No edit summary |
m (Add qcf alts to Cormorant Step) |
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Line 1,201: | Line 1,201: | ||
|id=Paul-CS.1 | |id=Paul-CS.1 | ||
|input=CS.1 | |input=CS.1 | ||
|alt=qcf+1 | |||
|name=Thruster | |name=Thruster | ||
|startup=i16~17 | |startup=i16~17 | ||
Line 1,215: | Line 1,216: | ||
|alias=df,deathfist,qcf+2,"death fist" | |alias=df,deathfist,qcf+2,"death fist" | ||
|input=CS.2 | |input=CS.2 | ||
|alt=qcf+2 | |||
|name=Phoenix Smasher | |name=Phoenix Smasher | ||
|startup=i13~14 | |startup=i13~14 | ||
Line 1,231: | Line 1,233: | ||
|id=Paul-CS.3 | |id=Paul-CS.3 | ||
|input=CS.3 | |input=CS.3 | ||
|alt=qcf+3 | |||
|name=Gengetsu | |name=Gengetsu | ||
|alias= | |alias=qcf+3 | ||
|startup=i18~19 | |startup=i18~19 | ||
|target=L | |target=L | ||
Line 1,247: | Line 1,250: | ||
|id=Paul-CS.1+2 | |id=Paul-CS.1+2 | ||
|input=CS.1+2 | |input=CS.1+2 | ||
|alt=qcf+1+2 | |||
|name=Gunba | |name=Gunba | ||
|startup=i32~33 | |startup=i32~33 | ||
Line 1,260: | Line 1,264: | ||
|id=Paul-CS.3+4 | |id=Paul-CS.3+4 | ||
|input=CS.3+4 | |input=CS.3+4 | ||
|alt=qcf+3+4 | |||
|name=Mountain Raze | |name=Mountain Raze | ||
|startup=i19~20 | |startup=i19~20 |
Revision as of 14:30, 6 March 2024
Paul |
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Movelist & frame data (Tekken 8) |
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Heat
Input
H.2+3
- Transition to throw on 1st hit only
H.1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
H.1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f+2
- Transition to throw on front hit
- +32a without throw transition
- qcf+2
CS.2
SWA.2
- Clean Hit range 2.45
- Heat Dash disables Clean Hit
- 21 damage without Clean Hit
Rage
Input
R.df+1+2
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Input
3,2
- Combo from 1st attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
1+2*
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
1+2**
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f
Input
df
Input
df+3,4
- Combo from 1st attack
- Move can be delayed
d
Input
d+1,2
- Chip damage
- Consumes Heat
d+4,2,1+2
- Combo from 1st CH
- Higher damage with perfect frame input (38 > 40)
db
Input
db+1+2
- Absorb an attack to power up and deal more chip damage
b
Input
b+2,1
- Chip damage
- Consumes Heat
b+1+2
- Absorb an attack to power up and deal more damage on block
u
Input
uf+3,4
- Combo from 1st attack
- Alternate input u+3,4 and/or ub+3,4
Motion Input
Input
f,F+2,1
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
f,F+2:1
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
f,F+2,2
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
f,f,F+2
- Transition to throw on front hit only
- Alternate input wr2
WS
Input
ws1,2
- Hold b to transition to Sway
- Combo from 1st CH
- Move can be delayed
FC
Input
FC.D,U+4
- Deals recoverable damage to self
Others
Input
CS (Cormorant Step)
Input
CS.2
- Has a clean hit effect
- Power up while Heat is active
CS.3
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Input
,1
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
DPD.3+4
- Deals recoverable damage to self
SWA
Input
SWA.3,2,1
- Combo from 1st CH
- Wall Stagger on Block
SWA.3,2,3
- Combo from 1st CH
Throws
Input
df+1+3:2
- Throw break 1
- Consumes Heat
Takedown.2,1,2,1
- Throw break 1 or 2
- Alternate input 1,2,1,2
Takedown.2,d+1,1,1+2
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit