Alternate input: db+3
Crouch Chin Kick

d+4

l
7
-13
-2
i12
cs4~
FC
Heaven's Wrath

d+1+2

sp
  • Alternate input: db+1+2

db

Eisaimon

db+2

l,​l
10,​12
-16
-3
i20~21,i9~10
Un Oshi-kuzushi (1)

db+4

l
7
-13
-2
+2
i16
Un Oshi-kuzushi

db+4,1+2

L,​m
7,​20
-12
+39 (+19)
,i15
Balcony Break
  • Natural on CH

b

Hen-in 4 Hit Combo (1)

b+1

h
14
-4
+6
i18
Hen-in 4 Hit Combo (2)

b+1,1

h,​m
14,​15
-10
-4
,i22
Hen-in 4 Hit Combo (3)

b+1,​1,3

h,​m,​m
14,​15,​13
-10
+3
,i15~17
Transition to SEN with F
Hen-in 4 Hit Combo

b+1,​1,​3,3

h,​m,​m,​m
14,​15,​13,​20
-16
+48 (+17)
,i32
High
Sin Smiter

b+2

m
14
-9
+3
i16~17
Homing
Unsoku Gen

b+3

sp
Ebi-geri

b+4

h
20
-8
35
Tornado
i18
High
Tornado
Tatenashi

b+1+3

ps
  • Alternate input: b+2+4
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transition to WRA on successful parry
Haburi-kaze

SEN.1+3_2+4

th(m)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA
Clairvoyant Fatal Violet

b+1+4

ub(m)
50
+20 (-1)
+20 (-1)
i64
Balcony Break

u

Unsoku Kou

u+3

sp
Alternate input: ub+3
Seigan Ugachi

uf+1

h
15
-9
+8
+17
i13
  • Alternate input: ub+1 or u+1
  • Transition to WRA on hit
Tobisenzuki (1)

uf+3

h
10
-10
+1
i21~22
js
Tobisenzuki

uf+3,1

h,​m
10,​15
-5
+5
,i16
Silver Gleam

uf+4

m
15
-13
i17~18
js
Tornado
  • Alternate input: ub+4 or u+4
Un Hiensatsu (1)

uf+3+4

mm
10,​10
-10
-1
i20,i4
js
  • Alternate input: ub+3+4 or u+3+4
Un Hiensatsu

uf+3+4,1+2

mm,​m
10,​10,​20
-14
-4
,i17
Fading Shadow

ub+1+2

sp
js
  • Alternate input: ub,b or UNS.ub+1+2
  • Transition to Wind God Step with DF
Swift Shadow

u+1+2

sp
js
  • Alternate input: UNS.u+1+2
  • Transition to Wind God Step with DF

Motion Input

Raiden

f,F+2

m
14
-9
+1
i12
  • Transition to SEN with F
  • SEN transition +2 on block
  • SEN transition +12 on hit
Trailokya Splits Kick

f,F+3

m
20
-3
KND
i20~22
Balcony Break
Heat Engager
Trailokya Splits Kick > Heat Dash

H.f,F+3,F

m
20
+5
+17
+67 (+50)
i20~22
Un Hien-geri

f,F+3+4

h
22
-2
+49 (-9)
i16~19
js
Balcony Break
Ten Chuten-geri

f,f,F+3

m
22
+6
+32 (+24)
i24~27
js
Balcony Break
  • Chip damage when guarded
Un Tobi Kaijo-geri

f,f,F+4

h
28
+4
+31 (+5)
i26~27
Balcony Break
Homing
  • Transition to WRA with D

Crouch

Nen Hangetsu-ate

FC.df+3

m
25
-17
+54
i20
High Crush
Balcony Break
Manji-geri

FC.df+4

m
20
-14
+54
i15
Balcony Break

WS

Jewel Snatcher

ws1

m
12
-10
i13
Transition to SEN on hit
Benten Thrust

ws2

m
20
-8
+9
+14c
i18
Balcony Break
Twin Stingers (1)

ws3

m
14
-10
+1
i15~16
Twin Stingers

ws3,4

m,​h
14,​21
-4
+21 (+12)
,i22~23
High Crush
Balcony Break
Seven Seas Splits Kick (1)

ws4

m
10
-6
+5
i11~12
Seven Seas Splits Kick

ws4,4

m,​m
10,​15
-17
-1c
,i17~18
  • Transition to -10 (ob) +6 (oh) WRA with D
Hen Gyakujo-geri

ws3+4

m
14
-8
+14
+13
i14~15
High Crush

WGS (Wind God Step)

Wind God Step

df+3

sp
  • Alternate input: f,n,d,df
Thunder God Fist

WGS.1

m
20
-22
+24 (+14)
i19~21
High
Lightning Splits Kick

WGS.1,3

m,​m
24,​10
-12
+18 (-17)
i26~30
Low Crush
Spike
Lightning Wheel

WGS.1,4

m,​h
24,​12
-7
+1 (+0)
i23~27
Low
Balcony Break
Wind God Fist

WGS.2

h
15
-10
i11~12
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Electric Wind God Fist

f,n,d,df#2

h
23
+5
i11
  • Chip damage when guarded
War God Kick

WGS.df+3

m
17
-13
+3
+23 (+17)
i15~17
High Crush
  • Alternate input: f,n,d,DF+3
  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick

f,n,d,df#3

m
27
-9
+13 (-4)
+23 (+17)
i15~17
High Crush
Balcony Break
  • Chip damage when guarded
Ruthless Demon (1)

WGS.DF+4

l
6
-23
+2c
i16
  • Alternate input: f,n,d,DF+4
  • Recovers Crouching
Ruthless Demon

WGS.DF+4,2

l,​h
6,​20
-22
-1
,i24
  • Transition to WRA (ob) -15, +6 (oh) WRA with D
Spinning Demon

WGS.DF+4,4

l,​l
6,​16
-23
+2
Launch
,i17~18
High Crush
  • Recovers Crouching
Sentai

WGS.f+3

,​sp

SEN (Sentai)

Sentai

f+3

sp
Furin Kazan (1)

SEN.1

m
12
-14
+1
i16
pc
Furin Kazan

SEN.1,2

m,​m
12,​25
-16
+21 (+0)
,i26
Balcony Break
  • Alternate input: qcf+2 (extra damage)
Rashomon

SEN.2

m
20
-4
+8
i13
Tornado
Sen Kaijo-geri

SEN.3

h
22
+1
+7
i12~13
Homing
Heat Engager
  • Deals chip damage on block
Sen Kaijo-geri > Heat Dash

H.SEN.3,F

h
22
+5
+17
Launch
i12~13
Homing
  • Deals chip damage on block
Kandachi-geri

SEN.4

m
24
+4
+12g
+12g
i26~27
Low Crush
  • Deals chip damage on block
Inverse Deva Laser

SEN.1+2

m,​m
13,​17
-6 SEN
+32 (+18)
+32 (+18)
i14~15,i12~13
Tornado
Balcony Break
  • Transition to WRA on hit
Yaksha Sweep

SEN.3+4

l,​h
10,​12
-29, -11
+4
i20~21,i35~36
High Crush
Homing

SSH (Senshin)

Senshin-zuki

f+1+2

m
22
-11
+7
i32
High Crush
  • Transition to UNS with 1+2
Senshin Karami-ate

SSH.3

l
26
-26
-4c
i22
Nen Ashigarami

SSH.CH.3

l
33,​18
i22
Senshin Hiei

SSH.uf

sp
  • Transition to WR
Senshin Chuten-geri

SSH.uf+3

m
22
+32 (+24)
i30~33
Balcony Break
Senshin Tobi Kaijo-geri

SSH.uf+4

h
28
+31 (+5)
i32~33
Homing
Balcony Break
  • Transition to WRA with D

UNS (Unsoku)

Unsoku

d+3

sp
  • Partially drains heat meter when in heat
  • Can transition to SEN with f+3
  • Can transition to WGS with DF
Unpu Tobi-Manji

UNS.4

m
30
-8
+43 (-15)
i18~19
High Crush
Balcony Break
Heat Engager
  • Deals chip damage on block
  • Can be cancelled into crouch with D
Unpu Tobi-Manji > Heat Dash

H.UNS.4,F

m
30
+5
+17
+62 (+42)
i18~19
High Crush

WRA (Heaven's Wrath)

Heaven's Wrath

d+1+2

sp
  • Transition to SEN with f+3
  • Transition to WGS with DF
Funkei Goma (1)

WRA.1

h
12
-4
+8
+13
i12
Homing
  • Deals chip damage on block
  • Transition to SEN with F
Funkei Goma

WRA.1,4

hm
1222
-9
+9g
i25~26
Balcony Break
Iron Hand

WRA.2

m
30
-9
+11 (+2)
i15~16
Balcony Break
Heat Engager
  • Deals chip damage on block
Iron Hand > Heat Dash

H.WRA.2,F

m
30
+5
+17
Launch
i15~16
Hell Axle (1)

WRA.3

m
17
-6
+22 (+12)
i28
js
Balcony Break
  • Deals chip damage on block
Hell Axle

WRA.3,4

m,​m
17,​14
+6
+17 (+16)
,i18~19
js
Balcony Break
  • Deals chip damage on block
  • Can transition to WRA with D
Kongo Gekimetsujin (1)

WRA.4

m,​m
6,​8
-10
-10
+7
i17~18,i13
  • Entire string guaranteed on CH
Kongo Gekimetsujin (2)

WRA.4,2

M,​M,​m
6,​8,​8
-18
-7
,i15
Kongo Gekimetsujin (3)

WRA.4,​2,2

M,​M,​m,​h
6,​8,​8,​4
-12
-1
,i15
Kongo Gekimetsujin

WRA.4,​2,​2,1+2

M,​M,​m,​h,​m
6,​8,​8,​4,​22
-20
+24 (+3)
,i24~25
Balcony Break
  • Alternate input: qcf+1+2 (extra damage)
Demon Bolt

WRA.1+2

m
30
-13
+16
i15~16
pc
Balcony Break
Goma Sai

WRA.3+4

m
26
-5
+5
i18~19
  • Deals chip damage on block
Harai Kuzushi-manji (1)

WRA.d+4

l
9
-15
-4
+2
i16~17
High Crush
Harai Kuzushi-manji

WRA.d+4,3

L,​m
9,​20
-16
+48 (+17)
Launch
,i21~22
High
  • Guaranteed on 1st hit CH

WDS (Wind Step)

Wind Step

f,n

sp
ps
  • Transition to WGS with DF
  • Transition to WGS on successful parry with +10
Fusenkyaku

WDS.3

m
17
-6
+4
Launch
i16~17

Other

Sacred Dismantle Spark

R.df+1+2

m
55
-15
i20
  • Erases opponent's recoverable health on hit
  • Alternate input: R2
Jirin Sweep

SS.4

l
17
-13
+0
+13
i18~19
Rear Manji-geri

BT.4

m
20
-14
+54
Launch
i17
High Crush
Taunt

2+3+4

sp
Ki Charge

1+2+3+4

sp
Input D to get Heihachi's secret taunt
Totetsu Jyurin (1)

OTG.d+4

l
11
i19
Totetsu Jyurin

OTG.d+4,1

L,​l
14,​16
-15 (-23)
,i20~21
Just Input

Throws

Gekka Hyojin

1+3

th(h)
35
i12~14
  • Throw break 1 or 2
Spike
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
Gekka Hyojin

Left throw

th(h)
40
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

Right throw

th(h)
40
i12~14
  • Throw break 2
  • Opponent recovery on hit: FUFA
Trailokyavijaya

Back throw

th(h)
50
i12~14
  • Break: none
  • Opponent recovery on hit: FDFA
Stonehead

uf+1+2

th(h)
35
+25 (+8)
i12
Balcony Break
  • Alternate input f,F+1+2
  • Throw break: 1+2
Raidou Hitsumetsu

d,db,b,f+2

th(h)
40
i12
Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT
Haburi-kaze

SEN.1+3_2+4

th(h)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA
Heaven's Roar

WRA.1+3_2+4

th(h)
20
+10
i16
  • Throw break: none
  • Opponent recovery on hit: FUFT

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7
2 h 6 i14~15
2 m 21 i29
3 l 8 i30~31 -7
1 h 6 i36 -10
1 m 6 i22
3 m 6 i15~17 -5
3 m 10 i32 -12
1 m 12 i35~36
4 h 18 i23~27 -4 (-5)
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7
2 h 6 i14~15
2 m 21 i29
3 l 8 i30~31 -7
1 h 6 i36 -10
1 m 6 i22
3 m 6 i15~17 -5
3 m 10 i32 -12
1 m 12 i35~36
3 m 15 i26~30 +14 (-21)