Asuka movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (→‎Throws: updated to match patch notes)
m (Replace KND/LNC/JG with actual frame advantages)
Line 146: Line 146:
|startup=i31~33
|startup=i31~33
|block=-2
|block=-2
|hit=KND
|hit=+29a (+20)
|ch=
|ch=
|crush=
|crush=
Line 170: Line 170:
|startup=i18~19
|startup=i18~19
|block=-12
|block=-12
|hit=KND
|hit=+12a
|ch=
|ch=
|crush=
|crush=
Line 249: Line 249:
|startup=i26~27
|startup=i26~27
|block=-10
|block=-10
|hit=KND
|hit=+16a (-1)
|ch=
|ch=
|crush=
|crush=
Line 269: Line 269:
|block=-9
|block=-9
|hit=+3c
|hit=+3c
|ch=JG
|ch=[[Asuka_combos#Staples|+38a]]
|crush=
|crush=
|recv=
|recv=
Line 290: Line 290:
|startup=i22~23
|startup=i22~23
|block=-19
|block=-19
|hit=KND
|hit=+14gc
|ch=
|ch=
|crush=
|crush=
Line 329: Line 329:
|block=-11
|block=-11
|hit=+8
|hit=+8
|ch=[[Asuka_combos#Minicombos|KND]]
|ch=[[Asuka_combos#Minicombos|+35a (+27)]]
|crush=
|crush=
|recv=
|recv=
Line 352: Line 352:
|block=-7
|block=-7
|hit=+7
|hit=+7
|ch=[[Asuka_combos#Staples|JG]]
|ch=[[Asuka_combos#Staples|+32a]]
|crush=
|crush=
|recv=r26
|recv=r26
Line 370: Line 370:
|startup=i16~17
|startup=i16~17
|block=-9
|block=-9
|hit=[[Asuka_combos#Minicombos|KND]]
|hit=[[Asuka_combos#Staples|+27a]]
|ch=[[Asuka_combos#Minicombos|KND]]
|ch=
|crush=
|crush=
|recv=r29
|recv=r29
Line 389: Line 389:
|startup=i23
|startup=i23
|block=-6
|block=-6
|hit=KND
|hit=+25d
|ch=
|ch=
|crush=js5~
|crush=js5~
Line 456: Line 456:
|block=-9
|block=-9
|hit=+4
|hit=+4
|ch=KND
|ch=+17a (+8)
|crush=
|crush=
|recv=
|recv=
Line 476: Line 476:
|startup=i24~25
|startup=i24~25
|block=-23
|block=-23
|hit=KND
|hit=+27d
|ch=
|ch=
|crush=
|crush=
Line 497: Line 497:
|startup=i31~33
|startup=i31~33
|block=-2
|block=-2
|hit=KND
|hit=+29a (+20)
|ch=
|ch=
|crush=
|crush=
Line 589: Line 589:
|startup=i17
|startup=i17
|block=-18
|block=-18
|hit=[[Asuka_combos#Staples|JG]]
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|ch=
|ch=
|crush=
|crush=
Line 611: Line 611:
|startup=i31~i33
|startup=i31~i33
|block=-2~+0
|block=-2~+0
|hit=KND
|hit=+29a (+20)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 633: Line 633:
|startup=i52~i53
|startup=i52~i53
|block=+6~+7
|block=+6~+7
|hit=KND
|hit=+28a (+19)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 654: Line 654:
|damage=28
|damage=28
|startup=i70
|startup=i70
|block=KND
|block=+28a (+19)
|hit=KND
|hit=+28a (+19)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 678: Line 678:
|block=+3
|block=+3
|hit=+28
|hit=+28
|ch=KND
|ch=+28d
|crush=
|crush=
|recv=25
|recv=25
Line 746: Line 746:
|startup=i23
|startup=i23
|block=+0
|block=+0
|hit=KND
|hit=+25d
|ch=KND
|ch=
|crush=ps4~15
|crush=ps4~15
|recv=
|recv=
Line 816: Line 816:
|startup=
|startup=
|block=-12
|block=-12
|hit=KND
|hit=+22a (+17)
|ch=KND*
|ch=[[Asuka_combos#Staples|+59a]]
|crush=
|crush=
|recv=
|recv=
Line 839: Line 839:
|startup=i15
|startup=i15
|block=-6
|block=-6
|hit=LNC
|hit=[[Asuka_combos#Staples|+35a (+25)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=25
|recv=25
Line 858: Line 858:
|startup=i20
|startup=i20
|block=-8
|block=-8
|hit=KND
|hit=+12d
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 896: Line 896:
|startup=i28
|startup=i28
|block=-26
|block=-26
|hit=KND
|hit=[[Asuka_combos#Staples|+70a (+54)]]
|ch=KND*
|ch=
|crush=cs6~
|crush=cs6~
|recv=32 FC
|recv=32 FC
Line 923: Line 923:
|block=-4c
|block=-4c
|hit=+9c
|hit=+9c
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 944: Line 944:
|startup=i20
|startup=i20
|block=-18
|block=-18
|hit=KND
|hit=+11d
|ch=KND
|ch=
|crush=cs10~
|crush=cs10~
|recv=
|recv=
Line 964: Line 964:
|startup=i14
|startup=i14
|block=-25
|block=-25
|hit=LNC
|hit=[[Asuka_combos#Staples|+30a (+20)]]
|ch=LNC
|ch=
|crush=js5~
|crush=js5~
|recv=
|recv=
Line 1,008: Line 1,008:
|startup=i26~27
|startup=i26~27
|block=-9
|block=-9
|hit=KND
|hit=+22a (+13)
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,034: Line 1,034:
|startup=i28~29
|startup=i28~29
|block=-15
|block=-15
|hit=KND
|hit=+16a (+9)
|ch=
|ch=
|crush=js
|crush=js
Line 1,053: Line 1,053:
|startup=i20
|startup=i20
|block=-11
|block=-11
|hit=LNC
|hit=[[Asuka_combos#Staples|+32a (+22)]]
|ch=LNC
|ch=
|crush=cs3~
|crush=cs3~
|recv=
|recv=
Line 1,111: Line 1,111:
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=KND
|ch=+35d
|crush=cs
|crush=cs
|recv=
|recv=
Line 1,130: Line 1,130:
|block=-7
|block=-7
|hit=+4
|hit=+4
|ch=KND
|ch=+35d
|crush=cs
|crush=cs
|recv=
|recv=
Line 1,148: Line 1,148:
|startup=i17
|startup=i17
|block=-3
|block=-3
|hit=LNC
|hit=[[Asuka_combos#Staples|+39a (+29)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,192: Line 1,192:
|startup=i42,i3
|startup=i42,i3
|block=+10
|block=+10
|hit=KND
|hit=+18a (+9)
|ch=
|ch=
|crush=ps
|crush=ps
Line 1,329: Line 1,329:
|startup=
|startup=
|block=-13
|block=-13
|hit=KND
|hit=+18a (+9)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,351: Line 1,351:
|startup=i16
|startup=i16
|block=-19
|block=-19
|hit=LNC
|hit=[[Asuka_combos#Staples|+22a (+12)]]
|ch=LNC
|ch=
|crush=js10~
|crush=js10~
|recv=38
|recv=38
Line 1,371: Line 1,371:
|startup=
|startup=
|block=-20
|block=-20
|hit=LNC
|hit=[[Asuka_combos#Staples|+33a (+23)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,419: Line 1,419:
|block=-7
|block=-7
|hit=+8
|hit=+8
|ch=KND
|ch=[[Asuka_combos#Staples|+56a]]
|crush=
|crush=
|recv=30
|recv=30
Line 1,458: Line 1,458:
|startup=
|startup=
|block=-16
|block=-16
|hit=KND
|hit=+15a (-2)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,546: Line 1,546:
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=KND
|ch=+16d
|crush=
|crush=
|recv=
|recv=
Line 1,608: Line 1,608:
|startup=i31~i32
|startup=i31~i32
|block=-13~-12
|block=-13~-12
|hit=KND
|hit=+19d
|ch=
|ch=
|crush=js
|crush=js
Line 1,675: Line 1,675:
|block=-3
|block=-3
|hit=+8
|hit=+8
|ch=KND
|ch=[[Asuka_combos#Staples|+33a]]
|crush=js11~
|crush=js11~
|recv=22
|recv=22
Line 1,696: Line 1,696:
|startup=i20
|startup=i20
|block=-13
|block=-13
|hit=LNC
|hit=[[Asuka_combos#Staples|+31a (+21)]]
|ch=LNC
|ch=
|crush=js9~
|crush=js9~
|recv=
|recv=
Line 1,758: Line 1,758:
|startup=
|startup=
|block=-5
|block=-5
|hit=KND
|hit=+45a (-13)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,782: Line 1,782:
|startup=
|startup=
|block=-8
|block=-8
|hit=KND
|hit=+15d
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,805: Line 1,805:
|startup=
|startup=
|block=-13
|block=-13
|hit=KND
|hit=+23a (+13)
|ch=
|ch=
|crush=
|crush=
Line 1,815: Line 1,815:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Gain Naniwa Gusto on hit
* Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
}}
}}
}}
}}
Line 1,828: Line 1,828:
|block=-9
|block=-9
|hit=+11g
|hit=+11g
|ch=KND
|ch=+35a
|crush=
|crush=
|recv=? FC
|recv=? FC
Line 1,849: Line 1,849:
|startup=i20
|startup=i20
|block=-3
|block=-3
|hit=KND
|hit=[[Asuka_combos#Staples|+66a (+46)]]
|ch=KND*
|ch=
|crush=js6~
|crush=js6~
|recv=
|recv=
Line 1,871: Line 1,871:
|startup=i19
|startup=i19
|block=-6
|block=-6
|hit=KND
|hit=+29a (+14)
|ch=
|ch=[[Asuka_combos#Staples|+68a (+52)]]
|crush=
|crush=
|recv=
|recv=
Line 1,893: Line 1,893:
|startup=i19
|startup=i19
|block=+2
|block=+2
|hit=KND
|hit=[[Asuka_combos#Staples|+67a (+51)]]
|ch=
|ch=
|crush=
|crush=
Line 1,917: Line 1,917:
|startup=i24~28
|startup=i24~28
|block=+3~+7
|block=+3~+7
|hit=KND
|hit=+16a (+7)
|ch=KND*
|ch=
|crush=js3~
|crush=js3~
|recv=
|recv=
Line 2,068: Line 2,068:
|startup=
|startup=
|block=+0c
|block=+0c
|hit=KND
|hit=+15d
|ch=KND
|ch
|crush=js
|crush=js
|recv=
|recv=
Line 2,111: Line 2,111:
|startup=i17
|startup=i17
|block=-9
|block=-9
|hit=KND
|hit=+34a (+26)
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,152: Line 2,152:
|startup=
|startup=
|block=-8
|block=-8
|hit=KND
|hit=+37a (+29)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,237: Line 2,237:
|startup=i18
|startup=i18
|block=-16
|block=-16
|hit=LNC
|hit=[[Asuka_combos#Staples+35a (+25)]]
|ch=LNC
|ch=
|crush=js18~
|crush=js18~
|recv=
|recv=
Line 2,276: Line 2,276:
|block=-2
|block=-2
|hit=+13g
|hit=+13g
|ch=KND
|ch=[[Asuka_combos#Staples|+63a]]
|crush=
|crush=
|recv=27
|recv=r27
|tot=48
|tot=48
|range=
|range=
Line 2,300: Line 2,300:
|startup=i13
|startup=i13
|block=-13
|block=-13
|hit=KND
|hit=+13a (+4)
|ch=KND*
|ch=
|crush=
|crush=
|recv=
|recv=
Line 2,323: Line 2,323:
|block=-6
|block=-6
|hit=+7
|hit=+7
|ch=KND
|ch=+30a
|crush=
|crush=
|recv=25
|recv=25
Line 2,344: Line 2,344:
|startup=i20
|startup=i20
|block=-15
|block=-15
|hit=KND
|hit=+0d
|ch=
|ch=
|crush=pc8~
|crush=pc8~
Line 2,394: Line 2,394:
|startup=i39
|startup=i39
|block=+4c
|block=+4c
|hit=KND
|hit=+22a
|ch=
|ch=
|crush=fs5~13
|crush=fs5~13
Line 2,633: Line 2,633:
|startup=i11
|startup=i11
|block=-6
|block=-6
|hit=LNC
|hit=[[Asuka_combos#Staples|+56a (+28)]]
|ch=
|ch=
|crush=
|crush=
Line 2,657: Line 2,657:
|startup=i61
|startup=i61
|block=-6
|block=-6
|hit=LNC
|hit=
|ch=
|ch=
|crush=
|crush=

Revision as of 21:43, 30 May 2024

Heat

Can use Naniwa Gusto moves (H.NWG.u+1+2, H.f,F+1+2, H.f,f,F+1+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
37
+1
+2
i16
pc8~
Heat Burst
Triple Ascension Kicks

H.2+3

m,​th
12,​3
+10
-6
i16
Heat Smash
  • Throw on hit
Exorcisor

f+1+2

h
26
-9
+19a (+9)
i15~16
pc7~14
t52 r36
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • +0 on block after absorbing an attack
  • Chip damage on block after attack absorption
  • Gain Naniwa Gusto on Heat activation
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
t49 r31
Heat Engager
Heat Dash +5, +67a (+50)
Spike
  • Gain NWG on Heat activation
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
,i26~27
t68 r27
Heat Engager
Heat Dash +5, +34a (+27)
Balcony Break
  • Combo from 1st hit with 8f delay
  • Gain NWG on Heat activation
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13~14
t45 r31
Heat Engager
Heat Dash +5, +36a (+26)
  • Gain NWG on Heat activation
  • Balcony break on airborne hit

Lua error: Move with id = 'Asuka-Destabilizer.2' not found. If you've added 'Asuka-Destabilizer.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit..

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
6
-2
+9
i10
Whiplash

1,1

h,​m
6,​15
-7
+4
i24
  • Combo from 1st CH
  • Links to f+1

1,​1,3

h,​m,​m
6,​15,​17
-5
+6
+14c
i21~22
Jab Uppercut

1,2

h,​m
6,​9
-8
+6
i22~23
  • Combo from 1st hit
Jab Uppercut > Spinning Heel Drop

1,​2,3

h,​m,​m
6,​9,​24
-2
+29a (+20)
i31~33
  • Chip on block
  • Link to f+4
  • Can interrupt with up to i15 if previous hit is blocked
  • Cancel with input 1,2,3,B
  • Last input can be held to power up
Jab Uppercut > Front Kick

1,​2,4

h,​m,​m
6,​9,​20
-12
+12a
i18~19
Combo from 2nd CH
Jab Low Kick

1,3

h,​l
6,​10
-11
+0
i21
  • Combo from 1st hit

2

h
9
-11
+0
i12

2,1

h,​h
9,​10
-3
+8
i18~19
  • Combo from 1st hit
  • Jails
Basho Cutter

2,​1,2

h,​h,​m
9,​10,​16
-10
+16a (-1)
i26~27
Tornado
Basho Oroshi

2,​1,d+1+2

h,​h,​m
9,​10,​23
-9
+3c
i28~30
  • Combo from 2nd CH
  • Cancel to standing with input 2,1,d+1+2,B
  • Cancel to FC with input 2,1,d+1+2,D
Mizu Basho

2,3

h,​m
9,​16
-19
+14gc
i22~23
Combo from 1st hit

3

m
17
-7
+9
i14
Hyakujitsuko

3,1

m,​m
17,​17
-11
+8
i18~19
  • Combo from 1st hit
  • Can be delayed 14f
  • Combo can be delayed 14f from hit
High Kick

4

h
18
-7
+7
i11
t37 r26
Inner Strength

1+2

m
21
-9
i16~17
t45 r29
Ryuuntsui

3+4

mm
10,​21
-6
+25d
i23
js5~
  • Special effect when hitting grounded opponents
  • Cancel to FC with input 3+4,D

1+4

sl,​h
5,​8
-19
-8
i14,i17
  • Jails
  • Combo from 1st CH
  • 2nd hit when blocked is -3, on hit is +9

1+4,2

sl,​h,​h
5,​8,​10
-2
+9
i19
  • Combo from 2nd CH
White Heron Dance

1+4,​2,4

sl,​h,​h,​m
5,​8,​10,​26
-9
+4
+17a (+8)
i24
  • Combo from 3rd CH
White Heron Lower Dance

1+4,​2,d+4

sl,​h,​h,​l
5,​8,​10,​15
-23
+27d
i24~25
  • Combo from 3rd CH
White Heron Spinning Heel Drop

1+4,3

sl,​h,​m
5,​8,​25
-2
+29a (+20)
i31~33
  • Chip on block
  • Link to attack from Spinning Heel Drop (f+3)
  • Can be cancelled with input B
  • Last input can be held to power up

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Whiplash

f+1

m
17
-7
+4
i20
Whiplash > Toe Kick

f+1,3

m,​m
17,​17
-5
+6
,i21~22
Whiplash Sacred Blade

f+1,4

m,​l
17,​26
-26
+24
i25~27
cs
Homing
  • Combo from 1st CH
  • Can be delayed 15F
  • Combo can be delayed 5F from CH
  • Interruption 11F after 1st block
Demon Slayer

f+2

m
20
-18
i17
  • Can be cancelled with input f+2,D
  • Gain NWG on hit with input f+2,1
Sometimes written Tooth Fairy
Spinning Heel Drop (One Spin)

f+3

m
24
-2~+0
+29a (+20)
i31~i33
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop (Two Spins)

f+3*n

m
26
+6~+7
+28a (+19)
i52~i53
  • Chip damage when guarded
  • Can be cancelled with input B
Spinning Heel Drop (Three Spins)

f+3*

ub(m)
28
+28a (+19)
+28a (+19)
i70
Balcony Break
  • Can be cancelled with input B
Back Spin Kick

f+4

h
21
+3
+28
+28d
i19
t44 25
Homing
Exorcisor

f+1+2

h
26
-9
+19a (+9)/HE
i15
pc8~
Heat Engager
Balcony Break
  • Absorb an attack to power up
  • chip damage on block
  • Gain Naniwa Gusto on Heat activation
Spinning Heel Chop > Naniwa Gusto

f+3+4

m
27
-1
-2(-11)
i29~30
Balcony Break
  • Chip damage when guarded (8)
  • On hit, gain Naniwa Gusto
  • If you already have Naniwa Gusto it's 18a(+9) on hit
Wheel Kick

f+2+3

h
21
+0
+25d
i23
ps4~15
Balcony Break
  • Sabaki
  • Absorbs Punch (H/M) during 4 to 15F
  • Stun on success punch parry

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-3
+8
i13
Falling Tower

df+1,2

m,​h(,​th)
10,​13(,​25)
-1
Th
Th
Spike
  • Combo from 1st CH
  • Can be delayed 7F
  • Damage () is Throw bonus
Kyara Boku

df+1,4

m,​m
10,​22
-12
+22a (+17)
Balcony Break
  • Combo from 1st CH
  • Can be delayed 7F
Rising Palm

df+2

m
14
-6
i15
t40 25
+5 upon crouch hit
Kagamino

df+3

m
23
-8
+12d
i20
Balcony Break
Front Kick

df+4

m
16
-9
+2
i12
Sacred Blade

df+3+4

l
22
-26
i28
cs6~
t60 32 FC
Homing
  • Alternate input: 3~4
  • Cancel to FC with input df+3+4,DB

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heaven's Hammer

d+2

m
18
-4c
+9c
i18
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Sashiro

d+1+2

l
20
-18
+11d
i20
cs10~
Same move as FC.1+2
Double Lift Kicks

d+3+4

l,​h
5,​20
-25
i14
js5~
  • Block frame is blocked 1st attack
  • -6F upon 2nd block
Sometimes written Can Cans

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swallow Slice

db+1

m
13
-10
+7
i14
cs6~
Swallow Vortex

db+1,2

m,​h
13,​20
-9
+22a (+13)
i26~27
Heat Engager
Balcony Break
  • Gain Naniwa Gusto on Heat activation
  • Combo from 1st hit
  • Can be delayed 9F
  • Combo can be delayed 9F from hit
Swallow Torrent

db+1,4

m,​m
13,​25
-15
+16a (+9)
i28~29
js
Tornado
Funeral Palm

db+2

m
22
-11
i20
cs3~
Tornado
Enchanted Circle

db+3

l
17
-12
+4c
+14g
i20

db+4

l
14
-11
+0
+3
i21
cs6~
Cancel to FC with input D

db+4,4

L,​l
14,​15
-7
+4
+35d
i31~33
cs
Cancel to FC with input D
Leg Cutter

db+4,​4,4

L,​L,​l
14,​15,​16
-7
+4
+35d
i31~33
cs
Cancel to FC with input D
Kariashi Shiranui

(During Leg Cutter),3

h
21
-3
i17
CH combo from Leg Cutter
Kariashi Hakuro

(During Leg Cutter),1+4

sl,​h
5,​8
-19
+9
i22,i17
  • Jails
  • Link to attack to White Heron ()
  • Block frame is blocked 1st attack
  • -3F upon 2nd block
Raging Storm

db+1+2

m,​m
10,​20
+10
+18a (+9)
i42,i3
ps
Balcony Break
Wall Crush +25g on block
  • Parries lows

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Violet

b+1

l(,​th)
17(,​22)
-10
+6
Th
i29
cs6~
t58 29 FC
  • Connect to Sumiregari upon CH
  • Damage () is Throw bonus
  • Can be cancelled into FC with input D
Swallow Mallet

b+2

m
12
-4c
+1c
i15
Swallow Mallet Lunging Mist Thrust

b+2,1

m,​m
12,​14
-7
+4
  • Combo from 1st CH
  • Link to attack from Lunging Mist Thrust ()
Swallow Mallet Leg Cutter

b+2,4

m,​l
12,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled with input D

b+2,1+2

m,​h
12,​7
-9
+2
i36
  • Jails
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 9F from CH
  • Can be cancelled with input D
Swallow Mallet Combo

b+2,​1+2,4

m,​h,​m
12,​7,​20
-13
+18a (+9)
  • Combo from 2nd CH
Dragon Wheel Kick

b+3

m
15
-19
i16
js10~
t54 38
Sometimes written Backflip
Dragon Wheel Kick Demon Slayer

b+3,2

m,​m
15,​20
  • Interruption 23F after 1st block
  • Can be cancelled with input D
  • on hit, gain NWG with input 1
Dragon Wheel Leg Cutter

b+3,4

m,​l
15,​14
-11
+0
+3
cs
  • Link to attack from Leg Cutter ()
  • Can be cancelled into FC with input D

b+4

m
17
-7
+8
i15
t45 30

b+4,2

m,​m
17,​12
-12
+4c
  • Can be delayed 15F
Tsuyababuki

b+4,​2,3

m,​m,​m
17,​12,​21
-16
+15a (-2)
  • Combo from 2nd hit
  • Can be delayed 10F
  • Combo can be delayed 10F from hit
  • on hit, can gain NWG with input 1
Attack Reversal

b+1+3_b+2+4

25
-6
ps3~12
t40
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks
Attack Reversal (Hold)

b+1+3*_b+2+4*

25
-6
ps3~54
t83
  • Does 25 + 50% of reversed attack as damage
  • Opp. Position on hit: Reverse Pos Foot-sd. Face-up
  • Reverses limb-based h/m attacks

b+1+4

h,​l
15,​8
-8
+5
+7
i12
Combo from 1st hit
Reverse Narcissus

b+1+4,3

h,​L,​l
15,​8,​18
-13
-2
+16d
Combo from 2nd CH
Narcissus

b+1+4,4

h,​L,​m
15,​8,​23
-14
+5b
+5b
  • Combo from 2nd CH
Azalea

b+2+3

m
23
-9
+6
i24
ps4~15
Sabaki absorbs kicks

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sumiyoshi Plunge
ub+1+2

u+1+2

m
20
-13~-12
+19d
i31~i32
js
  • Chip damage when guarded
Sumiyoshi Festival Plunge

NWG.u+1+2

m
24
+8~+9
KDN
i31~i32
js
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Rangetsu

uf+2

h(,​th)
20(,​25)
-7
Th
Th
i14
t42 28
Damage () is Throw bonus
Iwato
  • ub+3
  • u+3

uf+3

m
17
-3
+8
i20~21
js11~
t42 22
Night Sky
  • ub+4
  • u+4

uf+4

m
25
-13
i20
js9~

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Burning Lantern

f,F+1

m
30
+5
+14
i23
t55 32

f,F+2

m
16
-13
-3
i15
Hiboko no Kagami

f,​F+2,1

m,​h
16,​21
-5
+45a (-13)
  • Combo from 1st hit
  • Can be delayed 13F
  • Combo can be delayed 8F from hit
  • Combo can be delayed 11F from CH
Yata Kagami

f,​F+2,3

m,​m
16,​22
-8
+15d
  • Combo from 1st CH
  • Can be delayed 13F
  • Combo can be delayed 5F from CH
Higata no Kagami

f,​F+2,1+2

m,​m,​sp
16,​25
-13
+23a (+13)
Balcony Break
  • Gain Naniwa Gusto on hit, adv. changes to +0 (-10)
Matoi Hiragi

f,F+3

m
23
-9
+11g
+35a
i20
? FC
Balcony Break
Homing
Leaping Spin Kick

f,F+4

h
28
-3
i20
js6~
Balcony Break
  • Causes Strong Aerial Tailspin
Tenjin Upward Strike

f,F+1+2

m
20
-6
+29a (+14)
i19
  • Chip damage when guarded
Tornado
Tenjin Festival Upward Strike

NWG.f,F+1+2

m
24
+2
i19
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Tornado
Ame-no-Uzume

f,f,F+3

m
32
+3~+7
+16a (+7)
i24~28
js3~
  • Chip damage when guarded
  • Alternate input: ub,b+3
Aizen Swing

f,f,F+1+2

h
30
+4
+32a (+6)
+67a (+51)
i17
  • Chip damage when guarded
Homing
Aizen Festival Swing

NWG.f,f,F+1+2

h
36
+11g
+66a (+50)
i17
Balcony Break
  • Chip damage when guarded
  • Consumes Naniwa Gusto
  • During Heat, remaining Heat is consumed
Homing

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
Crouch Spin Kick

hFC.3

l
10
-17
-6
i16
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12

FC.3+4

mm
10,​10
-6
+5c
+5c
i21
js13~
Twin Cloud Kicks

FC.3+4,3

m,​m,​mm
10,​10,​10,​10
+0c
+15d
js
  • Interruption 11F after 2nd block
  • Cancel into FC with input D
Grace

FC.df+2

l
10
-11
+0
+25g
i16
cs
? FC
  • Crumple State 17F upon CH
Minazuki

FC.df+3

m
20
-9
+34a (+26)
i17
Balcony Break

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-7
+4
i14
Shikeitai

ws1,4

m,​h
12,​20
-8
+37a (+29)
  • Combo from 1st hit
  • Can be delayed 7F

ws2

m
18
-8
+8
i13
Kohaku

ws2,1+2

mh,​th
18,​4
Th
  • Combo from 1st hit
  • Link to attack from Destablilizer (f+1+3 or f+2+4)

ws2,1

mh
18,​10
-2
+9
  • Combo from 1st hit
  • Continuation into ten string
Moon Scent

ws3

m
20
Tornado
Toe Smash

ws4

m
15
-3
+8
i11
Sudare Nagashi

ws1+2

m
20
-2
+13g
i21
t48 r27
Wall Crush +25g on hit
  • Crumple state 17F upon CH
  • Cancel into FC with input D

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mist Palm Thrust

SS.2

m
23
-13
+13a (+4)
i13
Heat Engager
  • Gain Naniwa Gusto on Heat activation
Camellia

SS.4

h
18
-6
+7
+30a
i17
t42 25
Meaty 2F

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Naniwa Peacemaker Knuckle

R.df+1+2

m,​th
10,​49
-15
+0d
i20
pc8~
  • Rage Art
  • Damage increases with lower health
  • Removes recoverable health on hit
  • Input can be held
Naniwa Peacemaker Knuckle

R.df+1+2**

m,​t
60
+3
+0d
i56
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Input can be held
Ki Charge

1+2+3+4

t72 r55
  • Cannot block for 5 seconds
  • CH state for 5 seconds

(Back to wall).b,b,UB

m
21
+4c
+22a
i39
fs5~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aiki Nage

1+3

t
35
-2
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Reverse Pos., F Sd. FU
Katanuki

2+4

t
35
-3
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Opp. Position on break: CCW
  • Opp. Position on hit: Head Sd. FD
Cloud Taste

Left throw

t
40
-3
-3d
  • Throw break 1
  • Opp. Position on break: CCW
  • Opp. Position on hit: F Sd. FD
Wind Wheel

Right throw

t
40
-3
+0d
  • Throw break 2
  • Opp. Position on break:
  • Opp. Position on hit: FD F Sd.
Twisted Limbs

Back throw

t
50
+0d
  • Throw break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Head Sd. Face D
Destabilizer

f+1+3_f+2+4

t(h)
0
+8
i19
t39 r20
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit:
Compulsory Reform

f+1+3,2

t,​m
0,​20
-3
+8a/HE
i19
Heat Engager
  • Gain Naniwa Gusto on Heat Activation
  • Chip on block
Inescapable Tirade

f+1+3,4

t,​l
0,​19
-14
+11d
i19
White Mountain

df+2+3

t(h)
40
-6
i12
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: CCW. Head sd. FU
Cherry Blossom

uf+1+2

t(h)
40
-3
i12
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Head sd. FU
Falling Rain

FC.db+1+2

t(h)
15,​15,​15
-6
i11
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Foot sd. FD
  • 2nd dmg is on landing
  • 3rd dmg is non-ukemi bonus
Naniwa Ultimate Tackle

1+2+3+4,1+2

,​t(m)
,​5,​5
-6
i61
  • Break: 1+2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot sd. FU
  • Left slap is auto-attack
  • Throw breaks 16f later (1f)
Eternal Punishment

1+2+3+4,​1+2,1,2,1,2

,​m,​t
,​0,​0,​5,​5,​5,​10
  • Break: none
  • Opp. Position on break:
  • Opp. Position on hit: Foot sd. FU

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1 sm 5 -10 +1
4 m 7 -16 -6
3 l 7 -25 -9
3+4 mm 25,25 -11 KND
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
ws2 m 18 -8 +8
1 h 10 -2 +9
1 m 8 -23 -12
1 h 8 -25 -14
2 m 6 -11 +0
1+4 lh 7,5 -33 -7
1 h 6 -10 -43
3+4 lm 5,24 -43 LNC


External Links