Reina |
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Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
2+3
m
12
+1
+2
i16
pc
- Alternate input: R1
- i7-pc active/i14-startup/i15-42-cutscene/i43-60opp.frozen/i61- opp.actionable/i62-active
- The opponent is frozen from the beginning of the cutscene until the last frame before active.
- If Reina is grabbed or hit with a low after the cutscene animation, it will cancel her Heat Burst but still put her into Heat.
Divine Dominance of Annihilation
H.2+3
m
50
+8 WRA
Th
Th
i21
- Alternate input: H.R1
- Transitions to WRA on block or whiff.
Divine Wrath of Annihilation
H.WRA.2+3
l
40
-17
Th
Th
i18~19
- Alternate input: H.WRA.R1
Senjomanji Lethal Fury
3,4,H.4
h,m,m
12,20,28
-8
+23a (+3) / -2a (-3)
,i27
r41
- Combo from 2nd hit
Aerial Manji Lethal Fury
3+4,4,H.4
m,m,m,m
5,10,20,28
-8
+23a (+3) / -2a (-3)
,i27
r41
- Combo from 2nd hit
Ouhen Manji Lethal Fury
f+3+4,H.4
m,m
25,28
-8
+23a (+3) / -2a (-3)
,i27
r41
- Combo from 1st hit
Charging Hard
H.db+1+2
H.d+1+2
sp
ps
- Parries all mids and highs
- Deals 40 damage on successful parry
Muso Basara
df+1,2
m,m
8,20
-14
+12a
,i22~23
t60 r37
- Combo from 1st hit with 2?F delay
- Can be delayed
Unpu Tobi-Manji
UNS.4
m
30
3.3
-8
+43a (-15)
i18~19
r29
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
Iron Hand
WRA.2
m
30
2.63
-9
+11a (+2)
i15~16
t48 r32
- Deals chip damage on block
Sometimes written HW.2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Punch Combo
1,1,2
h,h,m
5,6,12
-17
- +11 SEN
- +2 (cancel)
,i13
r37
- Cancel transition with B
- Combo from 1st hit
- Can be delayed 11F
Sting the Works
1,2,3,4
h,h,m,h
5,8,10,21
-4
+21 (+12)
,i22~23
cs
r27
Combo from 3rd hit
Raging Bishamon
2,2,2,qcf+2
2,2,2,2
h,h,m,m
6,6,21,25
-14
+21 (+0)
,i31
r37
- 5 damage more with input qcf+2
Ondeko
2~1
mm
4,18
- Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
Fukuteki
1+4
sp
cs
- Transition to WGS with DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- Actionable ~r31
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sousoku Rengeki
f+2,3
h,m
8,16
-9
+2
,i18~19
r29
- Jails from 1st hit
- Combo from 1st hit
- Transition to SEN (+2/+9/+9) with F
- Cannot block up to i12 on empty transition on block
Ouhen Manji-geri
UNS.3+4
f+3+4
m
25
- can be cancelled into crouch with DB_D_DF
Ouhen Fubi Manji-geri
UNS.3+4*
f+3+4*
m
30
- can be cancelled into crouch with DB_D_DF
- crumple stun on normal hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1
m
8
2.27
-3
+4
i13~14
r19
- Transition to SEN (-3/+4/+4) with F
- Cannot block up to i15 on empty transition on block
df+4,2
m,m
14,10
-8
+6
,i18
r29
- Transition to WRA (-6/+8/+8) with D
- Combo from 1st hit
Gekirosatsu
df+4,2,3
m,m,h
14,10,20
- Combo from 2nd CH
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Kou
db+3
d+3
sp
ps5~13
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,1,3
h,m,m
14,15,13
-10
+3
,i15~17
Hen-in 4 Hit Combo
b+1,1,3,3
h,m,m,m
14,15,13,20
Unsoku Gen
b+3
t90 r20
- Partially drains heat meter when in heat
- Transitions to UNS (Gen)
- Can transition to UNS (Kou, u/d) with input u+3 or d+3
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
- See also Unsoku Cancel
Tatenashi
b+2+4
b+1+3
ps
- Parry mids and highs
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transition to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move
Clairvoyant Fatal Violet
b+1+4
ub(m)
50
+20 (-1)
+20 (-1)
i64
- Can cancel with input b,b
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Kou
ub+3
u+3
sp
ps5~13
- Transitions to UNS (Kou, u)
- Can transition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- ub+2
- u+2
uf+2
h
17
-12
+9
i15-i16
- Normal hit offsets opponent slightly to the left of the axis and rotates them.
- Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Fading Shadow
- ub,b
- UNS.ub+1+2
ub+1+2
sp
js
- Transition to Wind God Step with DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Swift Shadow
UNS.u+1+2
u+1+2
sp
js
- Transition to Wind God Step with DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raiden
f,F+2
m
14
3.00
-9
+1
i12
Un Tobi Kaijo-geri
f,f,F+4
h
28
+4
+31 (+5)
i26~27
- Transition to WRA (+8/+35a (+9)/-) with D
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Seven Seas Splits Kick
ws4,4
m,m
10,15
-17
-1c
,i17~18
- Transition to WRA (-10/+6/+6) with D
WGS (Wind God Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wind God Fist
f,n,d,DF+2
WGS.2
h
15
Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
Sometimes written wgf
Electric Wind God Fist
f,n,d,df#2
h
23
2.50
- Chip damage when guarded
Sometimes written ewgf
War God Kick
f,n,d,DF+3
WGS.df+3
M
17
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time)
Electric War God Kick
f,n,d,df#3
M
27
- Chip damage when guarded
Sometimes written ewgk
Ruthless Demon
f,n,d,DF+4,2
WGS.DF+4,2
l,h
6,20
-22
-1
,i24
- Transition to WRA (-15/+6/+6) with input D
Sometimes written hellsweep
Spinning Demon
f,n,d,DF+4,4
WGS.DF+4,4
l,l
6,16
- Recovers Crouching
Sometimes written hellsweep
SEN (Sentai)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Furin Kazan
SEN.1,qcf+2
SEN.1,2
m,m
12,25
-16
+21 (+0)
,i26
- Blue spark with input qcf+2 for 5 extra damage
Inverse Deva Laser
SEN.1+2
m,m
13,17
- Transitions to WRA after recovery
Haburi-kaze
SEN.2+4
SEN.1+3
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
SSH (Senshin)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Senshin Tobi Kaijo-geri
SSH.uf+4
h
28
+4
+31a (+5)
i32~33
- Transition to WRA (+8/+35a (+9)/-) with input D
UNS (Unsoku)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Unsoku Gen
b+3
sp
- Partially drains heat meter when in heat
- Transition to UNS
- Can transition to SEN with f+3
- Can transition to WGS with DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
- See also Unsoku Cancel
Unsoku Kou
db+3
d+3
sp
ps
- Transition to UNS
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unsoku Kou
ub+3
u+3
sp
ps
- Transition to UNS
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF
Unpu Tobi-Manji
UNS.4
m
30
-8
+43 (-15)
i18~19
cs
- Deals chip damage on block
- Can be cancelled into crouch with D
WRA (Heaven's Wrath)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WRA.1
h
12
Hell Axle
WRA.3,4
m,m
17,14
+6
+17 (+16)
,i18~19
js
- Deals chip damage on block
- Can transition to WRA (+8/+19 (+18)/-) with D
Kongo Gekimetsujin
WRA.4,2,2,qcf+1+2
WRA.4,2,2,1+2
M,M,m,h,m
6,8,8,4,22
-20
+24 (+3)
,i24~25
- Alternate input: qcf+1+2 (6 extra damage)
Goma Sai
WRA.3+4
M
26
- Deals chip damage on block
- Opponent is FDFA on normal hit
Heaven's Roar
WRA.2+4
WRA.1+3
th(h)
20
+10
i16
- Throw break: none
- Opponent recovery on hit: FUFT
Harai Kuzushi-manji
WRA.d+4,3
L,m
9,20
- Guaranteed on 1st hit CH
WDS (Wind Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sacred Dismantle Spark
R.df+1+2
m
55
-15
i20
- Erases opponent's recoverable health on hit
- Alternate input: R2
Totetsu Jyurin
OTG.d+4,1
L,L
14,16
-26
-10 / -15a (-23)
,i20~21
Blue spark with input OTG.d+4:1 for 3 extra damage
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gekka Hyojin
1+3
th(h)
35
+0
+0
i12~14
- Throw break 1 or 2
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
2+4
th(h)
35
+0
+0
i12~14
- Throw break: 1 or 2
- Opponent recovery on hit: FUFA
Gekka Hyojin
Left throw
th(h)
40
-3
+0
i12~14
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
Right throw
th(h)
40
-3
+0
i12~14
- Throw break 2
- Opponent recovery on hit: FUFA
Trailokyavijaya
Back throw
th(h)
50
+0
i12~14
- Break: none
- Opponent recovery on hit: FDFA
Raidou Hitsumetsu
d,db,b,f+2
th(h)
40
+0
+0
i12
- Throw break: 2
- Opponent recovery on hit: FUFT
Sometimes written qcb,f+2
Haburi-kaze
SEN.2+4
SEN.1+3
th(h)
12
-3
i16
- Throw break: none
- Opponent recovery on hit: FUFA
Heaven's Roar
WRA.2+4
WRA.1+3
t (h)
20
2.13
+10d
i16
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
Sometimes written
- HW.1+3
- HW.2+4
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
4 | h | 18 | i23~27 | -4 (-5) |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 6 | i12 | +7 | ||
2 | h | 6 | i14~15 | |||
2 | m | 21 | i29 | |||
3 | l | 8 | i30~31 | -7 | ||
1 | h | 6 | i36 | -10 | ||
1 | m | 6 | i22 | |||
3 | m | 6 | i15~17 | -5 | ||
3 | m | 10 | i32 | -12 | ||
1 | m | 12 | i35~36 | |||
3 | m | 15 | i26~30 | +14 (-21) |