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Revision as of 11:06, 18 February 2024 by Lume (talk | contribs) (SE -> SNE)

Heat

Gain SNE on Heat activation.
During Heat: SNE moves consume Heat instead of SNE.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Notorious Monster

H.2+3

m,​m,​t
20,​20,​20
+9
-1d
i16
js
Heat Smash
Floor Break
    • 2nd and 3rd hit
  • Throw on hit
Wall Crush on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​8
-3
+8
+9
,i12
Combo from 1st hit
One Two Body Blow

1,​2,1

h,​h,​m
5,​8,​18
-6
+6
,i19
One Two Low Kick

1,​2,3

h,​h,​L
5,​8,​15
-12
+2
,i24
Combo from 1st and 2nd CH
One Two Neck Breaker

1,​2,4

h,​h,​h
5,​8,​24
-5
+20a (+11)
,i20
Heat Engager

1,4

h,​h
5,​14
-7
+4
,i15
Combo from 1st hit

1,​4,2

h,​h,​h
5,​14,​18
-7
+4
,i24
  • Cancel last hit into 1,4,2,1 with f+1
  • Cancel last hit into 1,4,2,4 with f+4
  • Alternate input b+2

1,​4,​2,1

h,​h,​h,​h
5,​14,​18,​16
+0
,i19
  • Cancel last hit and transition to SS with u_d
  • Transition to SLS with F
  • Alternate input:
    • b+2,1
    • qcf+4,1
Lair's Dance

1,​4,​2,​1,2

h,​h,​h,​h,​h
5,​14,​18,​16,​22
-8
+41d (-17)
,i24
Balcony Break
  • Alternate input:
    • b+2,1,2
    • qcf+4,1,2
Cremation

1,​4,​2,​1,4

h,​h,​h,​h,​m
5,​14,​18,​16,​21
-5
+40a (+14)
,i30-31
Tornado
  • Alternate input:
    • b+2,1,4
    • qcf+4,1,4
  • Special? effect on airborne hit +38a (+31)
Whipping Fury

1,​4,​2,4

h,​h,​h,​m
5,​14,​18,​21
Balcony Break
  • Alternate input b+2,4
Jab > Double Spin Kick

1,​4,3

h,​h,​m
5,​14,​15
-10
+1
,i21
Running Blind

1,​4,​3,3

h,​h,​m,​h
5,​14,​15,​18
-7
+7
+14d
,i23
Combo from 3rd hit

2

h
10
+1
+7
i10
PK Combination

2,3

h,​m
10,​14
-10
+6
+16a (+7)
,i16
  • Combo from 1st hit
  • CH frames also apply to combo from 1st CH
Mid Kick

3

m
14
-4
+7
i16

3,2

m,​m
14,​11
-10
+1
,i22
Combo from 1st CH

3,​2,1

m,​m,​m
14,​11,​10
-9
+2
,i20
Combo from 2nd hit
Mid Kick > Rush

3,​2,​1,2

m,​m,​m,​m
14,​11,​10,​14
-10
+14a (+10)
,i20
Balcony Break
Gatling Combination

3,​2,​1,4

m,​m,​m,​L
14,​11,​10,​12
-11
+0
,i22

3,3

m,​h
14,​13
-6
+6
,i23
Anaconda Bite

3,​3,2

m,​h,​h
14,​13,​20
-7
,i22~23
Tornado
Anaconda Rage

3,​3,4

m,​h,​h
14,​13,​25
-12
+37d (-21)
,i28
Balcony Break

4

h
15
-7
+6
i12

4,3

h,​m
15,​12
-10
+2
,i24~25
Combo from 1st hit
Double Spin Tomahawk

4,​3,4

h,​m,​m
15,​12,​16
-10
+2
,i24~25
Balcony Break
  • Hold to power up and deal more chip damage on block
Triple Spin Kick

4,​3,f+4

h,​m,​h
15,​12,​18
-5
+6
,24~25
Combo from 2nd CH

1+2

m
15
-7
+6
i17~18
Homing
Snake Bite

1+2,1

m,​h
15,​15
-1
+6
,i23~24
  • Combo from 1st hit
  • Transition to Sway with B +7 on hit
Snake Pit

1+2,2

m,​m
15,​20
-14
+51d (+20)
,i26~27
  • Combo from 1st hit with delay
Middle Side Kick

3+4

m
20
-13
+8
i18

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-10
+
i15

f+2,1

m,​m
10,​12
-10
+1
,i10
Combo from 1st hit
Right Left > Spin Kick > Snake Eyes

f+2,​1,4

m,​m,​m
10,​12,​20
-13
+3a
i18~19
  • Combo from 1st hit
  • Gain SNE on hit with 1+2
Knee Strike

f+3

m
18
+0
+4
i16~18
Knee

f+4

m
10
-9
+0
i18
Boa Crusher

f+4,1

m,​m
10,​10
-13c
i25~26
Combo from 1st hit
Sidestep Elbow

f+1+2

h
22
-6
+44d (-14)
i20~21
pc
Balcony Break
Elbow
  • Absorb an attack to power up and deal more chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

DF+1

m
8
-5
+1
i15
  • Alternate input df+1
  • DF+1,1... extension available only with DF+1 input, not df+1

DF+1,1

m,​m
8,​2
-10
-4
,i10
Combo from 1st hit

DF+1,​1,1

m,​m,​m
8,​2,​2
-10
-4
,i10
Combo from 1st hit
Vulcan Cannon

DF+1,​1,​1,1

m,​m,​m,​m
8,​2,​2,​2
-10
-4
,i10
Combo from 1st hit
Double Body Blow

DF+1,2

m,​m
8,​20
-15
+1
+14a (+5)
,i23
  • Combo from 1st hit
  • Alternate input:
    • DF+1,2
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Wall Break on CH

df+2

m
12
-6
+5
i13
Elbow
Blackout Combo

df+2,1

m,​h
12,​11
-4
+5
i6
  • Combo from 1st hit
  • Transition to Sway with B +8 on hit
Blackout Trap

df+2,3

m,​m
12,​20
-13
+8
,i23
Snake Edge

df+3

L
20
-26
i29~30
Homing
  • Insta Tornado launch
Wolf's Tail

df+4

m
23
-6
i22~24
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+2

m
17
-2
+8c
i14~15
Elbow
Python Crush

d+2,3

m,​m
17,​21
-10
+16a (-1)
i22
Balcony Break

d+3

l
10
-11
+0
i16
Quick Low Screw Punch > Snake Eyes

d+3,2

l,​h
10,​22
-7
+35a (+9)
i21
Balcony Break
  • Gain SNE on hit with 1+2
Low Kick

d+4

L
13
-11
+0
i15

d+1+2

m,​m
10,​15
-10
+3
i17
  • Combo from 1st hit
  • Transition to SLS with F +10g on hit
  • Transition to Sway with B +8
Hammer Driver Hatchet

d+1+2,3

m,​m,​l
10,​15,​20
-13
+5
i27~28
Snake Bomb

d+1+2~2

m
24
+7
i30
Chip damage on block

d+3+4

l
16
-12
-1
i19
Side Low Knuckle Whip

d+3+4,2

l,​m
16,​25
-12
+14a (-3)
,i19
Balcony Break
Tornado

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stomach Blow

db+2

m
13
-6
+8
i15~17
Sweeper kick

db+3

L
11
-12
-1
+4
i16~17
Crash Impact

db+1+2

m,​h
8,​16
-9
+4
i15
Heat Engager
  • Heat Dash +43a (+35)

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Elbow

b+1

m
21
+4
+7c
i20~21
Elbow

b+2

h
18
-7
+4
i17
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
  • Alternate input 1,4,2

b+2,1

h,​h
18,​16
  • Cancel last hit and transition to SS with u_d
  • Transition to SLS with F
  • Alternate input:
    • 1,4,2,1
    • qcf+4,1
Hands of Doom

b+2,​1,2

h,​h,​h
18,​16,​22
Balcony Break
  • Alternate input:
    • 1,4,2,1,2
    • qcf+4,1,2
Wolf Call

b+2,4

h,​m
18,​21
Balcony Break
  • Alternate input 1,4,2,4
Kickass Combo

b+2,​1,4

h,​h,​m
18,​16,​20
Tornado
  • Alternate input:
    • 1,4,2,4
    • qcf+4,1,4

b+3

m
12
-7
+4
i19
Transition to SLS with F +17 on hit

b+3,2

m,​h
12,​12
-4
+7
,i16

b+3,​2,1

m,​h,​m
12,​12,​10
  • Combo from 2nd hit
  • Alternate input 3,2,1
Front Kick > Rush

b+3,​2,​1,2

m,​h,​m,​m
12,​12,​10,​14
  • Alternate input 3,2,1,2
Run for Cover

b+3,​2,​1,4

m,​h,​m,​L
12,​12,​10,​12
  • Alternate input 3,2,1,4
Front Kick > Double Hammer

b+3,1+2

m,​m
12,​25
-8
+4c
,i22
Combo from 1st CH with delay
Knee Break

b+4

m
18
-10
i16
Knee
Parry

b+1+3

ps
  • Alternate input b+2+4
Parry > Mach Breaker > Snake Eyes

b+1+3,P.2

h
30
Balcony Break
  • Gain SNE on hit
  • Chip damage on block
Gravity Blow

b+1+4

m
26
-9
+7c
i28
Meteor Smash

b+1+4*

m!
45
+7a
i53

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1+2

m,​m
5,​2
-16
-6
i15
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,1

m,​m,​m
5,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,2

m,​m,​m,​m
5,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,1

m,​m,​m,​m,​m
5,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,2

m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,​1,2

m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,1

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2
  • Combo from 1st hit
  • Chip damage on block
Gatling Rush

ub+1+2,​1,​2,​1,​2,​1,​2,​1,​2,​1,4

m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m,​m
5,​2,​2,​2,​2,​2,​2,​2,​2,​2,​2,​14
-35
-15a (-24)
Knee
Balcony Break
  • Combo from 1st hit
  • Chip damage on block

uf+2

m
6
-10
+1
i13

uf+2,2

m,​m
6,​4
-10
+1
,i10
Combo from 1st hit

uf+2,​2,2

m,​m,​m
6,​4,​4
-10
+1
i10
Combo from 1st hit

uf+2,​2,​2,3

m,​m,​m,​m
6,​4,​4,​20
-15
,i22~23
Knee
  • Combo from 1st hit
Rolling Driver

uf+3

m
15
-2
i27~28
js
Alternate input u+3
Orbital Heel Kick

uf+4

m
20
js
Alternate input u+4
Bullet Knee > Snake Eyes

uf+3+4

m
22
-7
+8a
i16~17
js
Tornado
Knee
  • Gain SNE on hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mach Breaker

f,F+2

h
29
-9
+41d (-17)
i13
Heat Engager
Balcony Break
  • Chip damage on block
Slash Kick > Snake Eyes

f,F+3

m
25
-13
+28a (-8)
+39a (-8)
i24~25
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage 7 (28%) on block

f,F+3*

m
33
+8
+71a
i34~35
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage 9 (27%) on block
Wall Crush on block
Mach Kick

f,F+4

h
32
-9
i16~19
Homing
  • Chip damage 9 (28%) on block
Mach Kick

f,n,b+2

h
20
-7
i14~15
Tornado
Wedge Driver

b,df+4

l
25
-13
+14g
i29
  • Cancel with B
Flying Knee Kick

b,B+4

M
24
-19
-7
i21~33
FUFT
Snake Slash

f,f,F+3

m
30
+6
+13a (+3)
i22~25
Chip damage 9 (30%) on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
12
-9
+4
i13
Snake Rampage

FC.df+2,1

m,​h
12,​25
-8
+34a (+8)
i22~23
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed
Northern Cross

FC.df+4

m
21
-10
i15~16
cs1~
Ballerina spin on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Upper

ws1

m
20
-14
i15~16
Alternate input qcf+1
Fisherman's Slam

ws2

m,​t
10,​20
-10
i19
  • Throw only on hit
  • Powerup with f+2 or b+2 (perfect) - additional 5 damage
High Knee Kick

ws3

m
17
-10
+4
i12
  • Alternate input qcf+3
Double High Knee Kick

ws3,4

m,​m
17,​21
-10
+4
+29g
,i28
  • Alternate input qcf+3,4
  • Move can be delayed
Toe Kick

ws4

m
16
-6
+5
i11~12

SNE (Snake Eyes)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Taunt

1+3+4

m!
0
i28~31
r SNE
Neo Soul Eraser

3+4,SNE.2

m,​m
20,​20
-1
+35a (+9)
i14~15
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage 8 (40%) on block
Neo Soul Eraser Exceed

3+4,SNE.2*

m,​m
20,​30
+9
i55~56
Tornado
Balcony Break
  • Consumes SNE
  • Chip damage on block
Guard Break
  • Insta Tornado launcher

f+2,​1,SNE.2

m,​m,​m
10,​12,​5
-12
+3c
i14~15
Elbow
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage 1 (20%) on block

f+2,​1,​SNE.2,3

m,​m,​m,​m
10,​12,​5,​7
-15
+14a (+7)
,i22
Knee
  • Combo from 1st hit
  • Chip damage 2 (28%) on block

f+2,​1,​SNE.2,​3,2

m,​m,​m,​m,​m
10,​12,​5,​7,​20
-10
+0a (-1)
,i35~36
  • Chip damage 8 (40%) on block

uf+2,​2,​2,SNE.2

m,​m,​m,​m
6,​4,​4,​?
-12
+21a (+14)
i10
  • 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
  • Consumes SNE
  • Chip damage 2 (22%) on block

uf+2,​2,​2,​SNE.2,2

m,​m,​m,​m,​m
6,​4,​4,​9,​?
-12
i10
  • 4 (2) damage on airborne opponent at 50% (70%) scaling
  • Chip damage 2 (22%) on block

uf+2,​2,​2,​SNE.2,​2,3

m,​m,​m,​m,​m,​m
6,​4,​4,​9,​9,​?
-15
i22~23
  • 9 (6) damage on airborne opponent at 40% (70%) scaling
  • Chip damage 9 (39%) on block
Neo Mach Breaker

SNE.f,F+1+2

h
36
+5
+33a (+7)
i13
pc
  • Consumes SNE
  • Chip damage 14 (38%) on block
  • Transition into Immortal Payback on opponent attack absorb
Immortal Payback

SNE.f,F+1+2 (on absorb)

m
20
Balcony Break

SLS (Slither Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Slither Step

qcf

r1 SLS
  • Alternate input d,df
  • Transition to FC with DF
  • Lapses to standing

SLS.2

h
16
-6
+2
i15~16
Cross Bazooka

SLS.2,1

h,​m
16,​23
-11
+33a (+18)
i15~16
Combo from 1st hit
Cross Grenade

SLS.2,2

h,​m
16,​25
-7
+14a
i25
Balcony Break
  • Combo from 1st hit
Cross Bullet

SLS.2,4

h,​m
16,​22
+5a
i16~17
Tornado
  • Combo from 1st hit
  • Gain SNE on hit -12a

SLS.4

m
13
-5
+1
i18

SLS.4,1

m,​h
13,​13
  • Combo from 1st CH
  • Transition to SS with u_d
  • Alternate input:
    • 1,4,2,1
    • b+2,1
Snake Spin Mach Breaker

SLS.4,​1,2

m,​h,​h
13,​13,​22
  • Alternate input:
    • 1,4,2,1,2
    • b+2,1,2
Snake Spin Kickass

SLS.4,​1,4

m,​h,​m
13,​13,​20
Tornado
  • Alternate input:
    • 1,4,2,1,4
    • b+2,1,4
Requiem

SLS.1+2

m
28
-9
+23a (+13)
i15~16
Heat Engager
Balcony Break
  • Chip damage 8 (28%) on block

SWA (Sway)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SWA

qcb

r1 SWA
Lapses to standing
Cannonball Straight

SWA.1

h
22
Tornado
Balcony Break
  • Insta Tornado launcher on CH
  • Chip damage 6 (27%) on block

SWA.2

m
16
+6
-9
i15~16

SWA.2,4

m,​h
16,​25
-9
+15a
,i22~25
  • Combo from 1st hit with delay
  • Chip damage on block

SWA.3

l
23
-13
+5
i19~20

SWA.4

M
23
-12
i17~18

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Total Vandalization

R.df+1+2

m
55+
-15
+0d
i20
pc
  • Rage Art
Ki Charge

1+2+3+4

  • Cannot block while still in effect
  • Automatic counter hit
Hellraiser

ss1

h
23
-5
+8
i17~18

ss2

m
15
-9
+1
i17~18

,1

,​h
,​20
-5
+43d (-15)
i21~22
Heat Engager
Balcony Break
  • Combo from 1st hit with delay
  • Move can be delayed

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Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Brain Buster

1+3

t
35
-2d
i12~14
Floor Break
  • Throw break 1 or 2
Guillotine

2+4

t
35
+0d
i12~14
Floor Break
  • Throw break 1 or 2
  • Side switch
Gravity Throw

Left throw

t
40
+1d
Floor Break
  • Throw break 1
  • Side switch
Knee Blast

Right throw

t
40
+6d
  • Throw break 2
Neck throw

Back throw

t
60
-1d
Neck throw

uf+1+2

t
40
-5d
i12
Floor Break
  • Throw break 1+2
Chains of Misery

FC.db+1+2

t
45
+1d
i11
  • Throw break 1+2

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
b+3 m 12
4 m 18
1 m 5
2 m 7
1 h 3
4 h 8
2 h 5
1 h 5
4 m 10
2 h 20

External Links