Asuka |
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Movelist & frame data (Tekken 8) |
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Heat
Input
Rage
R.df+1+2
- Rage Art
- Damage increases with lower health
- Removes recoverable health on hit
R.df+1+2*
- Rage Art
- Damage increases with lower health
- Removes recoverable health on hit
n
1,2,3
- Chip on block
- Link to f+4
- Can interrupt with up to i15 if previous hit is blocked
1,4
- Combo from 1st CH
- Link to attack from Leg Cutter (db+4)
,D
- Combo from 1st CH
Error querying parent: Move with id = 'Asuka-1,4' not found. If you've added 'Asuka-1,4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
3,1
- Combo from 1st hit
- Can be delayed 14f
- Combo can be delayed 14f from hit
1+4
- Combo from 1st CH
- 2nd hit when blocked is -3, on hit is +9
1+4,2,d+4
- Combo from 3rd CH
1+4,3
- Chip on block
- Link to attack from Spinning Heel Drop (f+3)
1+4,3,B
- If 2nd attack is blocked, -20f
f
f+1,4
- Combo from 1st CH
- Can be delayed 15F
- Combo can be delayed 12F from CH
- Block frame is blocked 2nd attack
- -6F upon 3rd block
f+1,d+4
- Combo from 1st CH
- Can be delayed 15F
- Combo can be delayed 5F from CH
- Interruption 11F after 1st block
,DB
- Combo can be delayed 28F from CH
Error querying parent: Move with id = 'Asuka-f+1,d+4' not found. If you've added 'Asuka-f+1,d+4' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
f+2,(must hit) 1
- Gain Naniwa Gusto on hit
f+3*
- Chip damage when guarded
- Input to cancel
f+3* (max)
- Chip damage when guarded
- Input to cancel
f+1+2
- Absorb an attack to power up
- Gain Naniwa Gusto on Heat activation
f+3+4
- Chip damage when guarded
- On hit gain Naniwa Gusto
f+2+3
- Absorbs Punch (H/M) during 4 to 15F
- Stun on success punch parry
df
df+1,2
- Combo from 1st CH
- Can be delayed 7F
- Damage () is Throw bonus
df+3+4
- Alternate input: df+3~4
- Start-up 27F in actuality
d
d+3+4
- Block frame is blocked 1st attack
- -6F upon 2nd block
db
db+1,2
- Gain Naniwa Gusto on Heat activation
- Combo from 1st hit
- Can be delayed 9F
- Combo can be delayed 9F from hit
db+4,4,4,D
(During Leg Cutter),3
(During Leg Cutter),1+4
- Link to attack to White Heron ()
- Block frame is blocked 1st attack
- -3F upon 2nd block
b
b+1
- Connect to Sumiregari upon CH
- Damage () is Throw bonus
b+2,1
- Combo from 1st CH
- Link to attack from Lunging Mist Thrust ()
b+2,4
b+2,1+2
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 9F from CH
b+3,2
b+3,2,D
b+3,2,(must hit) 1
- Gain Naniwa Gusto
b+3,4
b+4,2,3
- Combo from 2nd hit
- Can be delayed 10F
- Combo can be delayed 10F from hit
b+4,2,3,(must hit) 1
b+1+3_b+2+4
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
b+1+3*_b+2+4*
- Does 25 + 50% of reversed attack as damage
- Opp. Position on hit: Reverse Pos Foot-sd. Face-up
- Reverses limb-based h/m attacks
uf
u
u+1+2
- Chip damage when guarded
- Alternate input: ub+1+2
NWG.u+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
ub
Motion Input
f,F+2,1
- Combo from 1st hit
- Can be delayed 13F
- Combo can be delayed 8F from hit
- Combo can be delayed 11F from CH
f,F+2,3
- Combo from 1st CH
- Can be delayed 13F
- Combo can be delayed 5F from CH
NWG.f,F+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
NWG.f,f,F+1+2
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed
WS
ws2,1+2
- Link to attack from Destablilizer (f+1+3 or f+2+4)
SS
Others
Throws
1+3
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Reverse Pos., F Sd. FU
2+4
- Throw break 1 or 2
- Opp. Position on break: CCW
- Opp. Position on hit: Head Sd. FD
Left throw
- Throw break 1
- Opp. Position on break: CCW
- Opp. Position on hit: F Sd. FD
Right throw
- Throw break 2
- Opp. Position on break:
- Opp. Position on hit: FD F Sd.
Back throw
- Throw break: none
- Opp. Position on break: -
- Opp. Position on hit: Head Sd. Face D
f+1+3_f+2+4
- Break: none
- Opp. Position on break:
- Opp. Position on hit:
df+2+3
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: CCW. Head sd. FU
uf+1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Head sd. FU
FC.db+1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Foot sd. FD
- 2nd dmg is on landing
- 3rd dmg is non-ukemi bonus
1+2+3+4,1+2
- Break: 1+2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot sd. FU
- Left slap is auto-attack
- Throw breaks 16f later (1f)
1+2+3+4,1+2,1,2,1,2
- Break: none
- Opp. Position on break:
- Opp. Position on hit: Foot sd. FU
10 Hit Combo
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws2 | m | 18 | -8 | +8 | ||
1 | h | 10 | -2 | +9 | ||
1 | m | 8 | -23 | -12 | ||
1 | h | 8 | -25 | -14 | ||
2 | m | 6 | -11 | +0 | ||
1 | sm | 5 | -10 | +1 | ||
4 | m | 7 | -16 | -6 | ||
3 | l | 7 | -25 | -9 | ||
3+4 | mm | 25,25 | -11 | KND |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
ws2 | m | 18 | -8 | +8 | ||
1 | h | 10 | -2 | +9 | ||
1 | m | 8 | -23 | -12 | ||
1 | h | 8 | -25 | -14 | ||
2 | m | 6 | -11 | +0 | ||
1+4 | lh | 7,5 | -33 | -7 | ||
1 | h | 6 | -10 | -43 | ||
3+4 | lm | 5,24 | -43 | LNC |