Paul |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demolition Ball
H.2+3
L,m,t
9,16,15
-12
+60a, +3a
i18,21
- Transition to throw on 1st hit only
Half-Step Phoenix Smasher (Hold)
H.1+2*
m
35
+0
+20d (+10)
i55
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)
H.1+2**
m!
40
+20d (+10)
i71
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
Rage
Big Bang Phoenix Smasher
R.df+1+2
m,t
55
-15
0d
i20
- Rage Art
- Erases opponent's recoverable health on hit
- Damage increases with lower health
n
Piston Fire
3,2
m,h
14,17
-3
+7
+50a
i23
- Combo from 1st attack
- Transition to +4 + 14 Sway with b
- Move can be delayed
Half-Step Phoenix Smasher (Hold)
1+2*
m
35
0
+20d (+10)
i55
- Consumes Heat
- Chip damage
- Transition to Cormorant Step with f
- Transition to Sway with b
Half-Step Phoenix Smasher (Max Hold)
1+2**
m!
40
+20d (+10)
i71
- Consumes Heat
- Transition to Cormorant Step with f
- Transition to Sway with b
f
df
Phoenix Wings
df+3,4
m,m
14,17
-10
+6
i21~22
- Combo from 1st attack
- Move can be delayed
d
Phoenix Smasher Hold
d+1,2
M,m
16,26,39
+9
+20d (+10)
i43
- Chip damage
- Consumes Heat
Demolition Man
d+4,2,1+2
L,m,m
9,23,13
-17
+3 (-6)
i26~27
- Combo from 1st CH
- Higher damage with perfect frame input (38 > 40)
db
Chain Breaker
db+1+2
M
21
-14
+30d (+22)
i20~21
pc
- Absorb an attack to power up and deal more chip damage
b
Crushing Wind Hold
b+2,1
m,m,m
22,22,35
+8
+20d
i60~61
- Chip damage
- Consumes Heat
Hassou Strike
b+1+2
h
28
-6
+21d (+16)
i24
pc
- Absorb an attack to power up and deal more damage on block
u
Shredder
uf+3,4
m,m
15,10
-13
+32a (+22)
i13~14
- Combo from 1st attack
- Alternate input u+3,4 and/or ub+3,4
Motion Input
Juggernaut
f,F+2,1
m,m
14,20
-12
+14d
i26
- Combo from 1st attack
- Alternate input FC.df+2,1
- Cancel with B
Phoenix Bone Breaker
f,F+2:1
m,h
14,24
-4
+37d (+11)
,i15
- Chip damage
- Combo from 1st hit
- Alternate input FC.df+2:1
Bulldozer
f,F+2,2
m,L
14,21
-19c
+27a
i36~38
- Alternate input FC.df+2,2
- Cancel to -18 FC with B
Turbulent Hammer
f,f,F+2
m,t
21,34
-10
+0d
i18~19
- Transition to throw on front hit only
- Alternate input wr2
WS
Enfolding Dragon
ws1,2
m,m
16,17
-11
+2
i20
- Hold b to transition to Sway
- Combo from 1st CH
- Move can be delayed
FC
Incomplete Somersault
FC.D,U+4
m
40
-49d
-9d (-24)
i13~18
FDFA
- Deals recoverable damage to self
Others
CS (Cormorant Step)
Phoenix Smasher
CS.2
m
45
-17
+17
i13~14
- Has a clean hit effect
- Power up while Heat is active
Gengetsu
CS.3
L
18
-14c
+0
+20a
i18~19
- Has a clean hit effect
- Power up while Heat is active
DPD (Deep Dive)
Quick Petal Strike
,1
,h
,18
-5 (+7 at wall)
+21d (-5)
i18~19
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Quick Lightning Breaker
,3
,m
22
-13c
+10d
+46a
i25~26
- Combo from 1st attack
- Move can be delayed
Error querying parent: Move with id = 'Paul-DPD.2' not found. If you've added 'Paul-DPD.2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Incomplete Somersault
DPD.3+4
m
32
-49d
-9d (-24)
i18~23
FDFA
- Deals recoverable damage to self
SWA
Lightning Breaker
SWA.3,2,3
L,m,m
14,2022
-13c
+10g
+46a
i25~26
- Combo from 1st CH
Throws
Phoenix Smasher
df+1+3:2
t,m
22,20
+16d (-20)
i13~14
- Throw break 1
- Consumes Heat
Ultimate Punch
Takedown.2,1,2,1
t
30
+0d
i26
- Throw break 1 or 2
- Alternate input 1,2,1,2
Ultimate Punishment
Takedown.2,d+1,1,1+2
t
50
+0d
i26
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit