Leo punishers

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Revision as of 07:04, 20 February 2024 by Lume (talk | contribs)

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,422+11 BOK
-112,229+6
-13uf+1,2[1]33+37d (-21)[2]
-14b+2,1+232 (?)+8[3]
f+2,4,LTG.3[1]50 (60 (11))+16d
f+2,235+8
-15df+215 (65 (31))+28a (+18)
-16db+2,4[4]40 (?)+12a (+3)[5]
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[6]
-13uf+1,2[1]33+37d (-21)[2]
ws1+2[7]25+22g[8]
ws3,1,D18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
  1. 1.0 1.1 1.2 High Balcony break.
  2. 2.0 2.1 Gain LTG on hit with 1+2 - +22g (-36).
  3. Heat Engager +17g, Heat Dash +67a (+50)
  4. More range than df+2.
  5. Heat Engager +17g, Heat Dash +64a (+42).
  6. Heat Engager +17g, Heat Dash +43a (+35).
  7. Mid Balcony break.
  8. Gain LTG on hit with 1+2 - +3.