m (→Heat) |
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|startup=i20~21 | |startup=i20~21 | ||
|block=+8 | |block=+8 | ||
|hit= | |hit=-15d | ||
|ch= | |ch= | ||
|crush= | |crush= |
Revision as of 21:09, 30 May 2024
Alisa |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick-fix Protocol
H.2+3
m
50 (28)
+8
-15d
i20~21
- Alternate input: H.DES.2+3
- Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
Quick Trim
3,2
m,h
10,20
-2
+20a (+11)
,i26~27
t70 r29 DES
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
Dual Session
f+2,1
m,m
12,20
-12
+14c
,i24~25
t78 r36
- Combo from 1st hit
- 6 chip damage on block
Gigahertz Storm
DES.f+2,1,2
m,m,m,m,m,m
9,9,23
-13
+30d
,i23~24 i4~5
t109 r42
- Combo from 1st or 2nd CH
- 6 chip damage on block
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Coil Punch Combo
1,2,d+2
h,h,h
5,10,17
-11
+2
,i27~28
- Combo from 2nd CH
- Can be delayed
Down Time
2,3,3
h,m,m
10,8,25
-11
+16 (-7)
,i20~22
Airborne
- Combo from 2nd NH
- Can be delayed
- Combo can be delayed
Quick Trim
3,2
m,h
10,20
-2
+20 (+11)
,i26~27
- Combo from 1st NH
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
Quick Access
3,f+2
m,m
10,20
-12
+5
- Combo from 1st NH
- chip damage on block
- Transition to DES
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Session
f+2,1
m,m
12,20
-10
+14
,i24~25
- Combo from 1st NH
- chip damage on block
- Transition to DES with f+2,1+2 (does not transition when using Heat Dash)
Triple Session
f+2,3,3
m,h,m
12,8,22
-10
+12 (-3)
,i35~36
- Combo from 2nd NH
- Transition to DES with f+2,3,1+2
Lost Access
f+3,2
h,h
10,20
-4
+39 (+31)
,i25
- Combo from 1st NH
- Transition to DES
- chip damage on block
Automatic Transmission
f+3,1+2
h,m
10,25
-13
+8
,i24~25
- Combo from 1st NH
- Transition to DES
- chip damage on block
Logic Bomb
f+4,1,4
m,h,m
14,14,19 (13)
-12
-1 (-9)
,i35
- Combo from 2nd NH
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
Overflow
f+1+2
m
25 (0)
-12
+14
i14~15
- Transition to SBT with f+1+2,3_4
- Transition to DBT with f+1+2,f+3_f+4
Boot
f+3+4
sp
Airborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot.
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cyclone Mixer
df+1,1,2
m,h,h
10,20,48
+6
+8
,i22~25
- Combo from 2nd NH
- chip damage on block
- Transition to DES
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deadlock
d+2,4
M,m
14,24
-9
+28 (+13)
,i18~21
Airborne
- Combo from 1st NH
- Transition to DES with input d+2,4,1+2
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Daisy Chain
db+2,2
m,m
10,10
-9
+5
,i19~20
- Combo from 1st NH
- Transition to DES with input db+2,2,1+2
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Threading
b+4,3
m,m
17,20
-11
+6c
,i29~30
- Airborne
- Combo from 1st NH
- Transition to DES with input b+4,3,1+2
Double Override
b+4,4
m,m
17,17
-37
+9 (-1)
,i25~27
- Airborne
- Combo from 1st NH
- Transition to SBT with input b+4,4,3_4
- Transition to DBT with input b+4,4,f+3_f+4
Transmission
b+1+2
m
25
-13
+8
i19~20
pc
- Alternate input: DES.b+1+2
- chip damage on block
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brute Force Attack
- ub+1
- u+1
uf+1
mmm
20,14 (9),10 (7)
-13
+68 (+52)
i19~20,i25,i17
js
- Transition to SBT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter
u+2
uf+2
h
22
-2
+20 (+11)
i16~17
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
- ub+3
- u+3
uf+3
m
15
-52
-25
i17~18
- Transition to SBT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+3,4
m,h
12,15
-10
+20 (+11)
,i19~20
- Combo from 1st NH
- Transition to DES with input f,F+3,4,1+2
- Jails
Cutover
f,F+3,4,4
m,h,m
12,15,17 (11)
-10
+21 (+14)
,i27~29
- Combo from 2nd NH
- Transition to DES with input f,F+3,4,4,1+2
Sandbox
f,F+4
mm
14,22
-9
+9 (+0)
i22~29,i34~39
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
Linear Punch
f,f,F+2
h
30
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound
FC.1+2
l,l
10,16
-11c
+5c
i21~23,i6~8
- Transition to DES with input FC.1+2,n,1+2
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws1,2
M,h
12,12
-5
+6
,i24~25
- Combo from 1st NH
- Transition to DES with input ws1,2,1+2
Spear Fishing
ws1,2,3
M,h,m
12,12,23
-10
+33 (+23)
,i25~26
- Combo from 2nd CH
- Transition to DES with input ws1,2,3,1+2
Digital Lift
ws2
m
24
- Transition to SBT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
Clockwork Spring Middle
ws3,3
m,m
1820
-9
+12g
i13~14
- Combo from 1st NH
- Power up after 2 or more rotations
DES (Destructive Form)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form
d+1+2
sp
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
Death Marionette
DES.1+2
h,h,h
7,7,20
+4
+15g
i16~18,i5~7,i9~11
- Transition to DES
- chip damage on block
- Jails
Dual Boot
DES.f+3
sp
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
Hertz Blade - Diablo
DES.f+1+2,1+2
m,m,m,m,m,m,m,m,m
34,20
-53
+41
,i20~26
- Transition to DES
- chip damage on block
Evasive Action
DES.d+3
sp
0
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
Evasive Slash
DES.d+3,1
,m
,25
-13
+14
,i20~21
- Transition to DES
- chip damage on block
Hertz Blade - Tomahawk
DES.b+2,1
m,m
17,33
-3
+5
,i20~21
- Transition to DES
- chip damage on block
Hertz Blade - Aegis
DES.uf+2
h
7
+25 (+18)
i10~14
- Transition to DES
- only hits airborne opponents
Spindle Slash
DES.uf+1+2
m
27
-9c
+23
i29~31
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare
DES.BT.1
m
24
-9
+25
i19~22
- Alternate input: DES.BT.2
- chip damage on block
SBT (Boot)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SBT.1,2,1
m,m,m
12,13,7
-12
-20
-12
,i20~21
Less safe on hit than on block without CH.
Hard Reset
SBT.1,2,1,3+4
m,m,m,m
12,13,7,33
-18
+4 (-13)
,i18
- Transition to DES with input SBT.1,2,1,3+4,1+2
DBT (Dual Boot)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot
DES.f+3
sp
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
Thruster Right - Burst
DBT.2,1
M,M,h,h,hh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
- Transition to DES
- chip damage on block
Heartbeat Disabler
DBT.f+1
m
49
-11
+0d
i19~21
- chip damage on block
- throw on front hit
BKP (Backup)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rapid Rocket Punch
BKP.2
h
34
-9
+21 (+6)
i11~33
-4/less negative on block when farther away. +25 (+10) on hit when far.
- chip damage on block
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
R.df+1+2
m
pc
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
Ki Charge
1+2+3+4
sp
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
Wall Jump
b,b,UB
sp
Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Back Door
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Compression
Left throw
th(h)
40
-5
i12~14
- Throw break: 1
- Opponent recovery on hit: FDFA
Hat Trick
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Random Typing
Back throw
th(h)
55
i12~14
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
Double Bull Shoot
FC.db+1+2
th(h)
45
-4
i11
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h,m | 9,3 | i35~36 | |||
1 | m | 18 | i32-33, i1-2 | |||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -65 | -39 | |
2 | m | 10 (7) | 17-22 | -29 | -15 | |
2 | m,m,h,h | 1,1,1 | i13-16,i1-5,i1-6,i1-8, | -23 | +3 (-15) |