Raven |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
Wild Hunt X-ecutor
R.df+1+2
m,t
55+
-15
+0
i20
pc8~
r39
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit
n
Left Right Combo > Black Hole
1,2,4
h,h,m
5,12,20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
- Combo from 1st CH
PK Combo
2,4
h,h
9,16
-8~-7
+8~+9
,i18~19
t46 r31 CD
- Combo from 1st hit
- Cancel to r31 with B
Valkyrie Lance Combo
3,3,4
m,h,h
10,16,20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
- Combo from 2nd CH
Chariot to Blind Roll
3~4,F
m,M
10,16
-39~-36
-8
,js13~41 fs42~44
r53
Will phase through opponent up-close
Hydra Bite
4~3
m,m
8,10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low
4~3,1
m,m,l
8,10,15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
f
Tartaros
f+2,3
m,M
10,13
-9~-8
+6c~+7c
,i21~22
t49 r27
- Combo from 1st hit
- Can be delayed
Circling Winds
f+3,2
m,m
18,21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
- Combo from 1st hit
Minos Typhoon
f+1+2
m
10,20
-14
+30a (+4)
i18~19 i26
pc7~
t62 r36
- Frame advantage is -9 if an attack is absorbed
df
Body Blow > Phantom Mace
df+1,4
m,sm
13,25
-14~-5
+32a (-26)
,i18~27
t60 r29
- Combo from 1st hit
- Available only on hit or block
Body Blow > Phantom Mace
H.df+1,4
m,sm,sm
13,25,30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Pendulum Kick
df+4,4
m,M
15,16
-14~-13
+6a
,i22~25
t56 r31
- Combo from 1st hit with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
Pendulum Shadow
df+4,4,3
m,M,M
15,16,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
d
db
Assassin's Sting Combo
db+2,1
m,h
13,15
-1~+0
+8~+9
,i22~23
t42 r19
- Combo from 1st hit
Assassin's Sting > Phantom Javelin
db+2,1,1
m,h,sm
13,15,21
-14~-13
+2a (-7)
,i18~19
r25
- Combo from 2nd CH
- Available only on hit or block
Assassin's Sting > Phantom Javelin
H.db+2,1,1
m,h,sm,sm
13,15,21,30
-3~+5
+2a (-7)
i13~14, i22~23, i18~19 i39~47
r25
- Combo from 2nd CH
- Available only on hit or block
- Recover Heat on hit
b
Elbow Strike
b+1
h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
- Deals chip damage on block
- Transitions to r26 SZN on hit or block only
Unicorn's Tail
b+2,2,3
h,m,M
12,17,20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
- Combo from 2nd CH
- Grounded hit can be inconsistent
Deadly Talon
b+2,2,1+2
h,m,L
12,17,20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
- Combo from 2nd CH
Missing Worm
b+2,4
h,h
12,17
-7~-6
+4~+5
,i24~25
t50 r25
- Combo from 1st hit with 4f delay
- Input can be delayed 13f
Missing Worm > Phantom Halberd
b+2,4,2
h,h,sm
12,17,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 2nd CH
- Available only on hit or block
Missing Worm > Phantom Halberd
H.b+2,4,2
h,h,sm,sm
12,17,21,30
-3~-1
+24a (+9)
i15~17, i24~25, i19~20 i39~-41
r25
- Combo from 2nd CH
- Available only on hit or block
- Recover Heat on hit
Skull Spin
b+4,B+4~3,3+4
m,M,L,m
13,24,11,15
-25~-21
+6a
,i26~30
t70 r40
- Combo from 2nd hit with 4f delay
- Input can be delayed 7f
u
Gate Keeper
ub+1,2
m,m
11,13
-13~-12
-2c~-1c
,i18~19
t50 r31
- Combo from 1st hit with 7f delay
Deathbringer
u+3
h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
- Chip damage on block
- Alternate input: ub+3
Deathbringer Low
u+3,3
h,L
23,18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
- Transitions to r76 Ki Charge on hit only
- Alternate input: ub+3,3
Deathbringer Low > Shadow
u+3,3,3
h,L,M
23,18,22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Alternate input: ub+3,3,3
Stormbringer
uf+4,4
m,m
14,20
-15
+9g~12g
+21a
,i16~19
t50 r31
- Alternate input: ub+4,4 or u+4,4
Motion Input
Typhon Fang
f,f,F+3
m
20
+4~+6
+6a
i26~28
js14~34 fs35~37
t70 r42
Chip damage on block
Typhon Fang Phantom
H.f,f,F+3,4
m,sm
20,20
+7~+8
+72a (+56)
i26~28, i43~44
r74 BT
- Partially uses remaining Heat time
- Available only on hit or block
War Hound
b,B+2
m,h
15,21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
- Jail from 1st attack
- Parries high or low punches or kicks
Crouch
Tornado Destruction
FC.df+3+4
L,sm
17,25
-23~-21
-5a
i18~20 i34~36
cs1~17
t66 r46
- Transition to r20 SZN on hit only
- Second hit available on hit only
- Power up during Heat
Tornado Destruction
H.FC.df+3+4
L,sm
17,25
-23~-21
-5
i18~20 i34~36
cs1~17
t66 r46
- Transition to r20 SZN on hit only
- Second hit available on hit only
- Recover Heat on hit
WS
Trident Kick > Phantom Halberd
ws3,2
m,sm
18,20
-14~-13
+65a (+49)
,i19~20
r25
- Combo from 1st hit
- Available only on hit or block
Trident Kick > Phantom Halberd
H.ws3,2
m,sm,sm
18,18,20
-3~-1
+65a (+49)
i16~17, i19~20 i39~41
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Spinning Middle Kick
H.ws3+4,F
m
20
+5
+62a (+42)
i16~18
r27
- Alternate input: H.qcf+3+4,F
CD
Fatal Elbow > Phantom Halberd
qcf+1,2
m,sm
15,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 1st hit
- Available only on hit or block
Fatal Elbow > Phantom Halberd
H.qcf+1,2
m,sm,sm
15,21,30
-3~-1
+24a (+9)
i16, 19~20, 39~41
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Buzzsaw
qcf+2
L
18
-12~-11
+5~+6
+14~+15
i25~26
cs10~45
t56 r30
Cancel to r45 BT with B
Laevateinn
qcf+2~1
L,m
18,25
-9~-8
+24a (+14)
,i20~21
t51 r30
- Chip damage on block
- Actual startup is i40~41
Poison Needle > Nightmare
qcf+3
h,t
16,14
-7~-6
-4d
i16~17
t47 r30
- Transitions to attack throw on front hit only, otherwise launch +33a (+23)
- Power up during Heat
Poison Needle > Nightmare
H.qcf+3
h,t
16,14
-7~-6
-4d
i16~17
t47 r30
- Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Hellhound
qcf+1+2
m,m
12,21
-9
+11a (+2)
i24 i35
ps1~5 cs19~
t68 r33 FC
- Attack reversal
- Parries high or mid punches or kicks
SZN (Soulzone)
Swift Blade > Phantom Mace
SZN.1,4
h,sm
12,25
-14~-5
+32a (-26)
,i18~27
r25
- Combo from 1st hit
- Available only on hit or block
Swift Blade > Phantom Mace
H.SZN.1,4
H,sm,sm
12,25,30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
Radius Flail > Phantom Halberd
SZN.3,2
m,sm
16,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 1st hit
- Available only on hit or block
- Power up during Heat
Radius Flail > Phantom Halberd
H.SZN.3,2
m,sm,sm
16,21,30
-3~-1
+24a (+9)
i16~17, i19~20 i39~-41
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
BT
Blind Lance
BT.1,4
h,h
7,23
-8~-7
+40a (-18)
+67a (+51)
,i16~17
t50 r33
- Combo from 1st hit
Backfist > Straight
BT.2,1
h,h
13,10
-3
+3
,i14
t36 r22
- Combo from 1st hit
- Can transition to r36 BT with B
Blinding Knife > Phantom Javelin
BT.2,2,1
h,m,sm
13,15,21
-14~-13
+2a (-7)
,i18~19
r41
- Combo from 2nd hit
- Combo from 1st CH
- Power up during Heat
Blinding Knife > Phantom Javelin
H.BT.2,2,1
h,m,sm,sm
9,12,21,30
-3
+2a (-7)
i10, i21~22, i18~19, i39~47
r25
- Combo from 1st hit
- Available only on hit or block
- Recover Heat on hit
BT.3,4
h,m
10,17
+0~+2
+1~+3
+11g~+13g
,i28~30
t57 r27
- Combo from 1st hit with 2f delay
- Input can be delayed 6f
- Move can be delayed 5f
- Forces crouch on CH
Crescent Mirage
BT.3,4,3
h,m,M
10,17,22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Same move as df+(4,4),3
Fafnir
BT.3,4,4
h,m,M
10,17,21
-9~-8
+5a
,i32~34
,js12~31 fs32~34
t67 r33 BT
- Combo from 2nd CH
Fafnir to Blind Roll
BT.3,4,4,F
h,m,M
10,17,21
-36
,js18~49 fs50~52
r60
Will phase through opponent up-close
Crusader
BT.1+2
m
23
-13
+30a (+22)
i15~16
pc9~
t50 r34
- Frame advantage is -7 if an attack is absorbed
- Chip damage on block if an attack is absorbed
Spiral Cannon
BT.3+4
m,m
5,20
-20~-19
+43a (+39)
i15 i34~35
js13~31 fs32~34
t73 r58
Second kick's frame advantage on hit: +34a (+24)
Soul Steal
BT.f+1
m
18
-8
+6
I16
t48 r32
- Transitions to throw on hit only
- Opponent recovers BT on hit
Cold Massacre
BT.f+2,3
m,M
13,15
-7~-6
+14~+15
,i24~25
t50 r25
- Combo from 1st CH with 5f delay
- Input can be delayed 12f
- Forces crouch on CH
Cold Worm
BT.f+2,4
m,h
13,17
-7~-6
+4~+5
,i20~21
t46 r25
- Combo from 1st hit with 1f delay
- Input can be delayed 12f
- Power up during Heat
Cold Worm > Phantom Halberd
BT.f+2,4,2
m,h,sm
13,17,21
-14~-13
+24a (+9)
,i19~20
r25
- Combo from 2nd CH
- Available only on hit or block
Cold Worm > Phantom Halberd
H.BT.f+2,4,2
m,h,sm,sm
13,17,21,30
-3~-1
+24a (+9)
i17~18, i20~21, i19~20 i39~41
r25
- Combo from 2nd CH
- Available only on hit or block
- Recover Heat on hit
Reverse Chakram to Blind Roll
BT.f+3+4,F
M
24
-36
-22
,js18~49 fs50~52
r60
Will phase through opponent up-close
Shinobi Cyclone
BT.d+3
L
16
-26~-24
+0~+2
i25~27
cs4~48
t55 r28
Clean hit +74a (+58), 20 damage
Abyss Cannon
BT.b+2,3
m,m,m
17,5,20
-20~-19
+42a (+38)
,i20 i39~40
,js18~36 fs37~39
t69 r38
- Combo from 1st CH
- Second kick's frame advantage on hit: +34a (+24)
Abyss Spear
BT.b+2,4
m,h
17,13
-9~-8
+2~+3
,i17~18
t45 r27
Jail from 1st attack with 3f delay
Others
Wall Jump Attack
(Back to wall).b,b,UB
m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Pandra Spin
UB,b,3+4
,M!,M!,M!
,20,20,20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66
Utsusemi Escape
b+1+3,P
-31
js1~32 cs33~
r50 FC
- Deals recoverable self-damage on a successful parry
- Raven will teleport back a safe distance
- Alternate input: BT.b+1+3 or BT.b+2+4
Throws
Orbiting Moon
df+1+4
t
35
-2
+0d
i11
t39 r28
- Throw break 1
- Alternate input: qcf,df+1+4
10 String
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ub+1 | m | 11 | - | |||
2 | m | 13 | - | |||
2 | m | 5 | - | |||
2 | h | 5 | - | |||
4 | h | 8 | - | |||
2 | m | 8 | - | |||
3 | m | 9 | - | |||
4 | L | 5 | - | |||
2 | m | 6 | - | |||
1+2 | M! | 35 |