Leo punishers: Difference between revisions

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|crouching={{o
|crouching={{o
  |{{o| moveId = Leo-hFC.1  | enemy = -10 }}
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35)</ref> | mini = ? }}
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35)</ref> | mini = ? }}
   |{{o| moveId = Leo-ws1+2  | enemy = -13 | framesNote = <ref>Balcony break. Gain LTG on hit with 1+2 - +3</ref> }}
   |{{o| moveId = Leo-ws1+2  | enemy = -13 | framesNote = <ref>Balcony break. Gain LTG on hit with 1+2 - +3</ref> }}

Revision as of 06:49, 20 February 2024

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,422+11 BOK
-112,229+6
-13uf+1,233+37d (-21)[1]
-14b+2,1+232 (?)+8[2]
f+2,4,LTG.350 (60 (11))+16d
f+2,235+8
-15df+215 (65 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[3]
-13ws1+225+22g[4]
ws3,1,D18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
  1. Gain LTG on hit with 1+2 - +22g (-36)
  2. Heat Engager +17g, Heat Dash +67a (+50)
  3. Heat Engager +17g, Heat Dash +43a (+35)
  4. Balcony break. Gain LTG on hit with 1+2 - +3