Jin movelist: Difference between revisions

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Revision as of 22:48, 25 February 2024

Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
Heat Burst
  • Alternate input: R1
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
i15~16
Heat Smash
  • Alternate input: R1
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer to Cancel Breaking Step

H.2+3,B

m,​h,​m
57
Hellfire Darkside Slayer

H.2+3,4

l,​m,​m
12,​20,​21
i15~16
Heat Smash
Awakened Power Stance

H.db+1+2

m
0
+4
+23
i19~34
pc
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
Awakened Thunder God Fist

H.db+1+2,1

M,​m
025
-13
+72a (56)
i20~22
Tornado
Awakened Wind God Fist

H.db+1+2,2

M,​s
023
+4
+38a (28)
i11~12
Awakened Demon's Hoof

H.db+1+2,3

M,​m
025
+2
+22a
i26~28
Awakened Demon's Tail

H.db+1+2,DF+3

M,​l
024
-23
-2d
i33~34
Awakened Spinning Demon (1)

H.db+1+2,4

M,​l
010
-23
+22a
i16
Awakened Spinning Demon

H.db+1+2,​4,4

M,​L,​m
0,​10,​19
-23
+20d (-15)
i25~26
Floor Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Left Right Combo

1,2

h,​h
5,​12
-3
+6
i10
Combo from 1st hit
Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
i20-22
Combo from 1st hit
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
0
+31d
i24~26
Interruptable by i10 from 2nd on block
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
i20-22
Balcony Break
Left Jab > Double Low (1)

1,3

h,​l
5,​9
-12
-1
i16~17
Combo from 1st hit
Left Jab > Double Low

1,​3,4

h,​L,​l
5,​9,​17
-13
+3
+28a
i23
Right Jab

2

h
9
0
+9
i10
Double Thrust

2,1

h,​m
99
-3
+6
i16~17
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
i18~20
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick

2,​1~4

h,​ml
9,​920
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
Switchblade

2,4

h,​h
9,​20
-9
+11
i24~27
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN

2,​4,F

h,​h
9,​20
-6
+14
i24~27
r ZEN

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
i20
Combo from 1st hit

3,​1,F

h,​h
19,​7
+4
+12
r ZEN
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
i18
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
High Right Roundhouse

4

h
15
-9
+10
+13c
i13~14
Homing
Balcony Break
Spinning Flare Kick

4~3

M
27
-14~-4
-4a
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)
i13
Balcony Break
Heat Engager

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick

f+3

m
12
-16
-5
i14
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
i22
Heat Engager
Left Sidekick > Stinger

f+3,3

m,​m
12,​14
-8
+8
i20

,F

-7
+9
r ZEN

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Front Thrust Kick

f+4

m
21
-8
+4
+42
i16-17

f+4,F

m
21
-1
+11
+49
r ZEN
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14
Balcony Break
Heat Engager

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch

df+1

m
10
-3
+4
i13
Mid Left Punch > High Roundhouse Kick

df+1,4

mh
1018
-9
+10
i18
Combo from 1st hit
Mid Left Punch > Mid Sidekick

df+1,4~4

mm
1024
-12
+10(+1)
i20
Combo from 1st hit
Fiendish Rend

df+2

m
12
-9
+6
i16
Breaking Step

df+2~df

m
12
-2
+13
Left Roundhouse

df+3

m
16
-8
+3
i12
Brazilian Kick

df+3~3

m
20
+6c
+13c
i23
Breaking Step

df+3~df

m
16
+2c
+9c
Right Spinning Axe Kick

df+4

m
22
+0
+8c/HE
i20
Heat Engager

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash

d+1

m,​ th
21,​10
-13
+0
i21
ps8~
  • Absorb an attack to power up
  • Add chip damage when guarded
Scourge

d+2

l
22
-14
+4
+71(+55)
i22

d+3

l
7
-14
-3
i15

d+3,4

lh
710
-11
-3
i20
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​hm
7,​1021
-12
+31(+23)
i24
Tornado
  • WallSplat
Knee Popper > Mid Sidekick

d+3,4~4

lm
724
-12
+10(+1)
i20
Wallsplat
Right Sweep

d+4

l
11
-12
-1
i16
Double Lift Kick

d+3+4

m,​m
5,​15
-19
+32+(+22)
i15

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
-10
16

db+2,2

m,​h
-12
16
Savage Sword

db+2,2,3

m,​h,​m
-9
16
Punch > Cascade Kick

db+2,3

m,​m
-8
16
Left Spinning Back Kick

db+3

h
-10
20
Right Low Roundhouse

db+4

l
-13
20
Power Stance

db+1+2

m
-11
19

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
-9
i12
Shun Maten

b+1,2

h,​h
31
-10
KND
i12

b+2

m
-11
i15
Shun Masatsu

b+2,1

m,​m
-9
i15

b+3

m
-6
i16

b+3,F

m
-2
i15
Left Knee > Right Thrust

b+3,2

m,​m
-9
i15
Spinning Sidekick

b+4

m
-7
i17
Suigetsu Strike

b+1+2

m
-12
i23
Zanshin

b+3+4

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Konshin Seikenzuki

ub+1+2

i75

ub+1+2,b,b

Evading Middle Strike

uf+2

m
-7
i15
Left Spinning Jump Kick

uf+3

m
-9
i22
Front Jump Kick

uf+4

m
-13
i15
Delayed Rising Toe Kick

uf,n+4

m
-13
i23
Demon's Paw

f,F+2

m
-8
i14
Heat Engager. Chip damage on block
Left Axe Kick

f,F+3

m
-4
i23
Left Axe Kick > Left Jab

f,F+3,1

m,​h
1
i23
Battery Sidekick

f,F+4

m
-7
i17

b,f+2

m
-7
i15

b,f+2,1

m,​h
-5
i15
Evil Intent

b,f+2,1,2

m,​h,​m
-5
i15
Geyser

b,f+2,1,df,2

m,​h,​m
-14
i15
Keito

b,f+2,3

m,​m
-9
i15

b,f+2,3,F

m,​m
2
i15
Leaping Side Kick

f,f,F+3

m
-7
i17

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Sweep (2)

FC.df+4

l
-26
i25

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
-6
+5
i13
Twin Lancer

ws1,2

mm
7
-8
+3
i19~20
  • Transition to -9 (ob) +2 (oh) ZEN with F
Kazama Style 6 Hit Combo Redux (2)

ws1,3

mh
7
-6
+4
i14
Kazama Style 6 Hit Combo Redux (3)

ws1,​3,2

m,​hm
7,​8
-11
-6
i18
Kazama Style 6 Hit Combo Redux (4)

ws1,​3,​2,1

m,​h,​mm
7,​8,​4
-11
+3
i10
Kazama Style 6 Hit Combo Redux (5)

ws1,​3,​2,​1,4

m,​h,​m,​ml
7,​8,​4,​3
-31
+8
i20
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​lm
7,​8,​4,​3,​5
-16
-8
i31
Floor Break
Solar Plexus Strike > Brazilian Kick

ws1,3~3

mm
7
+6
+13
i23
Crouching Uppercut

ws2

m
-12
LNC
i14~15
Bamboo Splitter

ws3

m
-9
+10
KND
i16~18
Double Cross Kicks (1)

ws4

m
-3
+8
i11~12
Double Cross Kicks

ws4,4

mh
13
-7
+4
i19~20

CD (Breaking Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thrusting Uppercut

CD.df+1

m
-13
i16
Electric Thrusting Uppercut

CD.df#1

m
-13
i16
Wind Hook Fist

CD.df+2

h
20
-10
+74(+58)
i11
Electric Wind Hook Fist

CD.df#2

h
25
+5
+76(+60)
i11

CD.DF+4,2

l
-31
i20

ZEN (Zanshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zanshin

b+3+4

ZEN.1

m
-3
i16
Brimstone Bite

ZEN.1,2

m,​m
-14
i16
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h
-9
i16
Fiendish Claw

ZEN.2

h
-5
i21
Halberd Heel

ZEN.3

m
-9
i17
Corpse Crusher

ZEN.4

m
2
i27
Low Chop > Karmic Epicenter

ZEN.1+2

l
-14
i24
Black Wing Bolt

ZEN.3+4

h
9
i21
Black Wing Rondo

ZEN.u+1

m
-16
i14

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry

b+1+3-b+2+4

Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit
  • Alternate input: R2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick

1+3

Over the Shoulder Reverse

2+4

Shoulder Flip

Left Throw

Over the Limit

Right Throw

Pivoting Hip Throw

Back Throw

Shun Ren Dan

df+2+3

Tidal Wave

uf+1+2

Complicated Wire

qcb+1+3

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+2 h 12 i16~17 -5 +4
3 l 7 -21 -10
3 m 7 -27 -12
3 h 10 -20 -14
2 m 8 -19 -8
1 m 8 -20 -9
2 m 8 -10 +1
3 h 10 -8 -13
4 l 18 -23 +18d
2 h 25 -14 +12a (+3)

External Links