(→Others) |
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== HBS (''Hunting'') == | == HBS (''Hunting'') == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=Kuma-3+4 | |||
|parent= | |||
|input=3+4 | |||
|name=Hunting | |||
|target=sp | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Alternate input: FDFA.3+4 | |||
* Can low parry in HBS with HBS.F | |||
* Transition to HBS | |||
* Transition to standing with input ub or u or uf | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.1 | |||
|parent= | |||
|input=HBS.1 | |||
|name= | |||
|target=m | |||
|damage=10 | |||
|startup=i12~13 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes= | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.1,2 | |||
|parent=Kuma-HBS.1 | |||
|input=,2 | |||
|name=Honeycomb Spike | |||
|target=,m | |||
|damage=,20 | |||
|startup=,i24~25 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* can hold at last step | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.1,2* | |||
|parent=Kuma-HBS.1 | |||
|input=,2* | |||
|name=Honeycomb Spike | |||
|target=,m | |||
|damage=,20 | |||
|startup=,i33~34 | |||
|block= | |||
|hit=+13c | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* chip damage on block | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.1,2** | |||
|parent=Kuma-HBS.1 | |||
|input=,2** | |||
|name=Fresh Honeycomb Spike | |||
|target=,m | |||
|damage=,30 | |||
|startup=,i44~45 | |||
|block= | |||
|hit=+49 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* chip damage on block | |||
* cannot absorb with power crush | |||
* shortened hold during Heat (consumes remaining Heat time) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.2 | |||
|parent= | |||
|input=HBS.2 | |||
|name=Bear Claw | |||
|target=l | |||
|damage=16 | |||
|startup=i21~24 | |||
|block= | |||
|hit=+21 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to HBS | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.1+2 | |||
|parent= | |||
|input=HBS.1+2 | |||
|name=Bear Fling | |||
|target=m | |||
|damage=24 | |||
|startup=i19~22 | |||
|block= | |||
|hit=+79 | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.3+4 | |||
|parent= | |||
|input=HBS.3+4 | |||
|name=Bear Tackle | |||
|target=m | |||
|damage=21 | |||
|startup=i25~30 | |||
|block= | |||
|hit=-2 (-11) | |||
|ch= | |||
|crush=pc | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.f+3+4 | |||
|parent= | |||
|input=HBS.f+3+4 | |||
|name=Hunting Hip Smash | |||
|target= | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Alternate input: HBS.b+3+4 | |||
* Transition to SIT | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.df+2 | |||
|parent= | |||
|input=HBS.df+2 | |||
|name=Big Tree | |||
|target=m | |||
|damage=20 | |||
|startup=i15~16 | |||
|block= | |||
|hit=+35 (+25) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{Tornado}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.d+1+2 | |||
|parent= | |||
|input=HBS.d+1+2 | |||
|name=Frolicking Bear | |||
|target=m | |||
|damage=22 | |||
|startup=i16~20 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{HeatEngager}} | |||
* Transition to HBS (does not shift when using Heat Dash) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.b+1+2 | |||
|parent= | |||
|input=HBS.b+1+2 | |||
|name= | |||
|target=l | |||
|damage=16 | |||
|startup=i26~29 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to HBS with input D or 3+4 | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.b+1+2,1+2 | |||
|parent=Kuma-HBS.b+1+2 | |||
|input=,1+2 | |||
|name=Break'n | |||
|target=l | |||
|damage=23 (16) | |||
|startup=i22~24 | |||
|block= | |||
|hit=-3 (-10) | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* {{BB}} | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.3 | |||
|parent= | |||
|input=HBS.3 | |||
|name=Hunting to Roll Over | |||
|target=sp | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to FUFA | |||
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground) | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.d+3+4 | |||
|parent= | |||
|input=HBS.d+3+4 | |||
|name=Hunting to Play Dead | |||
|target=sp | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to FDFA | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.f,f | |||
|parent= | |||
|input=HBS.f,f | |||
|name=Bear Roll | |||
|target=sp | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Transition to ROL | |||
* Becomes special mid attack during heat | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.b,b | |||
|parent= | |||
|input=HBS.b,b | |||
|name=Backward Roll | |||
|target=sp | |||
|damage= | |||
|startup= | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Alternate input: SIT.B | |||
* Transition to HBS with input D or 3+4 | |||
}} | |||
}} | |||
{{Move | |||
|id=Kuma-HBS.f+1+2 | |||
|parent= | |||
|input=HBS.f+1+2 | |||
|name=Bear Toss | |||
|target=th(h) | |||
|damage=35 | |||
|startup=i26~27 | |||
|block= | |||
|hit= | |||
|ch= | |||
|crush= | |||
|recv= | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes={{Plainlist| | |||
* Throw break: none | |||
* {{Spike}} | |||
* Opponent status on hit: | |||
}} | |||
}} | |||
== ROL (''Bear Roll'') == | == ROL (''Bear Roll'') == | ||
{{MoveDataHeader}} | {{MoveDataHeader}} |
Revision as of 18:40, 9 February 2024
Kuma |
---|
Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X
b+1+2
hh
10,20
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
f,f,F+1+2
m
30
i20~24
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear
HBS.d+1+2
m
22
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Wind Bear Fist
H.df+2+3
sm
20
+39 (+29)
i15~16
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
Fresh Wind Bear Fist
H.df+2+3*
sm
26
+45 (+35)
i25~26
- Partially uses remaining heat time
- H.f,n,d,df+2* to power up
- Cannot absorb with power crush
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit
d+3+4
sp
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Wild Slap
db+1,2
h,m
1120
+4
i17~18
- Can hold
- Transition to HBS with input D or 3+4
Double Wild Slap
db+1,2*
h,m
1120
+13
i34~35
- chip damage on block
- Transition to HBS with input D or 3+4
Fresh Wild Slap
db+1,2**
h,m
1130
+42
i47~48
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
- Transition to HBS with input D or 3+4
Salmon Hunter
db+2+3
l
30
+39
i32~34
- Hold to power up and deal more chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
b+2,1
m,h
12,14
,i23
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Bear X
b+1+2
hh
10,20
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Double Hop Kick Combo
uf+3,4,1+2
m,m,m
13,13,11 (7)
-2
,i18~19
- Transition to HBS with input D or 3+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falling Bear
f,F+1+2
m
30
+52
i37~38
- chip damage
- Transition to HBS
- Transition to ROL with input F
Rabid Bear
f,f,F+1+2
m
30
i20~24
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
FC.1+2
sp
- Transition to ROL
- becomes special mid attack during Heat (partially uses remaining Heat time)
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killing Claws
ws1,2
m,m
13,20
+6
,i18~19
- Can hold
- Transition to HBS with input D or 3+4
Killing Claws
ws1,2*
m,m
13,28
+18c
,i35
- Can hold
- Transition to HBS with input D or 3+4
Fresh Killing Claws
ws1,2**
m,m
13,38
+27 (-9)
,i44
- Transition to HBS with input D or 3+4
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
HBS (Hunting)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting
3+4
sp
- Alternate input: FDFA.3+4
- Can low parry in HBS with HBS.F
- Transition to HBS
- Transition to standing with input ub or u or uf
Fresh Honeycomb Spike
HBS.1,2**
m,m
10,30
+49
,i44~45
- chip damage on block
- cannot absorb with power crush
- shortened hold during Heat (consumes remaining Heat time)
Frolicking Bear
HBS.d+1+2
m
22
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Hunting to Roll Over
HBS.3
sp
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
ROL (Bear Roll)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SIT (Bear Sit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki
R.df+1+2
m
55
i20
- Erase opponent's recoverable health on hit
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes