Kuma |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind Bear Fist
H.df+2+3
sm
20
+5
+39 (+29)
i15~16
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
Fresh Wind Bear Fist
H.df+2+3*
sm
26
+9
+45 (+35)
i25~26
- Partially uses remaining heat time
- H.f,n,d,df+2* to power up
- Cannot absorb with power crush
Bear Slash
b+1
m
24
-13
+13a
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X
b+1+2
h,m
10,20
-8
+13d / HE
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
f,f,F+1+2
m
30
+3
+35d (-23)
i20~24
js 21F
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear
HBS.d+1+2
m
22
-9
0 / HE
i16~20
- Transition to HBS (does not shift when using Heat Dash)
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
G-Clef Cannon
1,1,1
h,m,m
5,8,14
-16
+69 (+23)
,i22~23
- Combo from 2nd hit
- Combo from 1st CH
Angry Lumberjack
1,2
h,h
5,25
-5
+11 (+2)
,i22~24
- chip damage on block
- Combo from 1st CH
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Grizzly Rampage
df+1,2,1+2
m,m,m
6,9,20
-14c
+17d
,i25~26
- Combo from 2nd hit
- Combo from 1st CH
- Can be delayed 10F
- Combo can be delayed 10F from hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit
d+3+4
sp
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Wild Slap
db+1,2
h,m
1120
-13
+4
+13c
i17~18
- Combo from 1st hit
- Can hold
- Transition to HBS with input D or 3+4
Double Wild Slap
db+1,2*
h,m
1120
-12
+13c
+42a
i34~35
- chip damage on block
- Transition to HBS with input D or 3+4
Fresh Wild Slap
db+1,2**
h,m
1130
+3
+42a
i47~48
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
- Transition to HBS with input D or 3+4
Salmon Hunter
db+2+3
l
30
-12
+39d
i32~34
- Hold to power up and deal more chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
-13
+17g/-13d
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
b+2,1
m,h
12,14
-3
+8
,i23
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Bear X
b+1+2
h,m
10,20
-8
+18g/+13d
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Double Hop Kick Combo
uf+3,4,1+2
m,m,m
13,13,11 (7)
-2
,i18~19
- Transition to HBS with input D or 3+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falling Bear
f,F+1+2
m
30
+52
i37~38
- chip damage
- Transition to HBS
- Transition to ROL with input F
Rabid Bear
f,f,F+1+2
m
30
i20~24
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
FC.1+2
sp
- Transition to ROL
- becomes special mid attack during Heat (partially uses remaining Heat time)
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killing Claws
ws1,2
m,m
13,20
+6
,i18~19
- Can hold
- Transition to HBS with input D or 3+4
Killing Claws
ws1,2*
m,m
13,28
+18c
,i35
- Can hold
- Transition to HBS with input D or 3+4
Fresh Killing Claws
ws1,2**
m,m
13,38
+27 (-9)
,i44
- Transition to HBS with input D or 3+4
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
HBS (Hunting)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting
3+4
sp
- Alternate input: FDFA.3+4
- Can low parry in HBS with HBS.F
- Transition to HBS
- Transition to standing with input ub or u or uf
Fresh Honeycomb Spike
HBS.1,2**
m,m
10,30
+49
,i44~45
- chip damage on block
- cannot absorb with power crush
- shortened hold during Heat (consumes remaining Heat time)
Frolicking Bear
HBS.d+1+2
m
22
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Hunting to Roll Over
HBS.3
sp
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
SIT (Bear Sit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ROL (Bear Roll)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
SIT.F
sp
- Alternative input: FC.3+4 or FDFA.F
- Transition to ROL
- Transition to HBS with input ROL.D or ROL.3+4
- becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove
ROL.1
h
31
+35 (+27)
i15~16
- Power up during Heat (partially uses remaining Heat time)
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki
R.df+1+2
m
55
i20
- Erase opponent's recoverable health on hit
Dance With Me
OTG.d+1+4
l,ub(l)
16 (11),48 (33)
+8
i55~110,i25~38
- Cancel into BT with input OTG.d+1+4,3+4
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Hug
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT
- Side switch on hit
Choke Slam
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFT perpendicular
Swing Swung
Back throw
th(h)
70
i12~14
- Throw break: none
- Opponent status on hit: FUFA
Rock'n Roll Circus
f,df,d,db,b,f+1+2
th(h)
50
i11
- Throw break: 1+2
- Opponent status on hit: FUFA
- Side switch on hit