Asuka |
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Movelist & frame data (Tekken 8) |
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Heat
Input
f+1+2
- +0 on block after absorbing an attack
- Chip damage on block after attack absorption
- Gain Naniwa Gusto on Heat activation
db+1,2
- Combo from 1st hit with 8f delay
- Gain NWG on Heat activation
SS.2
- Gain NWG on Heat activation
- Balcony break on airborne hit
n
Input
1,2,3
- Chip on block
- Link to f+4
- Can interrupt with up to i15 if previous hit is blocked
- Cancel with input 1,2,3,B
- Last input can be held to power up
1,4
- Combo from 1st CH
- Link to attack from Leg Cutter (db+4)
,D
- Combo from 1st CH
Error querying parent: Move with id = 'Asuka-1,4' not found. If you've added 'Asuka-1,4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
2,1,d+1+2
- Combo from 2nd CH
- Cancel to standing with input 2,1,d+1+2,B
- Cancel to FC with input 2,1,d+1+2,D
3,1
- Combo from 1st hit
- Can be delayed 14f
- Combo can be delayed 14f from hit
3+4
- Special effect when hitting grounded opponents
- Cancel to FC with input 3+4,D
1+4,2,d+4
- Combo from 3rd CH
1+4,3
- Chip on block
- Link to attack from Spinning Heel Drop (f+3)
- Can be cancelled with input B
- Last input can be held to power up
f
Input
f+1,d+4
- Combo from 1st CH
- Can be delayed 15F
- Combo can be delayed 5F from CH
- Interruption 11F after 1st block
f+2
- Can be cancelled with input f+2,D
- Gain NWG on hit with input f+2,1
f+3
- Chip damage when guarded
- Can be cancelled with input B
f+1+2
- Absorb an attack to power up
- chip damage on block
- Gain Naniwa Gusto on Heat activation
f+3+4
- Chip damage when guarded
- On hit, gain Naniwa Gusto
f+2+3
- Absorbs Punch (H/M) during 4 to 15F
- Stun on success punch parry
df
Input
df+1,2
- Combo from 1st CH
- Can be delayed 7F
- Damage () is Throw bonus
df+3+4
- Alternate input: 3~4
- Cancel to FC with input df+3+4,DB
d
Input
d+3+4
- Block frame is blocked 1st attack
- -6F upon 2nd block
db
Input
db+1,2
- Gain Naniwa Gusto on Heat activation
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
db+4,4,4,D
(During Leg Cutter),3
(During Leg Cutter),1+4
- Link to attack to White Heron ()
- Block frame is blocked 1st attack
- -3F upon 2nd block
b
Input
b+1
- Connect to Sumiregari upon CH
- Damage () is Throw bonus
b+2,1
- Combo from 1st CH
- Link to attack from Lunging Mist Thrust ()
b+2,4
b+2,1+2
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 9F from CH
b+3,2
b+3,2,D
b+3,2,(must hit) 1
- Gain Naniwa Gusto
b+3,4
b+4,2,3
- Combo from 2nd hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
b+4,2,3,(must hit) 1
b+1+3_b+2+4
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
b+1+3*_b+2+4*
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
uf
Input
u
Input
u+1+2
- Chip damage when guarded
- Alternate input: ub+1+2
NWG.u+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
ub
Input
Motion Input
Input
f,F+2,1
- Combo from 1st hit
- Can be delayed 13F
- Combo can be delayed 8F from hit
- Combo can be delayed 11F from CH
f,F+2,3
- Combo from 1st CH
- Can be delayed 13F
- Combo can be delayed 5F from CH
NWG.f,F+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
NWG.f,f,F+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
Crouch
Input
FC.3+4,D
- Forces an opponent to crouching on hit
FC.3+4,3
- Interruption 11F after 2nd block
,D
Error querying parent: Move with id = 'Asuka-FC.3+4,3' not found. If you've added 'Asuka-FC.3+4,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
WS
Input
ws2,1+2
- Link to attack from Destablilizer (f+1+3 or f+2+4)
SS
Input
Others
Input
R.df+1+2
- Rage Art
- Damage increases with lower health
- Removes recoverable health on hit
- Input can be held
Throws
Input
1+3
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Reverse Pos., F Sd. FU
2+4
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Head Sd. FD
Left throw
- Throw break 1
- Opp. Position on break: CCW
- Opp. Position on hit: F Sd. FD
Right throw
- Throw break 2
- Opp. Position on break:
- Opp. Position on hit: FD F Sd.
Back throw
- Throw break: none
- Opp. Position on break: -
- Opp. Position on hit: Head Sd. Face D
f+1+3_f+2+4
- Break: none
- Opp. Position on break:
- Opp. Position on hit:
df+2+3
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: CCW. Head sd. FU
uf+1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Head sd. FU
FC.db+1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Foot sd. FD
- 2nd dmg is on landing
- 3rd dmg is non-ukemi bonus
1+2+3+4,1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot sd. FU
- Left slap is auto-attack
- Throw breaks 16f later (1f)
1+2+3+4,1+2,1,2,1,2
- Break: none
- Opp. Position on break:
- Opp. Position on hit: Foot sd. FU
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
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ws2 | m | 18 | -8 | +8 | ||
1 | h | 10 | -2 | +9 | ||
1 | m | 8 | -23 | -12 | ||
1 | h | 8 | -25 | -14 | ||
2 | m | 6 | -11 | +0 | ||
1 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -6 | ||
3 | l | 7 | -25 | -9 | ||
3+4 | mm | 25,25 | -11 | KND |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws2 | m | 18 | -8 | +8 | ||
1 | h | 10 | -2 | +9 | ||
1 | m | 8 | -23 | -12 | ||
1 | h | 8 | -25 | -14 | ||
2 | m | 6 | -11 | +0 | ||
1+4 | lh | 7,5 | -33 | -7 | ||
1 | h | 6 | -10 | -43 | ||
3+4 | lm | 5,24 | -43 | LNC |