Leo punishers

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Revision as of 01:29, 23 February 2024 by Lacey (talk | contribs) (Add 17f punish)

This page is for Tekken 8. For Tekken 7, see Leo punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,215+8
1,422+11 BOK[1]
-112,229+6
-13uf+1,2[2]33+37d (-21)[3]
-14b+2,1+232 (?)+8[4]
f+2,4,LTG.3[2]50 (60 (11))+16d
f+2,235+8
-15df+215 (65 (31))+28a (+18)
-16db+2,4[5]40 (?)+12a (+3)[6]
-17f+1+2[7]24+10a (+1)
-23uf,n,420 (70 (31))+32a (+22)
Crouching
-10hFC.15+6
-11ws4,1+226 (?)+4d[8]
-13uf+1,2[2]33+37d (-21)[3]
ws1+2[7]25+22g[9]
ws3,1,D18+9 BOK
-15ws217 (67 (31))+28a (+18)
-23uf,n,420 (70 (31))+32a (+22)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4i1022-5High
  1. The transition into BOK applies even when blocked, leaving Leo at -5 in stance on block. You can use 1,2 for a safer but lower damage option.
  2. 2.0 2.1 2.2 High balcony break.
  3. 3.0 3.1 Gain LTG on hit with 1+2 - +22g (-36).
  4. Heat Engager +17g, Heat Dash +67a (+50)
  5. More range than df+2.
  6. Heat Engager +17g, Heat Dash +64a (+42).
  7. 7.0 7.1 Mid balcony break.
  8. Heat Engager +17g, Heat Dash +43a (+35).
  9. Gain LTG on hit with 1+2 - +3.