Alisa movelist

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Revision as of 15:06, 20 May 2024 by Yolsgens (talk | contribs) (→‎u: add NC combo notation)

Heat

Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
A new Dual Boot shift move can be used (H.1+4)

Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
t92 r30
Heat Burst
  • Cancel to r45 with b,b
Quick-fix Protocol

H.2+3

m
50 (28)
+8
KND
i20~21
  • Alternate input: H.DES.2+3
Heat Smash
  • Transition to SBT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
Emergency Dual Boot

H.f+1+4

sp
  • Transition to DBT
  • partially consumes Heat
Emergency Destructive Form

H.d+1+2

sp
pc
  • Transition to DES
  • partially consumes Heat
Quick Trim

3,2

m,​h
10,​20
-2
+20a (+11)
,i26~27
t70 r29 DES
Heat Engager
Heat Dash +5, +34a (+27)
Homing
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Does not transition to DES when using Heat Dash
Uninstall

1+2

m
22
-4
+15a
i19~20
t54 r34
Heat Engager
Heat Dash +67a (+50) on hit, +5 on block
Balcony Break
Spike
Head
  • 6 chip damage on block
Dual Session

f+2,1

m,​m
12,​20
-12
+14c
,i24~25
t78 r36
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Weapon
  • Combo from 1st hit
  • 6 chip damage on block
Image Cutter
u+2

uf+2

h
22
-2
+20a (+11)
i16~17
t46 r29 DES
Heat Engager
Heat Dash +5, +62a (+42)
Homing
Balcony Break
Weapon
  • 6 chip damage on block
Gigahertz Storm

DES.f+2,​1,2

m,​m,​m,​m,​m,​m
9,​9,​23
-13
+30d
,i23~24 i4~5
t109 r42
Heat Engager
Heat Dash +5, +62a (+42)
Weapon
  • Combo from 1st or 2nd CH
  • 6 chip damage on block

n

1

h
5
+1
+8
i10
Stop Bit

1,1

h,​h
5,​18 (0)
-3
+5
,i21
  • Combo from 1st NH
  • Transition to DES with 1,1,1+2
Typing Combo

1,2

h,​h
5,​10 (0)
-3
+8
,i12
  • Combo from 1st NH
  • Jails
Liftoff Combo

1,​2,2

h,​h,​h
5,​10,​20
-9
+21 (+6)
,i20~35
Tornado
  • chip damage on block
Coil Punch Combo

1,​2,d+2

h,​h,​h
5,​10,​17
-11
+2
,i27~28
  • Combo from 2nd CH
  • Can be delayed

2

h
10
-6
+2
i12
Troubleshooting

2,2

h,​h
10,​22
-13
+15 (+5)
,i20~35
Balcony Break
  • Combo from 1st NH

2,3

h,​m
10,​8
-10
+1
,i22~23
  • Combo from 1st CH
Down Time

2,​3,3

h,​m,​m
10,​8,​25
-11
+16 (-7)
,i20~22
Airborne
Balcony Break
  • Combo from 2nd NH
  • Can be delayed
  • Combo can be delayed
Down Link

2,​3,4

h,​m,​l
10,​8,​20
-13
+13
,i42~45
Airborne

3

m
10
-12
-1
i13~14
Quick Trim

3,2

m,​h
10,​20
-2
+20 (+11)
,i26~27
Heat Engager
Homing
Balcony Break
  • Combo from 1st NH
  • chip damage on block
  • Transition to DES (does not transition when using Heat Dash)
Quick Access

3,f+2

m,​m
10,​20
-12
+5
  • Combo from 1st NH
  • chip damage on block
  • Transition to DES
Accelerator

4

h
24
-5
+14g
i13~14
Homing
Balcony Break
Uninstall

1+2

m
22
-4
+15
i19~20
Heat Engager
Balcony Break
  • chip damage on block

f

f+2

m
12
-4
+7
i17~18
Dual Session

f+2,1

m,​m
12,​20
-10
+14
,i24~25
Heat Engager
Balcony Break
  • Combo from 1st NH
  • chip damage on block
  • Transition to DES with f+2,1+2 (does not transition when using Heat Dash)

f+2,3

m,​h
12,​8
-8
+4
,i22
  • Combo from 1st CH
Triple Session

f+2,​3,3

m,​h,​m
12,​8,​22
-10
+12 (-3)
,i35~36
Balcony Break
  • Combo from 2nd NH
  • Transition to DES with f+2,3,1+2

f+3

h
10
-14
-3
i14~15
Lost Access

f+3,2

h,​h
10,​20
-4
+39 (+31)
,i25
Balcony Break
  • Combo from 1st NH
  • Transition to DES
  • chip damage on block
Automatic Transmission

f+3,1+2

h,​m
10,​25
-13
+8
,i24~25
Balcony Break
  • Combo from 1st NH
  • Transition to DES
  • chip damage on block

f+4

m
14
-9
+1
i16
Homing
  • Transition to DES with f+4,1+2

f+4,1

m,​h
14,​14
-9
+15 (+7)
,i25~26
Balcony Break
  • Combo from 1st NH
Logic Bomb

f+4,​1,4

m,​h,​m
14,​14,​19 (13)
-12
-1 (-9)
,i35
  • Combo from 2nd NH
  • i25-26 bounce, i25-26 travel,

(---)/i35(27-65) travel then explosion , -3(-11) and -1(-9) for explosion then hit, respectively

Overflow

f+1+2

m
25 (0)
-12
+14
i14~15
  • Transition to SBT with f+1+2,3_4
  • Transition to DBT with f+1+2,f+3_f+4
Boot

f+3+4

sp
Airborne dash. Can use Thruster Left, Thruster Right-Burst, Eject Slider, Upstream, Thruster Drill, Heartbeat Disabler, or Shut Down during Boot.

df

df+1

m
10
-6
+5
i13

df+1,1

m,​h
10,​20
+1
+8
,i30~31
  • Combo from 1st CH
Cyclone Mixer

df+1,​1,2

m,​h,​h
10,​20,​48
+6
+8
,i22~25
  • Combo from 2nd NH
  • chip damage on block
  • Transition to DES
Cyclone Hacker

df+1,4

m,​m
10,​17
-11
+3c
+13c
,i26~27
  • Combo from 1st CH
Pickup

df+2

m
16
-9
i16~17

df+3

m
14
-9
+1
i16
Double Socket

df+3,3

m,​l
14,​17
-12c
+1
,i23~24
  • Combo from 1st CH

df+4

m
13
-7
+4
i12

d

d+2

m
14
-12
+2c
i24~26
Deadlock

d+2,4

M,​m
14,​24
-9
+28 (+13)
,i18~21
Airborne
  • Combo from 1st NH
  • Transition to DES with input d+2,4,1+2
Quick Slider

d+3

l
17
-10
-1
i23~32
Goes into Airborne then standing
  • Transition to BKP

d+4

l
15
-12
-1
i17~18
Optimizer

d+4,1+2

L,​h
12,​20
0
+11 (+2)
,i20~21
Balcony Break
  • Combo from 1st CH
Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
Harpoon Sweep

d+3+4

l
20
-37
i27~i28
Homing
  • Transition to DES with input d+3+4,1+2

db

Backup

db+1

sp

db+2

m
10
-18
-5
i18~19
Daisy Chain

db+2,2

m,​m
10,​10
-9
+5
,i19~20
  • Combo from 1st NH
  • Transition to DES with input db+2,2,1+2
Deep Link

db+3

l
11
-13
-2
i16
Deep Web

db+4

l
23
-17
+9
i24~25

b

b+1

m
15
-5
+8
i15~16
Gadget Found

b+1,1+2

m,​sl,​m
15,​1,​30
-16
,i25~40,i26~28
Tornado

b+2

m
12
-9
+1
i18
Trance Hammer

b+2,1

m,​m
12,​17
-13
+3c
,i25~26
  • Combo from 1st NH
Trance Generator

b+2,3

m,​m
12,​22
-15
+9 (-8)
,i23~24
Tornado
Balcony Break
  • Combo from 1st NH
  • Airborne
Trance Accelerator Kick

b+2,4

m,​h
12,​20
-7
+12g
,i16~17
Balcony Break
  • Combo from 1st NH
Spinning Top

b+3

m
22
-8
+5 (-4)
i20~22
Balcony Break
Homing

b+4

m
17
-13
-4
Launch
i15~16
Double Threading

b+4,3

m,​m
17,​20
-11
+6c
,i29~30
  • Airborne
  • Combo from 1st NH
  • Transition to DES with input b+4,3,1+2
Double Override

b+4,4

m,​m
17,​17
-37
+9 (-1)
,i25~27
Tornado
  • Airborne
  • Combo from 1st NH
  • Transition to SBT with input b+4,4,3_4
  • Transition to DBT with input b+4,4,f+3_f+4
Transmission

b+1+2

m
25
-13
+8
i19~20
pc
Balcony Break
  • Alternate input: DES.b+1+2
  • chip damage on block

b+3+4

m
22
-17
+32 (+22)
i18~19
Tornado
Dynamic Range

b+3+4,3+4

m,​m
22,​25
+6c
+27 (-8)
,i56~61
Spike
  • Combo from 1st NH
Hang-Up

b+2+3

ub (m)
50
+44
+44
i75~76
Balcony Break

u

Overload

ub+2

h
26
-8
+38 (-20)
i16~24
pc
Balcony Break

ub+4

m
10
-9
+7
i18
js

ub+3+4

m
25
+2c
+25 KND
i37~39
Docking Bay
BT.3+4,1+2

ub+3+4,1+2

M,​m
25,​20
-14
+32 (+22)
,i26~27
Gigabyte Hammer
ub+1+2

u+1+2

m
21
-5
i33~34
Brute Force Attack
  • ub+1
  • u+1

uf+1

mmm
20,​14 (9),​10 (7)
-13
+68 (+52)
i19~20,i25,i17
js
Tornado
  • Transition to SBT on hit with uf+1,3_4
  • Transition to DBT on hit with uf+1,f+3_f+4
Image Cutter
u+2

uf+2

h
22
-2
+20 (+11)
i16~17
Balcony Break
Heat Engager
Homing
  • chip damage on block
  • Transition to DES on hit (does not transition when using Heat Dash)
  • ub+3
  • u+3

uf+3

m
15
-52
-25
i17~18
  • Transition to SBT with input uf+3,3_4
  • Transition to DBT with input uf+3,f+3_f+4
Cradle Star

uf+3,2

m,​m
15,​30
-14
+32 (-26)
,i17~22
Balcony Break
  • Combo from 1st NH
u+4

uf+4

m
8
-15
-4
i15~16
Inbound Kick

uf+4,4

m,​m
8,​8
-13
,i24~26
  • Combo from 1st NH
Downstream
u+3+4

uf+3+4

m
28
0
+4
i38~41

Motion Input

f,F+2

m
18
-18
+5
i16~17
Balcony Break
Jumper Switch

f,​F+2,3

m,​m
18,​17 (11)
-13
+5 (+4)
,i22~24
Balcony Break

f,F+3

m
12
-14
-6
i18~19
Airborne

f,​F+3,4

m,​h
12,​15
-10
+20 (+11)
,i19~20
Balcony Break
  • Transition to DES with input f,F+3,4,1+2
  • Jails
Cutover

f,​F+3,​4,4

m,​h,​m
12,​15,​17 (11)
-10
+21 (+14)
,i27~29
Balcony Break
  • Transition to DES with input f,F+3,4,4,1+2
Sandbox

f,F+4

mm
14,​22
-9
+9 (+0)
i22~29,i34~39
Balcony Break
  • Transition to hit throw on front hit
  • Alternative input: f,F+4:1 to power up
Worm Virus

f,F+1+2

mm
5,​10
-9
+4
i17~18,i12~13
Killer Worm Virus

CH f,F+1+2

m
28
+13
i17~18
Double Rocket Punch

b,B+1+4

ub(h)
50
+42 (-15)
i68
Balcony Break
Linear Punch

f,f,F+2

h
30
+5
i13~15
Balcony Break
  • chip damage on block
  • Transition to DES with input f,f,F+2,1+2

f,f,F+3

m
15
-4
+6
i18~19
Linear Dropkick

f,​f,​F+3,4

m,​m
15,​20
-7
+31 (+5)
,i20~22
Balcony Break
Thruster Double Punch

f,f,F+1+2

m
24
-3
-17 (-26)
i18~36
Balcony Break

Crouch

Sad Hound

FC.1+2

l,​l
10,​16
-11c
+5c
i21~23,i6~8
  • Transition to DES with input FC.1+2,n,1+2

WS

ws1

m
12
-12
+1
i13~14

ws1,2

M,​h
12,​12
-5
+6
,i24~25
  • Transition to DES with input ws1,2,1+2
Spear Fishing

ws1,​2,3

M,​h,​m
12,​12,​23
-10
+33 (+23)
,i25~26
  • Transition to DES with input ws1,2,3,1+2
Digital Lift

ws2

m
24
-13
i17~18
Tornado
  • Transition to SBT with input ws2,3_4
  • Transition to DBT with input ws2,f+3_f+4
Clockwork

ws3

m
18
+4
+15
i19~20
  • Cancel with input ws3,B
Clockwork Spring Middle

ws3,3

m,​m
1820
-9
+12g
i13~14
Balcony Break
  • Power up after 2 or more rotations
Clockwork Spring Low

ws3,d+3

m,​l
1820
-12
i30~31
Key Smash

ws4

m
15
-5
+6
i11~12
Balcony Break
  • Power up after 2 or more rotations
Cute But Deadly

ws1+2

m
20
-8
+21
i20~21
Homing
  • Hold to power up

DES (Destructive Form)

Destructive Form

d+1+2

sp
  • Cancel DES with DES.d+1+2 or DES.DB
  • Transition to DBT with input DES.f+3_f+4
Shredder

DES.1

m
35
-9
+23
i13
  • Transition to DES
  • chip damage on block
Shredding Uppercut

DES.2

m
15
-8
Launch
i20
  • Transition to DES
  • chip damage on block
Shredding Sky Punch

DES.2,(on hit)1

M,​M,​m,​ub
5,​5,​514 (9)
i33
Tornado
Idling

DES.3

sp
  • Alternate input: DES.4
  • Transition to DES
Death Marionette

DES.1+2

h,​h,​h
7,​7,​20
+4
+15g
i16~18,i5~7,i9~11
Balcony Break
Homing
  • Transition to DES
  • chip damage on block
  • Jails
Hertz Blade

DES.f+1

h
21
+3
+9
i11~13
  • Transition to DES
  • chip damage on block

DES.f+2

m
9
-9
0
i15
  • chip damage on block

DES.f+2,1

m,​mm
9
-12
-3
  • chip damage on block
Gigaherz Storm

DES.f+2,​1,2

m,​m,​m,​mm
9,​9
-13
KND
Heat Engager
  • chip damage on block
Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D

DES.f+1+2

m
12
+5
+33
i23~27
  • chip damage on block
Hertz Blade - Diablo

DES.f+1+2,1+2

m,​m,​m,​m,​m,​m,​m,​m,​m
34,​20
-53
+41
,i20~26
  • Transition to DES
  • chip damage on block
Hertz Blade - Scud

DES.d+1

l
20
-12
+4
i21
  • Transition to DES
  • chip damage on block
Clock Boosting

DES.d+2

l
26
-14
+4
i22~23
Homing
  • chip damage on block
Evasive Action

DES.d+3

sp
0
  • Alternate input: DES.d+4 or DES.u+3 or DES.u+4
  • DES.d+3_4 goes to foreground, DES.u+3_4 goes to background
  • Transition to DES
Evasive Slash

DES.d+3,1

,​m
,​25
-13
+14
,i20~21
Balcony Break
  • Transition to DES
  • chip damage on block

DES.b+2

m
17
-12
0
Launch
i18~20
  • chip damage on block
Hertz Blade - Tomahawk

DES.b+2,1

m,​m
17,​33
-3
+5
,i20~21
  • Transition to DES
  • chip damage on block
Retro Rockets

DES.b+3

sp
  • Alternate input: DES.b+4 or DES.ub,b
  • Transition to DES
Hertz Blade - Aegis

DES.uf+2

h
7
+25 (+18)
i10~14
  • Transition to DES
  • only hits airborne opponents
Spindle Slash

DES.uf+1+2

m
27
-9c
+23
i29~31
  • Transition to DES
  • chip damage on block
  • Cancel DES with input DES.uf+1+2,1+2
Hertz Blade - Flare

DES.BT.1

m
24
-9
+25
i19~22
  • Alternate input: DES.BT.2
  • chip damage on block
Move Forward

DES.f,f

sp
  • Transition to DES
Move Back

DES.b,b

sp
  • Transition to DES

SBT (Boot)

Boot

f+3+4

sp
  • Transition to SBT
  • Transition to BKP with input SBT.D or SBT.B
Abort

SBT.D

sp
  • Alternate input: SBT.B
  • Transition to BKP

SBT.1

m
12
-15
0
i13~14

SBT.1,2

m,​m
12,​13
-9
+2
+7
,i18~19
Rest of the string is natural on counter hit.

SBT.1,​2,1

m,​m,​m
12,​13,​7
-12
-20
-12
,i20~21
Less safe on hit than on block without CH.
Hard Reset

SBT.1,​2,​1,3+4

m,​m,​m,​m
12,​13,​7,​33
-18
+4 (-13)
,i18
Balcony Break
  • Transition to DES with input SBT.1,2,1,3+4,1+2
Linear Elbow

SBT.2

m
25
-7
+6 (-4)
i16~17
Balcony Break
  • Transition to DES with input SBT.2,1+2
Eject Slider

SBT.3

l
17
-14c
+4c
Launch
i16~20
Upstream

SBT.4

m
22
-27
i17~19
Wire Clipper

SBT.1+2

ub(h)
20
+8
+8
i27~28
Balcony Break
  • Transition to DES

DBT (Dual Boot)

Dual Boot

DES.f+3

sp
  • Alternate input: DES.f+4
  • Cancel with input DBT.B
  • Transition to Evasive Action with input DBT.U_D
Thruster Left

DBT.1

h
30
+9
+11g
i24
  • Transition to DES
  • chip damage on block

DBT.2

m
25
-14
+32 (+14)
i16
  • chip damage on block
Thruster Right - Burst

DBT.2,1

M,​M,​h,​h,​hh
2513 (5)
-11c
+18 (-17)
i26~28
-28 on whiff.
Spike
  • Transition to DES
  • chip damage on block
Eject Slider

DBT.3

l
17
-14c
+4c
+28 KND
i6~20
Upstream

DBT.4

m
22
-27
i17~19
Thruster Drill

DBT.1+2

m
35
0
+21 (+0)
i12
Balcony Break
  • Transition to DES
  • chip damage on block
Heartbeat Disabler

DBT.f+1

m
49
-11
+0 KND
i19~21
  • chip damage on block
  • throw on front hit

DBT.f+2

l
16
-16c
-6
i19~20
Shut Down

DBT.f+2,2

L,​m
16,​14 (9)
-33
-6 (-13)
i35~37
Balcony Break
  • chip damage on block

BKP (Backup)

Backup

db+1

sp
Recovery Hook

BKP.1

h
31
+4
+27 (+1)
i11~13
Balcony Break
  • chip damage on block
Rapid Rocket Punch

BKP.2

h
34
-9
+21 (+6)
i11~33
-4/less negative on block when farther away. +25 (+10) on hit when far.
Tornado
  • chip damage on block
Meteor Kick

BKP.3

m
30
-9
i24~27
Balcony Break
Uplink Knee

BKP.4

m
30
-9
+32 (+22)
i19
Spacing affects advantage on hit and block.
Tornado
Rocket Punch

BKP.1+2

ub(h)
20
+58
+58
i34~71

Others

Radiant Pegasus Bomb

R.df+1+2

m
pc
  • Alternate input: R.DES.df+1+2
Rage Art
  • Erases opponent's recoverable health on hit
Taunt 1

1+2+3

sp
Taunt 2

1+2+4

sp
Ki Charge

1+2+3+4

sp
  • Transition to DES with input 1+2+3+4,1+2
  • Transition to charged state

SS.4

l
15
-12
+2
i24~25
Happy Propeller

SS.4,1+2

L,​hm
16,​20
,
Goody Two Shoes

BT.4

m
20
-3
+19 (+2)
i16~17
Balcony Break
Reboot

FUFT.1+2

sp
0
Reboot Meteor Kick

FUFT.1+2,3

,​m
,​35
-10
+60
i22~23
Balcony Break
Ground Rocket Punch

OTG.db+1+2

l
20 (14)
-14
-5 (-13)
i26
Wall Jump

b,b,UB

sp
Invulnerable during wall climb until Alisa begins to turn and pushes off into Airborne.

Throws

Trigger Shuffle

1+3

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent recovery on hit: FDFT
Back Door

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
Spike
  • Opponent recovery on hit: FDFT
  • Switches sides
  • Transition to DES with input 2+4,1+2
Compression

Left throw

th(h)
40
-5
i12~14
  • Throw break: 1
  • Opponent recovery on hit: FDFA
Hat Trick

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent recovery on hit: FUFA perpendicular to Alisa
Spike
Random Typing

Back throw

th(h)
55
i12~14
  • Throw break: none
  • Opponent recovery on hit: FDFA
  • Side switch
Spike
Spam Bomb

uf+1+2

th(h)
40
+3
i12~13
  • Throw break: 1+2
  • Opponent recovery on hit: FUFT
Double Bull Shoot

FC.db+1+2

th(h)
45
-4
i11
  • Throw break: 1+2
  • Opponent recovery on hit: FUFA
  • Side switch
Model Change

b+1+3

sp
ps
  • Alternate input: b+2+4

P.b+1+3

ub(m)
25
-5 (-14)
-5 (-14)
i20~21
Balcony Break

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
ub+4 m 10 i18
1 m 12 i25~27 -8
1 m 9 i21
2 h 5 i24~25
1 h,m 9,3 i35~36
1 m 18 i32-33, i1-2
3+4 l 7 i27~28
3 m 10 (7) i20~21 -65 -39
2 m 10 (7) 17-22 -29 -15
2 m,m,h,h 1,1,1 i13-16,i1-5,i1-6,i1-8, -23 +3 (-15)

External Links