(→n) |
(→n) |
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|tracksRight= | |tracksRight= | ||
|image=File:Jack-8-1.jpg | |||
|video=File:Jack-8-1.mp4 | |||
|notes= | |notes= | ||
}} | }} | ||
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|image=File:Jack-8-11.jpg | |||
|video=File:Jack-8-11.mp4 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{elbow}} | * {{elbow}} | ||
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* (+4 oB, +8c oH, +16d cH) }} | * (+4 oB, +8c oH, +16d cH) }} | ||
}} | }} | ||
{{Move | {{Move | ||
|id=Jack-8-1,2 | |id=Jack-8-1,2 | ||
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|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|image=File:Jack-8-12.jpg | |||
|video=File:Jack-8-12.mp4 | |||
|notes=Combos from 1st hit CH | |notes=Combos from 1st hit CH | ||
}} | }} | ||
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|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|image=File:Jack-8-2.jpg | |image=File:Jack-8-2.jpg | ||
|video=File:Jack-8-2.mp4 | |video=File:Jack-8-2.mp4 | ||
|notes= | |||
}} | }} | ||
{{Move | {{Move | ||
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|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|image=File:Jack-8-21.jpg | |||
|video=File:Jack-8-21.mp4 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{elbow}} | * {{elbow}} | ||
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|tracksRight= | |tracksRight= | ||
|image=File:Jack-8-212.jpg | |||
|video=File:Jack-8-212.mp4 | |||
|notes= | |notes= | ||
}} | }} | ||
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|image=File:Jack-8-211+2.jpg | |||
|video=File:Jack-8-211+2.mp4 | |||
|notes=Jails | |notes=Jails | ||
}} | }} | ||
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|image=File:Jack-8-23.jpg | |||
|video=File:Jack-8-23.mp4 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Knee}} | * {{Knee}} | ||
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|tracksRight= | |tracksRight= | ||
|image=File:Jack-8-3.jpg | |||
|video=File:Jack-8-3.mp4 | |||
|notes={{BB}} | |notes={{BB}} | ||
}} | }} | ||
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|image=File:Jack-8-4.jpg | |||
|video=File:Jack-8-4.mp4 | |||
|notes=Balcony Break on CH | |notes=Balcony Break on CH | ||
}} | }} | ||
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|image=File:Jack-8-1+2.jpg | |||
|image=File:Jack-8-1+2(2).jpg | |||
|video=File:Jack-8-1+2.mp4 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} |
Revision as of 14:58, 22 October 2024
Jack-8 |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Assault (charged)
b+2*
m
40
-2 (+5 WC)
+17a (+9)
i35
- Wall crush
- Chip damage on block (16)
Particle Barrier
GMH.3+4
sm
20
-13
+40d (-18)
i20 pc6
pc6
- Chip damage on block when absorbing an attack (6)
Iron Gunman
d+2+4
t
25
!
+6d
i12
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
Gamma Howl (Gamma Charge)
3+4
pc7
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
Jaguar Hook - Gamma
GMC.1
m
22
-6
+73a (+57)
i22
- Partially uses remaining Heat time
- Chip damage on block (4)
Exaton Blast - Gamma
GMC.2
h
42
+11
+31a (+5)
i20 pc1
pc1
- Partially uses remaining Heat time
- Chip damage on block (4)
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Terraforming Cannon
R.df+1+2
m,t
55+
-15
+0d
i20
pc8~
- Damage increases with lower health
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab > Jackhammer
1,1
h,m
10,22
-14c
+4c
+12d
i15
- Combos from 1st hit
- Transition to GMH with D
- (+4 oB, +8c oH, +16d cH)
Piston Gun Fusillade
2,1,1+2
h,m,h,h,h,h,h
10,12,10,6,6,6,20
-4
+13d
i33
Jails
Gamma Howl (Gamma Charge)
3+4
pc7
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
Gigaton Punch
1+4,1
m
25
+21g
+7a (-2)
+39d (-8)
i17(43~)
- Alternate input hcf,1 to power up
- Chip damage on block (7)
Gigaton Punch (2/3/4/5 spins)
1+4*,1
m
35/45/55/199
!
+70d
i17(68/93/118~)
- Unblockable
Windup Uppercut
1+4,df+1
m
21
-17
+52a (+42)
i20~23
- Non just frame version of 1+4:df+1
- Alternate input hcf,df+1 to power up
Prime Windup Uppercut
1+4:df+1
m
30
-17
+66a (+50)
i20~23
- Instant Tornado
- Just frame version of 1+4,df+1
- Alternate input hcf:df+1 to power up
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Blaster
f+1,2,2
m,h,m
13,12,12
+6
+3d
i33
- Can be charged to power up
Piston Gun Blaster (charged)
f+1,2,2*
m,h,m
13,12,12
-12 (0 wall crush)
+11d (-15)
i61
- Wall crush
- Chip damage on block (16)
f+3
m
18
-9
+5
i15
- Transition to GMH with D
- (+2 oB, +16g oH, +16 ch)
- Alternate input ws3
Two-Step Die
f+3,2
m,h
18,20
-9
+44d (-14)
i23
- Combos from 1st hit
- Alternate input ws3,2
Machine Press
f+3,1+2
m,m
18,20
-11c
+2d
+48a
i25
- Combos from 1st hit CH
- Alternate input ws3,1+2
Rolling Death Crusher
f+1+2
m,m
12,20
-12
+32d (+6)
i27 pc7
pc7
- Chip damage on block when absorbing an attack (12)
Merkabah Headbutt
f+3+4
m
24
-11
+9c
i22
- Headbutt
- Transition to GMH with D
- (-3 oB, +15c oH)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,2,1
m,h,h
1210,2
-10
-2
i15
- Jails
- On air hit +22a (+15)
- Combos from 2nd hit
- Combos from 1st hit CH
Overdrive
df+1,2,1,2
m,h,h,h
1210,2,20
-18
+35d (-23)
i9
- On air hit +12 (+5)
- Combos from 2nd hit
- Combos from 1st hit CH
Cosmic Sweeper
df+2,1
m,h
13,16
-32
+40a (+22)
i21
- Transition to GMH with D
- (+45a (+27) oH)
- Can be charged to power up
Cosmic Sweeper (charged)
df+2,1*
m,h
13,16
-46
+69a (+53)
i35
- Transition to GMH with D
- (+70a (+54) oH))
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cossack Kicks
db+3,4,3,4,3,4
l,l,l,l,l,l
15,12,12,12,12,12
-16
-5
i27
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Assault (charged)
b+2*
m
40
-2 (+5 WC)
+17a (+9)
i35
- Wall crush
- Chip damage on block (16)
Mad Dozer (charged)
b+3,2,2*
m,h,m
141340
-9
+13d (+5)
i67
- Chip damage on block (16)
Sherman Stomp
b+4,4
m,m
1621
-4
-8d
i30
- Combos from 1st hit CH
- When comboing from 1st hit:
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Barrel Jacket Hammer
ub+1+2
h
30
-9
+23d
i20 pc7
pc7
- Chip damage on block when absorbing an attack (12)
Giant Foot Stomp
u+3+4
m
40
!
+17d
i94~100
js
- Unblockable
- Can input additional 3+4 (up to 4 times) to fly farther and deal more damage
- Alternate input ub+3+4
Sky Sweeper
uf+1
h
10
+71a (+55)
i17
- Only hits airborne opponents
- Transition to GMH with D
- (+75a (+59))
- Can be charged to power up
- Alternate input ub+1, u+1
Sky Sweeper (charged)
uf+1*
h
35
+69a (+53)
i35
- Only hits airborne opponents
- Transition to GMH with D
- (+70a (+54))
- Alternate input ub+1*, u+1*
Terrapulser
uf+3
l
(8)
-12
+8c
i23 js9
js9
- Automatically transitions to GMH on hit
- Alternate input ub+3, u+3
Pancake Press
uf+3+4
m
23
+13cg
+20d
i34 js8
js8
- Automatically transitions to SIT on hit or block
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jackhammer
f,F+1
m
22
-6
+8c
+16d
i15
- Transition to GMH with D
- (+4 oB, +8c oH, +16d cH)
Sliding Attack
f,F+1+4
m (l)
25
-82
-88
i21
js
- Low attack on landing
Cemaho Chop
f,f,F+2
m
25
+6
+10
i22
- Chip damage on block (7)
- Guarantees i10 moves on hit
- Alternate input wr2
Mimesis Charging Tackle
f,f,F+1+2
m
34
+4
+7a (-2)
i20~23
- Chip damage on block (10)
- Alternate input wr1+2
Debugger
b,db,d,df+1
l
28
-37
+18d
i29
- Alternate input df+1+4
Sometimes written debug
Gigaton Punch
HCF,1
m
30
+21g
+7a (-2)
+39d (-8)
i17(43~)
- Alternate input 1+4,1
- Chip damage on block (9)
Windup Uppercut
HCF,df+1
m
25
-17
+52a (+42)
i20~23
- Non blue spark version, for a just frame version search "emgf"
- Alternate input 1+4,df+1
Sometimes written one
Prime Windup Uppercut
HCF:df+1
m
36
-17
+66a (+50)
i20~23
- Instant Tornado
- Just frame version of hcf,df+1, for a normal version search "one"
- Alternate input 1+4:df+1
Sometimes written emgf
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Swing R Knuckle High
FC.df+2,f+1
m,h
12,23
-4
+32a
i19
cs
rFC
- Combos from 1st hit
Swing R Knuckle Low
FC.df+2,d+1
m,l
12,8
-11
+0
i22
cs
rFC
- Combos from 1st hit
Pulverizer
FC.db+1,1,1
l,m,m
14,10,20
-14
+9a
i20
- Can be charged to power up
Pulverizer (charged)
FC.db+1,1,1*
l,m,m
14,10,30
-6
+15a (+7)
i34
- Chip damage on block (12)
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
V-Deathblow
ws2,4
m,h
10,26
+4
+21a (+11)
i16
- Combos from 1st hit
- Chip damage on block (7)
ws3
m
18
-9
+5
i15
- Transition to GMH with D
- (+2 oB, +16g oH, +16 ch)
- Alternate input f+3
Two-Step Die
ws3,2
m,h
18,20
-9
+44d (-14)
i23
- Combos from 1st hit
- Alternate input f+3,2
Machine Press
ws3,1+2
m,m
18,20
-11c
+2d
+48a
i25
- Combos from 1st hit CH
- Alternate input f+3,1+2
Double Hammer Thrash
ws1+2,1+2,1+2
m,m,l
14,12,14
-23
+6d
i27
- Combos from 1st hit
GMH (Gamma Howl)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gamma Howl (Gamma Charge)
3+4
pc7
- When timed with opponent attack, or absorbing an attack, shift to Gamma Charge
- Powercrush active from 7f to 22f
- Recover Heat and recoverable health when absorbing an attack
- Gamma Charge is always in effect during Heat
- Alternate input: ws3+4
Iron Gunman
GMH.2+4
t
25
!
+6d
i15
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Alternate input d+2+4
Mimesis Overkill
GMH.1+2
th
45 (57)
-6
+0d
i16
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
Particle Barrier
GMH.3+4
sm
20
-13
+40d (-18)
i20 pc6
pc6
- Chip damage on block when absorbing an attack (6)
Jaguar Hook - Gamma
GMC.1
m
22
-6
+73a (+57)
i22
- Partially uses remaining Heat time
- Chip damage on block (4)
Exaton Blast - Gamma
GMC.2
h
42
+11
+31a (+5)
i20 pc1
pc1
- Partially uses remaining Heat time
- Chip damage on block (4)
SIT (Sit Down)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sit Punches
SIT.1,2,1,2
l,l,l,l
10101010
-47
-36
i15
SIT
- Combos from 1st hit
- Alternate input SIT.2,1,2,1
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Snipe
ss2
h
20
+9
+35d (+27)
i17
- Transition to GMH with D
- (+9 oB, +35d (+27) oH)
- Chip damage on block (6)
While Down (Face Up)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Get Up Punch
d+1+2
m
18
+18g
+39d
i28
SIT
- Recovers in SIT, then stands up
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Piston Gun Back Breaker
2+4
t
35
-6
-3d
i12
- Throw Break 1 or 2
- Swaps positions on break
- Side Switch
Lift Up Megaton hit
uf+1+2,d,df+2
t
40
-6
+19a (-7)
i11
- Throw Break 1+2
- Wallsplats opponent
- If blocked, does 20 chip dmg and is -2 oB
Mimesis Overkill
GMH.1+2
th
45 (57)
-6
+0d
i16
- 57 Damage if opponent hits the wall
- Throw Break 1+2
- Swaps positions on break
Iron Gunman
GMH.2+4
t
25
!
+6d
i15
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Alternate input d+2+4
Gun Bomb
d+1+3
t
30
!
+0d
i12
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.1+3
Iron Gunman
d+2+4
t
25
!
+6d
i12
- Cannot cancel into Heat Dash
- Crouch Throw (Unbreakable)
- Can be done from crouch
- Alternate input GMH.2+4
Cossack Compactor
db+3, ... d+1+2
l,m (th)
15,4,5,5,5,5,21
0
i34
- Crouch throw (Unbreakable)
- Can be executed after any hit of Cossack Kicks (DB+3,4,3...)
Twin Drivers
(During Enemy wall stun) 1+3
t
33
!
+0d
i12
- Wall throw (Unbreakable)
- Alternate input 2+4 or uf+1+2