Jin movelist

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Heat

Allows the use of Awakened moves (db+1+2 followup on hit or block).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
Heat Burst
  • Alternate input: R1
Hellfire Trespass Slayer

H.2+3

m,​h,​m,​th
15,​12,​15,​15
+3
i15~16
Heat Smash
  • Alternate input: R1
  • Transitions to Breaking Step on block
Hellfire Trespass Slayer to Cancel Breaking Step

H.2+3,B

m,​h,​m
57
Hellfire Darkside Slayer

H.2+3,4

l,​m,​m
12,​20,​21
i15~16
Heat Smash
Awakened Power Stance

H.db+1+2

m
0
+4
+23
i19~34
pc
  • Partially uses remaining Heat time
  • Transitions to Awakened Breaking Step on hit or block
  • Causes Strong Aerial Tailspin
Awakened Thunder God Fist

H.db+1+2,1

M,​m
0,​25
-13
+72a (56)
i20~22
Tornado
Awakened Wind God Fist

H.db+1+2,2

M,​s
0,​23
+4
+38a (28)
i11~12
Awakened Demon's Hoof

H.db+1+2,3

M,​m
0,​25
+2
+22a
i26~28
Awakened Demon's Tail

H.db+1+2,DF+3

M,​l
0,​24
-23
-2d
i33~34
Awakened Spinning Demon (1)

H.db+1+2,4

M,​l
0,​10
-23
+22a
i16
Awakened Spinning Demon

H.db+1+2,​4,4

M,​L,​m
0,​10,​19
-23
+20d (-15)
i25~26
Floor Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​12
-3
+6
i10
Combo from 1st hit
Left Right > Black Wing Rondo

1,​2,1

h,​h,​m
5,​12,​20
-16
+31a (+21)
i20-22
Tornado
Left Right > Axe Kick

1,​2,3

h,​h,​m
5,​12,​20
+0
+31d
i24~26
Floor Break
  • Interruptible by i10 from 2nd on block
Left Right > Spinning Hook Kick

1,​2,4

h,​h,​h
5,​12,​26
-4
+23a (+14)
i20-22
Balcony Break
Left Jab > Double Low (1)

1,3

h,​l
5,​9
-12
-1
i16~17
Combo from 1st hit
Left Jab > Double Low

1,​3,4

h,​L,​l
5,​9,​17
-13
+3
+28a
i23
Right Jab

2

h
9
+0
+9
i10
Double Thrust

2,1

h,​m
9,​9
-3
+6
i16~17
Double Thrust > Roundhouse

2,​1,4

h,​m,​m
9,​9,​18
-9
+4
i18~20
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
Double Thrust > Low Trick Kick

2,​1,4~4

h,​m,​l
9,​9,​20
-31
+16d
i20~21
Interruptable by i16 after 2nd on block
Switchblade

2,4

h,​h
9,​20
-9
+11
i24~27
Balcony Break
  • Combo from 1st hit
  • Can cancel into ZEN

2,​4,F

h,​h
9,​20
-6
+14
i24~27
r ZEN

3

h
19
-7
+4
i14

3,1

h,​h
19,​7
-1
+7
i20
Combo from 1st hit

3,​1,F

h,​h
19,​7
+4
+12
r ZEN
Kishin Rekko

3,​1,4

h,​h,​l
19,​7,​18
-13
+3
+28d
i18
  • Combo from 2nd CH
  • Can be delayed
  • Combo can be delayed 9f from CH
High Right Roundhouse

4

h
15
-9
+10
+13c
i13~14
Homing
Balcony Break
Spinning Flare Kick

4~3

M
27
-14~-4
-4a
i24~34
js12~
r FUFT
Floor Break
  • Alternate input:
    • ws4~3
    • CD.df+4,3+4
Median Line Destruction

1+2

m,​m,​h
4,​4,​16
-14
+12a (+3)
i13
Balcony Break
Heat Engager

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Left Sidekick

f+3

m
12
-16
-5
i14
Tanden Nidan-uchi

f+3,1

m,​m
12,​17
-12
+4
i22
Heat Engager
Left Sidekick > Stinger

f+3,3

m,​h
12,​14
-8
+8
i20

,F

-7
+9
r ZEN

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Front Thrust Kick

f+4

m
21
-8
+4
+42
i16-17

f+4,F

m
21
-1
+11
+49
r ZEN
Double Chamber Punch

f+1+2

h,​h
14,​24
-6
+21a (+11)
i14
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mid Left Punch

df+1

m
10
-3
+4
i13
Mid Left Punch > High Roundhouse Kick

df+1,4

mh
10,​18
-9
+10
i18
Combo from 1st hit
Balcony Break
Mid Left Punch > Mid Sidekick

df+1,4~4

mm
10,​24
-12
+10(+1)
i20
Combo from 1st hit
Balcony Break
Fiendish Rend

df+2

m
12
-9
+6
i16
Balcony Break
Breaking Step

df+2~df

m
12
-2
+13
Left Roundhouse

df+3

m
16
-8
+3
i12
Brazilian Kick

df+3~3

m
20
+6c
+13c
i23
Floor Break
Breaking Step

~df

+2c
+9c

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Right Spinning Axe Kick

df+4

m
22
+0
+8c/HE
i20
Floor Break
Heat Engager

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Corpse Thrust > Black Wing Flash

d+1

m,​ th
21,​10
-13
+0
i21
ps8~
  • Absorb an attack to power up
  • Add chip damage when guarded
Balcony Break
Scourge

d+2

l
22
-14
+4
+71(+55)
i22

d+3

l
7
-14
-3
i15

d+3,4

l,​h
7,​10
-11
-3
i20
Kazama Style Three-Quarter Kick

d+3,​4,3

l,​h,​m
7,​10,​21
-12
+31(+23)
i24
Tornado
Balcony Break
  • WallSplat
Knee Popper > Mid Sidekick

d+3,4~4

l,​m
7,​24
-12
+10(+1)
i20
Balcony Break
  • Wallsplat
Right Sweep

d+4

l
11
-12
-1
i16
Double Lift Kick

d+3+4

m,​m
5,​15
-19
+32+(+22)
i15

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-10
i16

db+2,2

m,​h
12,​11
-12
i8
Savage Sword

db+2,​2,3

m,​h,​m
12,​11,​21
-9
+20
i35
Punch > Cascade Kick

db+2,3

m,​m
12,​23
-8
+7
i27
Floor Break
Left Spinning Back Kick

db+3

h
28
-10
+17
i20
h
Right Low Roundhouse

db+4

l
18
-13
+3
+13
i20
Power Stance

db+1+2

m
0
-11
+17
19
Balcony Break
  • Wallsplat

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

h
11
-9
i12
Shun Maten

b+1,2

h,​h
11,​20
-10
KND
i12
Tornado

b+2

m
-11
i15
Shun Masatsu

b+2,1

m,​m
-9
i15

b+3

m
-6
i16

b+3,F

m
-2
i15
Left Knee > Right Thrust

b+3,2

m,​m
-9
i15
Spinning Sidekick

b+4

m
-7
i17
Suigetsu Strike

b+1+2

m
-12
i23
Zanshin

b+3+4

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Konshin Seikenzuki

ub+1+2

i75

ub+1+2,b,b

Evading Middle Strike

uf+2

m
-7
i15
Left Spinning Jump Kick

uf+3

m
-9
i22
Front Jump Kick

uf+4

m
-13
i15
Delayed Rising Toe Kick

uf,n+4

m
-13
i23

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon's Paw

f,F+2

m
-8
i14
Heat Engager
  • Chip damage on block
Left Axe Kick

f,F+3

m
-4
i23
Floor Break
Left Axe Kick > Left Jab

f,F+3,1

m,​h
+1
i23
Battery Sidekick

f,F+4

m
-7
i17

b,f+2

m
-7
i15

b,f+2,1

m,​h
-5
i15
Evil Intent

b,f+2,1,2

m,​h,​m
-5
i15
Geyser

b,f+2,1,df,2

m,​h,​m
-14
i15
Tornado
Keito

b,f+2,3

m,​m
-9
i15

b,f+2,3,F

m,​m
+2
i15
Leaping Side Kick

f,f,F+3

m
-7
i17

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Right Sweep (2)

FC.df+4

l
-26
i25

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
-6
+5
i13
Twin Lancer

ws1,2

mm
7
-8
+3
i19~20
  • Transition to -9 (ob) +2 (oh) ZEN with F
Floor Break
Kazama Style 6 Hit Combo Redux (2)

ws1,3

mh
7
-6
+4
i14
Kazama Style 6 Hit Combo Redux (3)

ws1,​3,2

m,​hm
7,​8
-11
-6
i18
Kazama Style 6 Hit Combo Redux (4)

ws1,​3,​2,1

m,​h,​mm
7,​8,​4
-11
+3
i10
Kazama Style 6 Hit Combo Redux (5)

ws1,​3,​2,​1,4

m,​h,​m,​ml
7,​8,​4,​3
-31
+8
i20
Kazama Style 6 Hit Combo Redux

ws1,​3,​2,​1,​4,2

m,​h,​m,​m,​lm
7,​8,​4,​3,​5
-16
-8
i31
Floor Break
Solar Plexus Strike > Brazilian Kick

ws1,3~3

mm
7
+6
+13
i23
Breaking Step

ws1,​3~3~df

m,​m
7,​20
+6c
+13c
  • Transition to +2 (ob) +9 (oh) CD with DF
Crouching Uppercut

ws2

m
-12
LNC
i14~15
Bamboo Splitter

ws3

m
-9
+10
KND
i16~18
Homing
Double Cross Kicks (1)

ws4

m
-3
+8
i11~12
Double Cross Kicks

ws4,4

mh
13
-7
+4
i19~20

CD (Breaking Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Thrusting Uppercut

CD.df+1

m
-13
i16
Tornado
Electric Thrusting Uppercut

CD.df#1

m
-13
i16
Tornado
Wind Hook Fist

CD.df+2

h
20
-10
+74(+58)
i11
Electric Wind Hook Fist

CD.df#2

h
25
+5
+76(+60)
i11

CD.DF+4,2

l
-31
i20
Floor Break

ZEN (Zanshin)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zanshin

b+3+4

ZEN.1

m
-3
+8
i16
Brimstone Bite

ZEN.1,2

m,​m
-14
i16
Kazama Style Leg Strike Flurry

ZEN.1,3

m,​h
-9
i16
Fiendish Claw

ZEN.2

h
-5
i21
ps?~
Homing
Halberd Heel

ZEN.3

m
-9
+10
i17
Homing
Heat Engager
Corpse Crusher

ZEN.4

m
2
i27
Low Chop > Karmic Epicenter

ZEN.1+2

l
-14
i24
Black Wing Bolt

ZEN.3+4

h
9
i21
Black Wing Rondo

ZEN.u+1

m
-16
i14
Tornado

Other

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Parry

b+1+3-b+2+4

Polar Demon Gouge

R.df+1+2

m,​th,​th
10,​10,​35
  • Erases opponent's recoverable health on hit
  • Alternate input: R2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Face Kick

1+3

Over the Shoulder Reverse

2+4

Shoulder Flip

Left Throw

Over the Limit

Right Throw

Pivoting Hip Throw

Back Throw

Shun Ren Dan

df+2+3

Tidal Wave

uf+1+2

Floor Break
Complicated Wire

qcb+1+3

Sortable Move Table

Move Startup Hit Level Damage On Block On Hit On CH Notes
Move Startup Hit Level Damage On Block On Hit On CH Notes
Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Jin-1+2 i13 i8 i12 m,m,h 4,4,16 -14 +12a (+3)
Balcony Break
Heat Engager
Heat Dash +43a (+35), +5
Jin-1,2 ,i10 ,h ,12 -3 +6 Jail from 1st attack with 4f delay
Jin-1,2,1 ,i20~22 ,m ,20 -16 +31a (+21)
Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block
Jin-1,2,3 ,i24~26 ,m ,20 +0 +31d
Spike
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move can be delayed 4f
Jin-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Jin-1,2,4 ,i20~22 ,h ,26 -4 +23a (+14)
  • Balcony Break
    • Combo from 3rd hit with 7f delay
    • Input can be delayed 9f
    • Move can be delayed 4f
    Jin-1+3 i12~i14 t 35 +0 +2d
    Homing
    • Throw break 1 or 2
    • Jin recovers BT on break
    Jin-1,3 ,i16~17 ,L ,9 -12 -1
    • Combo from 1st hit with 4f delay
    • Grounded hit can be inconsistent
    Jin-1+3+4
    Jin-1,3,4 ,i23 ,l ,17 -13 +3 +29a
    • Combo from 2nd CH with 7f delay
    • Input can be delayed 12f
    Jin-2 i10 h 9 +0 +9
    Jin-2,1 ,i16~17 ,m ,9 -3 +6
    • Jail from 1st attack with 2f delay
    • Same animation as df+1
    Jin-2,1,4 ,i18~20 ,m ,18 -9 +4 +27a
    • Combo from 2nd CH with 8f delay
    • Input can be delayed 10f
    Jin-2,1,4~4 ,i20~21 ,l ,20 -31 +16a Interrupt with i16 from 2nd block
    Jin-2+3 i16 m [12;12] +1 +2c
    Heat Burst
    • Cancel to r45 with b,b
    • 3 chip damage on block
    • 12 chip damage on hit
    • Only deals recoverable damage
    • Cannot cause a K.O.
    Jin-2+4 i12~i14 t 35 -3 +0d
    Homing
    • Throw break 1 or 2
    • Side switch on hit
    Jin-2,4 ,i24~27 ,h ,20 -9 +11
    Balcony Break
    • Combo from 1st hit with 2f delay
    • Enter ZEN -6 +14 r26 with F
    Jin-3 i14 h 19 -7 +4
    Jin-3,1 ,i20 ,h ,7 -1 +7
  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F
  • Jin-3,1,4 ,i18 ,l ,18 -13 +3 +29a
    • Combo from 2nd CH with 9f delay
    • Input can be delayed 14f
    • Move can be delayed 12f
    Jin-4 i13~14 h 15 -9 +10g +13c
  • Homing
    Balcony Break
    Jin-4~3 i24~34 m 27 -11~-2 +2a~+12a
    Spike
    Jin-b+1 i12 h 11 -9 +2
    Jin-b+1+2 i23~24 m 20 -12 +6 Punch sabaki: balcony break and +34d (+26) on hit
    Jin-b+1,2 ,i22~24 ,h ,20 -10 +32a (+17)
    Tornado
    • Combo from 1st hit with 8f delay
    Jin-b+1+3
    • Strong parry: parries all highs or mids except throws, unblockables and charge moves
    • r14 after parrying
    • Plus frames after parrying depend on the recovery of the parried move
    Jin-b+2 i15~16 m 12 -11 +0
    Jin-b+2,1 ,i14~15 ,m ,10 -9 +2
    • Combo from 1st hit with 1f delay
    • Combo from 1st CH with 13f delay
    Jin-b+3 i16 m 17 -6 +5
    Knee
    • Enter ZEN -2 +9 r20 with F
    Jin-b+3,2 ,i19~20 ,m ,20 -9 +9g +21w
    Wall Crush +21g on hit
    • Balcony break on airborne hit
    Jin-b+3+4
    • Can perform all attacks from ZEN Stance
    • Enter Breaking Step with DF
    • Cancel on any frame with f
    • Transition to dash with f
    • Steps backward
    • Actionable after 5f
    Jin-b+4 i17~18 m 21 -7 +15a
    Balcony Break
    Jin-Back throw t 50 +1d
    • Unbreakable
    • Side switch on hit
    Jin-b,f+2 i15~i16 m 15 -7 +4
    Jin-b,f+2,1 ,i21 ,h ,14 -5 +6 +9
    • Combo from 1st hit with 8f delay
    • Input can be delayed 12f
    Jin-b,f+2,1,2 ,i19~20 ,m ,20 -5 +18a (+9) +50a (+3)
    Balcony Break
    • Combo from 2nd CH with 15f
    • Input can be delayed 16f
    • Move can be delayed 10f
    Jin-b,f+2,1,df+2 ,i28~29 ,M ,22 -14 +37a (+27)
    Tornado
    • Combo from 2nd CH
    • Input can be delayed 16f
    • Move can be delayed 10f
    Jin-b,f+2,3 ,i25 ,m ,17 -9 +6 +59a
    • Combo from 1st hit with 4f delay
    • Input can be delayed 9f
    • Enter ZEN +2 +17g +71a r20 with F
    Jin-CD.df${justFrame}1 i16~i17 M 22 -13 [[Jin_combos#Staples|+36a (+26)]]
    Tornado
    • Chip damage on block
    Jin-CD.df${justFrame}2 i11~i12 h 25 +5~+6 [[Jin_combos#Staples|+76a (+60)]]
    Balcony Break
    • Recovers 3f faster on hit or block (t36 r24)
    Jin-CD.df+1 i16~i17 m 20 -13 [[Jin_combos#Staples|+32a (+22)]]
    Tornado
    • Turns into CD.df#1 while in heat
    Jin-CD.df+2 i11~12 h 20 -10 [[Jin_combos#Staples|+74a (+58)]]
    Balcony Break
    • Turns into EWHF (CD.df#2) while in heat
    Jin-CD.DF+4 i20~i21 l 12 -31 +8c
    Jin-CD.DF+4,2 ,i31~i32 ,M ,28 -16 +21a
    Balcony Break
    Spike
    • Combo from 1st hit
    • Chip damage on block
    Jin-d+1 i21 m,t 21,10 -13 +0d
    • Balcony break on airborne hit
    • Transition to attack throw on standing hit
    • -9 on block after absorbing an attack and 8 chip damage on block
    Jin-d+2 i22~23 L 22 -14 +4c +71a (+55)
    • Balcony break on airborne hit
    Jin-d+3 i15~16 l 7 -14 -3
    Jin-d+3+4 i15 i10~12 m,m 5,15 -19 [[Jin_combos#Staples|+32a (+22)]]
    Jin-d+3,4 ,i20~21 ,h ,10 -11 -3 Combo from 1st CH
    Jin-d+3,4,3 ,i24~25 ,m ,21 -12 +31d (+23)
    Tornado
    Balcony Break
    • Combo from 2nd CH with 2f delay
    • Input can be delayed 10f
    Jin-d+3,4~4 ,i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    Jin-d+4 i16~17 L 11 -12 -1
    Jin-db+1+2 i19~34 M 0 -11~+4 +17g~+32g
    Balcony Break
    • +4a (-5) on BT hit
    • Unparryable by traditional parries, Asuka, Nina, etc
    • Opponent recovers crouching
    • Power up in Heat
    Jin-db+2 i16 m 12 -10 -4
    Jin-db+2,2 ,i8 ,h ,11 -12 +7 +43a Jail from 1st attack
    Jin-db+2,2,3 ,i35~i36 ,m ,21 -9 +20a
    • Balcony break on airborne hit
    Jin-db+2,3 ,i27~i29 ,M ,23 -8 +7a
    Spike
    Jin-db+3 i19~i21 h 28 -10~-8 +17a Balcony break on airborne hit
    Jin-db+4 i20~21 l 18 -13 +3 +13g
    Jin-df+1 i13~14 m 10 -3 +4 +6
    Jin-df+1,4 ,i18~21 ,h ,18 -9 +10g +17a (+8)
    Balcony Break
    • Combo from 1st hit with 5f delay
    • Input can be delayed 10f
    • Move can be delayed 9f
    Jin-df+1,4~4 ,i20 ,m ,24 -12 +10a (+1)
    Balcony Break
    Jin-df+2 i16~17 m 12 -9 +6
    Balcony Break
    • Enter Breaking Step -2 +13g r23 with df
    • Chip damage on block
    Jin-df+2+3 i12 t 40 -2 -4d
    • Throw break 2
    Jin-df+3 i12 m 16 -8 +3
    Jin-df+3~3 i23~i24 m 20 +6c +13c
    Spike
    • Enter Breaking Step +2c +9c r27 with df
    Jin-df+4 i20~i21 m 22 +0 +8c
    Spike
    Heat Engager
    Heat Dash +67a (+50), +5
    Jin-f+1+2 i14 i9~10 h,h 14,24 -6 +21a (+11)
    Balcony Break
    • Jail from 1st attack
    • Chip damage on block
    Jin-f+3 i14 m 12 -16 -5
    Jin-f+3,1 ,i22 ,m ,17 -12 +4
    Heat Engager
    Heat Dash +36a (+26), +5
    • Combo from 1st hit
    • Balcony break on airborne hit
    Jin-f+3+4
    • Enter Breaking Step r20 with DF
    • Steps forward
    • Actionable after 10f
    Jin-f+4 i16-17 m 21 -8 +4 [[Jin_combos#Staples|+42a]]
    • Enter ZEN -1 +11 +49a r26 with F
    • Balcony break on airborne hit
    Jin-FC.df+4 i25~i26 L 20 -26 +22a
    Jin-f,F+2 i14~15 m 22 -8 +15a (+6)
    Heat Engager
    Heat Dash +36a (+26), +5
    Balcony Break
    • Cannot be buffered
    • 6 chip damage on block
    Jin-f,F+3 i23~i25 m 20 -4 +24a
    Spike
    • Cannot be buffered
    Jin-f,F+3,1 ,i15 ,h ,5 +1 +7
    • Links to 1 jab extensions (e.g. f,F+3,1,2,4)
    Jin-f,F+4 i17~i18 m 28 -7 +22a (+12)
    Balcony Break
    Jin-f,f,F+3 i22~i23 m 30 +6 +13a~+14a (+3~+4)
    Balcony Break
    • Chip damage on block
    Jin-f,n,d,df
    • Cannot be buffered
    • Stance moves can be buffered out of heat dash
    • Cancel to sidestep with u
    • Cancel to block with b
    Jin-f,n,d,df,UF
    • Can access wr3 by inputting 3 on frames 1~2
    • Unable to act from frames 3~26
    Jin-H.2+3 i15~16 m,h,m 57 +3 +0d
    Heat Smash
    Reversal Break
    Balcony Break
    • Transition to attack throw after 1st hit
    • Transitions to Breaking Step automatically on block
    • Cancel Breaking Step transition with B
    • Chip damage on block
    • Jail from 1st attack
    • Ends Heat
    Jin-H.2+3,4 i15~16 m,h,m 48 +9 +32a (-4)
    Heat Smash
    Wall Crush +21g on block
    Reversal Break
    Balcony Break
    • Chip damage on block
    • Jail from 1st attack
    • Ends Heat
    Jin-H.db+1+2 i19~34 M 0 +4 +23g~+38g
    Strong Aerial Tailspin
    Balcony Break
    • Enter Awakened Breaking Step r10 on hit or block
    • Unparryable by traditional parries, Asuka, Nina, etc
    • Partially uses remaining Heat time
    • Causes wall splat on hit
    • Opponent recovers crouching
    Jin-H.db+1+2,1 ,i20~22 ,m ,25 -13 +72a (+56)
    Tornado
    • 10 chip damage on block
    Jin-H.db+1+2,2 ,i11~12 ,sm ,23 +4 +38a (+28)
    • 9 chip damage on block
    Jin-H.db+1+2,3 ,i26~28 ,M ,25 +2c +22a
    Spike
    • 10 chip damage on block
    Jin-H.db+1+2,4 ,i16 ,L ,10 -23 +22a
    • 4 chip damage on block
    Jin-H.db+1+2,4,4 ,i25~26 ,m ,28 -23 +20d (-15)
    Spike
    Jin-H.db+1+2,DF+3 ,i33~34 ,L ,24 -23 -2a
    • 10 chip damage on block
    Jin-Left throw t 43 -3 +0 Throw break 1
    Jin-OTG.d+1+2 i19~20 L 24 -13 -2 (-10)
    Spike
    Jin-qcb+1+3 i12 h 40 -2 0
    • Throw break 1
    • Opponent recovers FUFA
    Jin-R.df+1+2 i20 m,t 55+ -15 +0d
    Rage Art
    Reversal Break
    • Ereases opponent's recoverable health on hit
    • Damage increases with lower health, maximum 80
    • Freezes match timer on activation and on hit
    • Restores recoverable health on hit
    • Transition to attack throw on hit
    • Consumes Rage
    Jin-Right throw t 40 -3 +0d
  • Throw break 2
  • Side switch on hit
  • Jin-ub+1+2 i75~i76 m! 50 +9a (+0)
    Balcony Break
    • Cancel to r50 with b,b
    Jin-ub+4 i15~17 m 15 -13 +19a (+9) +33a (+23a)
    Balcony Break
    Jin-uf+1+2 i12 h 40 +0 +0d
    Floor Break
    • Throw break 1+2
    Jin-uf+2 i15~i16 m 18 -7~-6 +6~+7 +19a (+10)
    • Balcony break on CH
    • Evasive, can avoid some attacks due to built-in sidestep
    Jin-uf+3 i22~23 m 17 -9 +6 +59a

    More...

    10 Strings

    10 Hit Combo 1
    Input Hit level Damage Startup Block Hit Combo
    ub+2 h 12 i16~17 -5 +4
    3 l 7 -21 -10
    3 m 7 -27 -12
    3 h 10 -20 -14
    2 m 8 -19 -8
    1 m 8 -20 -9
    2 m 8 -10 +1
    3 h 10 -8 -13
    4 l 18 -23 +18d
    2 h 25 -14 +12a (+3)

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