Yoshimitsu movelist: Difference between revisions

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Line 2,235: Line 2,235:


== ub ==
== ub ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Yoshimitsu-ub+4
|parent=
|input=ub+4
|name=Avoiding the Puddle
|target=m
|damage=17
|startup=i20~22
|block=-19~-17
|hit=+12a (+2)
|ch=
|crush=js9~32 fs33~35
|recv=r36
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}}}
}}
{{Move
{{Move
|id=Yoshimitsu-ub+1+2
|id=Yoshimitsu-ub+1+2
Line 2,242: Line 2,262:
|input=ub+1+2
|input=ub+1+2
|name=Cleansing Sword Yoshimitsu
|name=Cleansing Sword Yoshimitsu
|target=M?
|target=M
|damage=25
|damage=25
|startup=i24~25
|startup=i24~25
|block=
|block=-8c~-7c
|hit=+27a (+17)
|hit=+27a (+17)
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r28
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,257: Line 2,277:
* {{BB}}
* {{BB}}
* {{Weapon}}
* {{Weapon}}
* Deals chip damage on block
* 5 chip damage on block
* Power up during NSS or Heat (recovers health on hit, consumes Heat)}}
* Power up in NSS or Heat}}
}}
}}
{{Move
{{Move
Line 2,272: Line 2,292:
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r77
|tot=
|tot=129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{Weapon}}
* Punishable on close hit with FUFT.3
* Alternate notation: 1SS.ub+1+2}}
}}
}}
{{Move
{{Move
Line 2,290: Line 2,312:
|block=
|block=
|hit=+1~+2
|hit=+1~+2
|ch=
|ch=+45a
|crush=
|crush=
|recv=r
|recv=r33
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}}}
* {{Weapon}}
* Alternate notation: 1SS.ub+1+2,1+2}}
}}
}}
{{Move
{{Move
Line 2,309: Line 2,332:
|startup=,i28~113
|startup=,i28~113
|block=
|block=
|hit=-57
|hit=-57a
|ch=
|ch=
|crush=
|crush=
|recv=r
|recv=r30
|tot=
|tot=135
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 2,319: Line 2,342:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Weapon}}
* Cancel to r? with B}}
* Cancel early to r25? with B (earliest cancel -12a)
* Possible to double-hit
* Alternate notation: 1SS.ub+1+2,n+1}}
}}
}}



Revision as of 12:26, 2 February 2024

Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).

Heat

Yoshimitsu's heat mechanic treats all attacks which unsheathe the sword (1SS) as though his sword were sheathed (NSS). This includes changes to hit effects, frame data, hitboxes, as well as activating the lifesteal mechanic. Performing these attacks in 1SS partially expends Heat gauge (~20%). Attacks unique to NSS which do not transition to 1SS (e.g. NSS FC df+3) are not included.

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc7~62
r30 HEAT
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
  • Unparryable
  • Ignores regular power crush armor
Divine Sword Kagekiyo

H.2+3

m,​t
51
+4~+5
-3d
i18~19 i40~41 i68~69 i78~79
js68~89 fs90~92
t115 r36 1SS
Heat Smash
Balcony Break
  • Recovers health on hit
  • Transition to r29 DGF on block with U, +10~+11
  • Unparryable
  • Ignores regular power crush armor
  • Jails
  • Ends Heat

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
+1
+8
i10
t27 r17
Naguri Kabuto Wari

1,1

h,​m
5,​19
-9
+4c
+6a
,i23
t57 r34 1SS
Spike
Weapon
  • Combo from 1st hit with 2f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat
Right Cross

2

h
10
-1
+5
+8
i11
t31 r20
Alternate notation: 1SS.2
Seiken Douharai

2,1

h,​m
10,​23
-9~-8
+12a
,i26~27
t59 r32
Balcony Break
Weapon
  • Combo from 1st CH with 2f delay
  • Move can be delayed 2f
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Alternate notation: 1SS.2,1
Mushibami

2,2

h,​h
10,​18
-1
+15g
,i24
t50 r25
Tornado
  • Combo from 1st hit with 1f delay
  • Move can be delayed 1f
  • Transition to NSS on hit or block only
  • Transition to r25 KIN with 1+2
PK Combo

2,3

h,​h
10,​24
-10~-9
+16a (+7)
,i26~27
t60 r33
Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f
PDK Combo

2,d+3

h,​L
10,​11
-12
-1
,i22
cs12~
t53 r31 FC
  • Combo from 1st hit with 2f delay
  • Move can be delayed 2f

3

m
12
-9~-8
+5~+6
i15~16
t45 r29
Enma's Flame

3,1

m,​h
12,​22
+7~+9
+18g~+20g
,i22~24
,js26~
t67 r47 DGF
Heat Engager
Heat Dash +5g~7g +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS

3,2

m,​m
12,​12
-12
+1
,i22
t53 r31
Interrupt with i1 from 1st block
Enma's Cleansing Sword

3,​2,1+2

m,​m,​M
12,​12,​29
-14c~-13c
+20a (+10)
,i26~27
t61 r34 1SS
Balcony Break
Weapon
  • Combo from 2nd hit
  • 5 chip damage on block
  • Power up in NSS or Heat
Tobi Ushiwaka

3~4

m,​m
6,​22
-6~-5
+3~+4
i17~18 i28~29
js12-37 fs38-40
t58 r29
  • Transition to r18 DGF with 1SS.U
Kangaroo Kick

4~3

m
25
-13~-12
+52a (+42)
i25~26
cs4~22 fs10~50
t63 r37
Tornado
Magic 4

4

h
12
-11~-10
+0~+1
+20a (+10)
i12~13
t52 r29

4,4

h,​h
12,​12
-4
-2
,i24~25
t56 r31
  • Combo from 1st hit with 4f delay
  • Move can be delayed 4f

4,​4,2

h,​h,​m
12,​12,​5
-22~-21
-12~-11
,i30~31
t72 r41? BT
Yoshimitsu recovers sideturned on block
Wheel of Arrows

4,​4,​2,2

h,​h,​m,​h
12,​12,​5,​6
-24~-23
-13~-12
,i22~23
t65 r42
  • Combo from 3rd hit
  • Opponent recovers BT on hit
Wheel of Arrows > Sword Stab

4,​4,​2,​2,1

h,​h,​m,​h,​m!
12,​12,​5,​6,​30
-18
,i67
t140 r73
Weapon
  • Alternate notation: 4,4,2,2,1SS.1 or 1SS.4,4,2,2,1
Wheel of Arrows > Sword Poke Windmill

4,​4,​2,​2,​1~1

h,​h,​m,​h,​m!,​m!
12,​12,​5,​6,​30,​22
-58
,i28~113
t135 r30
Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit
  • Alternate notation: 4,4,2,2,1SS.1~1 or 1SS.4,4,2,2,1~1
Triple Roundhouse Combo

4,​4,4

h,​h,​h
12,​12,​20
-4~-3
+18a (+9)
,i24~25
t56 r31
Balcony Break
  • Combo from 2nd CH with 4f delay
  • Move can be delayed 4f
Flash

1+4

m
21
-15~-12
+14c~+17c
i6~9
t40 r31
Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +23a (+14)
  • Power up in NSS or Heat
  • Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
  • Alternate notation: 1SS.1+4
  • Alternate names: Yoshimitsu Flash, Soul Stealer
Spirit Shield

1+2+3

m
0
-8~+10g
+0~+18
+16~+34
i22~40
t60 r20
Weapon
  • Alternate notation: 1SS.1+2+3

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Backfist

f+2

h
18
-4~-3
+14g~+15g
+39a
i17~18
t46 r28
Balcony Break
Manji Backfist Shredder

f+2,1

h,​M
18,​21
-12~-11
+17a (+10)
,i26~27
t59 r32
Tornado
Weapon
  • Combo from 1st CH
  • Alternate input: BT.2,1
Manji Backfist > Stone Fist

f+2,db+2

h,​m
18,​8
-5
+6
,i10~14
r24 FC
Link to db+2 extensions
Oni Kick

f+3

h
24
-9~-8
+17a (+8)
i16~17
t49 r32
Homing
Balcony Break
Zig Zag

f+3,4

h,​m
2420
-6~-5
+37a (+23a)
,i23~24
,js12~20 fs21~23
t52 r28 BT
Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block
Toita Daoshi

f+4

m
20
-13
+21a (+11)
i18
pc7~17
t53 r35
Balcony Break
  • -9 on attack absorbtion
  • 8 chip damage on attack absorbtion
Kuzuryu

f+1+2

M
23
-12
+8a (-1)
i20
t57 r37 1SS
Heat Engager
Heat Dash +5g +62a (+42)
Balcony Break
Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat
Kamikaze

f+3+4

m,​M,​M,​M
20,​3,​3,​3
-13~-9
-8a (-15)
i21~25
t58 r33
Balcony Break
Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r55 BT with b
  • Alternate notation: 1SS.f+3+4

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tsuka Atemi

df+1

m
14
-4
+5
i13
t38 r25
Tsuka Atemi to Back Knuckle

df+1,2

m,​h
14,​16
-4~-3
+14g~+15g
+39a
,i25~26
t54 r28
Balcony Break
  • Combo from 1st CH with 2f delay
Tsuka Atemi Shredder

df+1,​2,1

m,​h,​M
14,​16,​19
-12~-11
+17a (+10)
,i26~27
t59 r32
Tornado
Weapon
  • Combo from 2nd CH
  • Alternate notation: 1SS.df+1,2,1 or df+1,2,1SS.1
Tsuka Atemi > Slap U Crazy

df+1,​2,db+2

m,​h,​m
14,​16,​7
-5
+6
,i15
r24 FC
  • Links to db+2 extensions
Autumn Leaves

df+1,4

m,​m
14,​17
-12
+4
,i17
t48 r31
  • Jail from 1st attack with 2f delay
Basic Uppercut

df+2

m
13
-7~-6
+34a (+24)
i15~16
t41 r25
  • On hit +4s~+5s against crouching opponent
  • On CH launches crouching opponent

df+3

m
10
-4~-3
+4~+5
i17~18
t43 r25 FC
Wood Cutter

df+3,1

m,​M
10,​20
-9~-8
+4c~+5c
+6a
,i23~24
t57 r33 1SS
Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*
Side Kick

df+4

m
15
-7
+4
i12
t38 r26
Gehosen (Simple Input)

df+1+4

M
20
-17~-16
+35a (+25)
i20~21
js20~42 fs43~45
t62 r41
Weapon
  • Can be buffered
  • Transition to r37? KIN with 1+2
  • Can be performed in FC
  • Power up input: f,n,d,df+1
  • Alternate notation: 1SS.df+1+4
Flashing Steel (Simple Input)

df+2+3

m
18
-13~-12
+6
+58a (+38)
i17~18
cs9~17
t54 r36
Balcony Break
  • Can be performed in FC
  • Power up input: f,n,d,df+2
  • Alternate notation: 1SS.df+2+3

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Slash

d+1

M
15
-9~-8
+1c~+2c
+6a
i24~25
t58 r33 1SS
Spike
Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
Death Slash (1)

d+1*(1),n

M!
20
+4c~+5c
+6a
i55~56
t89 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (2)

d+1*(2),n

M!
25
+4c~+5c
+6a
i99~100
t133 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (3)

d+1*(3),n

M!
30
+4c~+5c
+6a
i130~131
t164 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (4)

d+1*(4),n

M!
40
+16a
+52a
i179~180
t213 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (5)

d+1*(5),n

M!
60
+16a
+52a
i214~215
t248 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*
Death Slash (6)

d+1*(6),n

M!
180
+16a
+52a
i249~250
t283 r33 1SS
Spike
Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

d+2

M
12
-9~-8
+0~+1
i16~17
t52 r35
Weapon
Heshikirigari

d+2,1

M,​h
12,​23
-9~-8
+17a (+8)
,i27~28
t60 r32
Balcony Break
Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1 or d+2,1SS.1
Heshikirimutou

d+2,2

M,​m
12,​17
-12~-11
+7g~+8g
+28a (+22)
,i22~23
t53 r30
Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS transition to r31 NSS with B
Heshikiribarai

d+2,​2,1

M,​m,​h
12,​17,​20
-9~-8
+8a (-1)
,i19~20
t60 r40
Balcony Break
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Alternate notation: 1SS.d+2,2,1 or d+2,2,1SS.1
Heshikiriseibatsu

d+2,​2,2

M,​m,​M
12,​17,​19
-13~-11
+16a (+9)
,i25~27
t59 r32
Tornado
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Heshikirinagi

d+2,​2,d+1

M,​m,​m
12,​17,​17
-12~-11
+2c~+3c
+42a
,i29~30
t62 r32
Spike
Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
Low Sweep

d+3

L
12
-18~-16
-4~-2
i15~17
cs4~
t49 r32 FC
Most commonly impacts on frame 16, except when tracking right
Toe Check

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Harakiri

d+1+4

m!
60
-32a
i29~30
t117 r87 FDFA
Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
  • Alternate notation: 1SS.d+1+4

d+1+4,​B+1

m!,​m!
60,​18
-29a
,i1~39
t117 r78 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,1

m!,​m!,​m!
60,​18,​20
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 6 self damage

d+1+4,​B+1,​1,1

m!,​m!,​m!,​m!
60,​18,​20,​21
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 10 self damage

d+1+4,​B+1,​1,​1,1

m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28
-29a
,i1~18
t97 r79 FDFA
Weapon
  • 12 self damage
Harakiri > Manji Blood Dance

d+1+4,​B+1,​1,​1,​1,1

m!,​m!,​m!,​m!,​m!,​m!
60,​18,​20,​21,​28,​30
-30a
,i1~35
t97 r62 FDFA
Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

L
12
-11~-9
+4~+6
7~+9
i26~28
cs8~
t56 r28 FC
Unavailable in NSS
Nebular Burst

db+1,2

Lm
1220
-13~12
+0~+1
+6g~+7g
i25~26
t62 r36
  • Balcony break on CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

DB+2

m
8
-5
+6
i15
r24 FC

,2

,​m
,​7
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st hit

Error querying parent: Move with id = 'Yoshimitsu-DB+2' not found. If you've added 'Yoshimitsu-DB+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,2

,​m
,​6
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 1st hit

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2' not found. If you've added 'Yoshimitsu-DB+2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,2

,​m
,​5
-9~-5
+2~+6
,i10~14
r24 FC
Combo from 3rd CH

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,2

,​m
,​4
-9~-5
+2~+6
,i10~14
r24 FC
  • Combo from 4th hit
  • Combo from 3rd CH

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Stone Fists

,2

,​m
,​3
-49
-37
,i10~14
r64 FUFT
Combo from 5th CH

Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

DB+3

l
8
-25~-24
-14~-13
i18~19
cs6~
t62 r43 FC

,3

,​l
,​7
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 1st hit
  • Transition to r20 IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3' not found. If you've added 'Yoshimitsu-DB+3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​l
,​7
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 2nd CH
  • Transition to r20 IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3' not found. If you've added 'Yoshimitsu-DB+3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​l
,​5
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 3rd CH
  • Transition to r20 IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,3

,​l
,​5
-19~-17
-7~-5
,i15~17
,cs1~
t52 r35
  • Combo from 4th CH
  • Transition to r20 IND with d+3+4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Manji Spin Low Kicks

,3

,​l
,​5
-26~-24
-15~-13
,i9~11
,cs1~
t54 r43 FUFT
  • Combo from 5th CH

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Manji Spin Low Kicks Front Kick

,4

,​m
,​15
-8~-7
+23a (+13)
,i12~13
t39 r26
Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4
  • DB+3,3,3,3,3,4

Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Nozuchi Fumi

db+4

L
14
-12
-1
i17
t48 r31
Bad Stomach (BDS)

DB+1+2

cs11~
t30 r10 BDS
  • Continues as long as DB is held
  • Transition to r25 releasing db
Poison Breath

BDS.1

h!
25
+32a
i21~40
t45 r5
Alternate input: BDS.2
Backflip Kick

BDS.1

m
23
-15~-2
-13~+0
i17~30
js14~ fs28~30
t60 r30
Alternate input: BDS.4

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

B+1

h
8
+1
+7
+12
i17
t35 r18
Can transition to Spinning Evade with b+3 or b+4

B+1,1

h,​h
8,​9
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,1

h,​h,​h
8,​9,​10
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,1

h,​h,​h,​h
8,​9,​10,​12
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4

B+1,​1,​1,​1,1

h,​h,​h,​h,​h
8,​9,​10,​12,​14
+4~+5
+5~+6
+10~+11
,i11~12
t26 r14
Can transition to Spinning Evade with b+3 or b+4
Slap U Silly

B+1,​1,​1,​1,​1,1

h,​h,​h,​h,​h,​h
8,​9,​10,​12,​14,​16
-73
-71
-67
,i11~12
r91 FUFT

B+1,​1,DB+3

h,​h,​l
8,​9,​7
-20~-19
-9~-8
,i13~14
cs10~
t52 r38 FC
  • Alternate inputs:
  • b+1,db+3 (Combos)
  • b+1,1,db+3 (Combos)

B+1,​1,​DB+3,3

h,​h,​l,​l
8,​9,​7,​5
-19~-17
-7~-5
,i15~17
,cs1~
t52 r38 FC
  • Transition to r20 IND with d+3+4
  • Alternate inputs:
  • b+1,DB+3,3 (Combos)
  • b+1,1,DB+3,3

B+1,​1,​DB+3,​3,3

h,​h,​l,​l,​l
8,​9,​7,​5,​5
-27~-25
-15~-13
,i9~11
,cs1~
t54 r43 FUFT
  • Alternate inputs:
  • b+1,DB+3,3,3
  • b+1,1,DB+3,3,3

B+1,​1,​DB+3,​3,4

h,​h,​l,​l,​m
8,​9,​7,​5,​15
-8~-7
+23a (+13a)
,i12~13
t39 r26
Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

b+2

m
12
-9~-8
+2~+3
i14~15
t42 r27
Transition to r27 KIN with 1+2
Oma Gehosen

b+2,1

m,​M
12,​20
-17~-16
+28a (+18a)
,i27~28
js28~49 fs50~52
t69 r41
Weapon
  • Combos from CH 1st with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,1 or b+2,1SS.1
Oma Kugiuchi

b+2,2

m,​h
12,​21
-13
+2a
,i22~23
t60 r37
Heat Engager
Heat Dash +5g~+6g +36a (26)
Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2
Spinning Evade

b+3

r22
  • 4 self-damage
  • Alternate input: b+4
Spinning Evade (2)

b+3,3

r28?
  • Recovery is listed from initial spin
  • 4 self-damage
  • Alternate input: b+4,4
Spinning Evade (3)

b+3,​3,3

r34?
  • Recovery is listed from initial spin
  • 4 self-damage
  • Alternate input: b+4,4,4
Spinning Evade (4)

b+3,​3,​3,3

r40?
  • Recovery is listed from initial spin
  • 4 self-damage
  • Alternate input: b+4,4,4,4
Spinning Evade (5)

b+3,​3,​3,​3,3

r46?
  • Recovery is listed from initial spin
  • 4 self-damage
  • Alternate input: b+4,4,4,4,4
Spinning Evade (6)

b+3,​3,​3,​3,​3,3

fs65?~
r126? FUFT
  • Recovery is listed from initial spin
  • 4 self-damage
  • Alternate input: b+4,4,4,4,4,4

ub

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Avoiding the Puddle

ub+4

m
17
-19~-17
+12a (+2)
i20~22
js9~32 fs33~35
t58 r36
Balcony Break
Spike
Cleansing Sword Yoshimitsu

ub+1+2

M
25
-8c~-7c
+27a (+17)
i24~25
t53 r28
Balcony Break
Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat
Sword Stab

ub+1+3

m!
40
-24
i50~52
t129 r77
Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+2
Face Splitter

ub+1+3,1+2

m!h!
40,​18
+1~+2
+45a
,i18~19
t52 r33
Weapon
  • Alternate notation: 1SS.ub+1+2,1+2
Sword Poke Windmill

ub+1+3,n+1

m!,​m!
40,​22
-57a
,i28~113
t135 r30
Weapon
  • Cancel early to r25? with B (earliest cancel -12a)
  • Possible to double-hit
  • Alternate notation: 1SS.ub+1+2,n+1

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Guillotine Crow Kick

u+3+4

M,​M
10,​12
+24a
i39~42 i3~6
js?~
r
Spike

uf

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Helmet Strike

uf+1

m
20
+5~+6
i24~25
js?~
r
Spike
Weapon
  • Alternate inputs: ub+1 u+1
Kurama Itto

uf+2

m
20
+6~+7
i35~36
js?~
r FC
Weapon
  • Cancel to r? FC with D
Rising Knee

uf+3

m
15
+32a (+22)
i15
js?~
r
Knee
Avoiding the Puddle

uf+4

m
21
+22a
i20~22
js?~
r
Homing
Balcony Break
Spike
Poison Wind

uf+3+4

M
20
-4a
i31~35
js?~
r
Spike
  • On hit, jumps backward
  • In 1SS can transitions to r? DGF with 1+2
  • In 1SS can transitions to r? FLE with d+1+2
  • Can transitions to r? IND with d+3+4

uf+3+4,1

M,​h
20,​8
,i16~18
r

uf+3+4,​1,4

M,​h,​m
20,​8,​15
,i28~39
,js?~
r
Poison Wind Gold Strike

uf+3+4,​1,​4,1

M,​h,​m,​M?
20,​8,​15
,i24~25
r
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Poison Wind Steel Smash

uf+3+4,​1,3+4

M,​h,​M
20,​8,​21
-14
,i31~35
,js?~
r
On hit, jumps backward
Poison Wind Eclipse Kick

uf+3+4,3

M,​M,​M
20,​10,​10
,i39~42
,js?~
r
Spike
Poison Wind > Kangaroo Kick

uf+3+4,3+4

M,​M,​M
20,​25
,i25~26
,cs?~ fs?~
r
Tornado
Death Copter

uf+1+3

M!
40
i113~114
js?~
r
Can transition to r? DGF with 1+2
Death Copter Slice

uf+1+3,d

M!,​M?
40,​25
+34
,i55~56
,js?~
r
Deals chip damage on block
Death Copter Trick

uf+1+3,b

M!,​M!
40,​35
+25a
,i55~56
,js?~
r
Can transition to r? DGF with 1+2

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sword Smash

f,F+2

m
15
+4
i15
r
Elbow
Yomi Kakenuke

f,​F+2:2

m,​t
15,​20
+4
r BT
  • Transition to attack throw on standing or airborne front hit only
  • Can transition to r? IND with d+3+4
Iwatsubute

f,F+3

m
20
+5
i23~24
r
  • Can transition to r? KIN with 1+2
Fubuki Knee

f,F+4

m
20
+37a (+23)
i15~16
r
Balcony Break
Knee
Solar Kick

f,F+1+2

m
22
+3
i22~24
js?~
r
Reverse Cartwheel

f,F+3+4

m
15
-9
i22~24
js?~
r

f,​F+3+4,1+2

m,​m
15,​15
-9
,i12~18
,js?~
r
Balcony Break
  • Combo from 2nd CH?
  • Can transition to r? IND with 3+4 on wall hit
Solar Kick Shark Attack

f,​F+3+4,​1+2,3+4

m,​m,​m
15,​15,​20
,i27
,cs~? fs?
r
Tornado
Suicide

f,F+1+4

m!
60
-65
i45
r FDFT
Weapon
  • 60 self-damage
  • NSS.f,F+1+4 will always cancel into Confusion
Confusion

f,​F+1+4,N

m!
60
r BT
Double Suicide

f,​F+1+4,F

m!
60185?
i35~37
r FDFT
Weapon
  • 185? self-damage
Thunder Blade

b,B+1+4

m!
50
+2a
i59~61
r
Weapon
Thunder Blade Feint to Soul Stealer

b,B+1+4,B

r
Weapon
Gehosen

f,n,d,df+1

m
i17?
r
Weapon
Flashing Steel

f,n,d,df+2

m
i14?
r
Weapon
Moonsault Slayer

qcf+1

M?
35
i28~34 i37 i58~60
js?~ fs?~
r
Weapon
  • Deals chip damage on block
Manji Kick

f,f,F+3

M
30
i22~23
js?~ fs?~
r
Balcony Break
  • Deals chip damage on block
  • In 1SS can transition to r? DGF with U

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Cap

FC.df+4

L
18
+4c
i18~19
cs1~
r FC
Homing
Samurai Cutter

FC.df+4

l!
12
+70a (+54)
i26
cs1~
r
  • Alternate input: db,b+1

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
i14~15
r

ws1,1

m,​h
12,​12
,i18
r
Combo from 1st hit

ws1,​1,1

m,​h,​h
12,​12,​12
,i18
r
Combo from 2nd CH?
Door Knocker

ws1,​1,​1,1

m,​h,​h,​m
12,​12,​12,​21
+6c
,i25~26
r
Combo from 3rd CH?
Door Knocker to Back Knuckle

ws1,2

m,​h
12,​18
,i25~26
r
Balcony Break
  • Combo from 1st hit
Door Knocker Shredder

ws1,​2,1

m,​h,​M?
12,​18,​21
,i26~27
r
Tornado
  • Combo from 2nd CH?
Door Knocker > Back Knuckle Slap U Crazy

ws1,​2,db+2

m,​h,​m
12,​18,​
,i15
r
Links to db+2 extensions
Exorcism Fist

ws2

m
13
i15~16
r BT
Scowling Moon God

ws2,1

m,​m
13,​14
+36a (+26)
,i27~28
r
Weapon
  • Combo from 1st hit

ws3

m
12
i16
r
Kimon Matagi

ws3,2

m,​M?
12,​20
i32
r
Weapon
  • Combo from 1st hit
Toe Smash

ws4

m
14
+5
i11~12
r
  • Can transition to r? KIN with 1+2
  • Can transition to r? NSS with B

KIN (Kincho)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kincho

1+2

ps?~?
r KIN
  • Can recover in r? FC with D
  • Parries mid or high punches or kicks
Guillotine Crow Trap

1+2,P

M,​M
10,​12
+14a
i15~18 i3~6
js?~ fs?~
r
Kincho Dash

KIN.F

cs?~
r KIN

KIN.1

m
10
i17
r
Weapon
Doushi Kiri

KIN.1,1

m,​m
10,​5,​15
+7c
,i23~24 i14~15
r
Weapon
  • Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)

KIN.2

M?
15
i21~22
r
Weapon
Tenshu Kuzushi

KIN.2,1+2

m,​M?
15
i32~34
r
Spike
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Tenshu Kuzushi (Hold)

KIN.2,1+2*

m,​M?
15
r
Weapon
  • Combos from first hit
  • Power up during NSS or Heat
Shibakari

KIN.3

L
17
+13a
i25~32
js?~ fs?~
r FC
Whirlwind

KIN.4

h
23
+20a (+11)
i16~17
r
Homing
Balcony Break
  • Can transition to r? KIN with 1+2
  • Can transition to r? MED with 3+4
  • Alternate input: SS.4
Ashura Blade

KIN.1+2

m,​m,​m,​m
4,​4,​4,​24
+11a
i12~13 i6~7 i7~8 i11~13
js?~ fs?~
r BT
Weapon
  • Combos from any hit
Soul Stealer

KIN.1+4

m
21
+14
i10~13
r
Weapon
  • Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)
Ishigaki Kuzushi

KIN.d+1

L
20
+3
i23~24
r FC
Weapon
Submission Chakram

KIN.f+1

m,​m,​m
6,​6,​10
-2
i19~20 i6~7 i7~8
r
Weapon
  • Input can be held
  • Deals chip damage on block
  • Powers up during NSS or Heat (recovers health on hit, consumes Heta)
Ganto

KIN.f+2

h
25
i12~13
r
Heat Engager
Homing
Balcony Break
Ganto > Heat Dash

H.KIN.f+2,F

h
25
i12~13
r
Homing
Ganto > Heat Dash

H.KIN.f+2,F

h
25
i12~13
r
Homing

KIN.b+2

m
15
i15~16
r
Weapon
Ikaruga

KIN.b+2,1

m,​M?
15,​19
+30a (+20)
,i23~24
r
Tornado
Weapon
  • Combo from 1st hit
Mumyo Juji Ken

KIN.b+1+2

m!
25
+6a
i46
r
Weapon
Kincho Manji Dragonfly

KIN.u+1+2

js?~
r DGF

MED (Meditation)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meditation

3+4

r MED
Alternate inputs: b+3+4, BT.3+4
Back Handspring

MED.3

m
15
+43a
i28~39
js?~ fs?~
r BT
Meditation Healing

MED.1+2

m! ?
15
i30~34
r
Recovers health

FLE (Flea)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flea

d+1+2

r
Flea Idle

FLE.n

m
i2~60
r
Flea Cancel

FLE.db

js? fs?~
r
Flea Roll

FLE.1

cs?~ fs?~
r FC
Flea > Sliding Headbutt

FLE.2

L
20
+30a
i24~28
cs?~
r FDFT
Flea Dance

FLE.3

L
+30a
js?~
r FLE
Alternate input: FLE.4
Skull Splitter

FLE.1+2

h
20
+31a (+21)
i18~19
r
Tornado
Flea > Kangaroo Kick

FLE.3+4

m
25
+52a (+42)
i25~26
cs?~ fs?~
r
Tornado
Running Flea

FLE.f,​f

M,​​M,​​M,​​M
3,​​3,​​3,​​3
i17~19,i6~8 i5~7 i6~8
js?~
r FLE
Can transition to r? IND with 3+4 on wall hit
Flea Digger

FLE.d

fs?~
r FLE
Flea > Indian Stance

FLE.d+3+4

fs?~
r IND
Flea > Manji Dragonfly

FLE.u+1+2

js?~
r DGF
Flea > Dragonfly Feint

FLE.u+1+2

js?~
r FUFT
Balcony Break
  • Tech roll to r? FC on frames ?-?
Jumping Flea

FLE.uf

m!
21
+30a (+20)
i30~45
js?~
r FLE
Balcony Break
Flea Step (WFL)

FLE.f

js?~
r FLE
Flea Step Backward (WFL)

FLE.b

js?~
r FLE
Sakanobori

WFL.3

m
20,​37
+15a
i17
r
Transitions to attack throw on front hit only
Tsurubebi

WFL.4

L
15
+12c
i23~24
r FUFT

IND (Indian Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Indian Stance

d+3+4

cs?~ fs~
r IND
Indian Stance Healing

d+3+4,n

fs~
r IND
Recovers health with each pulse
Indian Stance Storm

IND.1

15
+0
i53~55
js?~
r
Weapon
Indian Stance Stone Fists

IND.2

m
7
i39~43
r
Links to db+2 extensions

IND.3

m
15
i12~18
js?~
r
  • Can transition to r? IND on wall hit
Balcony Break
Indian Stance Cannon

IND.3,3+4

,​m,​m
,​15,​20
,i27
,fs?~
r
Tornado
Indian Stance Knee Cap

IND.4

L
18
+4c
i47~48
cs1~
r
Homing
Indian Stance Flea

IND.1+2

js?~
r FLE
Indian Tobi Ushiwaka

IND.3+4

m,​m
6,​22
+3
i17~18 i10~11
js?~
r
Can transition to r? DGF with U
Indian Stance Vaccum Dance

IND.f

r
Indian Stance Vaccum Dance

IND.b

r
Indian Levitation

IND.3+4*

r IND
  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
Indian Stance Manji Dragonfly

IND.u+1+2

r DGF

NSS (Mutou no Kiwami)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mutou no Kiwami

b+1+2

cs?~
r NSS
Karakuri Uzumaki

2,NSS.1

h,​h
10,​15
+19a
,i18
cs?~
r NSS
Balcony Break
  • Combo from 1st hit
Enma's Soul Blade

3,​2,NSS.1+2

m,​m,​M?
12,​12,​39
+20a (+10)
,i26~27
r 1SS
Balcony Break
Weapon
  • Combo from 2nd hit
  • Deals chip damage on block
  • Has clean hit property
  • Recovers health on hit
  • Alternate input: H.3,2,1+2
Soul Stealer

NSS.1+4

m
24
+14 +64a
i8~11
r 1SS
Weapon
  • 70% proration on standing hit
  • Increased damage on block
  • Recovers health on hit
  • Alternate input: H.1+4
Unfinished Business

NSS.d+1+4

m
r NSS
Manji Shagapan

NSS.db+1

sl
5
+6
i11
cs?~
r NSS
Battou Kakugo

NSS.b+1+2

cs?~
r 1SS
Soul Blade Yoshimitsu

NSS.ub+1+2

M?
39
+16a (+6)
i24~25
r 1SS
Balcony Break
Weapon
  • Deals chip damage on block
  • Has clean hit property
  • Recovers health on hit, consumes Heat
  • Alternate input: H.ub+1+2)
Ishiusu Tsubushi

NSS.u+1+2

L?
18
+22c
i27~29
cs?~
r IND
Safe Heron Jump

NSS.uf+1+3

js?~
r FC

ws2,NSS.1

m,​h
13,​16
,i23
r BT
Combo from 1st hit
Scowling Aratama

ws2,​NSS.1,2

m,​h,​m
13,​16,​18
+5
,i25
r BT
Combo from 2nd CH
Scowling Spirit

ws2,​NSS.1,3

m,​h,​h
13,​16,​25
+27A (+17)
,i25~26
r NSS
Balcony Break
  • Combo from 2nd CH

NSS.FC.df+1

l
12
+26a
i25~26
cs1~
r NSS
  • Alternate input: NSS.db,b+1
Agonbaku

,2

,​L
,​20
+14
,i25~26
cs1~
r NSS
  • Combo from 1st hit
  • Alternate input: NSS.db,b+1,2

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Spinning Cleave

NSS.FC.df+3

L
12
+67a (+51)
i20~21
r FC

DGF (Manji Dragonfly)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Manji Dragonfly

1SS.u+1+2

js?~
r DGF
Dragonfly Blade

DGF.1

+10a
i30~31
js?~
r
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Dragonfly Fist

DGF.2

h
15
+7?
?a
i16~18
js1~
r DGF
Ubume

DGF.2,4

,​m
,​21?
-14
+?a (+?a)
i26~28
js?~
r
Tornado
Weapon
  • Combo from 1st hit
  • Transition to r? NSS with B
Dragonfly Sweep

DGF.3

L?
18
+6c
i22~23
js?~
r
Dragonfly Twister

DGF.4

m
24
=-4?
i18~20
js?~
r
Heat Engager
Balcony Break
Dragonfly Twister > Heat Dash

H.DGF.4,F

m
24
i18~20
js?~
r
Manji Dragonfly > Flea

DGF.1+2

js?~
r FLE
Spirited Away

DGF.3+4

h!,​t
17,​18
+0d
i20~21
js1
r
Spike
  • Transitions to attack throw on front standing or airborne hit only
Dragonfly Slash

DGF.f+2

h
23
+19a (+10)
i20~21
js1~
r DGF
Homing
Balcony Break
Red Spider Lily

DGF.f+1+2

h
10,​10,​20
+18a (+9)
i16~17 i11~12 i11~12
js1~
r
Homing
Balcony Break
Weapon
  • Deals chip damage on block
  • Power up during NSS or Heat (recovers health on hit, consumes Heat)
Manji Dragonfly > Indian Stance

DGF.d+3+4

js?~
r IND

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

BT.1

h
16
i15
r BT
Aratama

BT.1,2

h,​m
16,​18
+5
,i25
r BT
  • Combo from 1st CH?
Magatama

BT.1,3

h,​h
16,​25
+5
,i25~26
r BT
Balcony Break
  • Combo from 1st CH?
Perilous Spirit

BT.3

m
20
+11a
i24~26
js?~
r BT
Shisetsu Genman

BT.d+1

L
20
+3
i17~18
cs?~
r FC
Weapon
Mutou no Kiwami

BT.b+1+2

cs?~
r BT
Transitions to r? NSS

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Inner Palm

SS.1

m
21
+2
i17~18
r
Shrine

SS.2

m
20
+30a (+20)
i18~19
r
Tornado
Indian Stance Healing

FUFT.d+3+4

fs?~
r IND
Kaishaku

OTG.1SS.u+1

M
24
i27~29
js?~
r
Weapon


Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Oni Killer

1+3

t
35
+1
i12~14
r
Throw break 1 or 2
Sword Face Smash

2+4

t
35
+1
i12~14
r
Spike
  • Throw break 1 or 2
Wheels of Hell

Left Throw

t
45
+0
r
Throw break 1
Neck Breaker

Right Throw

t
40
-3
r
Throw break 2
Tornado Drop

Back Throw

t
50
+1
r BT
Spike
  • Unbreakable
Rainbow Drop

uf+1+2

t
45
+1
i11
r
Spike
  • Throw break 1+2
Soul Siphon

qcf+2

t
22
+0
i15~16
r
  • Throw break 1+2
Soul Possession

qcb,f+2

t
+0
i15~16
r
  • Unbreakable
  • Self-damage

10 Strings

External Links