Reina movelist: Difference between revisions

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m (+'ed - img - Reina's Heat Engagers without Heat)
m (→‎b: Combo from 2nd CH)
Line 1,275: Line 1,275:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+13]]) with F
* Transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+13]]) with F
* Cannot block up to i14 on empty transition on block}}
* Cannot block up to i14 on empty transition on block
* Combo from 2nd CH}}
}}
}}
{{Move
{{Move

Revision as of 03:32, 25 March 2024

Heat

Allows using Lethal Fury (,4) after 3,4, 3+4,4 and f+3+4,4.
Allows use of EWGF and EWGK without just frame input. Partially consumes heat, but doesn't if just frame version is used.
Automatically parry mids and highs during WRA.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2
i16
pc
Heat Burst
  • Alternate input: R1
  • i7-pc active/i14-startup/i15-42-cutscene/i43-60opp.frozen/i61- opp.actionable/i62-active
  • The opponent is frozen from the beginning of the cutscene until the last frame before active.
  • If Reina is grabbed or hit with a low after the cutscene animation, it will cancel her Heat Burst but still put her into Heat.
Divine Dominance of Annihilation

H.2+3

m
50
+8 WRA
Th
Th
i21
Heat Smash
  • Alternate input: H.R1
  • Transitions to WRA on block or whiff.
Divine Wrath of Annihilation

H.WRA.2+3

l
40
-17
Th
Th
i18~19
Heat Smash
  • Alternate input: H.WRA.R1
Senjomanji Lethal Fury

3,​4,H.4

h,​m,​m
12,​20,​28
-8
+23a (+3) / -2a (-3)
,i27
r41
Balcony Break
  • Combo from 2nd hit
Aerial Manji Lethal Fury

3+4,​4,H.4

m,​m,​m,​m
5,​10,​20,​28
-8
+23a (+3) / -2a (-3)
,i27
r41
Balcony Break
  • Combo from 2nd hit
Ouhen Manji Lethal Fury

f+3+4,H.4

m,​m
25,​28
-8
+23a (+3) / -2a (-3)
,i27
r41
Balcony Break
  • Combo from 1st hit

f+3+4*,H.4

m,​m
30,​28
-8
+23a (+3) / -2a (-3)
,i27
r41
Balcony Break
  • Combo from 1st block
Charging Hard
H.db+1+2

H.d+1+2

ps
t70 r30
  • Parries all mids and highs
  • Deals 40 damage on successful parry
Sometimes written
  • WRA
  • HW
Muso Basara

df+1,2

m,​m
8,​20
-14
+12a
,i22~23
t60 r37
Heat Engager
Heat Dash +18g, +43a (+35)
  • Combo from 1st hit without delay
  • Can be delayed
Trailokya Splits Kick

f,F+3

m
20
3.03
-3
i20~22
r27
Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Spike
Sen Kaijo-geri

SEN.3

h
22
+1
+7
i12~13
r26
Homing
Heat Engager
Heat Dash +5, +34a (+27)
  • Deals chip damage on block
Unpu Tobi-Manji

UNS.4

m
30
3.3
-8
+43a (-15)
i18~19
r29
Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF
Iron Hand

WRA.2

m
30
2.63
-9
+11a (+2)
i15~16
t48 r32
Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block
Sometimes written HW.2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+1

1

h
5
1.83
+1
+8
i10
r17

1,1

h,​h
5,​6
-1
+8
,i15
r18
Combo from 1st hit
Flash Punch Combo

1,​1,2

h,​h,​m
5,​6,​12
-17
  • +11 SEN
  • +2 (cancel)
,i13
r37
  • Cancel transition with B
  • Combo from 1st hit
  • Can be delayed 11F
One Two Strike

1,2

h,​h
5,​8
-3
+8
,i10
r21
Jails from 1st hit
Back Fist Combo

1,​2,2

h,​h,​h
5,​8,​14
-14
+0
,i17
r32

Jails from 2nd hit

1,​2,3

h,​h,​m
5,​8,​10
-10
+1
,i21
r28
Sting the Works

1,​2,​3,4

h,​h,​m,​h
5,​8,​10,​21
-4
+21 (+12)
,i22~23
cs
r27
Combo from 3rd hit

2

h
12
2.21
-4
+7
i12
r20

2,2

h,​h
6,​6
-11
+0
,i14~15
r29
  • Jails from 1st hit
Ganzan Basara

2,​2,1

h,​h,​m
6,​6,​20
-14
+12d
,i22~23
r36
Balcony Break

2,​2,2

h,​h,​m
6,​6,​21
-4
+6
,i29
r29
Bishamon Massacre

2,​2,​2,1

h,​h,​m,​m
6,​6,​21,​20
-15
+30 (+20)
,i35~37
cs
r31
Tornado
Raging Bishamon
2,2,2,qcf+2

2,​2,​2,2

h,​h,​m,​m
6,​6,​21,​25
-14
+21 (+0)
,i31
r37
Balcony Break
  • 5 damage more with input qcf+2
Ondeko

2~1

mm
4,​18
-14
i11(~14)
  • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.

3

h
12
-11
+5
i18~19
cs
r28
Homing
Senjo Zuki

3,2

h,​h
12,​16
-9
+8
,i20
r31
Tornado
  • Combo from 1st hit
Senjo-manji

3,4

h,​m
12,​20
-14
+50 (+19)
,i20
cs
r35
Combo from 1st hit
Nobility Hunter

4

h
20
-8
+11g
i13~14
r30
Balcony Break
  • Opponent is FUFA on CH
Demon Breath

1+2

m
25
-10
+24 (+14)
i12~13
r30

3+4

mm
15
3.63
-8
+3c
i18
js
Aerial Manji-geri

3+4,4

m,​m,​m
5,​10,​20
-14
+50 (+19)
,i16
cs
r35
Fukuteki

1+4

sp
cs
  • Transition to WGS with DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
  • Actionable ~r31

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
8
2.45
-9
-3
i13
r27
Transition to UNS (+0/+6/+6) with input u or d
Sousoku Rengeki

f+2,3

h,​m
8,​16
-9
+2
,i18~19
r29
  • Jails from 1st hit
  • Combo from 1st hit
  • Transition to SEN (+2/+9/+9) with F
  • Cannot block up to i12 on empty transition on block
Kamadhatu Splits Kick

f+4

m
20
+2c
+5c
i19~20
r23
  • +13c on crouching hit
  • Opponent is FDFA on CH
Senshin-zuki
UNS.1+2

f+1+2

m
22
-11
+7
i32
cs
r32
Senshin-Karami-ate

f+1+2,3

m,​L
22,​26
-26
-4
,i32
cs
Ouhen Manji-geri
UNS.3+4

f+3+4

m
25
-14
+50 (+19)
i43
cs
r35
  • can be cancelled into crouch with DB_D_DF
Ouhen Fubi Manji-geri
UNS.3+4*

f+3+4*

m
30
i67
cs
  • can be cancelled into crouch with DB_D_DF
  • crumple stun on normal hit

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
8
2.27
-3
+4
i13~14
r19
  • Transition to SEN (-3/+4/+4) with F
  • Cannot block up to i15 on empty transition on block
Muso Tensho

df+1,1

m,​h
8,​10
-4
+7
,i20
r22
Muso Basara

df+1,2

m,​m
8,​20
-14
+12d
,i22~23
r36
Heat Engager
Heat Dash +18g, +17
Queen Bee Stinger

df+2

m
13
2.60
-12
i15~16
r28
Wind God Step
f,n,d,DF

df+3

sp
r20
  • Can transition to SEN with input WGS.f+3

df+4

m
14
-4
+7
i15
r22

df+4,2

m,​m
14,​10
-8
+6
,i18
r29
  • Transition to WRA (-6/+8/+8) with D
  • Combo from 1st hit
Gekirosatsu

df+4,​2,3

m,​m,​h
14,​10,​20
-8
,i27
cs
r32
Tornado
  • Combo from 2nd CH
d+3+4

df+3+4

mh
5,​10
-15
+2
i16,i5~9
cs
Nen Dougarami
CH.d+3+4

CH.df+3+4

m,​th
6,​35
0
i16
Kasho Maki-manji
d+3+4,4

df+3+4,4

m,​h,​m
5,​10,​20
-4
+50 (+19)
,i20
cs
r35

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sm
5
-5
+6
i10
cs4~
FC
  • Returns to standing when input F
Tecchuu-ate

d+2

m
17
+0
+3c
i15
r26
Unsoku Kou
db+3

d+3

sp
ps5~13
  • Transitions to UNS (Kou, d)
  • Can transition to UNS (Kou, u) with input u+3
  • Can transition to UNS (Gen) with input b+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
Crouch Chin Kick

d+4

l
7
-13
-2
i12
cs4~
FC
Heaven's Wrath
db+1+2

d+1+2

sp

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eisaimon

db+2

l,​l
10,​12
-16
-3
i20~21,i9~10

db+4

L
7
-13
-2
+2
i16
Un Oshi-kuzushi

db+4,1+2

L,​m
7,​20
-12
+39 (+19)
,i15
r34
Balcony Break
  • Combo from 1st CH

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
14
-4
+6
i18

b+1,1

h,​m
14,​15
-10
-4
,i22

b+1,​1,3

h,​m,​m
14,​15,​13
-10
+3
,i15~17
  • Transition to SEN (+0/+13/+13) with F
  • Cannot block up to i14 on empty transition on block
  • Combo from 2nd CH
Hen-in 4 Hit Combo

b+1,​1,​3,3

h,​m,​m,​m
14,​15,​13,​20
-16
+48 (+17)
,i32
High
Sin Smiter

b+2

m
14
-9
+3
i16~17
r29
Homing
Unsoku Gen

b+3

t90 r20
  • Partially drains heat meter when in heat
  • Transitions to UNS (Gen)
  • Can transition to UNS (Kou, u/d) with input u+3 or d+3
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
  • See also Unsoku Cancel
Ebi-geri

b+4

h
20
-8
i18
High
r32
Tornado
Tatenashi
b+2+4

b+1+3

ps
  • Parry mids and highs
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transition to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Clairvoyant Fatal Violet

b+1+4

ub(m)
50
+20 (-1)
+20 (-1)
i64
Balcony Break
  • Can cancel with input b,b
Kugai Dachi

b+1+2

m
20
-13
+14d
i18
pc
r35
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Kou
ub+3

u+3

sp
ps5~13
  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Seigan Ugachi
  • ub+1
  • u+1

uf+1

h
15
-9
+8
i13
  • Transition to WRA (-/+13/+17) on hit
  • ub+2
  • u+2

uf+2

h
17
-12
+9
i15-i16
  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

uf+3

h
10
-10
+1
i21~22
js
Tobisenzuki

uf+3,1

h,​m
10,​15
-5
+5
,i16
  • +13c on crouching hit
Silver Gleam
  • ub+4
  • u+4

uf+4

m
15
2.20
-13
i17~18
js
Tornado
Sometimes written hopkick
  • ub+3+4
  • u+3+4

uf+3+4

mm
10,​10
-10
-1
i20,i4
js
Un Hiensatsu

uf+3+4,1+2

mm,​m
10,​10,​20
-14
-4
,i17
Fading Shadow
  • ub,b
  • UNS.ub+1+2

ub+1+2

sp
js
  • Transition to Wind God Step with DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Swift Shadow
UNS.u+1+2

u+1+2

sp
js
  • Transition to Wind God Step with DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raiden

f,F+2

m
14
3.00
-9
+1
i12
  • Transition to SEN (+2/+12/+12) with F
  • Cannot block up to i12 on empty transition on block
Trailokya Splits Kick

f,F+3

m
20
-3
+20d
i20~22
Balcony Break
Heat Engager
Heat Dash +5, +67a (+50)
Un Hien-geri

f,F+3+4

h
22
-2
+49 (-9)
i16~19
js
Balcony Break
Ten Chuten-geri

f,f,F+3

m
22
+6
+32 (+24)
i24~27
js
Balcony Break
  • Chip damage when guarded
Un Tobi Kaijo-geri

f,f,F+4

h
28
+4
+31 (+5)
i26~27
Balcony Break
Homing
  • Transition to WRA (+8/+35a (+9)/-) with D

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Nen Hangetsu-ate

FC.df+3

m
25
-17
i20
cs
Balcony Break
Manji-geri

FC.df+4

m
20
-14
i15
Balcony Break
  • crumple stun on normal hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jewel Snatcher

ws1

m
12
-10
i13
Transition to SEN on hit
Benten Thrust

ws2

m
20
-8
+9
i18
Balcony Break

ws3

m
14
-10
+1
i15~16
Twin Stingers

ws3,4

m,​h
14,​21
-4
+21 (+12)
,i22~23
cs
Balcony Break

ws4

m
10
-6
+5
i11~12
Seven Seas Splits Kick

ws4,4

m,​m
10,​15
-17
-1c
,i17~18
  • Transition to WRA (-10/+6/+6) with D
Hen Gyakujo-geri

ws3+4

m
14
-8
i14~15
cs

WGS (Wind God Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Step
f,n,d,DF

df+3

sp
r20
  • Transition to SEN with input WGS.f+3
Thunder God Fist
f,n,d,DF+1

WGS.1

m
20
-22
+24 (+14)
i19~21
High
Sometimes written otgf
Lightning Splits Kick
f,n,d,DF+1,3

WGS.1,3

m,​m
24,​10
-12
+18 (-17)
,i26~30
js
Spike
Lightning Wheel
f,n,d,DF+1,4

WGS.1,4

m,​h
24,​12
-7
+1 (+0)
,i23~27
Low
Balcony Break
Wind God Fist
f,n,d,DF+2

WGS.2

h
15
-10
i11~12
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written wgf
Electric Wind God Fist

f,n,d,df#2

h
23
2.50
+5
i11(~13)
  • Chip damage when guarded
Sometimes written ewgf
War God Kick
f,n,d,DF+3

WGS.df+3

M
17
-13
+3
i15~17
cs
  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick

f,n,d,df#3

M
27
-9
+13 (-4)
i15~17
cs
Balcony Break
  • Chip damage when guarded
Sometimes written ewgk
f,n,d,DF+4

WGS.DF+4

l
6
-23
+2c
i16
  • Recovers Crouching
Ruthless Demon
f,n,d,DF+4,2

WGS.DF+4,2

l,​h
6,​20
-22
-1
,i24
  • Transition to WRA (-15/+6/+6) with input D
Sometimes written hellsweep
Spinning Demon
f,n,d,DF+4,4

WGS.DF+4,4

l,​l
6,​16
-23
+2
,i17~18
cs
  • Recovers Crouching
Sometimes written hellsweep

SEN (Sentai)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SEN.1

m
12
-14
+1
i16
pc
Furin Kazan
SEN.1,qcf+2

SEN.1,2

m,​m
12,​25
-16
+21 (+0)
,i26
Balcony Break
  • Blue spark with input qcf+2 for 5 extra damage
Rashomon

SEN.2

m
20
-4
+8
i13
Tornado
Sen Kaijo-geri

SEN.3

h
22
+1
+7
i12~13
Homing
Heat Engager
Heat Dash +5, +34d
  • Deals chip damage on block
Kandachi-geri

SEN.4

m
24
+4
i26~27
js
  • Deals chip damage on block
Inverse Deva Laser

SEN.1+2

m,​m
13,​17
-6 WRA
i14~15,i12~13
Tornado
Balcony Break
  • Transitions to WRA after recovery
Yaksha Sweep

SEN.3+4

l,​h
10,​12
-29, -11
+4
i20~21,i35~36
cs
Homing
Haburi-kaze
SEN.2+4

SEN.1+3

th(h)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA

SSH (Senshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Senshin-zuki
UNS.1+2

f+1+2

m
22
-11
+7
i32
cs
Senshin Karami-ate

SSH.3

l
26
-26
-4c
i22
Nen Ashigarami

SSH.CH.3

l
33,​18
+0
i22
Senshin Hiei

SSH.uf

sp
Senshin Chuten-geri

SSH.uf+3

m
22
+6
+32a (+24)
i30~33
Balcony Break
Senshin Tobi Kaijo-geri

SSH.uf+4

h
28
+4
+31a (+5)
i32~33
Homing
Balcony Break
  • Transition to WRA (+8/+35a (+9)/-) with input D

UNS (Unsoku)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Gen

b+3

sp
  • Partially drains heat meter when in heat
  • Transition to UNS
  • Can transition to SEN with f+3
  • Can transition to WGS with DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
  • See also Unsoku Cancel
Unsoku Kou
db+3

d+3

sp
ps
  • Transition to UNS
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unsoku Kou
ub+3

u+3

sp
ps
  • Transition to UNS
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unpu Tobi-Manji

UNS.4

m
30
-8
+43 (-15)
i18~19
cs
Balcony Break
Heat Engager
Heat Dash +5, +62a (+42)
  • Deals chip damage on block
  • Can be cancelled into crouch with D

WRA (Heaven's Wrath)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Wrath

d+1+2

sp
  • Transition to SEN with f+3
  • Transition to WGS with DF

WRA.1

h
12
-4
+8
i12
Homing
  • Deals chip damage on block
  • Transition to SEN (+0/+13/+17) with F
  • Cannot block up to i14 on empty transition on block
Funkei Goma

WRA.1,4

h,​m
12,​22
-9
+9g
,i25~26
Balcony Break
Iron Hand

WRA.2

m
30
-9
+11 (+2)
i15~16
Balcony Break
Heat Engager
Heat Dash +5, +36a (+26)
  • Deals chip damage on block

WRA.3

m
17
-6
+22 (+12)
i28
js
Balcony Break
  • Deals chip damage on block
Hell Axle

WRA.3,4

m,​m
17,​14
+6
+17 (+16)
,i18~19
js
Balcony Break
  • Deals chip damage on block
  • Can transition to WRA (+8/+19 (+18)/-) with D

WRA.4

m,​m
6,​8
-10
-10
+7
i17~18,i13
  • Entire string guaranteed on CH

WRA.4,2

M,​M,​m
6,​8,​8
-18
-7
,i15

WRA.4,​2,2

M,​M,​m,​h
6,​8,​8,​4
-12
-1
,i15
Kongo Gekimetsujin
WRA.4,2,2,qcf+1+2

WRA.4,​2,​2,1+2

M,​M,​m,​h,​m
6,​8,​8,​4,​22
-20
+24 (+3)
,i24~25
Balcony Break
  • Alternate input: qcf+1+2 (6 extra damage)
Demon Bolt

WRA.1+2

m
30
-13
+16d
i15~16
pc
Balcony Break
Goma Sai

WRA.3+4

M
26
-5
i18~19
  • Deals chip damage on block
  • Opponent is FDFA on normal hit
Heaven's Roar
WRA.2+4

WRA.1+3

th(h)
20
+10
i16
  • Throw break: none
  • Opponent recovery on hit: FUFT

WRA.d+4

l
9
-15
-4
+2
i16~17
cs
Harai Kuzushi-manji

WRA.d+4,3

L,​m
9,​20
-16
+48 (+17)
,i21~22
cs
  • Guaranteed on 1st hit CH

WDS (Wind Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind Step

f,n

sp
ps
  • Transition to WGS with DF
  • Transition to WGS on successful parry with +10
Fusenkyaku
f,n,3

WDS.3

m
17
-6
+4
i16~17
  • crumple stun on CH

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sacred Dismantle Spark

R.df+1+2

m
55
-15
i20
  • Erases opponent's recoverable health on hit
  • Alternate input: R2
Jirin Sweep

SS.4

l
17
-13
+0
+13g
i18~19
Rear Manji-geri

BT.4

m
20
-14
i17
cs
crumple stun on normal hit
Taunt

2+3+4

sp
Input d+2+3+4 to get Heihachi's secret taunt
Ki Charge

1+2+3+4

sp

OTG.d+4

L
11
-19
-8 / -8a (16)
i19
Totetsu Jyurin

OTG.d+4,1

L,​L
14,​16
-26
-10 / -15a (-23)
,i20~21
Blue spark with input OTG.d+4:1 for 3 extra damage
Wall Jump

b,b,UB

m
21
+4c
+22d
i39-41
js
Requires back close to wall to execute

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gekka Hyojin

1+3

th(h)
35
+0
+0
i12~14
  • Throw break 1 or 2
Spike
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

2+4

th(h)
35
+0
+0
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
Gekka Hyojin

Left throw

th(h)
40
-3
+0
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku

Right throw

th(h)
40
-3
+0
i12~14
  • Throw break 2
  • Opponent recovery on hit: FUFA
Trailokyavijaya

Back throw

th(h)
50
+0
i12~14
  • Break: none
  • Opponent recovery on hit: FDFA
Stonehead
f,F+1+2

uf+1+2

th(h)
35
+0
+25 (+8)
i12
Balcony Break
  • Throw break: 1+2
Raidou Hitsumetsu

d,db,b,f+2

th(h)
40
+0
+0
i12
Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT
Sometimes written qcb,f+2
Haburi-kaze
SEN.2+4

SEN.1+3

th(h)
12
-3
i16
  • Throw break: none
  • Opponent recovery on hit: FUFA
Heaven's Roar
WRA.2+4

WRA.1+3

t (h)
20
2.13
+10d
i16
  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit
Sometimes written
  • HW.1+3
  • HW.2+4

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7
2 h 6 i14~15
2 m 21 i29
3 l 8 i30~31 -7
1 h 6 i36 -10
1 m 6 i22
3 m 6 i15~17 -5
3 m 10 i32 -12
1 m 12 i35~36
4 h 18 i23~27 -4 (-5)
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
2 h 6 i12 +7
2 h 6 i14~15
2 m 21 i29
3 l 8 i30~31 -7
1 h 6 i36 -10
1 m 6 i22
3 m 6 i15~17 -5
3 m 10 i32 -12
1 m 12 i35~36
3 m 15 i26~30 +14 (-21)

External Links