Leo punishers: Difference between revisions

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   |{{o| moveId = Leo-1,4        | enemy = -10 | framesNote =  BOK }}
   |{{o| moveId = Leo-1,4        | enemy = -10 | framesNote =  BOK }}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-2,2        | enemy = -11 }}
   |{{o| moveId = Leo-uf+1,2      | enemy = -13 | framesNote = <ref>Gain LTG on hit with 1+2 - +22g (-36)</ref>}}
   |{{o| moveId = Leo-uf+1,2      | enemy = -13
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref> | staple = ? }}
      | moveNote = <ref name="High BB">High Balcony break.</ref>
   |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11) }}
      | framesNote = <ref name="uf+1,2,1+2">Gain LTG on hit with 1+2 - +22g (-36).</ref> }}
   |{{o| moveId = Leo-b+2,1+2    | enemy = -14 | staple = ?
      | framesNote = <ref>Heat Engager +17g, Heat Dash +67a (+50)</ref>}}
   |{{o| moveId = Leo-f+2,4,LTG.3 | enemy = -14 | mini = 60 (11)  
      | moveNote = <ref name="High BB"/> }}
   |{{o| moveId = Leo-f+2,2      | enemy = -14 }}
   |{{o| moveId = Leo-f+2,2      | enemy = -14 }}
   |{{o| moveId = Leo-df+2        | enemy = -15 | staple = 65 (31) }}
   |{{o| moveId = Leo-df+2        | enemy = -15 | staple = 65 (31) }}
  |{{o| moveId = Leo-db+2,4      | enemy = -16 | staple = ?
      | moveNote = <ref>More range than df+2.</ref>
      | framesNote = <ref>Heat Engager +17g, Heat Dash +64a (+42).</ref> }}
   |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   |{{o| moveId = Leo-uf,n,4      | enemy = -23 | staple = 70 (31) }}
   }}
   }}
|crouching={{o
|crouching={{o
   |{{o| moveId = Leo-hFC.1  | enemy = -10 }}
   |{{o| moveId = Leo-hFC.1  | enemy = -10 }}
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35)</ref> | mini = ? }}
   |{{o| moveId = Leo-ws4,1+2 | enemy = -11 | mini = ?
   |{{o| moveId = Leo-ws1+2  | enemy = -13 | framesNote = <ref>Balcony break. Gain LTG on hit with 1+2 - +3</ref> }}
      | framesNote = <ref>Heat Engager +17g, Heat Dash +43a (+35).</ref>}}
  |{{o| moveId = Leo-uf+1,2  | enemy = -13
      | moveNote = <ref name="High BB"/>
      | framesNote = <ref name="uf+1,2,1+2"/> }}
   |{{o| moveId = Leo-ws1+2  | enemy = -13
      | moveNote = <ref>Mid Balcony break.</ref>
      | framesNote = <ref>Gain LTG on hit with 1+2 - +3.</ref> }}
   |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,D | frames = +9 BOK }}
   |{{o| moveId = Leo-ws3,1  | enemy = -13 | move = ws3,1,D | frames = +9 BOK }}
   |{{o| moveId = Leo-ws2    | enemy = -15 | staple = 67 (31) }}
   |{{o| moveId = Leo-ws2    | enemy = -15 | staple = 67 (31) }}

Revision as of 07:04, 20 February 2024

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,422+11 BOK
-112,229+6
-13uf+1,2[1]33+37d (-21)[2]
-14b+2,1+232 (?)+8[3]
f+2,4,LTG.3[1]50 (60 (11))+16d
f+2,235+8
-15df+215 (65 (31))+28a (+18)
-16db+2,4[4]40 (?)+12a (+3)[5]
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[6]
-13uf+1,2[1]33+37d (-21)[2]
ws1+2[7]25+22g[8]
ws3,1,D18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
  1. 1.0 1.1 1.2 High Balcony break.
  2. 2.0 2.1 Gain LTG on hit with 1+2 - +22g (-36).
  3. Heat Engager +17g, Heat Dash +67a (+50)
  4. More range than df+2.
  5. Heat Engager +17g, Heat Dash +64a (+42).
  6. Heat Engager +17g, Heat Dash +43a (+35).
  7. Mid Balcony break.
  8. Gain LTG on hit with 1+2 - +3.