Alisa |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
2+3
m
12 (12)
+1
+2c
i16
pc7~62
t92 r30
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
Quick-fix Protocol
H.2+3
m
50 (28)
+8
-15d
i20~21
t107 r45
- Alternate input: H.DES.2+3
- Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
Emergency Destructive Form
H.d+1+2
pc6~36
t62 r47 DES
- Transition to DES
- partially consumes Heat
Quick Trim
3,2
m,h
10,20
-2
+20a (+11)
,i26~27
t70 r29 DES
- Combo from 1st hit
- 6 chip damage on block
- Does not transition to DES when using Heat Dash
Dual Session
f+2,1
m,m
12,20
-12
+14c
,i24~25
t78 r36
- Combo from 1st hit
- 6 chip damage on block
Gigahertz Storm
DES.f+2,1,2
m,m,m,m,m,m
9,9,23
-13
+30d
,i23~24 i4~5
t109 r42
- Combo from 1st or 2nd CH
- 6 chip damage on block
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stop Bit
1,1
h,h
5,18
-3
+5
+14a
,i21
t47 r26
- Combo from 1st hit with 4f delay
- Input can be delayed 8f
- Transition to DES with 1+2
Liftoff Combo
1,2,2
h,h,h
5,10,20 (6)
-9~+6
+21a (+6)
,i20~35
t64 r29
- Combo from 2nd CH with 1f delay
- chip damage on block
Coil Punch Combo
1,2,d+2
h,h,l
5,10,17
-11
+2
+33a
,i27~28
t57 r29
- Combo from 2nd CH
- Can be delayed
Coil Punch Combo (Hold)
1,2,d+2*
h,h,l
5,10,22
-10
+34a
,i36~37
t50 r28
- Can be delayed
Troubleshooting
2,2
h,h
10,22
-13~+2
+15a (+5)
,i20~35
t60 r25
- Combo from 1st hit
- 2nd hit available on hit or block only
Down Time
2,3,3
h,m,m
10,8,25
-11
+16a (-7)
+61a (+41)
,i20~22
,js13~41 fs42~44
t54 r32
- Combo from 2nd hit with 9f delay
- Input can be delayed 12f
- Move can be delayed 11f
Quick Trim
3,2
m,h
10,20 (6)
-2
+20a (+11)
,i26~27
t56 r29 DES
- Combo from 1st hit
- Chip damage on block
- Transition to DES (does not transition when using Heat Dash)
Quick Access
3,f+2
m,m
10,20 (2)
-12
+5
,i24~28 i1~4 i1~4 i1~4 i1
t72 r31 DES
- Combo from 1st hit
- Chip damage on block
- Transition to DES
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Session
f+2,1
m,m
12,20 (6)
-10
+14c
,i24~25
t60 r36
- Combo from 1st hit
- Chip damage on block
f+2,3
m,h
12,8
-8
+4
,i22
,js17~38 fs39~41
t58 r36
- Combo from 1st CH with 1f delay
- Transition to r40 DES with 1+2
- Balcony Break on aerial hit
Triple Session
f+2,3,3
m,h,m
12,8,22
-10
+12a (-3)
,i35~36
t67 r31
- Combo from 2nd hit
Lost Access
f+3,2
h,h
10,20 (6)
-4
+38d (+30)
,i25
t51 r25 DES
- Combo from 1st hit
- Transition to DES
- Chip damage on block
Automatic Transmission
f+3,1+2
h,m
10,25 (7)
-13
+8
,i24~25
t59 r34 DES
- Combo from 1st hit
- Transition to DES
- Chip damage on block
Logic Bomb
f+4,1,4
m,h,m
14,14,19 (13)
â
-12~+26g
+1a
,i27~65
t66 r1
- Combo from 2nd hit
- i25-26 bounce, i25-26 travel,
(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively
Overflow
f+1+2
m
25
-12
+14c
i14~15
t50 r35
- Transition to r25 SBT with 3_4
- Transition to r25 DBT with f+3_4
Boot
Single Boot
f+3+4
js26~54 fs55~57
t80 r25 SBT
- Transition to r21 BKP with d
- Transition to r32 BKP with b (Backswing)
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cyclone Mixer
df+1,1,2
m,h,h
10,20,48
+6
+8
,i22~25
- Combo from 2nd NH
- chip damage on block
- Transition to DES
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Deadlock
d+2,4
M,m
14,24
-9
+28 (+13)
,i18~21
Airborne
- Combo from 1st NH
- Transition to DES with input d+2,4,1+2
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Daisy Chain
db+2,2
m,m
10,10
-9
+5
,i19~20
- Combo from 1st NH
- Transition to DES with input db+2,2,1+2
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Threading
b+4,3
m,m
17,20
-11
+6c
,i29~30
- Airborne
- Combo from 1st NH
- Transition to DES with input b+4,3,1+2
Double Override
b+4,4
m,m
17,17
-37
+9 (-1)
,i25~27
- Airborne
- Combo from 1st NH
- Transition to SBT with input b+4,4,3_4
- Transition to DBT with input b+4,4,f+3_f+4
Transmission
b+1+2
m
25
-13
+8
i19~20
pc
- Alternate input: DES.b+1+2
- chip damage on block
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Brute Force Attack
- ub+1
- u+1
uf+1
mmm
20,14 (9),10 (7)
-13
+68 (+52)
i19~20,i25,i17
js
- Transition to SBT on hit with uf+1,3_4
- Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter
u+2
uf+2
h
22
-2
+20 (+11)
i16~17
- chip damage on block
- Transition to DES on hit (does not transition when using Heat Dash)
- ub+3
- u+3
uf+3
m
15
-52
-25
i17~18
- Transition to SBT with input uf+3,3_4
- Transition to DBT with input uf+3,f+3_f+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+3,4
m,h
12,15
-10
+20 (+11)
,i19~20
- Combo from 1st NH
- Transition to DES with input f,F+3,4,1+2
- Jails
Cutover
f,F+3,4,4
m,h,m
12,15,17 (11)
-10
+21 (+14)
,i27~29
- Combo from 2nd NH
- Transition to DES with input f,F+3,4,4,1+2
Sandbox
f,F+4
mm
14,22
-9
+9 (+0)
i22~29,i34~39
- Transition to hit throw on front hit
- Alternative input: f,F+4:1 to power up
Linear Punch
f,f,F+2
h
30
- chip damage on block
- Transition to DES with input f,f,F+2,1+2
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sad Hound
FC.1+2
l,l
10,16
-11c
+5c
i21~23,i6~8
- Transition to DES with input FC.1+2,n,1+2
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ws1,2
M,h
12,12
-5
+6
,i24~25
- Combo from 1st NH
- Transition to DES with input ws1,2,1+2
Spear Fishing
ws1,2,3
M,h,m
12,12,23
-10
+33 (+23)
,i25~26
- Combo from 2nd CH
- Transition to DES with input ws1,2,3,1+2
Digital Lift
ws2
m
24
- Transition to SBT with input ws2,3_4
- Transition to DBT with input ws2,f+3_f+4
Clockwork Spring Middle
ws3,3
m,m
1820
-9
+12g
i13~14
- Combo from 1st NH
- Power up after 2 or more rotations
DES (Destructive Form)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Destructive Form
d+1+2
sp
- Cancel DES with DES.d+1+2 or DES.DB
- Transition to DBT with input DES.f+3_f+4
Death Marionette
DES.1+2
h,h,h
7,7,20
+4
+15g
i16~18,i5~7,i9~11
- Transition to DES
- chip damage on block
- Jails
Dual Boot
DES.f+3
sp
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
Hertz Blade - Diablo
DES.f+1+2,1+2
m,m,m,m,m,m,m,m,m
34,20
-53
+41
,i20~26
- Transition to DES
- chip damage on block
Evasive Action
DES.d+3
sp
0
- Alternate input: DES.d+4 or DES.u+3 or DES.u+4
- DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
- Transition to DES
Evasive Slash
DES.d+3,1
,m
,25
-13
+14
,i20~21
- Transition to DES
- chip damage on block
Hertz Blade - Tomahawk
DES.b+2,1
m,m
17,33
-3
+5
,i20~21
- Transition to DES
- chip damage on block
Hertz Blade - Aegis
DES.uf+2
h
7
+25 (+18)
i10~14
- Transition to DES
- only hits airborne opponents
Spindle Slash
DES.uf+1+2
m
27
-9c
+23
i29~31
- Transition to DES
- chip damage on block
- Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare
DES.BT.1
m
24
-9
+25
i19~22
- Alternate input: DES.BT.2
- chip damage on block
SBT (Boot)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SBT.1,2,1
m,m,m
12,13,7
-12
-20
-12
,i20~21
Less safe on hit than on block without CH.
Hard Reset
SBT.1,2,1,3+4
m,m,m,m
12,13,7,33
-18
+4 (-13)
,i18
- Transition to DES with input SBT.1,2,1,3+4,1+2
DBT (Dual Boot)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Boot
DES.f+3
sp
- Alternate input: DES.f+4
- Cancel with input DBT.B
- Transition to Evasive Action with input DBT.U_D
Thruster Right - Burst
DBT.2,1
M,M,h,h,hh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
- Transition to DES
- chip damage on block
Heartbeat Disabler
DBT.f+1
m
49
-11
+0d
i19~21
- chip damage on block
- throw on front hit
BKP (Backup)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rapid Rocket Punch
BKP.2
h
34
-9
+21 (+6)
i11~33
-4/less negative on block when farther away. +25 (+10) on hit when far.
- chip damage on block
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Radiant Pegasus Bomb
R.df+1+2
m
pc
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
Ki Charge
1+2+3+4
sp
- Transition to DES with input 1+2+3+4,1+2
- Transition to charged state
Wall Jump
b,b,UB
sp
Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Back Door
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent recovery on hit: FDFT
- Switches sides
- Transition to DES with input 2+4,1+2
Compression
Left throw
th(h)
40
-5
i12~14
- Throw break: 1
- Opponent recovery on hit: FDFA
Hat Trick
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent recovery on hit: FUFA perpendicular to Alisa
Random Typing
Back throw
th(h)
55
i12~14
- Throw break: none
- Opponent recovery on hit: FDFA
- Side switch
Double Bull Shoot
FC.db+1+2
th(h)
45
-4
i11
- Throw break: 1+2
- Opponent recovery on hit: FUFA
- Side switch
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+4 | m | 10 | i18 | |||
1 | m | 12 | i25~27 | -8 | ||
1 | m | 9 | i21 | |||
2 | h | 5 | i24~25 | |||
1 | h,m | 9,3 | i35~36 | |||
1 | m | 18 | i32-33, i1-2 | |||
3+4 | l | 7 | i27~28 | |||
3 | m | 10 (7) | i20~21 | -65 | -39 | |
2 | m | 10 (7) | 17-22 | -29 | -15 | |
2 | m,m,h,h | 1,1,1 | i13-16,i1-5,i1-6,i1-8, | -23 | +3 (-15) |