Steve movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (Replace CH with actual frames)
m (Add Steve move names)
Line 145: Line 145:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Double Jab
|id=Steve-1,1
|id=Steve-1,1
|parent=Steve-1
|parent=Steve-1
Line 169: Line 169:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Jab > Body Blow
|id=Steve-1,d+1
|id=Steve-1,d+1
|parent=Steve-1
|parent=Steve-1
Line 189: Line 189:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Double Jab > Body Blow
|id=Steve-1,1,d+1
|id=Steve-1,1,d+1
|parent=Steve-1,1
|parent=Steve-1,1
Line 209: Line 209:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Lightning Combo
|id=Steve-1,1,2
|id=Steve-1,1,2
|parent=Steve-1,1
|parent=Steve-1,1
Line 233: Line 233:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Left Right
|id=Steve-1,2
|id=Steve-1,2
|parent=Steve-1
|parent=Steve-1
Line 276: Line 276:
}}}}
}}}}
{{Move
{{Move
|name=
|name=British Edge Combo
|id=Steve-1,2,1,2
|id=Steve-1,2,1,2
|parent=Steve-1,2,1
|parent=Steve-1,2,1
Line 297: Line 297:


{{Move
{{Move
|name=
|name=British Edge Combo 2
|id=Steve-1,2,1,d+2
|id=Steve-1,2,1,d+2
|parent=Steve-1,2,1
|parent=Steve-1,2,1
Line 357: Line 357:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Vanguard Rush
|id=Steve-2,1,2
|id=Steve-2,1,2
|parent=Steve-2,1
|parent=Steve-2,1
Line 378: Line 378:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Cromwell Combination
|id=Steve-2,2
|id=Steve-2,2
|parent=Steve-2
|parent=Steve-2
Line 399: Line 399:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Sonic Fang
|id=Steve-1+2
|id=Steve-1+2
|parent=
|parent=
Line 443: Line 443:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Ducking Body Blow > Left Hook
|id=Steve-f+2,1
|id=Steve-f+2,1
|parent=Steve-f+2
|parent=Steve-f+2
Line 464: Line 464:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Ducking Psyche-out Body
|id=Steve-f+2,1~2
|id=Steve-f+2,1~2
|parent=Steve-f+2
|parent=Steve-f+2
Line 503: Line 503:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Conqueror Combination
|id=Steve-f+2,2,1+2
|id=Steve-f+2,2,1+2
|parent=Steve-f+2,2
|parent=Steve-f+2,2
Line 541: Line 541:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Shotgun Combination
|id=Steve-f+1+2,2
|id=Steve-f+1+2,2
|parent=Steve-f+1+2
|parent=Steve-f+1+2
Line 563: Line 563:


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=
|name=Left Uppercut
|id=Steve-df+1
|id=Steve-df+1
|parent=
|parent=
Line 587: Line 587:


{{Move
{{Move
|name=
|name=Uppercut Cross Combo
|id=Steve-df+1,2
|id=Steve-df+1,2
|parent=Steve-df+1
|parent=Steve-df+1
Line 610: Line 610:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Uppercut Psyche-out Hook
|id=Steve-df+1,2~1
|id=Steve-df+1,2~1
|parent=Steve-df+1
|parent=Steve-df+1
Line 630: Line 630:
}}
}}
{{Move
{{Move
|name=
|name=Uppercut Psyche-out Body
|id=Steve-df+1,2~2
|id=Steve-df+1,2~2
|parent=Steve-df+1
|parent=Steve-df+1
Line 650: Line 650:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Uppercut Psyche-out Left Right Combo
|id=Steve-df+1,2~1+2
|id=Steve-df+1,2~f+1+2
|parent=Steve-df+1
|parent=Steve-df+1
|input=,2~1+2
|input=,2~f+1+2
|target=,h,h
|target=,h,h
|damage=,8,12
|damage=,8,12
Line 670: Line 670:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Crescent Hook
|id=Steve-df+2
|id=Steve-df+2
|parent=
|parent=
Line 696: Line 696:


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=
|name=Knee Blaster
|id=Steve-d+1
|id=Steve-d+1
|parent=
|parent=
Line 758: Line 758:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Wildman Combo
|id=Steve-d+2,1,2
|id=Steve-d+2,1,2
|parent=Steve-d+2,1
|parent=Steve-d+2,1
Line 800: Line 800:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Knee Clipper
|id=Steve-db+2
|id=Steve-db+2
|parent=
|parent=
Line 839: Line 839:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Foot Stomp Right Hook
|id=Steve-db+3,2
|id=Steve-db+3,2
|parent=Steve-db+3
|parent=Steve-db+3
Line 859: Line 859:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Stun Gun
|id=Steve-db+1+2
|id=Steve-db+1+2
|parent=
|parent=
Line 941: Line 941:
}}}}
}}}}
{{Move
{{Move
|name=Frigate
|name=
|id=Steve-b+1,d+2
|id=Steve-b+1,d+2
|parent=Steve-b+1
|parent=Steve-b+1
Line 1,002: Line 1,002:


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=
|name=Bounty Hunter
|id=Steve-ub+2
|id=Steve-ub+2
|parent=
|parent=
Line 1,024: Line 1,024:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-ub+2~1
|id=Steve-ub+2~1
|parent=
|parent=
Line 1,042: Line 1,042:
|notes=}}
|notes=}}
{{Move
{{Move
|name=
|name=Hellfire
|id=Steve-ub+1+2
|id=Steve-ub+1+2
|parent=
|parent=
Line 1,060: Line 1,060:
|notes=}}
|notes=}}
{{Move
{{Move
|name=
|name=Over the Top
|id=Steve-uf+1
|id=Steve-uf+1
|parent=
|parent=
Line 1,078: Line 1,078:
|notes=}}
|notes=}}
{{Move
{{Move
|name=
|name=Burst Hammer
|id=Steve-uf+2
|id=Steve-uf+2
|parent=
|parent=
Line 1,114: Line 1,114:
|notes=}}
|notes=}}
{{Move
{{Move
|name=
|name=Jump-in Foot Stomp Right Hook
|id=Steve-uf+3,2
|id=Steve-uf+3,2
|parent=Steve-uf+3
|parent=Steve-uf+3
Line 1,134: Line 1,134:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Jumping Duck Kick
|id=Steve-uf+4
|id=Steve-uf+4
|parent=
|parent=
Line 1,260: Line 1,260:
== Crouch ==
== Crouch ==


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}
|name=
|id=Steve-FC.df+1
|parent=
|input=FC.df+1
|target=l
|damage=11
|startup=i15
|block=-12
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to PAB
}}}}
{{Move
{{Move
|name=
|name=Finishing Blow
|id=Steve-FC.df+2
|id=Steve-FC.df+2
|parent=
|parent=
Line 1,322: Line 1,303:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Eagle Jab
|id=Steve-WS.1,1
|id=Steve-WS.1,1
|parent=Steve-WS.1
|parent=Steve-WS.1
Line 1,345: Line 1,326:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Wildman
|id=Steve-WS.1,2
|id=Steve-WS.1,2
|parent=Steve-WS.1
|parent=Steve-WS.1
Line 1,387: Line 1,368:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Nighthawk Combination
|id=Steve-WS.2,2
|id=Steve-WS.2,2
|parent=Steve-WS.2
|parent=Steve-WS.2
Line 1,411: Line 1,392:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=Left Weave
|name=Ducking Left
|id=Steve-3
|id=Steve-3
|parent=
|parent=
Line 1,450: Line 1,431:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Double Stinger
|id=Steve-LWV.1,1
|id=Steve-LWV.1,1
|parent=Steve-LWV.1
|parent=Steve-LWV.1
Line 1,488: Line 1,469:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Centurion Rush
|id=Steve-LWV.1,f+1,1
|id=Steve-LWV.1,f+1,1
|parent=Steve-LWV.1,f+1
|parent=Steve-LWV.1,f+1
Line 1,507: Line 1,488:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Bee Sting Combo
|id=Steve-LWV.1,2
|id=Steve-LWV.1,2
|parent=Steve-LWV.1
|parent=Steve-LWV.1
Line 1,529: Line 1,510:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-LWV.1,2~1
|id=Steve-LWV.1,2~1
|parent=Steve-LWV.1
|parent=Steve-LWV.1
Line 1,568: Line 1,549:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Right Shoulder Rush > Billy Club
|id=Steve-LWV.2,1
|id=Steve-LWV.2,1
|parent=Steve-LWV.2
|parent=Steve-LWV.2
Line 1,591: Line 1,572:


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=Right Weave
|name=Ducking Right
|id=Steve-4
|id=Steve-4
|parent=
|parent=
Line 1,630: Line 1,611:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Hawk Swoop Combo
|id=Steve-RWV.1,2
|id=Steve-RWV.1,2
|parent=Steve-RWV.1
|parent=Steve-RWV.1
Line 1,651: Line 1,632:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swindler
|id=Steve-RWV.1,2~1
|id=Steve-RWV.1,2~1
|parent=Steve-RWV.1
|parent=Steve-RWV.1
Line 1,670: Line 1,651:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Gut Drill
|id=Steve-RWV.2
|id=Steve-RWV.2
|parent=
|parent=
Line 1,689: Line 1,670:
}}}}
}}}}


== SWY (''Sway'') ==
== SWY (''Swaying'') ==


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=
|name=Swaying
|id=Steve-b+3_4
|id=Steve-b+3
|parent=
|parent=
|input=b+3_4
|input=b+3
|alt=b+4
|target=sp
|target=sp
|damage=
|damage=
Line 1,715: Line 1,697:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Billy Club
|id=Steve-SWY.1
|id=Steve-SWY.1
|parent=
|parent=
Line 1,734: Line 1,716:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Snake Charmer
|id=Steve-SWY.2
|id=Steve-SWY.2
|parent=
|parent=
Line 1,753: Line 1,735:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Position Change
|id=Steve-SWY.1+2
|id=Steve-SWY.1+2
|parent=
|parent=
Line 1,800: Line 1,782:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=Albatross
|name=Quick Spin
|id=Steve-3+4
|id=Steve-3+4
|parent=
|parent=
Line 1,861: Line 1,843:
}}}}
}}}}
{{Move
{{Move
|name=Cyclone Left(Right)
|name=Cyclone Left (Right)
|id=Steve-ALB.d_u
|id=Steve-ALB.d_u
|parent=
|parent=
Line 1,923: Line 1,905:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=Ducking
|id=Steve-f+3_4
|id=Steve-f+3_4
|parent=
|parent=
Line 1,946: Line 1,928:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Fox Hunt
|id=Steve-DCK.1
|id=Steve-DCK.1
|parent=
|parent=
Line 1,965: Line 1,947:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Skyscraper
|id=Steve-DCK.2
|id=Steve-DCK.2
|parent=
|parent=
Line 1,984: Line 1,966:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Punisher
|id=Steve-DCK.f+2
|id=Steve-DCK.f+2
|parent=
|parent=
Line 2,063: Line 2,045:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Gatling Gun
|id=Steve-DCK.1+2,1+2,1+2,1+2
|id=Steve-DCK.1+2,1+2,1+2,1+2
|parent=Steve-DCK.1+2,1+2,1+2
|parent=Steve-DCK.1+2,1+2,1+2
Line 2,082: Line 2,064:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Ducking In
|id=Steve-DCK.f+3_4
|id=Steve-DCK.f+3_4
|parent=
|parent=
Line 2,106: Line 2,088:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=Power Fox Hunt
|id=Steve-EXD.1
|id=Steve-EXD.1
|parent=
|parent=
Line 2,125: Line 2,107:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Power Skyscraper
|id=Steve-EXD.2
|id=Steve-EXD.2
|parent=
|parent=
Line 2,144: Line 2,126:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Power Punisher
|id=Steve-EXD.f+2
|id=Steve-EXD.f+2
|parent=
|parent=
Line 2,171: Line 2,153:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=Peekaboo
|id=Steve-f+3+4
|id=Steve-f+3+4
|parent=
|parent=
Line 2,230: Line 2,212:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Albion Combination
|id=Steve-PAB.1,2,1
|id=Steve-PAB.1,2,1
|parent=Steve-PAB.1,2
|parent=Steve-PAB.1,2
Line 2,249: Line 2,231:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Spite Hook
|id=Steve-PAB.2
|id=Steve-PAB.2
|parent=
|parent=
Line 2,269: Line 2,251:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Ten Count
|id=Steve-PAB.1+2
|id=Steve-PAB.1+2
|parent=
|parent=
Line 2,308: Line 2,290:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Straight Punch Combination
|id=Steve-PAB.f+2,1
|id=Steve-PAB.f+2,1
|parent=Steve-PAB.f+2
|parent=Steve-PAB.f+2
Line 2,328: Line 2,310:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Nimrod Combination
|id=Steve-PAB.f+1+2
|id=Steve-PAB.f+1+2
|parent=
|parent=
Line 2,404: Line 2,386:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Argos Rush
|id=Steve-PAB.df+1,1,2,1
|id=Steve-PAB.df+1,1,2,1
|parent=Steve-PAB.df+1,1,2
|parent=Steve-PAB.df+1,1,2
Line 2,423: Line 2,405:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Cross Cut
|id=Steve-PAB.df+1,2
|id=Steve-PAB.df+1,2
|parent=Steve-PAB.df+1
|parent=Steve-PAB.df+1
Line 2,442: Line 2,424:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Cutting Elbow
|id=Steve-PAB.df+2
|id=Steve-PAB.df+2
|parent=
|parent=
Line 2,461: Line 2,443:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Patella Smash
|id=Steve-PAB.d+1
|id=Steve-PAB.d+1
|parent=
|parent=
|input=PAB.d+1
|input=PAB.d+1
|alt=FC.df+1
|target=l
|target=l
|damage=11
|damage=11
Line 2,480: Line 2,463:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Knuckle Plow
|id=Steve-PAB.d+2
|id=Steve-PAB.d+2
|parent=
|parent=
Line 2,556: Line 2,539:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Lancaster Combination
|id=Steve-PAB.b+1,1,2,1
|id=Steve-PAB.b+1,1,2,1
|parent=Steve-PAB.b+1,1,2
|parent=Steve-PAB.b+1,1,2
Line 2,576: Line 2,559:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Swaying Hook
|id=Steve-PAB.b+2
|id=Steve-PAB.b+2
|parent=
|parent=
Line 2,595: Line 2,578:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Dreadnought Uppercut
|id=Steve-PAB.uf+2
|id=Steve-PAB.uf+2
|parent=
|parent=
Line 2,617: Line 2,600:


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}{{Move
|name=
|name=Flicker Stance
|id=Steve-b+3+4
|id=Steve-b+3+4
|parent=
|parent=
Line 2,778: Line 2,761:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Spiteful Combination
|id=Steve-FLK.1,1,1,2
|id=Steve-FLK.1,1,1,2
|parent=Steve-FLK.1,1,1
|parent=Steve-FLK.1,1,1
Line 2,799: Line 2,782:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Tempest Combo
|id=Steve-FLK.1,f+1
|id=Steve-FLK.1,f+1
|parent=Steve-FLK.1
|parent=Steve-FLK.1
Line 2,818: Line 2,801:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Power Hook Combo
|id=Steve-FLK.1,d+1
|id=Steve-FLK.1,d+1
|parent=Steve-FLK.1
|parent=Steve-FLK.1
Line 2,856: Line 2,839:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Fly Swatter
|id=Steve-FLK.2
|id=Steve-FLK.2
|parent=
|parent=
Line 2,875: Line 2,858:
}}}}
}}}}
{{Move
{{Move
|name=
|name=British Lancer
|id=Steve-FLK.b+2
|id=Steve-FLK.b+2
|parent=
|parent=
Line 2,894: Line 2,877:
}}}}
}}}}
{{Move
{{Move
|name=
|name=Griffin Throw
|id=Steve-FLK.1+2
|id=Steve-FLK.1+2
|parent=
|parent=
Line 2,918: Line 2,901:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=
|name=Lion Heart
|id=Steve-ub+3
|id=Steve-ub+3
|parent=
|parent=
Line 2,944: Line 2,927:


{{Move
{{Move
|name=
|name=Vigilant Blow
|id=Steve-LNH.1
|id=Steve-LNH.1
|parent=
|parent=
Line 2,968: Line 2,951:


{{Move
{{Move
|name=
|name=Bloodhound
|id=Steve-LNH.2
|id=Steve-LNH.2
|parent=
|parent=
Line 2,989: Line 2,972:
}}
}}
{{Move
{{Move
|name=
|name=Swingfire Advance
|id=Steve-LNH.1+2
|id=Steve-LNH.1+2
|parent=
|parent=
Line 3,013: Line 2,996:
== Others ==
== Others ==


{{MoveDataHeader}}{{Move
{{MoveDataHeader}}
|id=Steve-Opponent down d+1+2
{{Move
|id=Steve-R.df+1+2
|name=Dear Land of Hope
|input=R.df+1+2
|target=m
|block=-15
}}
{{Move
|id=Steve-OTG.d+1+2
|parent=
|parent=
|input=Opponent down d+1+2
|input=OTG.d+1+2
|name=
|name=Cheapshot
|target=l
|target=l
|damage=14
|damage=14
Line 3,037: Line 3,028:
|parent=
|parent=
|input=b+1+3_b+2+4
|input=b+1+3_b+2+4
|name=
|name=Parry
|target=sp
|target=sp
|damage=
|damage=
Line 3,061: Line 3,052:
|parent=
|parent=
|input=1+3
|input=1+3
|name=
|name=Gut Wrencher
|target=throw
|target=throw
|damage=35
|damage=35
Line 3,080: Line 3,071:
|parent=
|parent=
|input=2+4
|input=2+4
|name=
|name=Brain Pulverizer
|target=throw
|target=throw
|damage=35
|damage=35
Line 3,100: Line 3,091:
|parent=
|parent=
|input=Left throw
|input=Left throw
|name=
|name=Choke Slam
|target=throw
|target=throw
|damage=40
|damage=40
Line 3,120: Line 3,111:
|parent=
|parent=
|input=Right throw
|input=Right throw
|name=
|name=Throw Down
|target=throw
|target=throw
|damage=40
|damage=40
Line 3,140: Line 3,131:
|parent=
|parent=
|input=Back throw
|input=Back throw
|name=
|name=Schoolyard Bully
|target=throw
|target=throw
|damage=55
|damage=55
Line 3,160: Line 3,151:
|parent=
|parent=
|input=uf+1+2
|input=uf+1+2
|name=
|name=Armlock Throw
|target=throw
|target=throw
|damage=40
|damage=40
Line 3,180: Line 3,171:
|parent=
|parent=
|input=qcb+2+4
|input=qcb+2+4
|name=
|name=Spinning Elbow Drop
|target=throw
|target=throw
|damage=40
|damage=40

Revision as of 22:49, 2 April 2024

This page is for Tekken 8. For Tekken 7, see Steve movelist (Tekken 7).

Heat

Can use H.DCK.df+3+4
Can use Two-Faced (TFA) (H.EXD.1+3)
Can parry mid attacks during LNH
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Bretwalda

H.2+3

m,​th
10,​3,​3,​3,​3,​3,​20
+8
i16
Heat Smash
  • Chip damage on block
Two-Faced (TFA)
H.EXD.2+4

H.EXD.1+3

h
i18
  • Unbreakable
Dominion Rush

TFA.1

throw
15
+14
  • Press 1 for throw break
Debutante Ball

TFA.2

throw
40
+0d
  • Press 2 for throw break
Sonic Fang
WS.1+2

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/+36a (+26))
Balcony Break
  • Input B to FLK (-3/+23a (+14)/+23a (+14))
Eraser

f,f,F+2

m
30
+6
+10d
i20~24
js9~
Heat Engager
Heat Dash (+5/+67a (+50)/-)
Balcony Break
Spike
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Double Jab

1,1

h,​h
5,​7
-3
+3
  • Combo from 1st hit
  • Transition to LWV with 3 (-6/+0/+0)
  • Transition to RWV with 4 (-6/+0/+0)
  • Transition to SWY with b+3_4 (-6/+0/+0)
  • Transition to DCK with f+3_4 (-2/+4/+4)
Jab > Body Blow

1,d+1

h,​m
5,​15
-6
+0
+5
  • Transition to FLK with b (+0/+6/+11)
Double Jab > Body Blow

1,​1,d+1

h,​h,​m
5,​7,​15
-6
+0
+5
  • Transition to FLK with b (+0/+6/+11)
Lightning Combo

1,​1,2

h,​h,​h
5,​7,​15
-7
+4
  • NC from first hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)
Left Right

1,2

h,​h
5,​10
-3
+8
i10
  • Input 3 to LWV (-4/+7/+7)
  • Input 4 to RWV (-4/+7/+7)
  • Input b+3_4 to SWY (-4/+7/+7)

1,​2,1

h,​h,​h
5,​10,​15
-3
+3
  • Input f to PAB (-2/+4/+4)
  • Input b to FLK (-1/+5/+5)
British Edge Combo

1,​2,​1,2

h,​h,​h,​m
5,​10,​15,​15
-10
+16a (+7)
  • Input f+3_4 to DCK (-4/+22a (+13)/-)
British Edge Combo 2

1,​2,​1,d+2

h,​h,​h,​l
5,​10,​15,​19
-12
+1c
+14d
  • Recover in crouch

2

h
12
-1
+5
i12

2,1

h,​h
12,​14
-5
+6
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Vanguard Rush

2,​1,2

h,​h,​m
12,​14,​22
-11
+13a (+4)
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Cromwell Combination

2,2

h,​h
12,​17
-14
+6
  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)
Sonic Fang

1+2

m,​m
7,​21
-12
+18a (+11)
i14
Heat Engager
Heat Dash (+5/+35d/-)

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
11
-6
+5
i21~22
Ducking Body Blow > Left Hook

f+2,1

m,​h
11,​12
-5
+1
  • Input f to PAB (+0/+4/+4)
  • Input b to FLK (+1/+5/+5)
Ducking Psyche-out Body

f+2,1~2

m,​m
11,​20
-10
+36d (+28)

f+2,2

m,​m
1115
-6
+11
  • Transistion to LNH
Conqueror Combination

f+2,​2,1+2

m,​m,​m,​m,​m
11,​15,​5,​8,​20
-12
+5

f+1+2

m,​m
10,​12
-14
-3
i15
Shotgun Combination

f+1+2,2

m,​h,​m
10,​1220
-13
+3d

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Uppercut

df+1

m
12
-2
+4
i13
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK (-5/+2/+2)
Uppercut Cross Combo

df+1,2

m,​h
1213
-6
+3
+5
  • Input 3 to LWV (-16/-9/-9)
  • Input 4 to RWV (-16/-9/-9)
  • Input b+3_4 to SWY (-16/-9/-9)
  • Input f+3_4 to DCK (-14/-7/-7)
Uppercut Psyche-out Hook

df+1,2~1

m,​h
1220
-2
+2
+61a
  • Input b to FLK (+0/+4/+63a)
Uppercut Psyche-out Body

df+1,2~2

m,​m
1212
-10
+36d (+28)
  • Input b to FLK (+0/+4/+36d (+28))
Uppercut Psyche-out Left Right Combo

df+1,2~f+1+2

m,​h,​h
12,​8,​12
-3
+0
+61a
  • Input b to FLK (+0/+4/+63a)
Crescent Hook

df+2

m
10
-11
+6
+8c
i16
  • Input 3 to LWV (-7/+10/+12)
  • Input 4 to RWV (-7/+10/+12)
  • Input b+3_4 to SWY (-7/+10/+12)
  • Input f+3_4 to DCK (-2/+15g/+17)

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Knee Blaster

d+1

l
12
-13
-2
i16
cs6~
  • Recover in crouch

d+2

l
11
-18
-5
i17
cs6~

d+2,1

l,​m
11,​8
-11
-5
+0
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-4/+2/+7)
Wildman Combo

d+2,​1,2

l,​m,​h
11,​8,​17
-2
+27a (+18)
+56a

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

sm
-5
+6
i10
cs4~
Knee Clipper

db+2

l
21
-12
+1c
+14d
i26
cs6~
  • d or db to recover in crouch

db+3

l
10
-13
+0
i16
Foot Stomp Right Hook

db+3,2

l,​h
10,​10
-6
+7
  • Transition to LNH
Stun Gun

db+1+2

m
21
-13
+14
i28

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Hook

b+1

h
10
-14
+2
+61a
i13
  • Input B to FLK (-1/+10/+69)
Quick Draw

b+1,2

h,​h
10,​17
+3
+7
Homing
  • Transitions to LNH
Swindler

b+1,2~1

h,​m
10,​17
-8
+4
+63a

b+1,d+2

h,​l
10,​10
-11
+0
  • Input F to PAB (-9/+2/+2)
Frigate Combo

b+1,​d+2,1

h,​l,​m
10,​10,​10
-9
+35
Tornado
Body Bomb

b+2

m
15
-13
+14
i17

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bounty Hunter

ub+2

h
17
+3
+14
i17
Homing
  • Transition into LNH
  • Input b to cancel LNH
Swindler

ub+2~1

m
17
-8
+4
+63a
i30
Hellfire

ub+1+2

m
70
+12a (+1)
+12a (+1)
i66
Over the Top

uf+1

m
18
-6
+5
i19~21
js9~
Burst Hammer

uf+2

m
20
-14
+52a
i22~25

uf+3

l
20
-12
+9
i36
Jump-in Foot Stomp Right Hook

uf+3,2

l,​h
20,​10
-6
+7
  • Transition to LNH
Jumping Duck Kick

uf+4

m
20
-14
+22a (+5)
+36a (+26)
i23

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Beat Down

f,F+2

m
24
-13c
+12d
i14~17
Rocket Launcher

qcf+1

m
21
-10
+16a (+7)
i16
Heat Engager
Heat Dash (+5/+36a (+26)/-)
  • Input B to FLK (-3/+23a (+14)/-)
Low Cross Blaster

qcf+2

l
18
-18
+2
i19
  • Input F transitions to PAB
Eraser

f,f,F+2

m
30
+6
+17
i20~24
Heat Engager
Heat Dash (+5/+67a (+50)/-)
  • Chip Damage On block
Sliding Low Punch

after_2steps+1

l
23
-12
+17d
i16

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Finishing Blow

FC.df+2

m
20
-15
+34a (+24)
i18

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS.1

m
12
-3
+3
+8
i11
Eagle Jab

WS.1,1

m,​h
12,​7
-3
+3
  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-2/+4/+4)
Wildman

WS.1,2

m,​m
12,​20
-13
+3c
+23d

WS.2

m
17
-7
+4
i13
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK (-5/+6/+6)
Nighthawk Combination

WS.2,2

mm
17,​15
-6
+11
  • Transition to LNH

LWV (Ducking Left)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Left

3

sp

LWV.1

m
14
-10
+1
i15
  • Input b to FLK (-3/+8/+8)
Double Stinger

LWV.1,1

m,​m
1422
-13
+28a (+19)

LWV.1,f+1

m,​m
149
-3
+3
Centurion Rush

LWV.1,​f+1,1

m,​m,​h
14,​98
+3
+7
+68a
Bee Sting Combo

LWV.1,2

m,​h
1414
+3
+7
Homing
  • Transition to LNH
  • Causes Strong Aerial Tailspin
Swindler

LWV.1,2~1

m,​m
1417
-8
+4
+63a

LWV.2

m
13
-5
+4
i14~16
  • Input f to PAB (-1/+8/+8)
Right Shoulder Rush > Billy Club

LWV.2,1

mm
1321
-8
+4c
+7d
  • Input f into PAB (-1/+8/+8)

RWV (Ducking Right)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking Right

4

sp

RWV.1

m
13
-5
+4
i14~16
  • Input f into PAB (-1/+8/+8)
Hawk Swoop Combo

RWV.1,2

m,​h(?)
13,​17
+3
+7
Homing
  • Transition into LNH
Swindler

RWV.1,2~1

m,​m
13,​?
-8
+4
+63a
Gut Drill

RWV.2

m
22
-13
+10a (+1)
i15

SWY (Swaying)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swaying
b+4

b+3

sp
  • Transition to SWY
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK
Billy Club

SWY.1

m
26
-1c
+14
i16
Snake Charmer

SWY.2

m
30
-18
+36a
i17
Position Change

SWY.1+2

throw
+10
i10
  • +10 when opponent hits the wall if the throw is successful
  • Throw break 1+2

SWY.1+2~b_u_d

throw
+10
i10
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

ALB (Quick Spin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Spin

3+4

sp
  • Transition into ALB
  • Input f into PAB
Cyclone Punch

ALB.2

m
22
-3
+16a (+7)
i23
Heat Engager
Heat Dash (+5/+36a (+26)/-)
Cyclone Knee Clip

ALB.d+2

l
17
-12
+1c
+14d
i34
Cyclone Left (Right)

ALB.d_u

sp
  • Input F to transition PAB
Double Cyclone Punch

ALB.d_u,1

sp,​m
,​34
-3
+16a (+7)
,i12
Double Cyclone Knee Punch

ALB.d_u,d+1

sp,​l
,​30
-12
+14d
,i22

DCK (Ducking)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ducking

f+3_4

sp
  • Transition to DCK
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK
Fox Hunt

DCK.1

m
17
-7
+58a (+27)
+34a (+24)
i19
Skyscraper

DCK.2

m
15
-14
+35a (+25)
i19
Punisher

DCK.f+2

h
21
-3
+9d
+49a
i15
  • Input 3 to LWV (+3/+19d/+59a)
  • Input 4 to RWV (+3/+19d/+59a)
  • Input f+3_4 to DCK (+3/+19d/+59a)

DCK.1+2

m,​m
3,​3
-9
+2
i16

DCK.1+2,1+2

m,​m,​m,​m
3,​3,​3,​3
-9
+2

DCK.1+2,​1+2,1+2

m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2
-9
+2
Gatling Gun

DCK.1+2,​1+2,​1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m
3,​3,​3,​3,​2,​2,​2,​12
-12
+32a (+22)
Ducking In

DCK.f+3_4

sp
  • Transition to EXTDCK

EXD (Ducking In)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Power Fox Hunt

EXD.1

m
21
-7
+44d (+36)
+41a (+31)
i19
Power Skyscraper

EXD.2

m
21
-14
+61a (+51)
i19
Power Punisher

EXD.f+2

h
28
-+2
+49a
i15
  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)

PAB (Peekaboo)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Peekaboo

f+3+4

sp
  • Transition to PAB
  • Auto blocks high and mid

PAB.1

h
10
-2
+9
i12

PAB.1,2

h,​h
1014
+0
+8
Albion Combination

PAB.1,​2,1

h,​h,​m
10,​1421
-13
+8
+44a
Spite Hook

PAB.2

,​h
19
-3
+2
+58a
i14
Homing
Ten Count

PAB.1+2

45
+0d
i11
  • 1+2 for throw break

PAB.f+2

m
18
-13
+31a (+16)
i18
Straight Punch Combination

PAB.f+2,1

m,​m
1824
+1
+24a (+14)
  • Interruptible by i13 move
Nimrod Combination

PAB.f+1+2

h,​h
12,​23
-5
+24a (+15)
i12

PAB.df+1

m
12
-9
+2
i15

PAB.df+1,1

m,​m
1214
-10
+1

PAB.df+1,​1,2

m,​m,​m
12,​1412
-11
-3
Argos Rush

PAB.df+1,​1,​2,1

m,​m,​m,​m
12,​14,​12,​20
-13
+17d
Cross Cut

PAB.df+1,2

m,​m,​h
1220
-6
+10
Cutting Elbow

PAB.df+2

m
16
-10
+31a (+21)
i16
Patella Smash
FC.df+1

PAB.d+1

l
11
-12
+2
i15
Knuckle Plow

PAB.d+2

l
25
-12
+7
+32a
i28

PAB.b+1

m
15
-19
-6
i17

PAB.b+1,1

m,​h
15,​10
-7
-1
i17

PAB.b+1,​1,2

m,​h,​m
15,​10,​12
-11
-5
Lancaster Combination

PAB.b+1,​1,​2,1

m,​h,​m,​m
15,​10,​12,​21
-10
+16a (+7)
  • Input b to FLK (-3/+23a (+14)/-)
Swaying Hook

PAB.b+2

m
25
-13
+11a (+2)
i28
Dreadnought Uppercut

PAB.uf+2

m
23
-15
+34a (+24)
i17

FLK (Flicker Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flicker Stance

b+3_4

sp
  • Transition to FLK
  • Auto blocks high and mid

FLK.1

h
14
-4
+7
i12
  • Input b to stay in FLK (-1/+10/+10)

FLK.1,3+4

h,​sp
14,​14
+17g
+28g
+28
  • True +28 on CH
  • ALB 2 guaranteed

FLK.1,1

h,​h
14,​8
-9
+0
  • Input b to stay in FLK (-4/+5/+5)

FLK.1,​1,3+4

h,​h,​sp
14,​8
+14g
+23g

FLK.1,​1,1

h,​h,​h
14,​8,​8
-9
+0
  • Input b to stay in FLK (-4/+5/+5)

FLK.1,​1,f+1

h,​h,​m
14,​8,​17
-5
+0

FLK.1,​1,​1,3+4

h,​h,​h,​sp
14,​8,​8
+14g
+23g
+23
  • True +28 on CH
  • ALB 2 guaranteed
Spiteful Combination

FLK.1,​1,​1,2

h,​h,​h,​m
14,​8,​8
-12
+17a (+0)
  • True +28 on CH
  • ALB.2 guaranteed
Tempest Combo

FLK.1,f+1

h,​m
14,​17
-5
+0
Power Hook Combo

FLK.1,d+1

h,​m
14,​23
+0
+18g
+42a

FLK.1,2

h,​m
14,​22
-13
+17a (+0)
Fly Swatter

FLK.2

m
21
-5c
+7d
+42a
i18
British Lancer

FLK.b+2

h
21
-9
+35d (+27)
i4
Griffin Throw

FLK.1+2

throw
40
+0d
i12
  • 1+2 for throw break

LNH (Lionheart)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lion Heart

ub+3

sp
  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
Vigilant Blow

LNH.1

m
21
-9
+9/HE
i14-15
Heat Engager
Heat Dash +5g +43a(+35)
Homing
Bloodhound

LNH.2

m
22
-13
+61a (+51)
i16-17
Tornado
Swingfire Advance

LNH.1+2

h
24
+6a(-3)
i20-21
Guard Break
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dear Land of Hope

R.df+1+2

m
-15
Cheapshot

OTG.d+1+2

l
14
i17
  • Recovers in crouch
Parry

b+1+3_b+2+4

sp
  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Wrencher

1+3

throw
35
i12~14
  • Throw break 1 or 2
Brain Pulverizer

2+4

throw
35
i12~14
  • Throw break 1 or 2
Choke Slam

Left throw

throw
40
i12
  • Throw break 1
Throw Down

Right throw

throw
40
i12
  • Throw break 2
Schoolyard Bully

Back throw

throw
55
i12
  • Unbreakable
Armlock Throw

uf+1+2

throw
40
i12
  • 1+2 Throw break
Spinning Elbow Drop

qcb+2+4

throw
40
i12
  • 2 Throw break

10 Strings

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