Jin |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Jin movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hellfire Trespass Slayer
H.2+3
m,h,m,th
15,12,15,15
+3
i15~16
- Alternate input: R1
- Transitions to Breaking Step on block
Awakened Power Stance
H.db+1+2
m
+4
+23
i19~34
pc
- Partially uses remaining Heat time
- Transitions to Awakened Breaking Step on hit or block
Rage
Polar Demon Gouge
R.df+1+2
m,th,th
10,10,35
- Erases opponent's recoverable health on hit
- Alternate input: R2
n
Left Right > Axe Kick
1,2,3
h,h,m
5,12,20
0
+31d
i24~26
Interruptable by i10 from 2nd on block
Double Thrust > Roundhouse
2,1,4
h,m,m
9,9,18
-9
+4
i18~20
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick
2,1~4
h,ml
9,920
-31
+16d
Interruptable by i16 after 2nd on block
Kishin Rekko
3,1,4
h,h,l
19,7,18
-13
+3
+28d
- Combo from 2nd CH
- Can be delayed
- Combo can be delayed 9f from CH
Spinning Flare Kick
4~3
M
27
-14~-4
-4a
i24~34
js12~
r FUFT
- Alternate input:
- ws4~3
- CD.df+4,3+4
f
,F
-7
+9
r ZEN
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df
d
db
b
u
Motion Input
Crouch
WS
CD (Breaking Step)
ZEN (Zanshin)
Other
Throws
10 Hit String
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+2 | h | 12 | i16~17 | -5 | +4 | |
3 | l | 7 | -21 | -10 | ||
3 | m | 7 | -27 | -12 | ||
3 | h | 10 | -20 | -14 | ||
2 | m | 8 | -19 | -8 | ||
1 | m | 8 | -20 | -9 | ||
2 | m | 8 | -10 | +1 | ||
3 | h | 10 | -8 | -13 | ||
4 | l | 18 | -23 | +18d | ||
2 | h | 25 | -14 | +12a (+3) |