Reina |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage
Sacred Dismantle Spark
R.df+1+2
m
55
i20
- Erases opponent's recoverable health on hit
- Alternate input: R2
n
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
- +11 SEN
- +2 (cancel)
i13
- Cancel transition with B
- Combo from 1st hit
- Can be delayed 11F
Sting the Works
1,2,3,4
h,h,m,h
5,8,10,21
-4
+21 (+12)
i22~23
High Crush
Natural on 3rd hit
Raging Bishamon
2,2,2,2
h,h,m,m
6,6,21,25
-14
+21 (+0)
,i31
- Extra damage with input qcf+2
Ondeko
2~1
mm
4,18
-14
+31 (+23)
i11
- Just Frame version creates a blue spark
- With input, it comes out at i14 as the fastest
f
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
i18~19
- Natural on 1st hit
- Transition to SEN with F
- Transition to UNS with u or d
- On block SEN transition is -2
- On hit SEN transition is +9
Ouhen Manji-geri
f+3+4
m
25
-14
+50 (+19)
Launch
i43
High Crush
- Alternate input: UNS.3+4
- can be cancelled into crouch with D
Ouhen Fubi Manji-geri
f+3+4*
m
30
+50
i67
High Crush
- can be cancelled into crouch with D
df
Gekirosatsu (2)
df+4,2
m,m
14,10
-8
+6
,i18
- Transition to WRA with D
- Natural on 1st hit
Kasho Maki-manji (1)
df+3+4
mh
5,10
-15
+2
i16,i5~9
High Crush
Alternate input: d+3+4
Kyogeki Goutsuiken
,2
,sm
,25
- Chip damage when guarded
Error querying parent: Move with id = 'Reina-df+3+4,1' not found. If you've added 'Reina-df+3+4,1' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
d
db
{{Move |id=Reina-db+4,1+2 |parent=Reina-db+4 |input=,1+2 |name=Un Oshi-kuzushi |target=,m |damage=,20 |startup=,i15 |block=-12 |hit=+39 (+19) |ch= |crush= |recv= |tot= |range= |tracksLeft= |tracksRight= |notes={{BB}
- Natural on CH}
}}
b
Hen-in 4 Hit Combo (3)
b+1,1,3
h,m,m
14,15,13
+3
,i15~17
Transition to SEN with F
Tatenashi
b+1+3
ps
- Alternate input: b+2+4
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transition to WRA on successful parry
Haburi-kaze
SEN.1+3_2+4
th(m)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
u
Fading Shadow
ub+1+2
sp
js
- Alternate input: ub,b or UNS.ub+1+2
- Transition to Wind God Step with DF
Swift Shadow
u+1+2
sp
js
- Alternate input: UNS.u+1+2
- Transition to Wind God Step with DF
Motion Input
Crouch
WS
Seven Seas Splits Kick
ws4,4
m,m
10,15
-1c
,i17~18
- Transition to ?? (ob) +6 (oh) WRA with D
Other
WGS (Wind God Step)
Wind God Fist
WGS.2
h
15
+35 (+25)
i11~12
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
War God Kick
WGS.df+3
m
17
+3
i15~17
- Alternate input: f,n,d,DF+3
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Ruthless Demon
WGS.DF+4,2
l,h
6,20
-1
,i24
- Transition to ?? (ob) +6 (oh) WRA with D
SEN (Sentai)
Inverse Deva Laser
SEN.1+2
m,m
13,17
+32 (+18)
i14~15,i12~13
- Transition to WRA on hit
SSN (Senshin)
UNS (Unsoku)
Unsoku
d+3
sp
- Partially drains heat meter when in heat
- Can transition to SEN with f+3
- Can transition to WGS with DF
Unpu Tobi-Manji
UNS.4
m
30
i18~19
- Deals chip damage on block
- Can be cancelled into crouch with D
WRA (Heaven's Wrath)
Hell Axle
WRA.3,4
m,m
17,14
+17 (+16)
,i18~19
js
- Deals chip damage on block
- Can transition to WRA with D
Kongo Gekimetsujin
WRA.4,2,2,1+2
M,M,m,h,m
6,8,8,4,22
+24 (+3)
,i24~25
- Alternate input: qcf+1+2 (extra damage)
WDS (Wind Step)
Wind Step
f,n
sp
ps
- Transition to WGS with DF
- Transition to WGS on successful parry with +10
Throws
Gekka Hyojin
1+3
th(h)
35
i12~14
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
Gekka Hyojin
Left throw
th(h)
40
i12~14
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Right throw
th(h)
40
i12~14
- Throw break 2
- Opponent recovery on hit: FUFA
Trailokyavijaya
Back throw
th(h)
50
i12~14
- Break: none
- Opponent recovery on hit: FDFA
Raidou Hitsumetsu
d,db,b,f+2
th(h)
40
i12
- Throw break: 2
- Opponent recovery on hit: FUFT
Haburi-kaze
SEN.1+3_2+4
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
Heaven's Roar
WRA.1+3_2+4
th(h)
20
+10
i16
- Throw break: none
- Opponent recovery on hit: FUFT
10 Hit Combo
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
4 | h | 18 | i23~27 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
3 | m | 15 | i26~30 | +14 (-21) |