(→n: extra info added) |
|||
Line 216: | Line 216: | ||
|crush= | |crush= | ||
|recv=r17 | |recv=r17 | ||
|tot= | |tot=27 | ||
|range=1.83 | |range=1.83 | ||
|tracksLeft=7 | |tracksLeft=7 | ||
Line 236: | Line 236: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r19 | ||
|tot= | |tot=34 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 260: | Line 260: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r38 | ||
|tot= | |tot=51 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 269: | Line 269: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Cancel transition with input B | * Cancel transition with input B | ||
* Combo from 1st hit | * Combo from 1st hit with 11f delay | ||
* | * Wall crush on hit, +23g minimum | ||
}} | }} | ||
}} | }} | ||
Line 285: | Line 285: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r22 | ||
|tot= | |tot=32 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|video=File:Reina-1,2.mp4 | |video=File:Reina-1,2.mp4 | ||
|notes= | |notes=Jail from 1st attack with 4f delay | ||
}} | }} | ||
{{Move | {{Move | ||
Line 307: | Line 305: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=50 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 314: | Line 312: | ||
|video=File:Reina-1,2,2.mp4 | |video=File:Reina-1,2,2.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Jail from 2nd attack with 2f delay | |||
* Input can be delayed 3f | |||
* Move can be delayed 2f | |||
}} | }} | ||
}} | }} | ||
Line 324: | Line 324: | ||
|target=,m | |target=,m | ||
|damage=,10 | |damage=,10 | ||
|startup=,i21 | |startup=,i21~22 | ||
|block=-10 | |block=-10 | ||
|hit=+1 | |hit=+1 | ||
Line 330: | Line 330: | ||
|crush= | |crush= | ||
|recv=r28 | |recv=r28 | ||
|tot= | |tot=50 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|video=File:Reina-1,2,3.mp4 | |video=File:Reina-1,2,3.mp4 | ||
|notes=Combo from 2nd CH | |notes={{Plainlist| | ||
* {{Knee}} | |||
* Combo from 2nd CH with 3f delay | |||
* Input can be delayed 3f | |||
* Move can be delayed 2f | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 346: | Line 351: | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block=-4 | |block=-4 | ||
|hit=+ | |hit=+21a (+12) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r28 | ||
|tot= | |tot=51 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 3rd hit | * Combo from 3rd hit with 5f delay | ||
* | * Input can be delayed 10f | ||
* Move can be delayed 8f | |||
* Interrupt with i5 from 3rd block | |||
}} | }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Reina-2 | |id=Reina-2 | ||
Line 372: | Line 378: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r23 | ||
|tot= | |tot=35 | ||
|range=2.21 | |range=2.21 | ||
|tracksLeft=8 | |tracksLeft=8 | ||
Line 392: | Line 398: | ||
|crush= | |crush= | ||
|recv=r29 | |recv=r29 | ||
|tot= | |tot=44 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Jail from 1st attack with 1f delay | ||
}} | }} | ||
}} | }} | ||
Line 412: | Line 418: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r37 | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 419: | Line 425: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 2nd hit | * {{Spike}} | ||
* | * {{Head}} | ||
* Combo from 2nd hit with 5f delay | |||
* Input can be delayed 10f | |||
* Move can be delayed 9f | |||
}} | }} | ||
}} | }} | ||
Line 435: | Line 444: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r30 | ||
|tot= | |tot=59 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo | ||
* Input can be delayed 10f | |||
* Move can be delayed 9f | |||
* Interrupt with i11 from 2nd block | |||
}} | }} | ||
}} | }} | ||
Line 452: | Line 464: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i35~37 | |startup=,i35~37 | ||
|block=-15 | |block=-15~13 | ||
|hit=+30 (+20) | |hit=+30 (+20) | ||
|ch= | |ch= | ||
|crush= | |crush=js37~57 fs58~60 | ||
|recv= | |recv=r32 | ||
|tot= | |tot=69 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 463: | Line 475: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 3rd hit | * Combo from 3rd hit with 1f delay | ||
* Input can be delayed 4f | |||
* Move can be delayed 3f | |||
* Evasive, can go under jabs | |||
}} | }} | ||
}} | }} | ||
Line 479: | Line 494: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r38 | ||
|tot= | |tot=69 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 486: | Line 501: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 3rd hit | * Combo from 3rd hit with 4f delay | ||
* Move can be delayed 3f | |||
* Blue spark with input qcf+2 for 5 more damage | * Blue spark with input qcf+2 for 5 more damage | ||
}} | }} | ||
Line 495: | Line 511: | ||
|input=2~1 | |input=2~1 | ||
|name=Ondeko | |name=Ondeko | ||
|target= | |target=m,m | ||
|damage=4,18 | |damage=4,18 | ||
|startup=i11(~14) | |startup=i11(~14) | ||
Line 502: | Line 518: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=59 | ||
|range=2.39 | |range=2.39 | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | |||
* {{Spike}} | |||
* Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. | * Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. | ||
* 5f input window | |||
}} | }} | ||
}} | }} | ||
Line 523: | Line 542: | ||
|ch= | |ch= | ||
|crush=cs8~17 | |crush=cs8~17 | ||
|recv= | |recv=r29 | ||
|tot= | |tot=48 | ||
|range=2.54 | |range=2.54 | ||
|tracksLeft= | |tracksLeft= | ||
Line 543: | Line 562: | ||
|ch=[[Reina_combos#Staples|+66a (+50)]] | |ch=[[Reina_combos#Staples|+66a (+50)]] | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 564: | Line 583: | ||
|hit=+50 (+19) | |hit=+50 (+19) | ||
|ch=[[Reina_combos#Staples|+54]] | |ch=[[Reina_combos#Staples|+54]] | ||
|crush= | |crush=cs8~19 | ||
|recv= | |recv=r36 | ||
|tot= | |tot=56 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 584: | Line 603: | ||
|ch=[[Reina_combos#Mini-combos|+35d]] | |ch=[[Reina_combos#Mini-combos|+35d]] | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=45 | ||
|range=2.53 | |range=2.53 | ||
|tracksLeft=14 | |tracksLeft=14 | ||
Line 603: | Line 622: | ||
|damage=25 | |damage=25 | ||
|startup=i12~13 | |startup=i12~13 | ||
|block=-10 | |block=-10~-9 | ||
|hit=+ | |hit=+24a (+14) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=44 | ||
|range=1.97 | |range=1.97 | ||
|tracksLeft=8 | |tracksLeft=8 | ||
Line 619: | Line 638: | ||
|input=3+4 | |input=3+4 | ||
|name= | |name= | ||
|target= | |target=m,m | ||
|damage= | |damage=5,10 | ||
|startup=i18 | |startup=i18 i26 | ||
|block=-8 | |block=-8 | ||
|hit=+3c | |hit=+3c | ||
|ch= | |ch= | ||
|crush=js9~ | |crush=js9~26 | ||
|recv= | |recv=r27 FC | ||
|tot= | |tot=53 | ||
|range=3.63 | |range=3.63 | ||
|tracksLeft=9 | |tracksLeft=9 | ||
|tracksRight=7 | |tracksRight=7 | ||
|notes= | |notes={{Spike}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 644: | Line 663: | ||
|hit=+50 (+19) | |hit=+50 (+19) | ||
|ch=[[Reina_combos#Staples|+54]] | |ch=[[Reina_combos#Staples|+54]] | ||
|crush= | |crush=cs30~45 | ||
|recv= | |recv=r36 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Combo from 1st hit | |notes=Combo from 1st hit with 4f delay | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Reina-1+4 | |id=Reina-1+4 | ||
Line 658: | Line 676: | ||
|input=1+4 | |input=1+4 | ||
|name=Fukuteki | |name=Fukuteki | ||
|target= | |target= | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 664: | Line 682: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush=cs1~ | |crush=cs1~29 | ||
|recv= | |recv=r30 FC | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 672: | Line 690: | ||
|video=File:Reina-1+4.mp4 | |video=File:Reina-1+4.mp4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Can transition to WGS with | * Can transition to WGS with DF after 14 frames | ||
* Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | * Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF | ||
}} | }} | ||
}} | }} |
Revision as of 15:51, 2 April 2024
Reina |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Input
H.2+3
- Alternate input: H.R1
- Transitions to WRA on block or whiff.
H.WRA.2+3
- Alternate input: H.WRA.R1
3,4,H.4
- Combo from 2nd hit
3+4,4,H.4
- Combo from 2nd hit
f+3+4,H.4
- Combo from 1st hit
H.d+1+2
- Parries all mids and highs
- Deals 40 damage on successful parry
df+1,2
- Combo from 1st hit with 2?F delay
- Can be delayed
UNS.4
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
WRA.2
- Deals chip damage on block
n
Input
1,1,2
- +11 SEN
- +2 (cancel)
- Cancel transition with input B
- Combo from 1st hit with 11f delay
- Wall crush on hit, +23g minimum
1,2,2
- Jail from 2nd attack with 2f delay
- Input can be delayed 3f
- Move can be delayed 2f
1,2,3
- Combo from 2nd CH with 3f delay
- Input can be delayed 3f
- Move can be delayed 2f
1,2,3,4
- Combo from 3rd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
- Interrupt with i5 from 3rd block
2,2,1
- Combo from 2nd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 9f
2,2,2
- Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i11 from 2nd block
2,2,2,1
- Combo from 3rd hit with 1f delay
- Input can be delayed 4f
- Move can be delayed 3f
- Evasive, can go under jabs
2,2,2,2
- Combo from 3rd hit with 4f delay
- Move can be delayed 3f
- Blue spark with input qcf+2 for 5 more damage
2~1
- Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
- 5f input window
3+4,4
1+4
- Can transition to WGS with DF after 14 frames
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
f
Input
f+2,3
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (+2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
f+3+4
- can be cancelled into crouch with input DB/D/DF
f+3+4*
- can be cancelled into crouch with input DB/D/DF
- crumple stun on normal hit
df
Input
df+1
- Can transition to SEN (-3/+4/+4) with input F
- Cannot block up to i15 on empty transition on block
df+1,1
- Combo from 1st hit without delay
- Can be delayed
df+1,2
- Combo from 1st hit without delay
- Can be delayed
df+4,2
- Can transition to WRA (-6/+8/+8) with input D
- Combo from 1st hit
df+4,2,3
- Combo from 2nd CH
- Can be delayed
df+3+4,4
d
Input
d+3
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
db
Input
db+4,1+2
- Combo from 1st CH even with delay
- Can be delayed
b
Input
b+1,1,3
b+1,1,3,3
b+3
- Partially drains heat meter when in heat
- Transitions to UNS (Gen)
- Can transition to UNS (Kou, u/d) with input u+3 or d+3
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
- See also Unsoku Cancel
b+1+3
- Parry mids and highs
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
b+1+4
- Can cancel with input b,b
u
Input
u+3
- Transitions to UNS (Kou, u)
- Can transition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- ub+2
- u+2
uf+2
- Normal hit offsets opponent slightly to the left of the axis and rotates them.
- Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
uf+3,1
- +13c on crouching hit
- Jails on 1st block
- Combo from 1st hit
- ub+4
- u+4
uf+4
- ub,b
- UNS.ub+1+2
ub+1+2
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
u+1+2
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Motion Input
Input
f,F+2
f,f,F+4
- Can transition to WRA (+8/+35a (+9)/-) with input D
Crouch
Input
WS
Input
ws3,4
- Combo from 1st hit without delay
- Can be delayed
ws4,4
- Can transition to WRA (-10/+6/+6) with input D
- Combo from 1st hit
- Jails from 1st block
WGS (Wind God Step)
Input
WGS.1
WGS.1,3
- Combo from 1st hit
WGS.1,4
- Combo from 1st hit
WGS.2
f,n,d,df#2
- Chip damage when guarded
WGS.df+3
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
f,n,d,df#3
- Chip damage when guarded
WGS.DF+4,2
- Can transition to WRA (-15/+6/+6) with input D
- Combo from 1st hit
WGS.DF+4,4
- Combo from 1st hit
SEN (Sentai)
Input
SEN.1,2
- Blue spark with input qcf+2 for 5 extra damage
- Combo from 1st hit even with delay
- Can be delayed
- Becomes -9 on block if 1st hit absorbed an attack
SEN.1+2
- Transitions to WRA after recovery
SEN.1+3
- Throw break: none
- Opponent recovery on hit: FUFA
SSH (Senshin)
Input
SSH.uf+4
- Can transition to WRA (+8/+35a (+9)/-) with input D
UNS (Unsoku)
Input
b+3
- Partially drains heat meter when in heat
- Transitions to UNS
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- See also Unsoku Cancel
d+3
- Transitions to UNS
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
u+3
- Transitions to UNS
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
UNS.4
- Deals chip damage on block
- Can be cancelled into crouch with D
WRA (Heaven's Wrath)
Input
d+1+2
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
WRA.1
WRA.3,4
- Deals chip damage on block
- Can transition to WRA (+8/+19 (+18)/-) with input D
- Jails from 1st block
- Combo from 1st hit
WRA.4
- 2nd hit of move is ncc only
- Both hits jail on block
WRA.4,2
- Jails from 2nd block
- Combo from 1st CH
- Combo from 2nd hit
- Can be delayed
WRA.4,2,2
- Jails from 3rd block
- Combo from 3rd hit
- Can be delayed
WRA.4,2,2,1+2
- Blue spark with input qcf+1+2 for 6 extra damage
- Can be delayed
WRA.3+4
- Deals chip damage on block
- Opponent is FDFA on normal hit
WRA.1+3
- Throw break: none
- Opponent recovery on hit: FUFT
WRA.d+4,3
- Combo from 1st CH without max delay
- Can be delayed
- CH-confirmable
WDS (Wind Step)
Input
f,n
- Can transition to WGS with input DF
- Transitions to WGS on successful parry with +10
Others
Input
R.df+1+2
- Erases opponent's recoverable health on hit
- Alternate input: R2
- 150% Scaling at 1HP- 82dmg
OTG.d+4,1
- Blue spark with input OTG.d+4:1 for 3 extra damage
- Jails from 1st block
- Combo from 1st hit
Throws
Input
1+3
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
2+4
- Throw break: 1 or 2
- Opponent recovery on hit: FUFA
Left throw
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Right throw
- Throw break 2
- Opponent recovery on hit: FUFA
Back throw
- Break: none
- Opponent recovery on hit: FDFA
d,db,b,f+2
- Throw break: 2
- Opponent recovery on hit: FUFT
SEN.1+3
- Throw break: none
- Opponent recovery on hit: FUFA
WRA.1+3
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
- HW.1+3
- HW.2+4
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | -4 | +7 | |
2 | h | 6 | i14~15 | -11 | +0 | Hit |
2 | m | 21 | i29 | -4 | +6 | |
3 | l | 8 | i30~31 | -18 | -7 | CH |
1 | h | 6 | i36 | -20 | -10 | |
1 | m | 6 | i22 | -19 | -13 | CH |
3 | m | 6 | i15~17 | -16 | -5 | CH[1] |
3 | m | 10 | i32 | -26 | -12 | |
1 | m | 12 | i35~36 | -22 | +24 (+14) | |
4 | h | 18 | i23~27 | -12 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | -4 | +7 | |
2 | h | 6 | i14~15 | -11 | +0 | Hit |
2 | m | 21 | i29 | -4 | +6 | |
3 | l | 8 | i30~31 | -18 | -7 | CH |
1 | h | 6 | i36 | -20 | -10 | |
1 | m | 6 | i22 | -19 | -13 | CH |
3 | m | 6 | i15~17 | -16 | -5 | CH[1] |
3 | m | 10 | i32 | -26 | -12 | |
1 | m | 12 | i35~36 | -22 | +24 (+14) | |
3 | m | 15 | i26~30 | -16 | +14 (-21) |