Asuka movelist: Difference between revisions

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Line 2,451: Line 2,451:
|id=Asuka-Destabilizer.4
|id=Asuka-Destabilizer.4
|parent=Asuka-f+1+3
|parent=Asuka-f+1+3
|input=Destabilizer.4
|input=,4
|name=Inescapable Tirade
|name=Inescapable Tirade
|target=l
|target=l

Revision as of 23:00, 22 February 2024

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
37
+1
+2
i16
pc8~
Heat Burst
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit
Triple Ascension Kicks

H.2+3

m,​th
12,​3
+10
i16
Heat Smash
  • Throw on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
6
-2
+9
i10
Whiplash

1,1

h,​m
6,​15
-7
+4
,
  • Combo from 1st CH
  • Links to f+1
Jab Uppercut

1,2

h,​m
6,​9
-8
+6
,
  • Combo from 1st CH
Jab Uppercut > Spinning Heel Drop

1,​2,3

h,​m,​m
6,​9,​24
-2
KND
,
  • Chip on block
  • Link to f+4
  • Can interrupt with up to i15 if previous hit is blocked
  • Cancel with input 1,2,3,B
  • Last input can be held to power up
Jab Uppercut > Front Kick

1,​2,4

h,​m,​m
6,​9,​20
-12
KND
,
Combo from 2nd hit
Jab Low Kick

1,3

h,​l
6,​10
-11
+0
,
  • Combo from 1st hit
Jab Leg Cutter

1,4

h,​l
614
-11
+0
+3
cs?
  • Combo from 1st CH
  • Link to attack from Leg Cutter (db+4)
Jab Leg Cutter to Crouching

,D

,​sp
0
-11
+0
+3
cs?
r? FC
  • Combo from 1st CH

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2

h
9
-11
+0
i12

2,1

h,​h
9,​10
-3
+8
  • Combo from 1st hit
Basho Cutter

2,​1,2

h,​h,​m
9,​10,​16
-10
KND
Tornado
Basho Oroshi

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
JG
  • Combo from 2nd CH
  • Cancel to standing with input 2,1,d+1+2,B
  • Cancel to FC with input 2,1,d+1+2,D
Mizu Basho

2,3

h,​m
9,​16
-19
KND
,
Combo from 1st hit

3

m
17
-7
+9
i14
Hyakujitsuko

3,1

m,​m
17,​17
-11
+8
  • Combo from 1st hit
  • Can be delayed 14f
  • Combo can be delayed 14f from hit
High Kick

4

h
18
-7
+7
i11
t37 r26
Inner Strength

1+2

m
21
-9
i16~17
t45 r29
Ryuuntsui

3+4

mm
10,​21
-6
KND
i23
js5~
  • Special effect when hitting grounded opponents
  • Cancel to FC with input 3+4,D

1+4

sl,​h
5,​8
-19
-8
i14
  • Combo from 1st CH
  • 2nd hit when blocked is -3, on hit is +9

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
  • Combo from 2nd CH
White Heron Dance

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
KND
  • Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

sl,​h,​h,​l
5,​8,​10,​15
-23
KND
  • Combo from 3rd CH
White Heron Spinning Heel Drop

1+4,3

sl,​h,​m
5,​8,​25
-2
KND
  • Chip on block
  • Link to attack from Spinning Heel Drop (f+3)
  • Can be cancelled with input B
  • Last input can be held to power up

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash

f+1

m
17
-7
+4
i20
Whiplash > Toe Kick

f+1,3

m,​m
17,​17
+6
,i21~22
Whiplash Sacred Blade

f+1,d+4

m,​l
17,​26
-26
+24
i25~27
cs
Homing
  • Combo from 1st CH
  • Can be delayed 15F
  • Combo can be delayed 5F from CH
  • Interruption 11F after 1st block
Demon Slayer

f+2

m
20
-18
i17
  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1
Spinning Heel Drop

f+3

m
24
-2
KND
KND
31f
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop

f+3*

ub(m)
28
KND
KND
KND
70f
Balcony Break
  • Can be cancelled with input B
Back Spin Kick

f+4

h
21
+3
+28
KND
i19
t44 25
Homing
Exorcisor

f+1+2

h
26
i15
pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Spinning Heel Chop > Naniwa Gusto

f+3+4

m
27
-2 (-11)
i29
Balcony Break
  • Chip damage when guarded
  • On hit, gain Naniwa Gusto
Wheel Kick

f+2+3

h
21
+0
KND
KND
i23
ps4~15
Balcony Break
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13
Falling Tower

df+1,2

m,​h(,​th)
10,​13(,​25)
-1
Th
Th
Spike
  • Combo from 1st CH
  • Can be delayed 7F
  • Damage () is Throw bonus
Kyara Boku

df+1,4

m,​m
10,​22
-12
KND
KND*
Balcony Break
  • Combo from 1st CH
  • Can be delayed 7F
Rising Palm

df+2

m
14
-6
LNC
LNC
i15
t40 25
+5 upon crouch hit
Kagamino

df+3

m
23
-8
KND
KND
i20
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
Sacred Blade

df+3+4

l
22
-26
KND
KND*
i28
cs6~
t60 32 FC
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer

d+2

m
18
-4c
+9c
KND
i18
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Sashiro

d+1+2

l
20
-18
KND
KND
i20
cs10~
Same move as FC.1+2
Double Lift Kicks

d+3+4

l,​h
5,​20
-25
LNC
LNC
i14
js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice

db+1

m
13
-10
+7
i14
cs6~
Swallow Vortex

db+1,2

m,​h
13,​20
-9
KND
KND*
Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Swallow Torrent

db+1,4

m,​m
13,​25
-15
KND
js
Tornado
Funeral Palm

db+2

m
22
-11
LNC
LNC
i20
cs3~
Tornado
Enchanted Circle

db+3

l
17
-12
+4c
+14g
i20

db+4

l
14
-11
+0
+3
i21
cs6~
Cancel to FC with input D

db+4,4

L,​l
14,​15
-7
+4
KND
cs
Cancel to FC with input D
Leg Cutter

db+4,​4,4

L,​L,​l
14,​15,​16
-7
+4
KND
cs
Cancel to FC with input D
Kariashi Shiranui

(During Leg Cutter),3

h
21
-3
LNC
LNC
CH combo from Leg Cutter
Kariashi Hakuro

(During Leg Cutter),1+4

sl,​h
5,​8
-19
+9
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block
Raging Storm

db+1+2

m,​m
10,​20
KND
i42
ps
Balcony Break
  • Parries lows

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

l(,​th)
17(,​22)
-10
+6
Th
i29
cs6~
t58 29 FC
  • Connect to Sumiregari upon CH
  • Damage () is Throw bonus
  • Can be cancelled into FC with input D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
Swallow Mallet Lunging Mist Thrust

b+2,1

m,​m
12,​14
-7
+4
  • Combo from 1st CH
  • Link to attack from Lunging Mist Thrust ()
Swallow Mallet Leg Cutter

b+2,4

m,​l
12,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled with input D

b+2,1+2

m,​h
12,​7
-9
+2
i36
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
  • Can be cancelled with input D
Swallow Mallet Combo

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
KND
KND
  • Combo from 2nd CH
Dragon Wheel Kick

b+3

m
15
-19
LNC
LNC
i16
js10~
t54 38
Dragon Wheel Kick Demon Slayer

b+3,2

m,​m
15,​20
-20
LNC
LNC
  • Interruption 23F after 1st block
  • Can be cancelled with input D
  • on hit, gain NWG with input 1
Dragon Wheel Leg Cutter

b+3,4

m,​l
15,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled into FC with input D

b+4

m
17
-7
+8
KND
i15
t45 30

b+4,2

m,​m
17,​12
-12
+4c
  • Can be delayed 15F
Tsuyababuki

b+4,​2,3

m,​m,​m
17,​12,​21
-16
KND
KND
  • Combo from 2nd hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
  • on hit, can gain NWG with input 1
Attack Reversal

b+1+3_b+2+4

25
-6
ps3~12
t40
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Attack Reversal (Hold)

b+1+3*_b+2+4*

25
-6
ps3~54
t83
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks

b+1+4

h,​l
15,​8
-8
+5
+7
i12
Reverse Narcissus

b+1+4,3

h,​L,​l
15,​8,​18
-13
-2
KND
Combo from 2nd CH
Narcissus

b+1+4,4

h,​L,​m
15,​8,​23
-14
+5b
+5b
  • Combo from 2nd CH
Azalea

b+2+3

m
23
-9
+6
i24
ps4~15
Sabaki absorbs kicks

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sumiyoshi Plunge

u+1+2

m
20
KND
i31
js
  • Chip damage when guarded
  • Alternate input: ub+1+2
Sumiyoshi Festival Plunge

NWG.u+1+2

m
24
KDN
i31
js
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Rangetsu

uf+2

h(,​th)
20(,​25)
-7
Th
Th
i14
t42 28
Damage () is Throw bonus
Iwato

uf+3

m
17
-3
+8
KND
i20~21
js11~
t42 22
Alternate input: ub+3 or u+3
Night Sky

uf+4

m
25
-13
LNC
LNC
i20
js9~
Alternate input: ub+4 or u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern

f,F+1

m
30
+5
+14
i23
t55 32

f,F+2

m
16
-13
-3
i15
Hiboko no Kagami

f,​F+2,1

m,​h
16,​21
-5
KND
KND
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 8F from hit
  • Combo can be delayed 11F from CH
Yata Kagami

f,​F+2,3

m,​m
16,​22
-8
KND
KND
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 5F from CH
Higata no Kagami

f,​F+2,1+2

m,​m,​sp
16,​25
-13
KND
Balcony Break
  • Gain Naniwa Gusto on hit
Matoi Hiragi

f,F+3

m
23
-9
+11g
KND
i20
? FC
Balcony Break
Homing
Leaping Spin Kick

f,F+4

h
28
-3
KND
KND*
i20
js6~
Balcony Break
Tenjin Upward Strike

f,F+1+2

m
20
KND
i19
  • Chip damage when guarded
Tornado
Tenjin Festival Upward Strike

NWG.f,F+1+2

m
24
KND
i19
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Tornado
Ame-no-Uzume

f,f,F+3

m
32
+0
KND
KND*
i24~28
js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3
Aizen Swing

f,f,F+1+2

h
30
KND
i17
  • Chip damage when guarded
Homing
Aizen Festival Swing

NWG.f,f,F+1+2

h
42
KND
i17
Balcony Break
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Homing

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.3+4

mm
10,​10
-6
+5c
+5c
i21
js13~
Twin Cloud Kicks

FC.3+4,3

m,​m,​mm
10,​10,​10,​10
+0c
KND
KND
js
  • Interruption 11F after 2nd block
  • Cancel into FC with input D
Grace

FC.df+2

l
10
-11
+0
+25g
i16
cs
? FC
  • Crumple State 17F upon CH
Minazuki

FC.df+3

m
20
-9
KND
KND*
i17
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14
Shikeitai

ws1,4

m,​h
12,​20
-8
KND
KND
  • Combo from 1st hit
  • Can be delayed 7F

ws2

m
18
-8
+8
i13
Kohaku

ws2,1+2

mh,​th
18,​4
Th
  • Link to attack from Destablilizer (f+1+3 or f+2+4)
Moon Scent

ws3

m
20
-16
LNC
LNC
i18
js18~
Tornado
Toe Smash

ws4

m
15
-3
+8
i11
Sudare Nagashi

ws1+2

m
20
-2
+13g
KND
i21
t48 27
Wall Crush +25g on hit
  • Crumple state 17F upon CH
  • Cancel into FC with input D

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Palm Thrust

SS.2

m
23
-13
KND
KND*
i13
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Camellia

SS.4

h
18
-6
+7
KND
i17
t42 25
Meaty 2F

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​th
10,​49
-15
KND
i20
pc8~
  • Rage Art
  • Damage increases with lower health
  • Removes recoverable health on hit
  • Input can be held
Ki Charge

1+2+3+4

t72 r55
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c
KND
i39
fs5~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage

1+3

t
35
-2
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Reverse Pos., F Sd. FU
Katanuki

2+4

t
35
-3
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Head Sd. FD
Cloud Taste

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opp. Position on break: CCW
  • Opp. Position on hit: F Sd. FD
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Opp. Position on break:
  • Opp. Position on hit: FD F Sd.
Twisted Limbs

Back throw

t
50
+0d
  • Throw break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Head Sd. Face D
Destabilizer

f+1+3_f+2+4

t(h)
0
+8
i19
t39 r20
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:
Compulsory Reform

f+1+3,1

tm
020
Heat Engager
  • Gain Naniwa Gusto on Heat Activation
Inescapable Tirade

f+1+3,4

tl
019
White Mountain

df+2+3

t(h)
40
-6
i12
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU
Cherry Blossom

uf+1+2

t(h)
40
-3
i12
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Head sd. FU
Falling Rain

FC.db+1+2

t(h)
15,​15,​15
-6
LNC
i11
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus
Naniwa Ultimate Tackle

1+2+3+4,1+2

,​t(m)
,​5,​5
-6
LNC
i61
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot sd. FU
  • Left slap is auto-attack
  • Throw breaks 16f later (1f)
Eternal Punishment

1+2+3+4,​1+2,1,2,1,2

,​m,​t
,​0,​0,​5,​5,​5,​10
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit: Foot sd. FU

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1 sm 5 -10 +1
4 m 7 -16 -6
3 l 7 -25 -9
3+4 mm 25,25 -11 KND
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1+4 lh 7,5 -33 -7
1 h 6 -10 -43
3+4 lm 5,24 -43 LNC


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