Jin |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Trespass Slayer
H.2+3
m,h,m,th
15,12,15,15
+3
i15~16
- Alternate input: R1
- Transitions to Breaking Step on block
Awakened Power Stance
H.db+1+2
m
+4
+23
i19~34
pc
- Partially uses remaining Heat time
- Transitions to Awakened Breaking Step on hit or block
Awakened Demon's Tail
H.db+1+2,4,4
M,l,m
010,19
-23
KND
KND
i16,i25~26
- Combo possible from first hit
Rage
Polar Demon Gouge
R.df+1+2
m,th,th
10,10,35
- Erases opponent's recoverable health on hit
- Alternate input: R2
n
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
0
+31d
i24~26
Interruptable by i10 from 2nd on block
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
i18~20
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick
2,1~4
h,ml
9,920
-31
+16d
Interruptable by i16 after 2nd on block
Kishin Rekko
3,1,4
h,h,l
19,7,18
-13
+3
+28d
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Spinning Flare Kick
4~3
M
27
-14~-4
-4a
i24~34
js12~
r FUFT
- Alternate input:
- ws4~3
- CD.df+4,3+4
f
df
d
db
b
u
Motion Input
Crouch
WS
CD (Breaking Step)
ZEN (Zanshin)
Other
Throws
10 Hit String
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |